industry_map.h
Wed, 12 Apr 2006 18:10:54 +0000 belugas (svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop accessors.
Mon, 10 Apr 2006 21:00:56 +0000 belugas (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint
Mon, 10 Apr 2006 15:09:56 +0000 belugas (svn r4346) CodeChange : Add and Use Accessors to Industry's Stage and Counter construction. Removed last direct map access from Disaster_cmd.c as well. Based on work from Rubidium in tfc_newmap
Thu, 30 Mar 2006 09:29:01 +0000 tron (svn r4166) Sprinkle several map accessors with assert()s
Sat, 25 Mar 2006 10:38:28 +0000 tron (svn r4108) Add [GS]etIndustryGfx()
Fri, 24 Mar 2006 13:46:45 +0000 tron (svn r4087) Add IsIndustryCompleted() to check if a industry tile is fully built
Fri, 24 Mar 2006 13:31:17 +0000 tron (svn r4086) Add MakeIndustry()
Fri, 24 Mar 2006 08:00:45 +0000 tron (svn r4077) Add GetIndustry{Index,ByTile}() to get the industry index resp. the industry from a tile