miham [Sun, 13 Feb 2005 07:44:32 +0000] rev 1360
(svn r1864) Automatic langfile updates
tron [Sat, 12 Feb 2005 15:53:32 +0000] rev 1359
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
darkvater [Sat, 12 Feb 2005 00:20:46 +0000] rev 1358
(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :)
tron [Fri, 11 Feb 2005 17:12:11 +0000] rev 1357
(svn r1861) Constify Get(Non)Sprite()
tron [Fri, 11 Feb 2005 15:18:09 +0000] rev 1356
(svn r1860) The sprite header endianness issue was solved in r1855
tron [Fri, 11 Feb 2005 14:33:43 +0000] rev 1355
(svn r1859) Miscellaneous style changes
tron [Fri, 11 Feb 2005 13:46:25 +0000] rev 1354
(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller
tron [Fri, 11 Feb 2005 13:35:27 +0000] rev 1353
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron [Thu, 10 Feb 2005 22:26:28 +0000] rev 1352
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
tron [Thu, 10 Feb 2005 12:26:41 +0000] rev 1351
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it