Fri, 24 Nov 2006 20:47:29 +0000(svn r7254) -Fix (r7250): move unicode glyph map initialisation to just before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)
peter1138 [Fri, 24 Nov 2006 20:47:29 +0000] rev 5156
(svn r7254) -Fix (r7250): move unicode glyph map initialisation to just before newgrf files are loaded, else newgrf glyphs will be cleared out too. (thanks Hadez)

Fri, 24 Nov 2006 18:39:22 +0000(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
peter1138 [Fri, 24 Nov 2006 18:39:22 +0000] rev 5155
(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.

Fri, 24 Nov 2006 18:37:40 +0000(svn r7249) -Fix (r7248): Missed a free()...
peter1138 [Fri, 24 Nov 2006 18:37:40 +0000] rev 5154
(svn r7249) -Fix (r7248): Missed a free()...

Fri, 24 Nov 2006 18:35:59 +0000(svn r7248) -Codechange: Support reinitializing the unicode glyph map.
peter1138 [Fri, 24 Nov 2006 18:35:59 +0000] rev 5153
(svn r7248) -Codechange: Support reinitializing the unicode glyph map.

Fri, 24 Nov 2006 13:18:14 +0000(svn r7247) -Translation: czech lang file massive update - use proper diacritics (Hadez)
KUDr [Fri, 24 Nov 2006 13:18:14 +0000] rev 5152
(svn r7247) -Translation: czech lang file massive update - use proper diacritics (Hadez)

Fri, 24 Nov 2006 12:39:13 +0000(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.
peter1138 [Fri, 24 Nov 2006 12:39:13 +0000] rev 5151
(svn r7246) -Codechange: Always reload sprite and NewGRF data when loading or starting a game, instead of only when the climate type is different.

Thu, 23 Nov 2006 21:19:43 +0000(svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...
peter1138 [Thu, 23 Nov 2006 21:19:43 +0000] rev 5150
(svn r7242) -Fix: Don't load 1-byte pseudo sprites, as used in some NewGRF sets. If the sprite is ever drawn this will result in a "missing sprite" error instead of undefined misbehaviour leading to segmentation faults...

Wed, 22 Nov 2006 23:25:31 +0000(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)
KUDr [Wed, 22 Nov 2006 23:25:31 +0000] rev 5149
(svn r7241) -Fix: czech town name generator now uses proper diacritics (Hadez)

Wed, 22 Nov 2006 18:16:50 +0000(svn r7240) -Fix: Always display the excavation of roadworks even when fully zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics)
tron [Wed, 22 Nov 2006 18:16:50 +0000] rev 5148
(svn r7240) -Fix: Always display the excavation of roadworks even when fully zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics)

Wed, 22 Nov 2006 16:08:01 +0000(svn r7239) Enumerate the widgets in the airport, dock, rail and road toolbars
tron [Wed, 22 Nov 2006 16:08:01 +0000] rev 5147
(svn r7239) Enumerate the widgets in the airport, dock, rail and road toolbars