celestar [Wed, 12 Apr 2006 12:24:39 +0000] rev 3526
(svn r4382) -Codechange: Make use of SetSignalType where appropriate
celestar [Wed, 12 Apr 2006 12:22:43 +0000] rev 3525
(svn r4381) -Codechange: Forgot an occurence for rail ground types
celestar [Wed, 12 Apr 2006 12:12:51 +0000] rev 3524
(svn r4380) -Codechange: Make use of GetTrackBits where appropriate
celestar [Wed, 12 Apr 2006 11:58:07 +0000] rev 3523
(svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types
celestar [Wed, 12 Apr 2006 09:36:27 +0000] rev 3522
(svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling
celestar [Wed, 12 Apr 2006 09:12:33 +0000] rev 3521
(svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both)
celestar [Wed, 12 Apr 2006 08:28:03 +0000] rev 3520
(svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir
celestar [Wed, 12 Apr 2006 08:06:08 +0000] rev 3519
(svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal
tron [Wed, 12 Apr 2006 05:26:36 +0000] rev 3518
(svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373
tron [Wed, 12 Apr 2006 05:19:19 +0000] rev 3517
(svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges