Sat, 20 Oct 2007 10:19:23 +0000(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
maedhros [Sat, 20 Oct 2007 10:19:23 +0000] rev 7762
(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.

Sat, 20 Oct 2007 06:18:22 +0000(svn r11306) -Update: WebTranslator2 update to 2007-10-20 08:17:35
miham [Sat, 20 Oct 2007 06:18:22 +0000] rev 7761
(svn r11306) -Update: WebTranslator2 update to 2007-10-20 08:17:35
american - 47 fixed by WhiteRabbit (47)
brazilian_portuguese - 46 fixed by fukumori (46)
catalan - 3 changed by arnaullv (3)
italian - 1 changed by lorenzodv (1)
norwegian_bokmal - 54 fixed, 1 changed by jhsoby (55)
portuguese - 5 fixed by Digitalfox (5)
swedish - 46 fixed by giddorah (46)
ukrainian - 9 fixed by mad (9)

Sat, 20 Oct 2007 00:20:23 +0000(svn r11305) -Codechange: randomise layout when building an industry ingame
glx [Sat, 20 Oct 2007 00:20:23 +0000] rev 7760
(svn r11305) -Codechange: randomise layout when building an industry ingame

Sat, 20 Oct 2007 00:09:39 +0000(svn r11304) -Feature: Control-Clicking the Center Main View button on the vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)
belugas [Sat, 20 Oct 2007 00:09:39 +0000] rev 7759
(svn r11304) -Feature: Control-Clicking the Center Main View button on the vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)

Fri, 19 Oct 2007 22:46:55 +0000(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
rubidium [Fri, 19 Oct 2007 22:46:55 +0000] rev 7758
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.

Fri, 19 Oct 2007 21:14:38 +0000(svn r11302) -Fix (r9520): typo
glx [Fri, 19 Oct 2007 21:14:38 +0000] rev 7757
(svn r11302) -Fix (r9520): typo

Fri, 19 Oct 2007 21:05:25 +0000(svn r11301) -Fix: water check when building industries didn't work
glx [Fri, 19 Oct 2007 21:05:25 +0000] rev 7756
(svn r11301) -Fix: water check when building industries didn't work

Thu, 18 Oct 2007 20:35:59 +0000(svn r11293) -Fix: newgrf defined industry news messages use TTD format for args, which is not the same as our. So we must detect those strings and pass them the right params
glx [Thu, 18 Oct 2007 20:35:59 +0000] rev 7755
(svn r11293) -Fix: newgrf defined industry news messages use TTD format for args, which is not the same as our. So we must detect those strings and pass them the right params

Thu, 18 Oct 2007 20:34:09 +0000(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ.
rubidium [Thu, 18 Oct 2007 20:34:09 +0000] rev 7754
(svn r11292) -Fix [FS#1350]: don't desync when generating random faces. Patch by SmatZ.

Thu, 18 Oct 2007 20:32:36 +0000(svn r11291) -Fix [FS#1345]: changing the wagon_speed_limits patch option caused desyncs.
rubidium [Thu, 18 Oct 2007 20:32:36 +0000] rev 7753
(svn r11291) -Fix [FS#1345]: changing the wagon_speed_limits patch option caused desyncs.