Wed, 31 Jan 2007 22:33:24 +0000 |
maedhros |
(svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once.
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Sun, 28 Jan 2007 21:53:13 +0000 |
Darkvater |
(svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's
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Sat, 27 Jan 2007 12:29:55 +0000 |
Darkvater |
(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
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Mon, 22 Jan 2007 16:16:52 +0000 |
bjarni |
(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
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Mon, 22 Jan 2007 10:27:14 +0000 |
bjarni |
(svn r8341) -Codechange (r8336): added assert to VehTypeToIndex() to ensure valid vehicle types in the argument
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Mon, 22 Jan 2007 01:13:10 +0000 |
bjarni |
(svn r8336) -Codechange: added function to translate vehicle types to 0,1,2... for use for index to arrays
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Sun, 21 Jan 2007 20:08:00 +0000 |
bjarni |
(svn r8327) -Codechange: though overloading, IsPlayerBuildableVehicleType() now works with the type given as a byte as well as a vehicle pointer
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Sun, 21 Jan 2007 01:25:59 +0000 |
bjarni |
(svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an uint16
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Sun, 21 Jan 2007 01:07:15 +0000 |
bjarni |
(svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument
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Sun, 21 Jan 2007 00:13:39 +0000 |
bjarni |
(svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
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Mon, 15 Jan 2007 14:42:24 +0000 |
celestar |
(svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
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Sun, 14 Jan 2007 19:57:49 +0000 |
peter1138 |
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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Sat, 13 Jan 2007 18:55:54 +0000 |
KUDr |
(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
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Wed, 10 Jan 2007 18:56:51 +0000 |
rubidium |
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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Tue, 09 Jan 2007 16:27:25 +0000 |
peter1138 |
(svn r8007) -Codechange: Change _vehicle_position_hash from VehicleID to Vehicle*. This removes the need for look ups by index. Also declare the array static.
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Tue, 02 Jan 2007 19:19:48 +0000 |
rubidium |
(svn r7759) -Merge: makefile rewrite. This merge features:
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