tron [Mon, 17 Jan 2005 09:41:46 +0000] rev 1048
(svn r1549) Clean up some functions:
uint tile -> TileIndex tile
if () cascade -> switch ()
tron [Mon, 17 Jan 2005 09:16:43 +0000] rev 1047
(svn r1548) Move AI_PATHFINDER_IS_ROAD from ai.h to ai_pathfinder.c to avoid global namespace pollution, turn it into a function called IsRoad and improve the commments a bit
darkvater [Sun, 16 Jan 2005 18:19:33 +0000] rev 1046
(svn r1547) -Feature: windows dedicated (if anyone would run that, but ok), is now functioning correctly. There is no other way but to create a new thread, but that's only MS braindeadness
-Fix: [1103113] font size changing. Dedicated server did not have code filtering, 'tab' could result in bigger fonts
-Fix: [1103069] console backspace key with ded server; fixed due to normal console handling
-Fix: [1101963] console in dedicated server; see above
-Fix: dedicated server also writes to log file if active
truelight [Sun, 16 Jan 2005 17:19:37 +0000] rev 1045
(svn r1546) -Fix: possible buffer-overflow in network
tron [Sun, 16 Jan 2005 14:50:01 +0000] rev 1044
(svn r1545) Add TileHeight() which returns the height (not multiplied by 8)
Replace some direct references to _map_type_and_height with TileHeight()/IsTileType()
truelight [Sun, 16 Jan 2005 14:42:53 +0000] rev 1043
(svn r1544) -Fix: SwapOrder did not use AssignOrder, which caused the saveroutine to
crash from time to time
-Codechange: added const before 'Order *' where possible
dominik [Sun, 16 Jan 2005 14:10:13 +0000] rev 1042
(svn r1543) Fix: [ 1101906 ] Configure Patches window text overflow
tron [Sun, 16 Jan 2005 14:06:22 +0000] rev 1041
(svn r1542) Rename TileHeight to TilePixelHeight, because this is what it actually returns
dominik [Sun, 16 Jan 2005 13:59:07 +0000] rev 1040
(svn r1541) Fix: [ 1100767 ] fast forward in main menu
darkvater [Sun, 16 Jan 2005 12:40:25 +0000] rev 1039
(svn r1540) -Fix: since grf files are reopened on every load/new game, close the old opened to fix stale filehandles (thx tamlin)