src/network/network.h
Sun, 04 May 2008 21:53:36 +0000 smatz (svn r12944) -Codechange: use rev.h instead of externs at many places
Sun, 13 Jan 2008 21:51:53 +0000 rubidium (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
Sun, 13 Jan 2008 01:39:22 +0000 rubidium (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Fri, 11 Jan 2008 00:30:32 +0000 rubidium (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
Sat, 22 Dec 2007 23:30:28 +0000 rubidium (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
Sun, 02 Dec 2007 14:48:26 +0000 rubidium (svn r11556) -Feature: allow setting a default password for new companies in network games.
Tue, 30 Oct 2007 11:29:01 +0000 truelight (svn r11357) -Fix: NetworkUniqueID could be 80 chars, while the max size we generate is 32. So reduce the size a bit. Pointed out by dihedral, so give him a big hug ;)
Wed, 12 Sep 2007 07:11:48 +0000 rubidium (svn r11089) -Codechange: add revision detection to MSVC.
Sat, 07 Jul 2007 10:06:10 +0000 rubidium (svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
Thu, 21 Jun 2007 14:32:27 +0000 rubidium (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
Mon, 04 Jun 2007 19:49:00 +0000 glx (svn r10035) -Change: simplified network language string sorting
Mon, 04 Jun 2007 16:07:22 +0000 glx (svn r10032) -Add: sort the strings in server language dropdown
Wed, 07 Mar 2007 12:11:48 +0000 rubidium (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
Wed, 07 Mar 2007 11:47:46 +0000 rubidium (svn r9050) -Codechange: Foo(void) -> Foo()
Thu, 01 Mar 2007 00:58:09 +0000 rubidium (svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
Thu, 08 Feb 2007 12:27:53 +0000 truelight (svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP
Fri, 02 Feb 2007 23:16:58 +0000 rubidium (svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans.
Fri, 02 Feb 2007 21:32:58 +0000 rubidium (svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h
Fri, 02 Feb 2007 21:04:50 +0000 rubidium (svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.
Thu, 01 Feb 2007 21:04:40 +0000 rubidium (svn r8520) -Fix/Feature: requery gameservers that did not respond to their first query.
Wed, 17 Jan 2007 19:55:18 +0000 rubidium (svn r8198) -Codechange: two global variables are not needed when network is disabled.
Fri, 12 Jan 2007 14:30:01 +0000 rubidium (svn r8078) -Codechange: rewrite UDP part of the network code to make use classes. This is only one of the many steps to really cleanup the network code.
Wed, 10 Jan 2007 18:56:51 +0000 rubidium (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
Thu, 04 Jan 2007 18:10:40 +0000 rubidium (svn r7825) -Codechange: make NetworkUDPClose close a single UDP socket. Use NetworkUDPStop to close all opened udp sockets (those were called NetworkUDPClose).
Tue, 02 Jan 2007 19:19:48 +0000 rubidium (svn r7759) -Merge: makefile rewrite. This merge features: