Tue, 16 May 2006 16:30:40 +0000(svn r4889) - Codechange: added vehicle count in 'players' console command
glx [Tue, 16 May 2006 16:30:40 +0000] rev 3857
(svn r4889) - Codechange: added vehicle count in 'players' console command

Tue, 16 May 2006 15:37:00 +0000(svn r4888) CodeChange : Newgrf : little cleanup and additions
belugas [Tue, 16 May 2006 15:37:00 +0000] rev 3856
(svn r4888) CodeChange : Newgrf : little cleanup and additions
-Add 4 new langIDs (Afrikaans, greek, ukrainian,croatian)
-Only allocate memory when the string will be inserted
-In order to avoid the UTF-8 marker, compare based on length of defined iso_code (thanks peter1138)
-Synch with lang files iso_code cleanup

Tue, 16 May 2006 14:03:42 +0000(svn r4886) Corrected localecodes
miham [Tue, 16 May 2006 14:03:42 +0000] rev 3855
(svn r4886) Corrected localecodes

Tue, 16 May 2006 12:31:15 +0000(svn r4882) -Fix: Forgot a change in previous commit
celestar [Tue, 16 May 2006 12:31:15 +0000] rev 3854
(svn r4882) -Fix: Forgot a change in previous commit

Tue, 16 May 2006 12:04:53 +0000(svn r4881) -Codechange: Be a little more strict about types and remove some null-operations
celestar [Tue, 16 May 2006 12:04:53 +0000] rev 3853
(svn r4881) -Codechange: Be a little more strict about types and remove some null-operations

Mon, 15 May 2006 23:08:04 +0000(svn r4876) - Fix: company value is an int64, so display it correctly in 'players' console command
glx [Mon, 15 May 2006 23:08:04 +0000] rev 3852
(svn r4876) - Fix: company value is an int64, so display it correctly in 'players' console command

Mon, 15 May 2006 22:32:27 +0000(svn r4875) - Fix: %ll don't work with mingw (msvrct.dll problem)
glx [Mon, 15 May 2006 22:32:27 +0000] rev 3851
(svn r4875) - Fix: %ll don't work with mingw (msvrct.dll problem)

Mon, 15 May 2006 21:13:16 +0000(svn r4874) WebTranslator2 update to 2006-05-15 23:12:59
miham [Mon, 15 May 2006 21:13:16 +0000] rev 3850
(svn r4874) WebTranslator2 update to 2006-05-15 23:12:59
croatian - 1 fixed by knovak (1)
finnish - 1 fixed, 69 changed by lauri.kajan (70)
french - 15 fixed, 4 changed by glx (19)
norwegian - 7 fixed by brygge_2 (7)
slovenian - 18 fixed by Sonicelo (18)
swedish - 16 fixed by ChrillDeVille (16)
ukrainian - 70 fixed, 5 changed by znikoz (75)

Mon, 15 May 2006 12:29:42 +0000(svn r4873) WebTranslator2 update to 2006-05-15 14:29:26
miham [Mon, 15 May 2006 12:29:42 +0000] rev 3849
(svn r4873) WebTranslator2 update to 2006-05-15 14:29:26
afrikaans - 794 fixed by TrueTenacity (794)
finnish - 12 fixed, 1 changed by lauri.kajan (13)
french - 32 fixed by glx (32)
italian - 3 fixed, 51 changed by sidew (54)
portuguese - 4 fixed by izhirahider (4)
slovenian - 3 fixed, 3 changed by christooss (6)
ukrainian - 88 fixed, 1 changed by znikoz (89)

Mon, 15 May 2006 06:49:36 +0000(svn r4872) - NewGRF: add support for vehicle variable 0x47 (mart3p)
peter1138 [Mon, 15 May 2006 06:49:36 +0000] rev 3848
(svn r4872) - NewGRF: add support for vehicle variable 0x47 (mart3p)

Sun, 14 May 2006 23:01:11 +0000(svn r4871) - Fixed off-by-one and added company color displaying in 'players' console command.
glx [Sun, 14 May 2006 23:01:11 +0000] rev 3847
(svn r4871) - Fixed off-by-one and added company color displaying in 'players' console command.

Sun, 14 May 2006 21:10:15 +0000(svn r4870) Translations: added greek language (utf-8)
miham [Sun, 14 May 2006 21:10:15 +0000] rev 3846
(svn r4870) Translations: added greek language (utf-8)

Sun, 14 May 2006 20:58:12 +0000(svn r4869) - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons.
peter1138 [Sun, 14 May 2006 20:58:12 +0000] rev 3845
(svn r4869) - NewGRF: support setting train list vehicle width to 32 instead of 29 pixels, for sets which use 32 pixel long engines/wagons.

Sun, 14 May 2006 20:38:09 +0000(svn r4868) - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to
peter1138 [Sun, 14 May 2006 20:38:09 +0000] rev 3844
(svn r4868) - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to
draw. Fixes a potential issue of extraneous wagons being drawn, if they are very short.