tron [Fri, 04 Feb 2005 07:52:12 +0000] rev 1278
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
tron [Thu, 03 Feb 2005 22:09:19 +0000] rev 1277
(svn r1781) Fix static declaration after non-static declaration of same symbol
tron [Thu, 03 Feb 2005 21:18:49 +0000] rev 1276
(svn r1780) Don't clear LIBS and LDFLAGS
tron [Thu, 03 Feb 2005 20:52:12 +0000] rev 1275
(svn r1779) Make the map generation code slightly more readable
matthijs [Thu, 03 Feb 2005 19:23:06 +0000] rev 1274
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
tron [Thu, 03 Feb 2005 18:20:43 +0000] rev 1273
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
truelight [Thu, 03 Feb 2005 17:22:35 +0000] rev 1272
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
truelight [Wed, 02 Feb 2005 20:36:04 +0000] rev 1271
(svn r1775) -Fix: The NPF patch setting was not synced in network.
REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
truelight [Wed, 02 Feb 2005 19:15:35 +0000] rev 1270
(svn r1774) -Fix: fixed an other possible crash related to previous commit
truelight [Wed, 02 Feb 2005 19:08:34 +0000] rev 1269
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
in the map
truelight [Wed, 02 Feb 2005 18:28:08 +0000] rev 1268
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
truelight [Wed, 02 Feb 2005 17:30:29 +0000] rev 1267
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
truelight [Wed, 02 Feb 2005 16:16:43 +0000] rev 1266
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
tron [Wed, 02 Feb 2005 15:45:53 +0000] rev 1265
(svn r1769) Don't compute the same value twice, remove one function call
celestar [Wed, 02 Feb 2005 14:17:13 +0000] rev 1264
(svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
bjarni [Tue, 01 Feb 2005 22:17:38 +0000] rev 1263
(svn r1767) fixed mixed declarations and code in last commit (oops)
bjarni [Tue, 01 Feb 2005 22:04:53 +0000] rev 1262
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
truelight [Tue, 01 Feb 2005 18:46:49 +0000] rev 1261
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
truelight [Tue, 01 Feb 2005 18:32:01 +0000] rev 1260
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
truelight [Tue, 01 Feb 2005 18:30:11 +0000] rev 1259
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
truelight [Tue, 01 Feb 2005 17:48:20 +0000] rev 1258
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
tron [Tue, 01 Feb 2005 16:57:16 +0000] rev 1257
(svn r1761) Don't set CC and CXX
If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
celestar [Tue, 01 Feb 2005 09:47:18 +0000] rev 1256
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
miham [Tue, 01 Feb 2005 09:36:07 +0000] rev 1255
(svn r1759) Daily/Weekly/Monthly langfile updates
tron [Tue, 01 Feb 2005 05:28:18 +0000] rev 1254
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
tron [Mon, 31 Jan 2005 22:17:15 +0000] rev 1253
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
tron [Mon, 31 Jan 2005 21:57:05 +0000] rev 1252
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
tron [Mon, 31 Jan 2005 19:22:44 +0000] rev 1251
(svn r1755) Trim trailing whitespace
darkvater [Mon, 31 Jan 2005 12:04:40 +0000] rev 1250
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
darkvater [Mon, 31 Jan 2005 11:36:16 +0000] rev 1249
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
darkvater [Mon, 31 Jan 2005 11:33:21 +0000] rev 1248
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
matthijs [Mon, 31 Jan 2005 11:23:10 +0000] rev 1247
(svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
darkvater [Mon, 31 Jan 2005 11:03:23 +0000] rev 1246
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
tron [Mon, 31 Jan 2005 07:23:15 +0000] rev 1245
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
tron [Mon, 31 Jan 2005 06:46:53 +0000] rev 1244
(svn r1748) Enforce map size limits
darkvater [Mon, 31 Jan 2005 00:12:44 +0000] rev 1243
(svn r1747) - Fix: [network] ottd should compile when networking is disabled.
- Change: change strgen project file to get rid of warning.
darkvater [Sun, 30 Jan 2005 23:41:57 +0000] rev 1242
(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)
tron [Sun, 30 Jan 2005 23:04:41 +0000] rev 1241
(svn r1745) Use -fno-inline when DEBUGing
tron [Sun, 30 Jan 2005 23:03:31 +0000] rev 1240
(svn r1744) DEBUG and PROFILE can be used at the same time.
celestar [Sun, 30 Jan 2005 22:04:14 +0000] rev 1239
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
bjarni [Sun, 30 Jan 2005 21:06:09 +0000] rev 1238
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
bjarni [Sun, 30 Jan 2005 20:50:06 +0000] rev 1237
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type
Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server
NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
celestar [Sun, 30 Jan 2005 19:51:39 +0000] rev 1236
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
darkvater [Sun, 30 Jan 2005 18:51:08 +0000] rev 1235
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
celestar [Sun, 30 Jan 2005 18:40:52 +0000] rev 1234
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
tron [Sun, 30 Jan 2005 18:12:37 +0000] rev 1233
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
celestar [Sun, 30 Jan 2005 17:53:44 +0000] rev 1232
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
celestar [Sun, 30 Jan 2005 17:46:57 +0000] rev 1231
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
darkvater [Sun, 30 Jan 2005 16:54:39 +0000] rev 1230
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
darkvater [Sun, 30 Jan 2005 16:08:19 +0000] rev 1229
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
darkvater [Sun, 30 Jan 2005 16:00:37 +0000] rev 1228
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
darkvater [Sun, 30 Jan 2005 15:57:38 +0000] rev 1227
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
bjarni [Sun, 30 Jan 2005 14:52:04 +0000] rev 1226
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
darkvater [Sun, 30 Jan 2005 14:32:52 +0000] rev 1225
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
bjarni [Sun, 30 Jan 2005 13:42:11 +0000] rev 1224
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
bjarni [Sun, 30 Jan 2005 13:03:32 +0000] rev 1223
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
tron [Sun, 30 Jan 2005 08:25:39 +0000] rev 1222
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
bjarni [Sat, 29 Jan 2005 23:58:07 +0000] rev 1221
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
tron [Sat, 29 Jan 2005 20:18:01 +0000] rev 1220
(svn r1724) Set maximum number of industries and towns to 250 each
tron [Sat, 29 Jan 2005 20:11:19 +0000] rev 1219
(svn r1723) Save the map size in tiles, not number of bits