rubidium [Sat, 20 Oct 2007 21:05:18 +0000] rev 7771
(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
rubidium [Sat, 20 Oct 2007 21:04:14 +0000] rev 7770
(svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.
rubidium [Sat, 20 Oct 2007 20:25:43 +0000] rev 7769
(svn r11318) -Codechange: add the actual support for drawing selections on halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.
rubidium [Sat, 20 Oct 2007 20:15:34 +0000] rev 7768
(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
rubidium [Sat, 20 Oct 2007 20:06:55 +0000] rev 7767
(svn r11316) -Codechange: add support for the half-tile (selection) graphics.
rubidium [Sat, 20 Oct 2007 17:38:23 +0000] rev 7766
(svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
rubidium [Sat, 20 Oct 2007 17:11:02 +0000] rev 7765
(svn r11314) -Fix [FS#1356]: stop following a vehicle when you sell/destroyed it.
rubidium [Sat, 20 Oct 2007 16:50:48 +0000] rev 7764
(svn r11313) -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
rubidium [Sat, 20 Oct 2007 14:51:09 +0000] rev 7763
(svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
maedhros [Sat, 20 Oct 2007 10:19:23 +0000] rev 7762
(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.