Darkvater [Tue, 08 Mar 2005 17:32:34 +0000] rev 1457
(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out of bounds array check.
Darkvater [Tue, 08 Mar 2005 17:28:41 +0000] rev 1456
(svn r1960)
- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files
_M .
_M npf.c
_M debug.c
_M npf.h
_M debug.h
_M lang/unfinished/frisian.txt
_M lang/unfinished/lithuanian.txt
_M lang/unfinished/estonian.txt
_M pool.c
_M depot.c
_M pool.h
_M depot.h
_M string.c
_M string.h
_M strings.h
_M table/sprites.h
_M table/currency.h
_M table/files.h
_M namegen.h
Celestar [Tue, 08 Mar 2005 16:27:26 +0000] rev 1455
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
pasky [Tue, 08 Mar 2005 00:26:30 +0000] rev 1454
(svn r1958) GenerateStationName() tidyup.
pasky [Tue, 08 Mar 2005 00:18:31 +0000] rev 1453
(svn r1957) Compilation fix.
matthijs [Mon, 07 Mar 2005 23:28:27 +0000] rev 1452
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
pasky [Mon, 07 Mar 2005 13:20:22 +0000] rev 1451
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
pasky [Mon, 07 Mar 2005 11:36:05 +0000] rev 1450
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
pasky [Mon, 07 Mar 2005 00:39:41 +0000] rev 1449
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
pasky [Sun, 06 Mar 2005 23:46:52 +0000] rev 1448
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)