Sat, 22 Jan 2005 20:23:18 +0000 |
tron |
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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Tue, 18 Jan 2005 18:41:56 +0000 |
tron |
(svn r1560) Introduce SetTileType() and SetTileHeight()
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Sun, 16 Jan 2005 11:24:58 +0000 |
tron |
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
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Fri, 14 Jan 2005 09:20:12 +0000 |
celestar |
(svn r1504) enummed town ratings (Jango)
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Wed, 12 Jan 2005 11:21:28 +0000 |
truelight |
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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Sun, 09 Jan 2005 21:25:44 +0000 |
tron |
(svn r1451) Fix some of the signed/unsigned comparison warnings
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Fri, 07 Jan 2005 17:02:43 +0000 |
tron |
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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Thu, 06 Jan 2005 18:45:28 +0000 |
tron |
(svn r1402) Trim trailing whitespace
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Thu, 06 Jan 2005 11:39:00 +0000 |
tron |
(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
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Tue, 04 Jan 2005 00:53:52 +0000 |
darkvater |
(svn r1366) -Fix: [1093186] rough land in snow upon dying of tree
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Mon, 03 Jan 2005 21:47:52 +0000 |
darkvater |
(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well
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Mon, 03 Jan 2005 21:26:09 +0000 |
darkvater |
(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa
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Mon, 03 Jan 2005 19:34:07 +0000 |
darkvater |
(svn r1347) -Fix: Some were fixed for the trees -> Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide;
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Mon, 03 Jan 2005 19:06:16 +0000 |
tron |
(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide
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Thu, 30 Dec 2004 09:43:12 +0000 |
truelight |
(svn r1299) -Fix: [ 1092473 ] In SE, when trees are placed randomly, they are no
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Tue, 28 Dec 2004 11:51:31 +0000 |
truelight |
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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Wed, 15 Dec 2004 22:18:54 +0000 |
tron |
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
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Sat, 04 Dec 2004 09:26:39 +0000 |
tron |
(svn r925) Use sound enums
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Thu, 25 Nov 2004 10:47:30 +0000 |
tron |
(svn r815) Include strings.h only in the files which need it.
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Tue, 23 Nov 2004 22:36:11 +0000 |
tron |
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Sun, 21 Nov 2004 10:49:40 +0000 |
tron |
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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Sun, 14 Nov 2004 17:16:26 +0000 |
tron |
(svn r604) -Fix: [ 999669 ] Wrong trees (toyland's) in sub-tropical landscape style
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Fri, 05 Nov 2004 23:12:33 +0000 |
tron |
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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Fri, 10 Sep 2004 19:02:27 +0000 |
truelight |
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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Sun, 05 Sep 2004 17:11:00 +0000 |
darkvater |
(svn r161) -Fix: added missing file to project and solved wrong type bug
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Fri, 20 Aug 2004 15:30:32 +0000 |
dominik |
(svn r92) Feature: invisible trees when in transparent mode (patch entry)
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Fri, 13 Aug 2004 18:27:33 +0000 |
dominik |
(svn r40) Final slope graphics fix
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Mon, 09 Aug 2004 17:04:08 +0000 |
truelight |
(svn r1) Import of revision 975 of old (crashed) SVN
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