maedhros [Tue, 06 Feb 2007 15:50:15 +0000] rev 5946
(svn r8612) -Fix (r117) [FS#582]: When the currently selected player in the performance
details window is no longer active, choose the first active player instead of
the first player as that may also be inactive.
celestar [Tue, 06 Feb 2007 15:38:23 +0000] rev 5945
(svn r8611) -Fix: Moved the aircraft speed limiting into UpdateAircraftSpeed and enummed some speed limits. This should give a more steady display in the status bar during taxiing
bjarni [Tue, 06 Feb 2007 11:11:12 +0000] rev 5944
(svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
rubidium [Tue, 06 Feb 2007 09:29:56 +0000] rev 5943
(svn r8609) -Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
rubidium [Tue, 06 Feb 2007 09:25:52 +0000] rev 5942
(svn r8608) -Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns.
bjarni [Mon, 05 Feb 2007 21:16:56 +0000] rev 5941
(svn r8605) -Codechange: [OSX] changed all objective C to objective C++
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
rubidium [Mon, 05 Feb 2007 14:00:32 +0000] rev 5940
(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
miham [Sun, 04 Feb 2007 18:36:43 +0000] rev 5939
(svn r8588) -Update: WebTranslator2 update to 2007-02-04 19:36:03
catalan - 1 fixed by arnaullv (1)
czech - 3 fixed, 12 changed by Hadez (15)
esperanto - 2 fixed by LaPingvino (2)
hungarian - 4 fixed by miham (4)
korean - 8 fixed by leejaeuk5 (8)
portuguese - 2 fixed, 2 changed by izhirahider (4)
russian - 11 fixed, 14 changed by DarkFenX (25)
tron [Sun, 04 Feb 2007 13:46:21 +0000] rev 5938
(svn r8582) -Fix
Reorder the attributes of some structs to reduce their size
KUDr [Sun, 04 Feb 2007 11:33:02 +0000] rev 5937
(svn r8576) -Fix: wrong type given to MallocT (VC2003, UNICODE build)