Sat, 15 Apr 2006 20:07:42 +0000(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
Darkvater [Sat, 15 Apr 2006 20:07:42 +0000] rev 3560
(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.

Sat, 15 Apr 2006 19:52:58 +0000(svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same.
Darkvater [Sat, 15 Apr 2006 19:52:58 +0000] rev 3559
(svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same.

Sat, 15 Apr 2006 18:57:58 +0000(svn r4432) Make use of map access functions
tron [Sat, 15 Apr 2006 18:57:58 +0000] rev 3558
(svn r4432) Make use of map access functions

Sat, 15 Apr 2006 16:40:54 +0000(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;)
peter1138 [Sat, 15 Apr 2006 16:40:54 +0000] rev 3557
(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;)

Sat, 15 Apr 2006 16:07:00 +0000(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
Darkvater [Sat, 15 Apr 2006 16:07:00 +0000] rev 3556
(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables

Sat, 15 Apr 2006 16:03:45 +0000(svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little
Darkvater [Sat, 15 Apr 2006 16:03:45 +0000] rev 3555
(svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little

Sat, 15 Apr 2006 03:08:14 +0000(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc...
belugas [Sat, 15 Apr 2006 03:08:14 +0000] rev 3554
(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc...

Sat, 15 Apr 2006 01:06:53 +0000(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected.
belugas [Sat, 15 Apr 2006 01:06:53 +0000] rev 3553
(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected.
Thanks to Richk67 for finding it.
Also, more Gfx define and use.

Fri, 14 Apr 2006 22:29:34 +0000(svn r4424) fixed up polish.txt
miham [Fri, 14 Apr 2006 22:29:34 +0000] rev 3552
(svn r4424) fixed up polish.txt

Fri, 14 Apr 2006 21:30:15 +0000(svn r4420) [WebTranslator2 manual commit (commitscript is under development)]
miham [Fri, 14 Apr 2006 21:30:15 +0000] rev 3551
(svn r4420) [WebTranslator2 manual commit (commitscript is under development)]
polish: massive changes by MeusH