peter1138 [Wed, 05 Oct 2005 04:00:39 +0000] rev 2492
(svn r3018) -Fix: Fixed industry colour issue introduced in r3010.
peter1138 [Tue, 04 Oct 2005 21:42:00 +0000] rev 2491
(svn r3017) -NewGRF: Implement sprite group unreferencing and unloading.
peter1138 [Tue, 04 Oct 2005 20:58:10 +0000] rev 2490
(svn r3016) -NewGRF: Implement the start of reference counting for sprite groups. This will allow unloading.
peter1138 [Tue, 04 Oct 2005 20:38:26 +0000] rev 2489
(svn r3015) -NewGRF: Add a new sprite group result type, and support loading of callbacks results within random and "real" groups. (Not fully supported yet.)
peter1138 [Tue, 04 Oct 2005 19:52:26 +0000] rev 2488
(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
tron [Tue, 04 Oct 2005 17:34:50 +0000] rev 2487
(svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
tron [Tue, 04 Oct 2005 06:34:39 +0000] rev 2486
(svn r3012) Extract the correct bits when checking if it's a road or rail tunnel; this is not flagged as fix, because it accidently worked
Darkvater [Mon, 03 Oct 2005 22:16:30 +0000] rev 2485
(svn r3011) Refix last revision's fix of VS6 which broke compilation on MinGW. Also beautify stdafx.h with nice indentation and comments after big #ifdef blocks. Hope it didn't break compilation on any OS's.
tron [Mon, 03 Oct 2005 21:20:01 +0000] rev 2484
(svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them
Darkvater [Mon, 03 Oct 2005 21:10:51 +0000] rev 2483
(svn r3009) DIEEEEEEEEEEE VS6 (you good-for-nothing compiler)