Sat, 11 Nov 2006 09:47:44 +0000(svn r7129) -Codechange: Get rid of a global variable that only sets a window's number.
Darkvater [Sat, 11 Nov 2006 09:47:44 +0000] rev 5071
(svn r7129) -Codechange: Get rid of a global variable that only sets a window's number.

Fri, 10 Nov 2006 19:24:14 +0000(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1)
Darkvater [Fri, 10 Nov 2006 19:24:14 +0000] rev 5070
(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1)

Fri, 10 Nov 2006 19:04:27 +0000(svn r7127) -Codechange [FS#149]: Improve the usability of the signal-dragger, do not bail out
Darkvater [Fri, 10 Nov 2006 19:04:27 +0000] rev 5069
(svn r7127) -Codechange [FS#149]: Improve the usability of the signal-dragger, do not bail out
at (certain) errors, just silently ignore them.

Fri, 10 Nov 2006 18:34:19 +0000(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.
Darkvater [Fri, 10 Nov 2006 18:34:19 +0000] rev 5068
(svn r7126) -Synchronize the engine-renew settings of a player when joining a multiplayer game.

Fri, 10 Nov 2006 17:52:51 +0000(svn r7125) -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a
Darkvater [Fri, 10 Nov 2006 17:52:51 +0000] rev 5067
(svn r7125) -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a
thing happening to a server, and non updated company-information. Also fixes FS#393.

Fri, 10 Nov 2006 11:45:50 +0000(svn r7124) -Fix (r37xx): sizeof(bool) = 4 for (certain) OSX do not assume it is 1. This would break
Darkvater [Fri, 10 Nov 2006 11:45:50 +0000] rev 5066
(svn r7124) -Fix (r37xx): sizeof(bool) = 4 for (certain) OSX do not assume it is 1. This would break
the saving of certain values to the config. Thanks PandaMojo ford ebugging.

Thu, 09 Nov 2006 18:31:06 +0000(svn r7121) -Fix(r1): Tell the town that this player has built a statue only if it really did happened
belugas [Thu, 09 Nov 2006 18:31:06 +0000] rev 5065
(svn r7121) -Fix(r1): Tell the town that this player has built a statue only if it really did happened

Thu, 09 Nov 2006 13:03:34 +0000(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size
Darkvater [Thu, 09 Nov 2006 13:03:34 +0000] rev 5064
(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size
you need it between 1 and 3 and therefore there is no one-on-one correspondence between
widget-numbers and town-size. Based on a patch by Maedhros

Wed, 08 Nov 2006 18:31:35 +0000(svn r7116) WebTranslator2 update to 2006-11-08 19:31:08
miham [Wed, 08 Nov 2006 18:31:35 +0000] rev 5063
(svn r7116) WebTranslator2 update to 2006-11-08 19:31:08
ukrainian - 7 fixed, 18 changed by znikoz (25)

Wed, 08 Nov 2006 17:44:17 +0000(svn r7115) -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles.
peter1138 [Wed, 08 Nov 2006 17:44:17 +0000] rev 5062
(svn r7115) -Fix [FS#371]: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles.