src/network/network_chat_gui.cpp
Tue, 30 Sep 2008 20:39:50 +0000 rubidium (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Sun, 14 Sep 2008 10:39:22 +0000 rubidium (svn r14320) -Fix [FS#2299]: glitch when chatbox window is full and the window is scrolled (yorP)
Sun, 14 Sep 2008 10:30:31 +0000 rubidium (svn r14318) -Fix [FS#2296]: OSK of the chat box did not get updated. This as the chatbox got a higher priority than the OSK instead of the usual other way around.
Fri, 15 Aug 2008 22:06:58 +0000 glx (svn r14080) -Fix (r14052): assert triggered when drawing chat window with 32bpp-anim blitter (backup buffer was too small)
Tue, 12 Aug 2008 12:23:05 +0000 rubidium (svn r14052) -Codechange: make the size of the chat message "box" configurable and increase the default size slightly so it can hold the longest chat messages.
Tue, 12 Aug 2008 11:21:37 +0000 rubidium (svn r14051) -Codechange: enumify the DrawString buffer length.
Mon, 11 Aug 2008 22:45:11 +0000 rubidium (svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.