tron [Thu, 31 Aug 2006 07:49:34 +0000] rev 4471
(svn r6256) if () cascades -> switch ()
tron [Thu, 31 Aug 2006 07:29:19 +0000] rev 4470
(svn r6255) Simplify drawing of catenary in depots
tron [Thu, 31 Aug 2006 07:13:36 +0000] rev 4469
(svn r6254) if () cascade -> switch ()
tron [Thu, 31 Aug 2006 07:09:13 +0000] rev 4468
(svn r6253) Comment out code with #if 0, not //. Join statements which needlessly span many lines into fewer lines
tron [Thu, 31 Aug 2006 07:01:26 +0000] rev 4467
(svn r6252) Replace a comglomerate of ifs for animated station tiles by a small table and a loop iterating over it
tron [Thu, 31 Aug 2006 06:46:52 +0000] rev 4466
(svn r6251) Replace 2 bool variables by a simple switch
bjarni [Wed, 30 Aug 2006 23:01:45 +0000] rev 4465
(svn r6249) -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition)
-Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc()
glx [Wed, 30 Aug 2006 22:32:25 +0000] rev 4464
(svn r6247) -Fix(r6244): invalid arguments caused infinite loop
bjarni [Wed, 30 Aug 2006 21:39:01 +0000] rev 4463
(svn r6246) -Feature: added the many times requested "send all vehicle to depot" button
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot)
it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
KUDr [Wed, 30 Aug 2006 21:10:25 +0000] rev 4462
(svn r6245) -Add: added comments for all YAPF C interface functions (yapf.h) used by other modules, added FollowTrackInit() into YAPF track followers.