glx [Tue, 04 Dec 2007 15:32:54 +0000] rev 8007
(svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a vehicle after another in the same chain
smatz [Mon, 03 Dec 2007 22:40:18 +0000] rev 8006
(svn r11565) -Revert: part of r11564
skidd13 [Mon, 03 Dec 2007 09:19:19 +0000] rev 8005
(svn r11564) -Codechange: Increase the usage of the for_each_bit macro and rename it fitting to the naming style
skidd13 [Sun, 02 Dec 2007 21:43:16 +0000] rev 8004
(svn r11563) -Codechange: Align the preprocessor code in stdafx.h with tabs
rubidium [Sun, 02 Dec 2007 21:35:44 +0000] rev 8003
(svn r11562) -Fix [FS#1503] (r11546): aircraft sometimes stopped mid-air when the airport got destroyed.
glx [Sun, 02 Dec 2007 20:13:12 +0000] rev 8002
(svn r11561) -Fix [FS#1504] (r11463): group list was not updated when removing the last group
rubidium [Sun, 02 Dec 2007 19:23:46 +0000] rev 8001
(svn r11560) -Codechange: replace 'custom' version of FindLastBit with the generic.
rubidium [Sun, 02 Dec 2007 19:21:56 +0000] rev 8000
(svn r11559) -Fix [FS#1505]: overflow when drawing graphics with high company values.
rubidium [Sun, 02 Dec 2007 15:12:19 +0000] rev 7999
(svn r11557) -Codechange: send and store the passwords a little more secure to/in the servers.
Each server and game yield a (usually) different 'salt'. This salt is used by the clients to hash their passwords. This way the passwords are not sent in clear text and it is not trivial to use those hashes on other servers.
NOTE: It is still NOT safe to use your trusted passwords and it will not stop people from being able to 'hijack' your password, it only makes it harder to do and certainly much less trivial than just dumping passwords from the memory.
rubidium [Sun, 02 Dec 2007 14:48:26 +0000] rev 7998
(svn r11556) -Feature: allow setting a default password for new companies in network games.