rubidium [Mon, 14 May 2007 20:17:26 +0000] rev 6619
(svn r9839) -Fix: vehicles in old savegames could leave the station because the changed loading algorithm thought it was already finished.
rubidium [Mon, 14 May 2007 20:12:32 +0000] rev 6618
(svn r9838) -Fix: make "improved loading" a proper improved loading instead of loading one (semi-)random vehicle at a time:
- Now it is really FIFO.
- When there is enough cargo to fill the first vehicle in the queue, the next vehicle in the queue start loading (and the next when ....).
peter1138 [Mon, 14 May 2007 17:37:34 +0000] rev 6617
(svn r9837) -Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling.
rubidium [Mon, 14 May 2007 16:07:05 +0000] rev 6616
(svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading.
truelight [Mon, 14 May 2007 15:20:50 +0000] rev 6615
(svn r9835) -Codechange: use Pixel typedef instead of byte where ever possible
glx [Mon, 14 May 2007 14:06:46 +0000] rev 6614
(svn r9834) -Add: win9x check in win32 builds
rubidium [Mon, 14 May 2007 08:07:20 +0000] rev 6613
(svn r9833) -Fix: also 'leave' the station when leaving for automatic servicing.
rubidium [Sun, 13 May 2007 22:10:04 +0000] rev 6612
(svn r9832) -Fix: leave the station when manually skipping to the next order and we are currently (un)loading.
rubidium [Sun, 13 May 2007 21:24:58 +0000] rev 6611
(svn r9831) -Codechange: more refactoring of the loading/unloading.
belugas [Sun, 13 May 2007 00:11:13 +0000] rev 6610
(svn r9830) -Fix(r9779) : Let the town expand and build new houses along the roads of the users, even in case of "No Road" layout (skiddl13)