tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3189: #include "bridge_map.h" tron@3101: #include "rail_map.h" tron@3144: #include "road_map.h" hackykid@2008: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" tron@3319: #include "town_map.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "player.h" truelight@0: #include "town.h" truelight@0: #include "gfx.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" truelight@0: truelight@0: void RoadVehEnterDepot(Vehicle *v); truelight@0: truelight@0: tron@3381: static uint CountRoadBits(RoadBits r) tron@3381: { tron@3381: uint count = 0; tron@3381: tron@3381: if (r & ROAD_NW) ++count; tron@3381: if (r & ROAD_SW) ++count; tron@3381: if (r & ROAD_SE) ++count; tron@3381: if (r & ROAD_NE) ++count; tron@3381: return count; tron@3381: } tron@3381: tron@3381: tron@3149: static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road) truelight@0: { tron@3149: RoadBits present; tron@3149: RoadBits n; truelight@0: byte owner; truelight@0: *edge_road = true; truelight@0: tron@3017: if (_game_mode == GM_EDITOR) return true; truelight@0: truelight@0: // Only do the special processing for actual players. tron@3017: if (_current_player >= MAX_PLAYERS) return true; truelight@0: Darkvater@1927: if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) { tron@3274: owner = GetCrossingRoadOwner(tile); truelight@0: } else { tron@1901: owner = GetTileOwner(tile); truelight@0: } truelight@0: // Only do the special processing if the road is owned truelight@0: // by a town truelight@0: if (owner != OWNER_TOWN) { truelight@0: return owner == OWNER_NONE || CheckOwnership(owner); truelight@0: } truelight@0: tron@3017: if (_cheats.magic_bulldozer.value) return true; truelight@0: truelight@0: // Get a bitmask of which neighbouring roads has a tile truelight@0: n = 0; tron@3149: present = GetAnyRoadBits(tile); tron@3149: if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE; tron@3149: if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE; tron@3149: if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW; tron@3149: if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW; truelight@201: truelight@0: // If 0 or 1 bits are set in n, or if no bits that match the bits to remove, truelight@0: // then allow it tron@3149: if ((n & (n - 1)) != 0 && (n & remove) != 0) { truelight@0: Town *t; truelight@0: *edge_road = false; truelight@0: // you can remove all kind of roads with extra dynamite tron@3017: if (_patches.extra_dynamite) return true; truelight@0: Darkvater@1638: t = ClosestTownFromTile(tile, _patches.dist_local_authority); Darkvater@1638: tron@534: SetDParam(0, t->index); truelight@0: _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; truelight@0: return false; truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: truelight@0: Darkvater@1784: /** Delete a piece of road. Darkvater@1784: * @param x,y tile coordinates for road construction Darkvater@1784: * @param p1 road piece flags Darkvater@1784: * @param p2 unused truelight@0: */ truelight@0: int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1638: // cost for removing inner/edge -roads Darkvater@1638: static const uint16 road_remove_cost[2] = {50, 18}; Darkvater@1638: Darkvater@1638: TileIndex tile; Darkvater@2074: PlayerID owner; truelight@0: Town *t; Darkvater@1784: /* true if the roadpiece was always removeable, Darkvater@1784: * false if it was a center piece. Affects town ratings drop */ truelight@0: bool edge_road; tron@3069: RoadBits pieces; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) */ tron@3069: if (p1 >> 4) return CMD_ERROR; tron@3069: pieces = p1; Darkvater@1784: tron@3277: tile = TileVirtXY(x, y); Darkvater@1638: Darkvater@2074: if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; Darkvater@2074: tron@3274: owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile); Darkvater@1638: Darkvater@1638: if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { Darkvater@1638: if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) Darkvater@1638: t = ClosestTownFromTile(tile, _patches.dist_local_authority); tron@3017: } else { tron@3319: t = GetTownByTile(tile); tron@3017: } tron@3017: } else { truelight@1280: t = NULL; tron@3017: } truelight@201: tron@3149: if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR; truelight@0: tron@3277: switch (GetTileType(tile)) { tron@3060: case MP_TUNNELBRIDGE: tron@3060: if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR; truelight@0: tron@3234: if (!IsBridge(tile) || tron@3234: !IsBridgeMiddle(tile) || tron@3234: !IsTransportUnderBridge(tile) || tron@3234: GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD || tron@3234: (pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) { tron@3176: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { Darkvater@1638: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@3189: SetClearUnderBridge(tile); tron@3060: MarkTileDirtyByTile(tile); truelight@0: } tron@3381: return _price.remove_road * 2; truelight@0: tron@3060: case MP_STREET: tron@3277: if (!EnsureNoVehicle(tile)) return CMD_ERROR; tron@3277: tron@3060: // check if you're allowed to remove the street owned by a town tron@3060: // removal allowance depends on difficulty setting tron@3060: if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; tron@3060: tron@3277: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: { tron@3277: RoadBits present = GetRoadBits(tile); tron@3150: RoadBits c = pieces; tron@3060: tron@3277: if (GetTileSlope(tile, NULL) != 0 && tron@3277: (present == ROAD_Y || present == ROAD_X)) { tron@3060: c |= (c & 0xC) >> 2; tron@3060: c |= (c & 0x3) << 2; tron@3060: } tron@3060: tron@3060: // limit the bits to delete to the existing bits. tron@3150: c &= present; tron@3176: if (c == 0) return CMD_ERROR; tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3060: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@3060: tron@3150: present ^= c; tron@3150: if (present == 0) { tron@3060: DoClearSquare(tile); tron@3060: } else { tron@3150: SetRoadBits(tile, present); tron@3060: MarkTileDirtyByTile(tile); tron@3060: } tron@3060: } tron@3381: return CountRoadBits(c) * _price.remove_road; tron@3060: } tron@3060: tron@3069: case ROAD_CROSSING: { tron@3103: if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { tron@3176: return CMD_ERROR; tron@3060: } tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3060: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@3060: tron@3242: MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile)); tron@3101: MarkTileDirtyByTile(tile); tron@3060: } tron@3381: return _price.remove_road * 2; tron@3060: } tron@3060: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3176: return CMD_ERROR; truelight@0: } truelight@0: tron@3176: default: return CMD_ERROR; truelight@0: } truelight@0: } truelight@0: truelight@0: tron@3104: static const RoadBits _valid_tileh_slopes_road[][15] = { truelight@0: // set of normal ones truelight@0: { truelight@0: ROAD_ALL, 0, 0, tron@3098: ROAD_X, 0, 0, // 3, 4, 5 tron@3098: ROAD_Y, 0, 0, tron@3098: ROAD_Y, 0, 0, // 9, 10, 11 tron@3098: ROAD_X, 0, 0 truelight@201: }, truelight@0: // allowed road for an evenly raised platform truelight@201: { truelight@0: 0, truelight@0: ROAD_SW | ROAD_NW, truelight@0: ROAD_SW | ROAD_SE, tron@3098: ROAD_Y | ROAD_SW, truelight@0: truelight@0: ROAD_SE | ROAD_NE, // 4 truelight@0: ROAD_ALL, tron@3098: ROAD_X | ROAD_SE, truelight@0: ROAD_ALL, truelight@0: truelight@0: ROAD_NW | ROAD_NE, // 8 tron@3098: ROAD_X | ROAD_NW, truelight@0: ROAD_ALL, truelight@0: ROAD_ALL, truelight@0: tron@3098: ROAD_Y | ROAD_NE, // 12 truelight@0: ROAD_ALL, truelight@0: ROAD_ALL dominik@13: }, truelight@0: }; truelight@0: truelight@0: tron@3150: static uint32 CheckRoadSlope(int tileh, RoadBits* pieces, RoadBits existing) truelight@0: { tron@3381: RoadBits road_bits; truelight@201: tron@3381: if (IsSteepTileh(tileh)) return CMD_ERROR; tron@3381: road_bits = *pieces | existing; truelight@0: tron@3381: // no special foundation tron@3381: if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) { tron@3381: // force that all bits are set when we have slopes tron@3381: if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh]; tron@3381: return 0; // no extra cost tron@3381: } tron@3381: tron@3381: // foundation is used. Whole tile is leveled up tron@3381: if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) { tron@3381: return existing ? 0 : _price.terraform; tron@3381: } tron@3381: tron@3381: // partly leveled up tile, only if there's no road on that tile tron@3381: if (existing == 0 && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) { tron@3381: // force full pieces. tron@3381: *pieces |= (*pieces & 0xC) >> 2; tron@3381: *pieces |= (*pieces & 0x3) << 2; tron@3381: if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform; truelight@0: } truelight@0: return CMD_ERROR; truelight@0: } truelight@0: Darkvater@1784: /** Build a piece of road. Darkvater@1784: * @param x,y tile coordinates for road construction Darkvater@1784: * @param p1 road piece flags Darkvater@1784: * @param p2 the town that is building the road (0 if not applicable) truelight@0: */ truelight@0: int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3381: int32 cost = 0; tron@3381: int32 ret; tron@3150: RoadBits existing = 0; tron@3150: RoadBits pieces; Darkvater@1784: TileIndex tile; celestar@3434: byte tileh; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero Darkvater@1784: * if a non-player is building the road */ tron@3150: if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR; tron@3150: pieces = p1; Darkvater@1784: celestar@3434: tile = TileVirtXY(x, y); celestar@3434: tileh = GetTileSlope(tile, NULL); truelight@0: celestar@3434: switch (GetTileType(tile)) { tron@3060: case MP_STREET: tron@3150: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: tron@3150: existing = GetRoadBits(tile); tron@3150: if ((existing & pieces) == pieces) { tron@3066: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3066: } tron@3381: if (!EnsureNoVehicle(tile)) return CMD_ERROR; tron@3066: break; tron@3066: tron@3069: case ROAD_CROSSING: tron@3150: if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct? tron@3066: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3066: } tron@3066: goto do_clear; tron@3066: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3066: goto do_clear; tron@3060: } tron@3060: break; truelight@0: tron@3060: case MP_RAILWAY: { tron@3099: Axis roaddir; dominik@13: celestar@3434: if (IsSteepTileh(tileh)) { // very steep tile tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } tron@3060: tron@3104: #define M(x) (1 << (x)) tron@3104: /* Level crossings may only be built on these slopes */ celestar@3434: if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), tileh)) { tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } tron@3104: #undef M tron@3060: tron@3269: if (GetRailTileType(tile) != RAIL_TYPE_NORMAL) goto do_clear; tron@3269: switch (GetTrackBits(tile)) { tron@3269: case TRACK_BIT_X: tron@3269: if (pieces & ROAD_X) goto do_clear; tron@3269: roaddir = AXIS_Y; tron@3269: break; tron@3269: tron@3269: case TRACK_BIT_Y: tron@3269: if (pieces & ROAD_Y) goto do_clear; tron@3269: roaddir = AXIS_X; tron@3269: break; tron@3269: tron@3269: default: goto do_clear; tron@3060: } tron@3060: tron@3381: if (!EnsureNoVehicle(tile)) return CMD_ERROR; tron@3381: tron@3060: if (flags & DC_EXEC) { tron@3242: MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2); tron@3100: MarkTileDirtyByTile(tile); tron@3060: } tron@3060: return _price.build_road * 2; tron@3017: } truelight@0: tron@3060: case MP_TUNNELBRIDGE: tron@3060: /* check for flat land */ celestar@3434: if (IsSteepTileh(tileh)) { // very steep tile tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } truelight@0: tron@3234: if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear; truelight@0: tron@3060: /* only allow roads pertendicular to bridge */ tron@3234: if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) { tron@3234: goto do_clear; tron@3234: } tron@3060: tron@3060: /* check if clear land under bridge */ tron@3234: if (IsTransportUnderBridge(tile)) { tron@3234: switch (GetTransportTypeUnderBridge(tile)) { tron@3234: case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3234: default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); tron@3234: } tron@3234: } else { tron@3234: if (IsWaterUnderBridge(tile)) { tron@3234: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); tron@3234: } tron@3060: } tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3189: SetRoadUnderBridge(tile, _current_player); tron@3189: MarkTileDirtyByTile(tile); tron@3060: } tron@3381: return _price.build_road * 2; tron@3060: tron@3060: default: truelight@0: do_clear:; tron@3381: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3381: if (CmdFailed(ret)) return ret; tron@3381: cost += ret; truelight@0: } truelight@0: celestar@3434: ret = CheckRoadSlope(tileh, &pieces, existing); tron@3381: if (CmdFailed(ret)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3381: if (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)) { tron@3381: return CMD_ERROR; tron@3381: } tron@3381: cost += ret; truelight@0: celestar@3434: if (IsTileType(tile, MP_STREET)) { tron@3150: // Don't put the pieces that already exist tron@3150: pieces &= ComplementRoadBits(existing); truelight@0: } truelight@0: tron@3381: cost += CountRoadBits(pieces) * _price.build_road; truelight@0: truelight@0: if (flags & DC_EXEC) { celestar@3434: if (IsTileType(tile, MP_STREET)) { tron@3150: SetRoadBits(tile, existing | pieces); tron@3150: } else { tron@3099: MakeRoadNormal(tile, _current_player, pieces, p2); truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } truelight@0: Darkvater@3435: int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec) truelight@0: { truelight@0: // not a railroad crossing? Darkvater@1927: if (!IsLevelCrossing(tile)) return CMD_ERROR; truelight@0: truelight@0: // not owned by me? truelight@0: if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@3242: if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR; truelight@0: truelight@0: if (exec) { tron@3242: SetRailTypeCrossing(tile, totype); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: return _price.build_rail >> 1; truelight@0: } truelight@0: truelight@0: Darkvater@1784: /** Build a long piece of road. Darkvater@1784: * @param x,y end tile of drag Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) Darkvater@1784: */ truelight@0: int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex start_tile, end_tile, tile; Darkvater@1784: int32 cost, ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; tron@1980: end_tile = TileVirtXY(x, y); truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; truelight@0: p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. Darkvater@1784: for (;;) { tron@3098: RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X; tron@3098: Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@0: Darkvater@1784: ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD); Darkvater@1784: if (CmdFailed(ret)) { Darkvater@1784: if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR; tron@2549: } else { truelight@0: cost += ret; tron@2549: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: Darkvater@1784: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Remove a long piece of road. Darkvater@1784: * @param x,y end tile of drag Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) Darkvater@1784: */ truelight@0: int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex start_tile, end_tile, tile; Darkvater@1784: int32 cost, ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; tron@1980: end_tile = TileVirtXY(x, y); truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; tron@3017: p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. Darkvater@1784: for (;;) { tron@3098: RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X; tron@3098: Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@201: truelight@0: // try to remove the halves. tron@3098: if (bits != 0) { truelight@0: ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD); Darkvater@1784: if (!CmdFailed(ret)) cost += ret; truelight@0: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: Darkvater@1784: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Build a road depot. Darkvater@1784: * @param x,y tile coordinates where the depot will be built tron@3333: * @param p1 entrance direction (DiagDirection) Darkvater@1784: * @param p2 unused celestar@2085: * celestar@2085: * @todo When checking for the tile slope, celestar@2085: * distingush between "Flat land required" and "land sloped in wrong direction" truelight@0: */ truelight@0: int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 cost; truelight@0: Depot *dep; Darkvater@1784: TileIndex tile; tron@3055: uint tileh; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1785: if (p1 > 3) return CMD_ERROR; // check direction Darkvater@1784: tron@3055: tile = TileVirtXY(x, y); truelight@0: tron@2549: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@3055: tileh = GetTileSlope(tile, NULL); tron@3055: if (tileh != 0 && ( tron@2549: !_patches.build_on_slopes || tron@3055: IsSteepTileh(tileh) || tron@3055: !CanBuildDepotByTileh(p1, tileh) tron@2549: )) { tron@2549: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: } truelight@0: truelight@0: cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(cost)) return CMD_ERROR; truelight@0: truelight@0: dep = AllocateDepot(); tron@2549: if (dep == NULL) return CMD_ERROR; truelight@0: truelight@201: if (flags & DC_EXEC) { Darkvater@2425: if (IsLocalPlayer()) _last_built_road_depot_tile = tile; truelight@0: truelight@0: dep->xy = tile; truelight@0: dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: tron@3099: MakeRoadDepot(tile, _current_player, p1); tron@3100: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost + _price.build_road_depot; truelight@0: } truelight@0: tron@1979: static int32 RemoveRoadDepot(TileIndex tile, uint32 flags) truelight@0: { darkvater@149: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) truelight@0: return CMD_ERROR; truelight@0: tron@2639: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@2639: if (flags & DC_EXEC) DoDeleteDepot(tile); truelight@0: truelight@0: return _price.remove_road_depot; truelight@0: } truelight@0: truelight@0: #define M(x) (1<<(x)) truelight@0: tron@1977: static int32 ClearTile_Road(TileIndex tile, byte flags) tron@1977: { tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: { tron@3069: RoadBits b = GetRoadBits(tile); truelight@0: tron@3060: if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) && tron@3060: (!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) && tron@3060: flags & DC_AUTO) { truelight@0: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); tron@3060: } tron@3060: return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD); truelight@201: } truelight@0: tron@3069: case ROAD_CROSSING: { tron@3060: int32 ret; tron@3060: tron@3069: if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); tron@3060: tron@3070: ret = DoCommandByTile(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD); tron@3060: if (CmdFailed(ret)) return CMD_ERROR; tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3060: DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3060: } tron@3060: return ret; tron@3060: } tron@3060: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3060: if (flags & DC_AUTO) { tron@3060: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); tron@3060: } tron@3060: return RemoveRoadDepot(tile, flags); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: typedef struct DrawRoadTileStruct { truelight@0: uint16 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: } DrawRoadTileStruct; truelight@0: truelight@0: typedef struct DrawRoadSeqStruct { truelight@0: uint32 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: byte width; truelight@0: byte height; truelight@0: } DrawRoadSeqStruct; truelight@0: truelight@0: #include "table/road_land.h" truelight@0: truelight@0: tron@3098: uint GetRoadFoundation(uint tileh, RoadBits bits) tron@2548: { truelight@0: int i; truelight@0: // normal level sloped building tron@3017: if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh; truelight@0: truelight@0: // inclined sloped building tron@3017: if (( tron@3017: (i = 0, tileh == 1) || tron@3017: (i += 2, tileh == 2) || tron@3017: (i += 2, tileh == 4) || tron@3017: (i += 2, tileh == 8) tron@3017: ) && ( tron@3098: ( bits == ROAD_X) || tron@3098: (i++, bits == ROAD_Y) tron@3017: )) { truelight@0: return i + 15; tron@3017: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: const byte _road_sloped_sprites[14] = { truelight@0: 0, 0, 2, 0, truelight@0: 0, 1, 0, 0, truelight@0: 3, 0, 0, 0, truelight@0: 0, 0 truelight@0: }; truelight@0: peter1138@2471: /** peter1138@2471: * Draw ground sprite and road pieces peter1138@2471: * @param ti TileInfo peter1138@2471: * @param road RoadBits to draw peter1138@2471: */ celestar@3430: static void DrawRoadBits(TileInfo* ti, RoadBits road) peter1138@2471: { peter1138@2471: const DrawRoadTileStruct *drts; peter1138@2471: PalSpriteID image = 0; peter1138@2471: peter1138@2471: if (ti->tileh != 0) { celestar@3430: int foundation = GetRoadFoundation(ti->tileh, road); peter1138@2471: tron@2639: if (foundation != 0) DrawFoundation(ti, foundation); peter1138@2471: peter1138@2471: // DrawFoundation() modifies ti. peter1138@2471: // Default sloped sprites.. tron@2639: if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; peter1138@2471: } peter1138@2471: tron@2639: if (image == 0) image = _road_tile_sprites_1[road]; peter1138@2471: celestar@3430: if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND; peter1138@2471: celestar@3430: if (IsOnSnow(ti->tile)) { peter1138@2471: image += 19; celestar@3430: } else if (HasPavement(ti->tile)) { peter1138@2471: // Pavement tiles. peter1138@2471: image -= 19; peter1138@2471: } peter1138@2471: peter1138@2471: DrawGroundSprite(image); peter1138@2471: peter1138@2471: // Return if full detail is disabled, or we are zoomed fully out. tron@2639: if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return; peter1138@2471: celestar@3430: if (HasRoadWorks(ti->tile)) { peter1138@2471: // Road works tron@3098: DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y); peter1138@2471: return; peter1138@2471: } peter1138@2471: peter1138@2471: // Draw extra details. celestar@3430: for (drts = _road_display_table[GetGroundType(ti->tile)][road]; drts->image != 0; drts++) { peter1138@2471: int x = ti->x | drts->subcoord_x; peter1138@2471: int y = ti->y | drts->subcoord_y; peter1138@2471: byte z = ti->z; tron@2639: if (ti->tileh != 0) z = GetSlopeZ(x, y); tron@3017: AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z); peter1138@2471: } peter1138@2471: } peter1138@2471: truelight@0: static void DrawTile_Road(TileInfo *ti) truelight@0: { peter1138@2471: PalSpriteID image; truelight@0: tron@3098: switch (GetRoadType(ti->tile)) { tron@3098: case ROAD_NORMAL: celestar@3430: DrawRoadBits(ti, GetRoadBits(ti->tile)); tron@3060: break; truelight@0: tron@3098: case ROAD_CROSSING: { tron@3097: if (ti->tileh != 0) DrawFoundation(ti, ti->tileh); truelight@0: tron@3242: image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing; tron@3060: tron@3272: if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++; tron@3060: celestar@3322: if (IsCrossingBarred(ti->tile)) image += 2; tron@3060: celestar@3430: if (IsOnSnow(ti->tile)) { tron@3060: image += 8; tron@3060: } else { celestar@3430: if (GetGroundType(ti->tile) == RGT_BARREN) image |= PALETTE_TO_BARE_LAND; celestar@3430: if (HasPavement(ti->tile)) image += 4; tron@3060: } tron@3060: tron@3060: DrawGroundSprite(image); tron@3367: if (GetRailTypeCrossing(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); tron@3060: break; truelight@0: } truelight@0: tron@3098: default: tron@3098: case ROAD_DEPOT: { tron@3060: uint32 ormod; tron@3060: PlayerID player; tron@3060: const DrawRoadSeqStruct* drss; truelight@0: tron@3060: if (ti->tileh != 0) DrawFoundation(ti, ti->tileh); tron@1398: tron@3060: ormod = PALETTE_TO_GREY; //was this a bug/problem? tron@3060: player = GetTileOwner(ti->tile); tron@3060: if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player); truelight@0: tron@3167: drss = _road_display_datas[GetRoadDepotDirection(ti->tile)]; tron@3060: tron@3060: DrawGroundSprite(drss++->image); tron@3060: tron@3060: for (; drss->image != 0; drss++) { tron@3060: uint32 image = drss->image; tron@3060: tron@3060: if (image & PALETTE_MODIFIER_COLOR) image |= ormod; tron@3060: if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); tron@3060: tron@3060: AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x, tron@3060: ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z tron@3060: ); tron@3060: } tron@3060: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawRoadDepotSprite(int x, int y, int image) truelight@0: { truelight@0: uint32 ormod; truelight@0: const DrawRoadSeqStruct *dtss; truelight@0: truelight@0: ormod = PLAYER_SPRITE_COLOR(_local_player); truelight@0: tron@1398: dtss = _road_display_datas[image]; truelight@0: tron@2639: x += 33; tron@2639: y += 17; truelight@0: tron@1398: DrawSprite(dtss++->image, x, y); truelight@0: tron@2952: for (; dtss->image != 0; dtss++) { truelight@0: Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); truelight@201: truelight@0: image = dtss->image; tron@2639: if (image & PALETTE_MODIFIER_COLOR) image |= ormod; truelight@0: truelight@0: DrawSprite(image, x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: tron@2537: static uint GetSlopeZ_Road(const TileInfo* ti) truelight@0: { tron@3286: uint tileh = ti->tileh; truelight@0: uint z = ti->z; tron@3098: tron@3286: if (tileh == 0) return z; tron@3286: if (GetRoadType(ti->tile) == ROAD_NORMAL) { tron@3286: uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile)); tron@3060: tron@3286: if (f != 0) { tron@3286: if (f < 15) return z + 8; // leveled foundation tron@3286: tileh = _inclined_tileh[f - 15]; // inclined foundation truelight@0: } tron@3286: return z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh); tron@3286: } else { tron@3286: return z + 8; truelight@0: } dominik@39: } dominik@39: tron@3418: static uint GetSlopeTileh_Road(TileIndex tile, uint tileh) dominik@39: { tron@3418: if (tileh == 0) return 0; tron@3418: if (GetRoadType(tile) == ROAD_NORMAL) { tron@3418: uint f = GetRoadFoundation(tileh, GetRoadBits(tile)); tron@3098: tron@3418: if (f == 0) return tileh; tron@3286: if (f < 15) return 0; // leveled foundation tron@3286: return _inclined_tileh[f - 15]; // inclined foundation tron@3286: } else { tron@3286: return 0; dominik@39: } truelight@0: } truelight@0: tron@1977: static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Road(TileIndex tile) truelight@0: { tron@2639: if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile); truelight@0: } truelight@0: celestar@3430: static const RoadGroundType _town_road_types[5][2] = { celestar@3430: {RGT_GRASS,RGT_GRASS}, celestar@3430: {RGT_PAVED,RGT_PAVED}, celestar@3430: {RGT_PAVED,RGT_PAVED}, celestar@3430: {RGT_ALLEY,RGT_ALLEY}, celestar@3430: {RGT_LIGHT,RGT_PAVED}, truelight@0: }; truelight@0: celestar@3430: static const RoadGroundType _town_road_types_2[5][2] = { celestar@3430: {RGT_GRASS,RGT_GRASS}, celestar@3430: {RGT_PAVED,RGT_PAVED}, celestar@3430: {RGT_LIGHT,RGT_PAVED}, celestar@3430: {RGT_LIGHT,RGT_PAVED}, celestar@3430: {RGT_LIGHT,RGT_PAVED}, truelight@0: }; truelight@0: truelight@0: tron@1977: static void TileLoop_Road(TileIndex tile) truelight@0: { truelight@0: Town *t; truelight@0: int grp; truelight@201: tron@3017: switch (_opt.landscape) { tron@3017: case LT_HILLY: celestar@3430: if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) { celestar@3430: ToggleSnow(tile); tron@3017: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; tron@3017: tron@3017: case LT_DESERT: celestar@3430: if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) { celestar@3430: ToggleDesert(tile); tron@3017: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; truelight@0: } truelight@0: tron@3069: if (GetRoadType(tile) == ROAD_DEPOT) return; truelight@0: celestar@3430: if (!HasRoadWorks(tile)) { truelight@1281: t = ClosestTownFromTile(tile, (uint)-1); truelight@1280: truelight@0: grp = 0; truelight@0: if (t != NULL) { truelight@0: grp = GetTownRadiusGroup(t, tile); truelight@201: truelight@0: // Show an animation to indicate road work truelight@201: if (t->road_build_months != 0 && tron@1245: !(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) && celestar@3430: GetRoadType(tile) == ROAD_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) { tron@3017: if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) { celestar@3430: StartRoadWorks(tile); truelight@201: tron@541: SndPlayTileFx(SND_21_JACKHAMMER, tile); truelight@0: CreateEffectVehicleAbove( celestar@3421: TileX(tile) * TILE_SIZE + 7, celestar@3421: TileY(tile) * TILE_SIZE + 7, truelight@0: 0, tron@1359: EV_BULLDOZER); truelight@0: MarkTileDirtyByTile(tile); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: { celestar@3430: /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */ celestar@3430: const RoadGroundType *target_rgt = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; celestar@3430: RoadGroundType rgt = GetGroundType(tile); truelight@201: celestar@3430: /* We have our desired type, do nothing */ celestar@3430: if (rgt == target_rgt[0]) return; celestar@3430: celestar@3430: /* We have the pre-type of the desired type, switch to the desired type */ celestar@3430: if (rgt == target_rgt[1]) { celestar@3430: rgt = target_rgt[0]; celestar@3430: /* We have barren land, install the pre-type */ celestar@3430: } else if (rgt == RGT_BARREN) { celestar@3430: rgt = target_rgt[1]; celestar@3430: /* We're totally off limits, remove any installation and make barren land */ truelight@0: } else { celestar@3430: rgt = RGT_BARREN; truelight@0: } celestar@3430: SetGroundType(tile, rgt); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } celestar@3430: } else if (IncreaseRoadWorksCounter(tile)) { celestar@3430: TerminateRoadWorks(tile); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: tron@1977: void ShowRoadDepotWindow(TileIndex tile); truelight@0: tron@1977: static void ClickTile_Road(TileIndex tile) truelight@0: { tron@3069: if (GetRoadType(tile) == ROAD_DEPOT) ShowRoadDepotWindow(tile); truelight@0: } truelight@0: truelight@0: static const byte _road_trackbits[16] = { truelight@0: 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F, truelight@0: }; truelight@0: tron@1977: static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode) tron@1977: { tron@3066: switch (mode) { tron@3066: case TRANSPORT_RAIL: tron@3066: if (!IsLevelCrossing(tile)) return 0; tron@3267: return GetCrossingRailBits(tile) * 0x101; truelight@201: tron@3066: case TRANSPORT_ROAD: tron@3071: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: celestar@3430: return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101; tron@3066: tron@3069: case ROAD_CROSSING: { tron@3415: uint32 r = (GetCrossingRoadAxis(tile) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y) * 0x101; tron@3272: tron@3367: if (IsCrossingBarred(tile)) r *= 0x10001; tron@3066: return r; tron@3066: } tron@3066: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3066: break; truelight@201: } tron@3066: break; tron@3066: tron@3066: default: break; truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static const StringID _road_tile_strings[] = { truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1815_ROAD_WITH_STREETLIGHTS, truelight@0: STR_1814_ROAD, truelight@0: STR_1816_TREE_LINED_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Road(TileIndex tile, TileDesc *td) truelight@0: { tron@1901: td->owner = GetTileOwner(tile); tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break; tron@3069: case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break; celestar@3430: default: td->str = _road_tile_strings[GetGroundType(tile)]; break; tron@3069: } truelight@0: } truelight@0: truelight@0: static const byte _roadveh_enter_depot_unk0[4] = { truelight@0: 8, 9, 0, 1 truelight@0: }; truelight@0: tron@1977: static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_CROSSING: celestar@3322: if (v->type == VEH_Train && !IsCrossingBarred(tile)) { tron@3060: /* train crossing a road */ tron@3060: SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); celestar@3322: BarCrossing(tile); tron@3060: MarkTileDirtyByTile(tile); truelight@0: } tron@3060: break; tron@3060: tron@3069: case ROAD_DEPOT: tron@3060: if (v->type == VEH_Road && v->u.road.frame == 11) { tron@3167: if (_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) { tron@3060: RoadVehEnterDepot(v); tron@3060: return 4; tron@3060: } tron@3060: } tron@3060: break; tron@3060: tron@3060: default: break; truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { Darkvater@1927: if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) { celestar@3322: UnbarCrossing(tile); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@3274: if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) { tron@3274: SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player); truelight@0: } truelight@0: tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@0: tron@2502: if (new_player != OWNER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: tron@3060: SetTileOwner(tile, OWNER_NONE); tron@3060: break; tron@3060: tron@3069: case ROAD_CROSSING: tron@3319: MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile)); tron@3060: break; tron@3060: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3060: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); tron@3060: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@1093: void InitializeRoad(void) truelight@0: { truelight@0: _last_built_road_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_road_procs = { truelight@0: DrawTile_Road, /* draw_tile_proc */ truelight@0: GetSlopeZ_Road, /* get_slope_z_proc */ truelight@0: ClearTile_Road, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Road, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Road, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Road, /* get_tile_track_status_proc */ truelight@0: ClickTile_Road, /* click_tile_proc */ truelight@0: AnimateTile_Road, /* animate_tile_proc */ truelight@0: TileLoop_Road, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Road, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Road, /* vehicle_enter_tile_proc */ truelight@0: VehicleLeave_Road, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Road, /* get_slope_tileh_proc */ truelight@0: };