tron@2186: /* $Id$ */ tron@2186: belugas@6117: /** @file tunnelbridge_cmd.cpp celestar@2262: * This file deals with tunnels and bridges (non-gui stuff) celestar@2262: * @todo seperate this file into two celestar@2262: */ celestar@2262: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3189: #include "bridge_map.h" tron@3187: #include "rail_map.h" tron@3144: #include "road_map.h" rubidium@8119: #include "tile_cmd.h" maedhros@6343: #include "landscape.h" tron@3154: #include "tunnel_map.h" celestar@5385: #include "unmovable_map.h" rubidium@8224: #include "viewport_func.h" rubidium@8116: #include "command_func.h" truelight@0: #include "town.h" tron@2159: #include "variables.h" celestar@2262: #include "bridge.h" bjarni@2676: #include "train.h" tron@3187: #include "water_map.h" KUDr@3900: #include "yapf/yapf.h" peter1138@4656: #include "newgrf_sound.h" rubidium@7582: #include "autoslope.h" belugas@7849: #include "transparency.h" smatz@8083: #include "tunnelbridge_map.h" rubidium@8114: #include "strings_func.h" rubidium@8140: #include "date_func.h" rubidium@8131: #include "functions.h" rubidium@8144: #include "vehicle_func.h" rubidium@8157: #include "sound_func.h" smatz@8238: #include "signal_func.h" smatz@8398: #include "tunnelbridge.h" smatz@8590: #include "player_base.h" rubidium@8786: #include "engine_func.h" peter1138@9070: #include "engine_base.h" rubidium@8962: #include "economy_func.h" rubidium@8962: #include "rail.h" rubidium@8965: #include "cheat_func.h" smatz@9154: #include "elrail_func.h" rubidium@9126: #include "landscape_type.h" truelight@0: rubidium@8264: #include "table/sprites.h" rubidium@8264: #include "table/strings.h" rubidium@8264: #include "table/bridge_land.h" ludde@2261: belugas@8535: BridgeSpec _bridge[MAX_BRIDGES]; rubidium@8973: TileIndex _build_tunnel_endtile; tron@2763: belugas@8489: /** Reset the data been eventually changed by the grf loaded. */ belugas@8489: void ResetBridges() belugas@8489: { belugas@8489: /* First, free sprite table data */ belugas@8532: for (BridgeType i = 0; i < MAX_BRIDGES; i++) { belugas@8489: if (_bridge[i].sprite_table != NULL) { belugas@9642: for (BridgePieces j = BRIDGE_PIECE_NORTH; j < BRIDGE_PIECE_INVALID; j++) free(_bridge[i].sprite_table[j]); belugas@8489: free(_bridge[i].sprite_table); belugas@8489: } belugas@8489: } belugas@8489: belugas@8489: /* Then, wipe out current bidges */ belugas@8489: memset(&_bridge, 0, sizeof(_bridge)); belugas@8489: /* And finally, reinstall default data */ belugas@8489: memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge)); belugas@8489: } tron@2763: belugas@6422: /** calculate the price factor for building a long bridge. belugas@6422: * basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8, belugas@6422: */ truelight@0: int CalcBridgeLenCostFactor(int x) truelight@0: { tron@2639: int n; tron@2639: int r; tron@2639: truelight@0: if (x < 2) return x; truelight@0: x -= 2; tron@2639: for (n = 0, r = 2;; n++) { truelight@0: if (x <= n) return r + x * n; truelight@0: r += n * n; truelight@0: x -= n; truelight@0: } truelight@0: } truelight@0: frosch@8371: Foundation GetBridgeFoundation(Slope tileh, Axis axis) frosch@8371: { frosch@8371: if ((tileh == SLOPE_FLAT) || frosch@8371: (((tileh == SLOPE_NE) || (tileh == SLOPE_SW)) && (axis == AXIS_X)) || frosch@8371: (((tileh == SLOPE_NW) || (tileh == SLOPE_SE)) && (axis == AXIS_Y))) return FOUNDATION_NONE; frosch@8371: frosch@8371: return (HasSlopeHighestCorner(tileh) ? InclinedFoundation(axis) : FlatteningFoundation(tileh)); frosch@8371: } truelight@0: frosch@8379: /** frosch@8379: * Determines if the track on a bridge ramp is flat or goes up/down. frosch@8379: * frosch@8379: * @param tileh Slope of the tile under the bridge head frosch@8379: * @param axis Orientation of bridge frosch@8379: * @return true iff the track is flat. frosch@8379: */ frosch@8379: bool HasBridgeFlatRamp(Slope tileh, Axis axis) frosch@8379: { frosch@8379: ApplyFoundationToSlope(GetBridgeFoundation(tileh, axis), &tileh); frosch@8379: /* If the foundation slope is flat the bridge has a non-flat ramp and vice versa. */ frosch@8379: return (tileh != SLOPE_FLAT); frosch@8379: } frosch@8379: belugas@9642: static inline const PalSpriteID *GetBridgeSpriteTable(int index, BridgePieces table) peter1138@2478: { belugas@8535: const BridgeSpec *bridge = GetBridgeSpec(index); belugas@9642: assert(table < BRIDGE_PIECE_INVALID); peter1138@2478: if (bridge->sprite_table == NULL || bridge->sprite_table[table] == NULL) { peter1138@2478: return _bridge_sprite_table[index][table]; peter1138@2478: } else { peter1138@2478: return bridge->sprite_table[table]; peter1138@2478: } peter1138@2478: } peter1138@2478: truelight@0: frosch@8371: /** frosch@8371: * Determines the foundation for the north bridge head, and tests if the resulting slope is valid. frosch@8371: * frosch@8371: * @param axis Axis of the bridge frosch@8371: * @param tileh Slope of the tile under the north bridge head; returns slope on top of foundation frosch@8371: * @param z TileZ corresponding to tileh, gets modified as well frosch@8371: * @return Error or cost for bridge foundation tron@4239: */ frosch@8371: static CommandCost CheckBridgeSlopeNorth(Axis axis, Slope *tileh, uint *z) tron@4239: { frosch@8371: Foundation f = GetBridgeFoundation(*tileh, axis); frosch@8371: *z += ApplyFoundationToSlope(f, tileh); truelight@0: frosch@8371: Slope valid_inclined = (axis == AXIS_X ? SLOPE_NE : SLOPE_NW); frosch@8371: if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR; tron@2639: frosch@8371: if (f == FOUNDATION_NONE) return CommandCost(); frosch@8371: frosch@8371: return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); truelight@0: } truelight@0: frosch@8371: /** frosch@8371: * Determines the foundation for the south bridge head, and tests if the resulting slope is valid. frosch@8371: * frosch@8371: * @param axis Axis of the bridge frosch@8371: * @param tileh Slope of the tile under the south bridge head; returns slope on top of foundation frosch@8371: * @param z TileZ corresponding to tileh, gets modified as well frosch@8371: * @return Error or cost for bridge foundation frosch@8371: */ frosch@8371: static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z) tron@4239: { frosch@8371: Foundation f = GetBridgeFoundation(*tileh, axis); frosch@8371: *z += ApplyFoundationToSlope(f, tileh); tron@4239: frosch@8371: Slope valid_inclined = (axis == AXIS_X ? SLOPE_SW : SLOPE_SE); frosch@8371: if ((*tileh != SLOPE_FLAT) && (*tileh != valid_inclined)) return CMD_ERROR; tron@4239: frosch@8371: if (f == FOUNDATION_NONE) return CommandCost(); frosch@8371: frosch@8371: return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); tron@4239: } tron@4239: rubidium@9578: bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, uint32 flags) truelight@0: { rubidium@9578: if (flags & DC_QUERY_COST) { smatz@9596: return bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U); rubidium@9578: } truelight@0: Darkvater@1781: if (bridge_type >= MAX_BRIDGES) return false; rubidium@9578: rubidium@9578: const BridgeSpec *b = GetBridgeSpec(bridge_type); celestar@2262: if (b->avail_year > _cur_year) return false; truelight@0: rubidium@9578: uint max = b->max_length; rubidium@9413: if (max >= 16 && _settings_game.construction.longbridges) max = 100; truelight@0: tron@2639: return b->min_length <= bridge_len && bridge_len <= max; truelight@0: } truelight@0: Darkvater@1775: /** Build a Bridge tron@3491: * @param end_tile end tile belugas@6422: * @param flags type of operation Darkvater@1775: * @param p1 packed start tile coords (~ dx) Darkvater@1775: * @param p2 various bitstuffed elements Darkvater@1775: * - p2 = (bit 0- 7) - bridge type (hi bh) rubidium@6661: * - p2 = (bit 8-..) - rail type or road types. rubidium@6661: * - p2 = (bit 15 ) - set means road bridge. truelight@0: */ rubidium@6943: CommandCost CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { belugas@8532: BridgeType bridge_type; belugas@8530: RailType railtype = INVALID_RAILTYPE; belugas@8530: RoadTypes roadtypes = ROADTYPES_NONE; celestar@3853: uint x; celestar@3853: uint y; celestar@3853: uint sx; celestar@3853: uint sy; tron@3301: TileIndex tile_start; tron@3301: TileIndex tile_end; tron@3636: Slope tileh_start; tron@3636: Slope tileh_end; tron@3301: uint z_start; tron@3301: uint z_end; tron@3178: TileIndex tile; tron@3178: TileIndexDiff delta; tron@2639: uint bridge_len; tron@3157: Axis direction; rubidium@8230: CommandCost cost(EXPENSES_CONSTRUCTION); frosch@8371: CommandCost ret; maedhros@5930: bool replace_bridge = false; belugas@8532: BridgeType replaced_bridge_type; belugas@8530: TransportType transport_type; truelight@0: truelight@0: /* unpack parameters */ tron@2140: bridge_type = GB(p2, 0, 8); truelight@193: belugas@8531: if (p1 >= MapSize()) return CMD_ERROR; belugas@8531: belugas@8530: transport_type = (TransportType)GB(p2, 15, 2); Darkvater@1775: belugas@6422: /* type of bridge */ belugas@8530: switch (transport_type) { belugas@8530: case TRANSPORT_ROAD: belugas@8530: roadtypes = (RoadTypes)GB(p2, 8, 3); belugas@8530: if (!AreValidRoadTypes(roadtypes) || !HasRoadTypesAvail(_current_player, roadtypes)) return CMD_ERROR; belugas@8530: break; belugas@8530: belugas@8530: case TRANSPORT_RAIL: belugas@8530: railtype = (RailType)GB(p2, 8, 8); belugas@8530: if (!ValParamRailtype(railtype)) return CMD_ERROR; belugas@8530: break; belugas@8531: rubidium@9490: case TRANSPORT_WATER: rubidium@9490: break; rubidium@9490: belugas@8531: default: rubidium@9490: /* Airports don't have tunnels. */ belugas@8531: return CMD_ERROR; truelight@0: } truelight@0: tron@3493: x = TileX(end_tile); tron@3493: y = TileY(end_tile); tron@3493: sx = TileX(p1); tron@3493: sy = TileY(p1); truelight@0: truelight@0: /* check if valid, and make sure that (x,y) are smaller than (sx,sy) */ truelight@0: if (x == sx) { tron@2639: if (y == sy) return_cmd_error(STR_5008_CANNOT_START_AND_END_ON); tron@3157: direction = AXIS_Y; tron@6106: if (y > sy) Swap(y, sy); truelight@0: } else if (y == sy) { tron@3157: direction = AXIS_X; tron@6106: if (x > sx) Swap(x, sx); tron@2639: } else { truelight@0: return_cmd_error(STR_500A_START_AND_END_MUST_BE_IN); tron@2639: } truelight@0: tron@4000: bridge_len = sx + sy - x - y - 1; rubidium@9490: if (transport_type != TRANSPORT_WATER) { rubidium@9490: /* set and test bridge length, availability */ rubidium@9578: if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE); rubidium@9490: } Darkvater@1781: truelight@0: /* retrieve landscape height and ensure it's on land */ tron@3493: tile_start = TileXY(x, y); tron@3493: tile_end = TileXY(sx, sy); peter1138@8471: if (IsWaterTile(tile_start) || IsWaterTile(tile_end)) { tron@4000: return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH); tron@4000: } truelight@0: tron@3301: tileh_start = GetTileSlope(tile_start, &z_start); tron@3301: tileh_end = GetTileSlope(tile_end, &z_end); tron@3301: frosch@8371: CommandCost terraform_cost_north = CheckBridgeSlopeNorth(direction, &tileh_start, &z_start); belugas@8625: CommandCost terraform_cost_south = CheckBridgeSlopeSouth(direction, &tileh_end, &z_end); truelight@0: rubidium@7682: if (z_start != z_end) return_cmd_error(STR_BRIDGEHEADS_NOT_SAME_HEIGHT); pasky@1585: maedhros@5930: if (IsBridgeTile(tile_start) && IsBridgeTile(tile_end) && maedhros@5930: GetOtherBridgeEnd(tile_start) == tile_end && smatz@8083: GetTunnelBridgeTransportType(tile_start) == transport_type) { maedhros@5930: /* Replace a current bridge. */ truelight@193: maedhros@5930: /* If this is a railway bridge, make sure the railtypes match. */ maedhros@5930: if (transport_type == TRANSPORT_RAIL && GetRailType(tile_start) != railtype) { maedhros@5930: return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); maedhros@5930: } truelight@0: maedhros@5930: /* Do not replace town bridges with lower speed bridges. */ maedhros@5930: if (!(flags & DC_QUERY_COST) && IsTileOwner(tile_start, OWNER_TOWN) && belugas@8491: GetBridgeSpec(bridge_type)->speed < GetBridgeSpec(GetBridgeType(tile_start))->speed) { maedhros@5930: Town *t = ClosestTownFromTile(tile_start, UINT_MAX); maedhros@5930: maedhros@5930: if (t == NULL) { maedhros@5930: return CMD_ERROR; maedhros@5930: } else { maedhros@5930: SetDParam(0, t->index); maedhros@5930: return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES); maedhros@5930: } maedhros@5930: } maedhros@5930: maedhros@5930: /* Do not replace the bridge with the same bridge type. */ maedhros@5930: if (!(flags & DC_QUERY_COST) && bridge_type == GetBridgeType(tile_start)) { maedhros@5930: return_cmd_error(STR_1007_ALREADY_BUILT); maedhros@5930: } maedhros@5930: maedhros@5930: /* Do not allow replacing another player's bridges. */ maedhros@5930: if (!IsTileOwner(tile_start, _current_player) && !IsTileOwner(tile_start, OWNER_TOWN)) { maedhros@5930: return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER); maedhros@5930: } maedhros@5930: rubidium@6950: cost.AddCost((bridge_len + 1) * _price.clear_bridge); // The cost of clearing the current bridge. maedhros@5930: replace_bridge = true; maedhros@5930: replaced_bridge_type = GetBridgeType(tile_start); rubidium@6708: rubidium@6708: /* Do not remove road types when upgrading a bridge */ rubidium@6708: roadtypes |= GetRoadTypes(tile_start); maedhros@5930: } else { maedhros@5930: /* Build a new bridge. */ maedhros@5930: rubidium@9491: bool allow_on_slopes = (!_is_old_ai_player && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); frosch@8371: maedhros@5930: /* Try and clear the start landscape */ maedhros@5930: ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); maedhros@5930: if (CmdFailed(ret)) return ret; maedhros@5930: cost = ret; maedhros@5930: frosch@8371: if (CmdFailed(terraform_cost_north) || (terraform_cost_north.GetCost() != 0 && !allow_on_slopes)) maedhros@5930: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); frosch@8371: cost.AddCost(terraform_cost_north); maedhros@5930: maedhros@5930: /* Try and clear the end landscape */ maedhros@5930: ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR); maedhros@5930: if (CmdFailed(ret)) return ret; rubidium@6950: cost.AddCost(ret); maedhros@5930: belugas@6422: /* false - end tile slope check */ frosch@8371: if (CmdFailed(terraform_cost_south) || (terraform_cost_south.GetCost() != 0 && !allow_on_slopes)) maedhros@5930: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); frosch@8371: cost.AddCost(terraform_cost_south); rubidium@9491: rubidium@9491: if (transport_type == TRANSPORT_WATER && (tileh_start == SLOPE_FLAT || tileh_end == SLOPE_FLAT)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); maedhros@5930: } maedhros@5930: maedhros@5930: if (!replace_bridge) { celestar@5385: TileIndex Heads[] = {tile_start, tile_end}; celestar@5385: int i; celestar@5385: celestar@5385: for (i = 0; i < 2; i++) { celestar@5385: if (MayHaveBridgeAbove(Heads[i])) { celestar@5385: if (IsBridgeAbove(Heads[i])) { celestar@5385: TileIndex north_head = GetNorthernBridgeEnd(Heads[i]); celestar@5385: celestar@5385: if (direction == GetBridgeAxis(Heads[i])) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); celestar@5385: celestar@5385: if (z_start + TILE_HEIGHT == GetBridgeHeight(north_head)) { celestar@5385: return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); celestar@5385: } celestar@5385: } celestar@5385: } celestar@5385: } celestar@5385: } truelight@0: truelight@0: /* do the drill? */ truelight@0: if (flags & DC_EXEC) { tron@3209: DiagDirection dir = AxisToDiagDir(direction); maedhros@5930: Owner owner = (replace_bridge && IsTileOwner(tile_start, OWNER_TOWN)) ? OWNER_TOWN : _current_player; truelight@0: belugas@8530: switch (transport_type) { belugas@8530: case TRANSPORT_RAIL: belugas@8625: MakeRailBridgeRamp(tile_start, owner, bridge_type, dir, railtype); belugas@8530: MakeRailBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), railtype); belugas@8530: break; belugas@8530: belugas@8530: case TRANSPORT_ROAD: belugas@8625: MakeRoadBridgeRamp(tile_start, owner, bridge_type, dir, roadtypes); belugas@8530: MakeRoadBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), roadtypes); belugas@8530: break; belugas@8531: rubidium@9490: case TRANSPORT_WATER: rubidium@9490: MakeAqueductBridgeRamp(tile_start, owner, dir); rubidium@9490: MakeAqueductBridgeRamp(tile_end, owner, ReverseDiagDir(dir)); rubidium@9490: break; rubidium@9490: belugas@8531: default: belugas@8531: NOT_REACHED(); belugas@8531: break; tron@3209: } tron@3301: MarkTileDirtyByTile(tile_start); tron@3301: MarkTileDirtyByTile(tile_end); truelight@0: } truelight@0: tron@3178: delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); celestar@5385: for (tile = tile_start + delta; tile != tile_end; tile += delta) { frosch@8370: if (GetTileMaxZ(tile) > z_start) return_cmd_error(STR_BRIDGE_TOO_LOW_FOR_TERRAIN); truelight@0: maedhros@5930: if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && !replace_bridge) { celestar@5385: /* Disallow crossing bridges for the time being */ celestar@5385: return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); tron@3183: } truelight@0: tron@3178: switch (GetTileType(tile)) { tron@3065: case MP_WATER: peter1138@8471: if (!IsWater(tile) && !IsCoast(tile)) goto not_valid_below; tron@3065: break; truelight@0: tron@3065: case MP_RAILWAY: celestar@5385: if (!IsPlainRailTile(tile)) goto not_valid_below; tron@3065: break; tron@3065: rubidium@7370: case MP_ROAD: frosch@8563: if (IsRoadDepot(tile)) goto not_valid_below; celestar@5385: break; celestar@5385: celestar@5385: case MP_TUNNELBRIDGE: celestar@5385: if (IsTunnel(tile)) break; maedhros@5930: if (replace_bridge) break; smatz@8083: if (direction == DiagDirToAxis(GetTunnelBridgeDirection(tile))) goto not_valid_below; celestar@5385: if (z_start < GetBridgeHeight(tile)) goto not_valid_below; celestar@5385: break; celestar@5385: celestar@5385: case MP_UNMOVABLE: celestar@5385: if (!IsOwnedLand(tile)) goto not_valid_below; celestar@5385: break; celestar@5385: celestar@5385: case MP_CLEAR: tron@3065: break; tron@3065: tron@3065: default: truelight@0: not_valid_below:; tron@3065: /* try and clear the middle landscape */ tron@3491: ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3183: if (CmdFailed(ret)) return ret; rubidium@6950: cost.AddCost(ret); tron@3065: break; truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { celestar@5385: SetBridgeMiddle(tile, direction); tron@3178: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: belugas@8530: if (flags & DC_EXEC && transport_type == TRANSPORT_RAIL) { Darkvater@5561: Track track = AxisToTrack(direction); smatz@8306: AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_player); Darkvater@5561: YapfNotifyTrackLayoutChange(tile_start, track); Darkvater@5554: } truelight@0: rubidium@4434: /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST) rubidium@4434: * It's unnecessary to execute this command every time for every bridge. So it is done only rubidium@4434: * and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated rubidium@4434: */ rubidium@9652: if (!(flags & DC_QUERY_COST) || (IsValidPlayerID(_current_player) && GetPlayer(_current_player)->is_ai)) { rubidium@4434: bridge_len += 2; // begin and end tiles/ramps truelight@0: rubidium@9652: if (IsValidPlayerID(_current_player) && !_is_old_ai_player) truelight@0: bridge_len = CalcBridgeLenCostFactor(bridge_len); truelight@0: belugas@8491: cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8); rubidium@9492: rubidium@9492: /* Aqueducts are a little more expensive. */ rubidium@9492: if (transport_type == TRANSPORT_WATER) cost.AddCost((int64)bridge_len * _price.clear_water); truelight@0: } truelight@0: truelight@0: return cost; truelight@0: } truelight@0: truelight@0: Darkvater@1782: /** Build Tunnel. belugas@6484: * @param start_tile start tile of tunnel belugas@6422: * @param flags type of operation rubidium@6661: * @param p1 railtype or roadtypes. bit 9 set means road tunnel tron@2639: * @param p2 unused truelight@0: */ rubidium@6943: CommandCost CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3063: TileIndexDiff delta; tron@3063: TileIndex end_tile; tron@3063: DiagDirection direction; tron@3636: Slope start_tileh; tron@3636: Slope end_tileh; belugas@8549: TransportType transport_type = (TransportType)GB(p1, 9, 1); tron@3063: uint start_z; tron@3063: uint end_z; rubidium@8230: CommandCost cost(EXPENSES_CONSTRUCTION); rubidium@6943: CommandCost ret; truelight@0: tron@3063: _build_tunnel_endtile = 0; belugas@8549: if (transport_type == TRANSPORT_RAIL) { rubidium@8236: if (!ValParamRailtype((RailType)p1)) return CMD_ERROR; truelight@7857: } else { truelight@7857: const RoadTypes rts = (RoadTypes)GB(p1, 0, 3); truelight@7857: if (!AreValidRoadTypes(rts) || !HasRoadTypesAvail(_current_player, rts)) return CMD_ERROR; rubidium@6661: } Darkvater@1782: tron@3063: start_tileh = GetTileSlope(start_tile, &start_z); frosch@8413: direction = GetInclinedSlopeDirection(start_tileh); frosch@8413: if (direction == INVALID_DIAGDIR) return_cmd_error(STR_500B_SITE_UNSUITABLE_FOR_TUNNEL); truelight@0: peter1138@8471: if (IsWaterTile(start_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); peter1138@8385: tron@3491: ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3063: if (CmdFailed(ret)) return ret; truelight@0: Darkvater@4273: /* XXX - do NOT change 'ret' in the loop, as it is used as the price Darkvater@4273: * for the clearing of the entrance of the tunnel. Assigning it to Darkvater@4273: * cost before the loop will yield different costs depending on start- Darkvater@4273: * position, because of increased-cost-by-length: 'cost += cost >> 3' */ rubidium@6950: Darkvater@4559: delta = TileOffsByDiagDir(direction); rubidium@7002: DiagDirection tunnel_in_way_dir; smatz@9224: if (DiagDirToAxis(direction) == AXIS_Y) { rubidium@7002: tunnel_in_way_dir = (TileX(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SW : DIAGDIR_NE; rubidium@7002: } else { rubidium@7002: tunnel_in_way_dir = (TileY(start_tile) < (MapMaxX() / 2)) ? DIAGDIR_SE : DIAGDIR_NW; rubidium@7002: } rubidium@7002: tron@3063: end_tile = start_tile; rubidium@7095: rubidium@7095: /** Tile shift coeficient. Will decrease for very long tunnels to avoid exponential growth of price*/ rubidium@7095: int tiles_coef = 3; rubidium@7095: /** Number of tiles from start of tunnel */ rubidium@7095: int tiles = 0; truelight@7308: /** Number of tiles at which the cost increase coefficient per tile is halved */ truelight@7308: int tiles_bump = 25; rubidium@7095: tron@3063: for (;;) { tron@3063: end_tile += delta; tron@3063: end_tileh = GetTileSlope(end_tile, &end_z); truelight@0: tron@3063: if (start_z == end_z) break; tron@3063: rubidium@7002: if (!_cheats.crossing_tunnels.value && IsTunnelInWayDir(end_tile, start_z, tunnel_in_way_dir)) { tron@3156: return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY); tron@3063: } tron@3063: rubidium@7095: tiles++; truelight@7308: if (tiles == tiles_bump) { truelight@7308: tiles_coef++; truelight@7308: tiles_bump *= 2; truelight@7308: } rubidium@7095: rubidium@6950: cost.AddCost(_price.build_tunnel); rubidium@7095: cost.AddCost(cost.GetCost() >> tiles_coef); // add a multiplier for longer tunnels truelight@0: } truelight@0: Darkvater@4273: /* Add the cost of the entrance */ rubidium@6950: cost.AddCost(_price.build_tunnel); rubidium@6950: cost.AddCost(ret); Darkvater@4273: belugas@6422: /* if the command fails from here on we want the end tile to be highlighted */ tron@3063: _build_tunnel_endtile = end_tile; tron@3063: peter1138@8471: if (IsWaterTile(end_tile)) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); peter1138@8385: belugas@6422: /* slope of end tile must be complementary to the slope of the start tile */ tron@3636: if (end_tileh != ComplementSlope(start_tileh)) { rubidium@7677: /* Check if there is a structure on the terraformed tile. Do not add the cost, that will be done by the terraforming */ rubidium@7677: ret = DoCommand(end_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR); rubidium@7677: if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND); rubidium@7042: rubidium@7677: ret = DoCommand(end_tile, end_tileh & start_tileh, 0, flags, CMD_TERRAFORM_LAND); rubidium@7677: if (CmdFailed(ret)) return_cmd_error(STR_5005_UNABLE_TO_EXCAVATE_LAND); tron@3063: } else { tron@3491: ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3063: if (CmdFailed(ret)) return ret; tron@3063: } rubidium@6950: cost.AddCost(_price.build_tunnel); rubidium@6950: cost.AddCost(ret); tron@3063: tron@3063: if (flags & DC_EXEC) { belugas@8549: if (transport_type == TRANSPORT_RAIL) { rubidium@5587: MakeRailTunnel(start_tile, _current_player, direction, (RailType)GB(p1, 0, 4)); rubidium@5587: MakeRailTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RailType)GB(p1, 0, 4)); smatz@8306: AddSideToSignalBuffer(start_tile, INVALID_DIAGDIR, _current_player); smatz@9224: YapfNotifyTrackLayoutChange(start_tile, DiagDirToDiagTrack(direction)); tron@3154: } else { rubidium@6663: MakeRoadTunnel(start_tile, _current_player, direction, (RoadTypes)GB(p1, 0, 3)); rubidium@6663: MakeRoadTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RoadTypes)GB(p1, 0, 3)); tron@3154: } tron@3063: } tron@3063: tron@3063: return cost; truelight@0: } truelight@0: truelight@0: Darkvater@5009: static inline bool CheckAllowRemoveTunnelBridge(TileIndex tile) Darkvater@5009: { Darkvater@5009: /* Floods can remove anything as well as the scenario editor */ Darkvater@5009: if (_current_player == OWNER_WATER || _game_mode == GM_EDITOR) return true; Darkvater@5009: /* Obviously if the bridge/tunnel belongs to us, or no-one, we can remove it */ Darkvater@5009: if (CheckTileOwnership(tile) || IsTileOwner(tile, OWNER_NONE)) return true; Darkvater@5009: /* Otherwise we can only remove town-owned stuff with extra patch-settings, or cheat */ rubidium@9413: if (IsTileOwner(tile, OWNER_TOWN) && (_settings_game.construction.extra_dynamite || _cheats.magic_bulldozer.value)) return true; Darkvater@5009: return false; Darkvater@5009: } Darkvater@5009: rubidium@6943: static CommandCost DoClearTunnel(TileIndex tile, uint32 flags) truelight@0: { Darkvater@5009: Town *t = NULL; Darkvater@1782: TileIndex endtile; truelight@0: Darkvater@5009: if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR; truelight@0: smatz@8072: endtile = GetOtherTunnelEnd(tile); smatz@8072: smatz@8072: if (GetVehicleTunnelBridge(tile, endtile) != NULL) return CMD_ERROR; truelight@0: truelight@0: _build_tunnel_endtile = endtile; truelight@193: tron@1901: if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) { Darkvater@5009: t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating Darkvater@5009: Darkvater@5009: /* Check if you are allowed to remove the tunnel owned by a town Darkvater@5009: * Removal depends on difficulty settings */ tron@2958: if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) { tron@534: SetDParam(0, t->index); truelight@0: return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES); truelight@0: } truelight@0: } truelight@0: glx@8232: /* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until glx@8232: * you have a "Poor" (0) town rating */ glx@8232: if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) { glx@8232: ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM); glx@8232: } glx@8232: truelight@0: if (flags & DC_EXEC) { smatz@8300: if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) { smatz@8300: /* We first need to request values before calling DoClearSquare */ smatz@8300: DiagDirection dir = GetTunnelBridgeDirection(tile); smatz@8300: Owner owner = GetTileOwner(tile); peter1138@2870: smatz@8300: DoClearSquare(tile); smatz@8300: DoClearSquare(endtile); smatz@8297: smatz@8300: /* cannot use INVALID_DIAGDIR for signal update because the tunnel doesn't exist anymore */ belugas@8625: AddSideToSignalBuffer(tile, ReverseDiagDir(dir), owner); belugas@8625: AddSideToSignalBuffer(endtile, dir, owner); smatz@8297: smatz@9224: Track track = DiagDirToDiagTrack(dir); belugas@8625: YapfNotifyTrackLayoutChange(tile, track); smatz@8297: YapfNotifyTrackLayoutChange(endtile, track); smatz@8300: } else { smatz@8300: DoClearSquare(tile); smatz@8300: DoClearSquare(endtile); smatz@8297: } truelight@0: } smatz@8398: return CommandCost(EXPENSES_CONSTRUCTION, _price.clear_tunnel * (GetTunnelBridgeLength(tile, endtile) + 2)); truelight@0: } truelight@0: tron@3977: rubidium@6943: static CommandCost DoClearBridge(TileIndex tile, uint32 flags) truelight@0: { tron@3227: DiagDirection direction; tron@3227: TileIndexDiff delta; tron@1977: TileIndex endtile; Darkvater@5009: Town *t = NULL; truelight@193: Darkvater@5009: if (!CheckAllowRemoveTunnelBridge(tile)) return CMD_ERROR; truelight@0: tron@3228: endtile = GetOtherBridgeEnd(tile); tron@3228: smatz@8072: if (GetVehicleTunnelBridge(tile, endtile) != NULL) return CMD_ERROR; truelight@0: smatz@8083: direction = GetTunnelBridgeDirection(tile); Darkvater@4559: delta = TileOffsByDiagDir(direction); tron@3227: tron@1901: if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) { Darkvater@5009: t = ClosestTownFromTile(tile, (uint)-1); // town penalty rating Darkvater@5009: Darkvater@5009: /* Check if you are allowed to remove the bridge owned by a town Darkvater@5009: * Removal depends on difficulty settings */ Darkvater@5009: if (!CheckforTownRating(flags, t, TUNNELBRIDGE_REMOVE)) { Darkvater@5009: SetDParam(0, t->index); Darkvater@5009: return_cmd_error(STR_2009_LOCAL_AUTHORITY_REFUSES); Darkvater@5009: } truelight@0: } truelight@0: glx@8232: /* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until glx@8232: * you have a "Poor" (0) town rating */ glx@8232: if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) { glx@8232: ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM); glx@8232: } glx@8232: truelight@0: if (flags & DC_EXEC) { smatz@8297: /* read this value before actual removal of bridge */ smatz@8297: bool rail = GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL; smatz@8300: Owner owner = GetTileOwner(tile); smatz@8589: uint height = GetBridgeHeight(tile); truelight@0: tron@3217: DoClearSquare(tile); tron@3217: DoClearSquare(endtile); smatz@8297: for (TileIndex c = tile + delta; c != endtile; c += delta) { smatz@8589: /* do not let trees appear from 'nowhere' after removing bridge */ smatz@8589: if (IsNormalRoadTile(c) && GetRoadside(c) == ROADSIDE_TREES) { smatz@8589: uint minz = GetTileMaxZ(c) + 3 * TILE_HEIGHT; smatz@8589: if (height < minz) SetRoadside(c, ROADSIDE_PAVED); smatz@8589: } smatz@8297: ClearBridgeMiddle(c); celestar@5385: MarkTileDirtyByTile(c); tron@3217: } truelight@0: smatz@8297: if (rail) { smatz@8300: /* cannot use INVALID_DIAGDIR for signal update because the bridge doesn't exist anymore */ belugas@8625: AddSideToSignalBuffer(tile, ReverseDiagDir(direction), owner); belugas@8625: AddSideToSignalBuffer(endtile, direction, owner); smatz@8297: smatz@9224: Track track = DiagDirToDiagTrack(direction); belugas@8625: YapfNotifyTrackLayoutChange(tile, track); smatz@8297: YapfNotifyTrackLayoutChange(endtile, track); smatz@8297: } truelight@0: } truelight@0: smatz@8398: return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * _price.clear_bridge); truelight@0: } truelight@0: rubidium@6943: static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags) tron@1977: { tron@3184: if (IsTunnel(tile)) { tron@2639: if (flags & DC_AUTO) return_cmd_error(STR_5006_MUST_DEMOLISH_TUNNEL_FIRST); truelight@0: return DoClearTunnel(tile, flags); smatz@8390: } else { // IsBridge(tile) tron@2639: if (flags & DC_AUTO) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); darkvater@1082: return DoClearBridge(tile, flags); tron@1109: } tron@1109: darkvater@1082: return CMD_ERROR; truelight@0: } truelight@0: celestar@6368: /** rubidium@7728: * Draws the pillars under high bridges. rubidium@7728: * rubidium@7728: * @param psid Image and palette of a bridge pillar. rubidium@7728: * @param ti #TileInfo of current bridge-middle-tile. rubidium@7728: * @param axis Orientation of bridge. rubidium@7728: * @param type Bridge type. rubidium@7728: * @param x Sprite X position of front pillar. rubidium@7728: * @param y Sprite Y position of front pillar. rubidium@7728: * @param z_bridge Absolute height of bridge bottom. rubidium@7728: */ smatz@9498: static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo* ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge) truelight@0: { smatz@8806: /* Do not draw bridge pillars if they are invisible */ smatz@8806: if (IsInvisibilitySet(TO_BRIDGES)) return; smatz@8806: peter1138@5668: SpriteID image = psid->sprite; smatz@8806: truelight@0: if (image != 0) { rubidium@7728: /* "side" specifies the side the pillars stand on. rubidium@7728: * The length of the pillars is then set to the height of the bridge over the corners of this edge. rubidium@7728: * rubidium@7728: * axis==AXIS_X axis==AXIS_Y rubidium@7728: * side==false SW NW rubidium@7728: * side==true NE SE rubidium@7728: * rubidium@7728: * I have no clue, why this was done this way. rubidium@7728: */ skidd13@7928: bool side = HasBit(image, 0); celestar@2262: rubidium@7728: /* "dir" means the edge the pillars stand on */ rubidium@7728: DiagDirection dir = AxisToDiagDir(axis); rubidium@7728: if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir); truelight@0: rubidium@7728: /* Determine ground height under pillars */ rubidium@7728: int front_height = ti->z; rubidium@7728: int back_height = ti->z; rubidium@7728: GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height); rubidium@7728: rubidium@7728: /* x and y size of bounding-box of pillars */ rubidium@7728: int w = (axis == AXIS_X ? 16 : 2); rubidium@7728: int h = (axis == AXIS_X ? 2 : 16); rubidium@7728: /* sprite position of back facing pillar */ rubidium@7728: int x_back = x - (axis == AXIS_X ? 0 : 9); rubidium@7728: int y_back = y - (axis == AXIS_X ? 9 : 0); rubidium@7728: rubidium@7728: for (int cur_z = z_bridge; cur_z >= front_height || cur_z >= back_height; cur_z -= TILE_HEIGHT) { rubidium@7728: /* Draw front facing pillar */ rubidium@7728: if (cur_z >= front_height) { belugas@7849: AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5); tron@2952: } Darkvater@3556: rubidium@7728: /* Draw back facing pillar, but not the highest part directly under the bridge-floor */ rubidium@7728: if (drawfarpillar && cur_z >= back_height && cur_z < z_bridge - TILE_HEIGHT) { belugas@7849: AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5); tron@2952: } truelight@0: } truelight@0: } truelight@0: } truelight@0: celestar@2536: /** rubidium@6691: * Draws the trambits over an already drawn (lower end) of a bridge. rubidium@6691: * @param x the x of the bridge rubidium@6691: * @param y the y of the bridge rubidium@6691: * @param z the z of the bridge rubidium@6691: * @param offset number representing whether to level or sloped and the direction rubidium@6691: * @param overlay do we want to still see the road? smatz@8806: * @param head are we drawing bridge head? rubidium@6691: */ smatz@8806: static void DrawBridgeTramBits(int x, int y, byte z, int offset, bool overlay, bool head) rubidium@6691: { rubidium@6691: static const SpriteID tram_offsets[2][6] = { { 107, 108, 109, 110, 111, 112 }, { 4, 5, 15, 16, 17, 18 } }; rubidium@7249: static const SpriteID back_offsets[6] = { 95, 96, 99, 102, 100, 101 }; rubidium@6691: static const SpriteID front_offsets[6] = { 97, 98, 103, 106, 104, 105 }; rubidium@6691: rubidium@7601: static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 }; rubidium@7601: static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 }; rubidium@7601: static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 }; rubidium@7601: static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 }; rubidium@6699: rubidium@7601: /* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called rubidium@7601: * The bounding boxes here are the same as for bridge front/roof */ smatz@8806: if (head || !IsInvisibilitySet(TO_BRIDGES)) { smatz@8865: AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + tram_offsets[overlay][offset], PAL_NONE, smatz@8865: x, y, size_x[offset], size_y[offset], 0x28, z, smatz@8865: !head && IsTransparencySet(TO_BRIDGES)); smatz@8806: } smatz@8806: smatz@8806: /* Do not draw catenary if it is set invisible */ smatz@8865: if (!IsInvisibilitySet(TO_CATENARY)) { smatz@8865: AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + back_offsets[offset], PAL_NONE, smatz@8865: x, y, size_x[offset], size_y[offset], 0x28, z, smatz@8865: IsTransparencySet(TO_CATENARY)); smatz@8865: } rubidium@7601: rubidium@7601: /* Start a new SpriteCombine for the front part */ rubidium@7601: EndSpriteCombine(); rubidium@7601: StartSpriteCombine(); rubidium@7601: rubidium@6691: /* For sloped sprites the bounding box needs to be higher, as the pylons stop on a higher point */ smatz@8865: if (!IsInvisibilitySet(TO_CATENARY)) { smatz@8865: AddSortableSpriteToDraw(SPR_TRAMWAY_BASE + front_offsets[offset], PAL_NONE, smatz@8865: x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z, smatz@8865: IsTransparencySet(TO_CATENARY), front_bb_offset_x[offset], front_bb_offset_y[offset]); smatz@8865: } rubidium@6691: } rubidium@6691: rubidium@6691: /** rubidium@4549: * Draws a tunnel of bridge tile. rubidium@4549: * For tunnels, this is rather simple, as you only needa draw the entrance. rubidium@4549: * Bridges are a bit more complex. base_offset is where the sprite selection comes into play rubidium@4549: * and it works a bit like a bitmask.

For bridge heads: belugas@6422: * @param ti TileInfo of the structure to draw rubidium@4549: *

rubidium@4549: * Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3 rubidium@4549: */ truelight@0: static void DrawTile_TunnelBridge(TileInfo *ti) truelight@0: { peter1138@5668: SpriteID image; belugas@8549: TransportType transport_type = GetTunnelBridgeTransportType(ti->tile); belugas@8548: DiagDirection tunnelbridge_direction = GetTunnelBridgeDirection(ti->tile); truelight@193: tron@3184: if (IsTunnel(ti->tile)) { rubidium@7601: /* Front view of tunnel bounding boxes: rubidium@7601: * rubidium@7601: * 122223 <- BB_Z_SEPARATOR rubidium@7601: * 1 3 rubidium@7601: * 1 3 1,3 = empty helper BB rubidium@7601: * 1 3 2 = SpriteCombine of tunnel-roof and catenary (tram & elrail) rubidium@7601: * rubidium@7601: */ rubidium@7601: rubidium@7601: static const int _tunnel_BB[4][12] = { rubidium@7601: /* tunnnel-roof | Z-separator | tram-catenary rubidium@7601: * w h bb_x bb_y| x y w h |bb_x bb_y w h */ rubidium@7601: { 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE rubidium@7601: { 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE rubidium@7601: { 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW rubidium@7601: { 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW rubidium@7601: }; belugas@8548: const int *BB_data = _tunnel_BB[tunnelbridge_direction]; rubidium@7601: rubidium@7601: bool catenary = false; rubidium@7601: belugas@8549: if (transport_type == TRANSPORT_RAIL) { tron@3242: image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.tunnel; tron@2511: } else { tron@2511: image = SPR_TUNNEL_ENTRY_REAR_ROAD; tron@2511: } truelight@0: smatz@8083: if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32; truelight@0: belugas@8548: image += tunnelbridge_direction * 2; peter1138@5668: DrawGroundSprite(image, PAL_NONE); belugas@8549: if (transport_type == TRANSPORT_ROAD) { rubidium@6691: RoadTypes rts = GetRoadTypes(ti->tile); rubidium@6691: skidd13@7928: if (HasBit(rts, ROADTYPE_TRAM)) { rubidium@6691: static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } }; rubidium@6691: belugas@8548: DrawGroundSprite(SPR_TRAMWAY_BASE + tunnel_sprites[rts - ROADTYPES_TRAM][tunnelbridge_direction], PAL_NONE); rubidium@7601: smatz@8806: /* Do not draw wires if they are invisible */ smatz@8806: if (!IsInvisibilitySet(TO_CATENARY)) { smatz@8806: catenary = true; smatz@8806: StartSpriteCombine(); smatz@8806: AddSortableSpriteToDraw(SPR_TRAMWAY_TUNNEL_WIRES + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR); smatz@8806: } rubidium@6691: } smatz@9154: } else if (HasCatenaryDrawn(GetRailType(ti->tile))) { rubidium@7601: catenary = true; rubidium@7601: StartSpriteCombine(); rubidium@7601: DrawCatenaryOnTunnel(ti); rubidium@6663: } truelight@0: rubidium@7601: AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR); rubidium@7601: rubidium@7601: if (catenary) EndSpriteCombine(); rubidium@7601: rubidium@7601: /* Add helper BB for sprite sorting, that separate the tunnel from things beside of it */ rubidium@7601: AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x , ti->y , BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); rubidium@7601: AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); rubidium@7601: celestar@5385: DrawBridgeMiddle(ti); smatz@8390: } else { // IsBridge(ti->tile) peter1138@5668: const PalSpriteID *psid; celestar@2536: int base_offset; smatz@8083: bool ice = HasTunnelBridgeSnowOrDesert(ti->tile); truelight@0: belugas@8549: if (transport_type == TRANSPORT_RAIL) { celestar@5385: base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset; belugas@6422: assert(base_offset != 8); // This one is used for roads tron@3234: } else { tron@3234: base_offset = 8; celestar@2536: } celestar@2536: celestar@2536: /* as the lower 3 bits are used for other stuff, make sure they are clear */ celestar@2536: assert( (base_offset & 0x07) == 0x00); truelight@0: belugas@8548: DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction))); tron@3977: belugas@6422: /* HACK Wizardry to convert the bridge ramp direction into a sprite offset */ belugas@8548: base_offset += (6 - tunnelbridge_direction) % 4; tron@3977: celestar@5385: if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head tron@3977: belugas@9642: /* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */ rubidium@9490: if (transport_type != TRANSPORT_WATER) { belugas@9642: psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset]; rubidium@9490: } else { rubidium@9490: psid = _aqueduct_sprites + base_offset; rubidium@9490: } tron@3977: celestar@5385: if (!ice) { celestar@5385: DrawClearLandTile(ti, 3); celestar@5385: } else { peter1138@5668: DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE); tron@3977: } celestar@5385: belugas@6422: /* draw ramp */ peter1138@5668: rubidium@7601: /* Draw Trambits as SpriteCombine */ belugas@8549: if (transport_type == TRANSPORT_ROAD) StartSpriteCombine(); rubidium@7601: celestar@5385: /* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on celestar@5385: * it doesn't disappear behind it celestar@5385: */ smatz@8806: /* Bridge heads are drawn solid no matter how invisibility/transparency is set */ smatz@8806: AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z); celestar@5385: belugas@8549: if (transport_type == TRANSPORT_ROAD) { rubidium@6691: RoadTypes rts = GetRoadTypes(ti->tile); rubidium@6691: skidd13@7928: if (HasBit(rts, ROADTYPE_TRAM)) { belugas@8548: uint offset = tunnelbridge_direction; rubidium@6712: uint z = ti->z; rubidium@6691: if (ti->tileh != SLOPE_FLAT) { rubidium@6691: offset = (offset + 1) & 1; rubidium@6712: z += TILE_HEIGHT; rubidium@6691: } else { rubidium@6691: offset += 2; rubidium@6691: } rubidium@7601: /* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */ smatz@8806: DrawBridgeTramBits(ti->x, ti->y, z, offset, HasBit(rts, ROADTYPE_ROAD), true); rubidium@6691: } rubidium@7601: EndSpriteCombine(); smatz@9154: } else if (HasCatenaryDrawn(GetRailType(ti->tile))) { rubidium@6691: DrawCatenary(ti); rubidium@6691: } rubidium@6691: celestar@5385: DrawBridgeMiddle(ti); celestar@3933: } celestar@3933: } celestar@3933: celestar@5385: celestar@5385: /** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge. belugas@9642: * bridges pieces sequence (middle parts). belugas@9642: * Note that it is not covering the bridge heads, which are always referenced by the same sprite table. belugas@9642: * bridge len 1: BRIDGE_PIECE_NORTH belugas@9642: * bridge len 2: BRIDGE_PIECE_NORTH BRIDGE_PIECE_SOUTH belugas@9642: * bridge len 3: BRIDGE_PIECE_NORTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_SOUTH belugas@9642: * bridge len 4: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH belugas@9642: * bridge len 5: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_MIDDLE_EVEN BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH belugas@9642: * bridge len 6: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH belugas@9642: * bridge len 7: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH celestar@5385: * #0 - always as first, #1 - always as last (if len>1) celestar@5385: * #2,#3 are to pair in order celestar@5385: * for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0) celestar@5385: * @param north Northernmost tile of bridge celestar@5385: * @param south Southernmost tile of bridge celestar@5385: * @return Index of bridge piece celestar@5385: */ belugas@9642: static BridgePieces CalcBridgePiece(uint north, uint south) celestar@5385: { celestar@5385: if (north == 1) { belugas@9642: return BRIDGE_PIECE_NORTH; celestar@5385: } else if (south == 1) { belugas@9642: return BRIDGE_PIECE_SOUTH; celestar@5385: } else if (north < south) { belugas@9642: return north & 1 ? BRIDGE_PIECE_INNER_SOUTH : BRIDGE_PIECE_INNER_NORTH; celestar@5385: } else if (north > south) { belugas@9642: return south & 1 ? BRIDGE_PIECE_INNER_NORTH : BRIDGE_PIECE_INNER_SOUTH; celestar@5385: } else { belugas@9642: return north & 1 ? BRIDGE_PIECE_MIDDLE_EVEN : BRIDGE_PIECE_MIDDLE_ODD; celestar@5385: } celestar@5385: } celestar@5385: celestar@5385: celestar@5385: void DrawBridgeMiddle(const TileInfo* ti) celestar@5385: { rubidium@7601: /* Sectional view of bridge bounding boxes: rubidium@7601: * rubidium@7601: * 1 2 1,2 = SpriteCombine of Bridge front/(back&floor) and TramCatenary rubidium@7601: * 1 2 3 = empty helper BB rubidium@7601: * 1 7 2 4,5 = pillars under higher bridges rubidium@7601: * 1 6 88888 6 2 6 = elrail-pylons rubidium@7601: * 1 6 88888 6 2 7 = elrail-wire rubidium@7601: * 1 6 88888 6 2 <- TILE_HEIGHT 8 = rail-vehicle on bridge rubidium@7601: * 3333333333333 <- BB_Z_SEPARATOR rubidium@7601: * <- unused rubidium@7601: * 4 5 <- BB_HEIGHT_UNDER_BRIDGE rubidium@7601: * 4 5 rubidium@7601: * 4 5 rubidium@7601: * rubidium@7601: */ rubidium@7601: rubidium@7601: /* Z position of the bridge sprites relative to bridge height (downwards) */ rubidium@7601: static const int BRIDGE_Z_START = 3; rubidium@7601: celestar@5385: if (!IsBridgeAbove(ti->tile)) return; celestar@5385: smatz@9498: TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile); smatz@9498: TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile); smatz@9498: TransportType transport_type = GetTunnelBridgeTransportType(rampsouth); celestar@5385: smatz@9498: Axis axis = GetBridgeAxis(ti->tile); belugas@9642: BridgePieces piece = CalcBridgePiece( smatz@8398: GetTunnelBridgeLength(ti->tile, rampnorth) + 1, smatz@8398: GetTunnelBridgeLength(ti->tile, rampsouth) + 1 celestar@5385: ); celestar@5385: smatz@9498: const PalSpriteID *psid; smatz@9498: bool drawfarpillar; rubidium@9490: if (transport_type != TRANSPORT_WATER) { smatz@9498: BridgeType type = GetBridgeType(rampsouth); smatz@9498: drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0); smatz@9498: smatz@9498: uint base_offset; rubidium@9490: if (transport_type == TRANSPORT_RAIL) { rubidium@9490: base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset; rubidium@9490: } else { rubidium@9490: base_offset = 8; rubidium@9490: } rubidium@9490: rubidium@9490: psid = base_offset + GetBridgeSpriteTable(type, piece); celestar@5385: } else { smatz@9498: drawfarpillar = true; rubidium@9490: psid = _aqueduct_sprites; celestar@5385: } smatz@9498: peter1138@5668: if (axis != AXIS_X) psid += 4; celestar@5385: smatz@9498: int x = ti->x; smatz@9498: int y = ti->y; rubidium@6691: uint bridge_z = GetBridgeHeight(rampsouth); smatz@9498: uint z = bridge_z - BRIDGE_Z_START; celestar@5385: rubidium@7601: /* Add a bounding box, that separates the bridge from things below it. */ rubidium@7601: AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR); rubidium@7601: rubidium@7601: /* Draw Trambits as SpriteCombine */ belugas@8549: if (transport_type == TRANSPORT_ROAD) StartSpriteCombine(); rubidium@7601: rubidium@7601: /* Draw floor and far part of bridge*/ smatz@8806: if (!IsInvisibilitySet(TO_BRIDGES)) { smatz@8806: if (axis == AXIS_X) { smatz@8806: AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START); smatz@8806: } else { smatz@8806: AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START); smatz@8806: } peter1138@5668: } peter1138@5668: peter1138@5668: psid++; celestar@5385: belugas@8549: if (transport_type == TRANSPORT_ROAD) { rubidium@6691: RoadTypes rts = GetRoadTypes(rampsouth); rubidium@6691: skidd13@7928: if (HasBit(rts, ROADTYPE_TRAM)) { rubidium@7601: /* DrawBridgeTramBits() calls EndSpriteCombine() and StartSpriteCombine() */ smatz@8806: DrawBridgeTramBits(x, y, bridge_z, axis ^ 1, HasBit(rts, ROADTYPE_ROAD), false); rubidium@7601: } else { rubidium@7601: EndSpriteCombine(); rubidium@7601: StartSpriteCombine(); rubidium@6691: } smatz@9154: } else if (HasCatenaryDrawn(GetRailType(rampsouth))) { smatz@9034: DrawCatenaryOnBridge(ti); rubidium@6687: } rubidium@6687: belugas@6422: /* draw roof, the component of the bridge which is logically between the vehicle and the camera */ smatz@8806: if (!IsInvisibilitySet(TO_BRIDGES)) { smatz@8806: if (axis == AXIS_X) { smatz@8806: y += 12; smatz@8806: if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START); smatz@8806: } else { smatz@8806: x += 12; smatz@8806: if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START); smatz@8806: } celestar@5385: } celestar@5385: rubidium@7601: /* Draw TramFront as SpriteCombine */ belugas@8549: if (transport_type == TRANSPORT_ROAD) EndSpriteCombine(); rubidium@7601: smatz@8806: /* Do not draw anything more if bridges are invisible */ smatz@8806: if (IsInvisibilitySet(TO_BRIDGES)) return; smatz@8806: peter1138@5668: psid++; celestar@5385: if (ti->z + 5 == z) { belugas@6422: /* draw poles below for small bridges */ peter1138@5668: if (psid->sprite != 0) { rubidium@7333: SpriteID image = psid->sprite; rubidium@7333: SpriteID pal = psid->pal; belugas@7849: if (IsTransparencySet(TO_BRIDGES)) { skidd13@7931: SetBit(image, PALETTE_MODIFIER_TRANSPARENT); peter1138@5668: pal = PALETTE_TO_TRANSPARENT; peter1138@5668: } peter1138@5668: peter1138@5668: DrawGroundSpriteAt(image, pal, x, y, z); celestar@5385: } rubidium@9413: } else if (_settings_client.gui.bridge_pillars) { belugas@6422: /* draw pillars below for high bridges */ smatz@9498: DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z); celestar@5385: } celestar@5385: } celestar@5385: celestar@5385: tron@4231: static uint GetSlopeZ_TunnelBridge(TileIndex tile, uint x, uint y) tron@2537: { tron@4231: uint z; tron@4231: Slope tileh = GetTileSlope(tile, &z); tron@4231: tron@4231: x &= 0xF; tron@4231: y &= 0xF; truelight@0: tron@3517: if (IsTunnel(tile)) { smatz@8083: uint pos = (DiagDirToAxis(GetTunnelBridgeDirection(tile)) == AXIS_X ? y : x); truelight@0: belugas@6422: /* In the tunnel entrance? */ tron@3517: if (5 <= pos && pos <= 10) return z; smatz@8390: } else { // IsBridge(tile) smatz@8083: DiagDirection dir = GetTunnelBridgeDirection(tile); celestar@5385: uint pos = (DiagDirToAxis(dir) == AXIS_X ? y : x); tron@3977: rubidium@7335: z += ApplyFoundationToSlope(GetBridgeFoundation(tileh, DiagDirToAxis(dir)), &tileh); rubidium@7335: belugas@6422: /* On the bridge ramp? */ celestar@5385: if (5 <= pos && pos <= 10) { celestar@5385: uint delta; tron@4246: frosch@8379: if (tileh != SLOPE_FLAT) return z + TILE_HEIGHT; tron@3517: celestar@5385: switch (dir) { celestar@5385: default: NOT_REACHED(); celestar@5385: case DIAGDIR_NE: delta = (TILE_SIZE - 1 - x) / 2; break; celestar@5385: case DIAGDIR_SE: delta = y / 2; break; celestar@5385: case DIAGDIR_SW: delta = x / 2; break; celestar@5385: case DIAGDIR_NW: delta = (TILE_SIZE - 1 - y) / 2; break; celestar@5385: } celestar@5385: return z + 1 + delta; truelight@0: } truelight@0: } truelight@0: tron@3517: return z + GetPartialZ(x, y, tileh); truelight@0: } truelight@0: rubidium@7335: static Foundation GetFoundation_TunnelBridge(TileIndex tile, Slope tileh) tron@2639: { smatz@8083: return IsTunnel(tile) ? FOUNDATION_NONE : GetBridgeFoundation(tileh, DiagDirToAxis(GetTunnelBridgeDirection(tile))); dominik@39: } dominik@39: dominik@39: tron@1977: static void GetAcceptedCargo_TunnelBridge(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td) truelight@0: { smatz@9497: TransportType tt = GetTunnelBridgeTransportType(tile); smatz@9497: tron@3184: if (IsTunnel(tile)) { smatz@9497: td->str = (tt == TRANSPORT_RAIL) ? STR_5017_RAILROAD_TUNNEL : STR_5018_ROAD_TUNNEL; smatz@9497: } else { // IsBridge(tile) smatz@9497: td->str = (tt == TRANSPORT_WATER) ? STR_AQUEDUCT : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt]; truelight@0: } frosch@9322: td->owner[0] = GetTileOwner(tile); truelight@0: } truelight@0: truelight@0: tron@1977: static void AnimateTile_TunnelBridge(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void TileLoop_TunnelBridge(TileIndex tile) truelight@0: { smatz@8088: bool snow_or_desert = HasTunnelBridgeSnowOrDesert(tile); rubidium@9413: switch (_settings_game.game_creation.landscape) { belugas@6357: case LT_ARCTIC: maedhros@6343: if (snow_or_desert != (GetTileZ(tile) > GetSnowLine())) { smatz@8088: SetTunnelBridgeSnowOrDesert(tile, !snow_or_desert); tron@4160: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; tron@3017: belugas@6357: case LT_TROPIC: rubidium@5410: if (GetTropicZone(tile) == TROPICZONE_DESERT && !snow_or_desert) { smatz@8088: SetTunnelBridgeSnowOrDesert(tile, true); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } tron@3017: break; smatz@8088: smatz@8088: default: smatz@8088: break; truelight@0: } truelight@0: } truelight@0: tron@1977: static void ClickTile_TunnelBridge(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: truelight@0: frosch@8616: static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) truelight@0: { belugas@8549: TransportType transport_type = GetTunnelBridgeTransportType(tile); belugas@8549: if (transport_type != mode || (transport_type == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0)) return 0; smatz@8596: smatz@8596: DiagDirection dir = GetTunnelBridgeDirection(tile); smatz@8596: if (side != INVALID_DIAGDIR && side != ReverseDiagDir(dir)) return 0; smatz@9224: return CombineTrackStatus(TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir)), TRACKDIR_BIT_NONE); truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@193: Darkvater@4848: if (new_player != PLAYER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); rubidium@4434: } else { smatz@8519: if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) { rubidium@6734: /* When clearing the bridge/tunnel failed there are still vehicles on/in rubidium@6734: * the bridge/tunnel. As all *our* vehicles are already removed, they smatz@9495: * must be of another owner. Therefore this can't be rail tunnel/bridge. rubidium@6734: * In that case we can safely reassign the ownership to OWNER_NONE. */ smatz@9495: assert(GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL); rubidium@6734: SetTileOwner(tile, OWNER_NONE); rubidium@6734: } truelight@0: } truelight@0: } truelight@0: truelight@0: rubidium@4344: static const byte _tunnel_fractcoord_1[4] = {0x8E, 0x18, 0x81, 0xE8}; rubidium@4344: static const byte _tunnel_fractcoord_2[4] = {0x81, 0x98, 0x87, 0x38}; rubidium@4344: static const byte _tunnel_fractcoord_3[4] = {0x82, 0x88, 0x86, 0x48}; rubidium@4344: static const byte _exit_tunnel_track[4] = {1, 2, 1, 2}; truelight@0: rubidium@6000: /** Get the trackdir of the exit of a tunnel */ rubidium@6000: static const Trackdir _road_exit_tunnel_state[DIAGDIR_END] = { rubidium@6000: TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE rubidium@6000: }; truelight@0: static const byte _road_exit_tunnel_frame[4] = {2, 7, 9, 4}; truelight@0: rubidium@4344: static const byte _tunnel_fractcoord_4[4] = {0x52, 0x85, 0x98, 0x29}; rubidium@4344: static const byte _tunnel_fractcoord_5[4] = {0x92, 0x89, 0x58, 0x25}; rubidium@4344: static const byte _tunnel_fractcoord_6[4] = {0x92, 0x89, 0x56, 0x45}; rubidium@4344: static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49}; truelight@0: rubidium@8119: static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { celestar@5385: int z = GetSlopeZ(x, y) - v->z_pos; celestar@5385: skidd13@7923: if (abs(z) > 2) return VETSB_CANNOT_ENTER; belugas@8548: const DiagDirection dir = GetTunnelBridgeDirection(tile); celestar@5385: tron@3184: if (IsTunnel(tile)) { tron@2989: byte fc; tron@3153: DiagDirection vdir; tron@2989: rubidium@6259: if (v->type == VEH_TRAIN) { tron@2951: fc = (x & 0xF) + (y << 4); truelight@193: tron@3153: vdir = DirToDiagDir(v->direction); truelight@0: rubidium@5993: if (v->u.rail.track != TRACK_BIT_WORMHOLE && dir == vdir) { bjarni@2676: if (IsFrontEngine(v) && fc == _tunnel_fractcoord_1[dir]) { Darkvater@6213: if (!PlayVehicleSound(v, VSE_TUNNEL) && RailVehInfo(v->engine_type)->engclass == 0) { tron@541: SndPlayVehicleFx(SND_05_TRAIN_THROUGH_TUNNEL, v); peter1138@4656: } rubidium@5991: return VETSB_CONTINUE; truelight@0: } truelight@0: if (fc == _tunnel_fractcoord_2[dir]) { truelight@0: v->tile = tile; rubidium@5587: v->u.rail.track = TRACK_BIT_WORMHOLE; truelight@0: v->vehstatus |= VS_HIDDEN; rubidium@5991: return VETSB_ENTERED_WORMHOLE; truelight@0: } truelight@0: } truelight@0: tron@3153: if (dir == ReverseDiagDir(vdir) && fc == _tunnel_fractcoord_3[dir] && z == 0) { darkvater@22: /* We're at the tunnel exit ?? */ truelight@0: v->tile = tile; rubidium@5587: v->u.rail.track = (TrackBits)_exit_tunnel_track[dir]; matthijs@1330: assert(v->u.rail.track); truelight@0: v->vehstatus &= ~VS_HIDDEN; rubidium@5991: return VETSB_ENTERED_WORMHOLE; truelight@0: } rubidium@6259: } else if (v->type == VEH_ROAD) { tron@2951: fc = (x & 0xF) + (y << 4); tron@3153: vdir = DirToDiagDir(v->direction); truelight@0: belugas@6422: /* Enter tunnel? */ rubidium@6000: if (v->u.road.state != RVSB_WORMHOLE && dir == vdir) { truelight@0: if (fc == _tunnel_fractcoord_4[dir] || truelight@0: fc == _tunnel_fractcoord_5[dir]) { truelight@0: v->tile = tile; rubidium@6000: v->u.road.state = RVSB_WORMHOLE; truelight@193: v->vehstatus |= VS_HIDDEN; rubidium@5991: return VETSB_ENTERED_WORMHOLE; truelight@0: } else { rubidium@5991: return VETSB_CONTINUE; truelight@0: } truelight@0: } truelight@0: tron@3153: if (dir == ReverseDiagDir(vdir) && ( tron@2951: /* We're at the tunnel exit ?? */ tron@2951: fc == _tunnel_fractcoord_6[dir] || tron@2951: fc == _tunnel_fractcoord_7[dir] tron@2951: ) && truelight@0: z == 0) { truelight@0: v->tile = tile; truelight@0: v->u.road.state = _road_exit_tunnel_state[dir]; truelight@0: v->u.road.frame = _road_exit_tunnel_frame[dir]; truelight@0: v->vehstatus &= ~VS_HIDDEN; rubidium@5991: return VETSB_ENTERED_WORMHOLE; truelight@0: } truelight@0: } smatz@8390: } else { // IsBridge(tile) celestar@5385: rubidium@9490: if (v->IsPrimaryVehicle() && v->type != VEH_SHIP) { celestar@5385: /* modify speed of vehicle */ belugas@8491: uint16 spd = GetBridgeSpec(GetBridgeType(tile))->speed; celestar@5385: rubidium@6259: if (v->type == VEH_ROAD) spd *= 2; celestar@5385: if (v->cur_speed > spd) v->cur_speed = spd; celestar@5385: } celestar@5385: celestar@5385: if (DirToDiagDir(v->direction) == dir) { celestar@5385: switch (dir) { celestar@5385: default: NOT_REACHED(); rubidium@5991: case DIAGDIR_NE: if ((x & 0xF) != 0) return VETSB_CONTINUE; break; rubidium@5991: case DIAGDIR_SE: if ((y & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break; rubidium@5991: case DIAGDIR_SW: if ((x & 0xF) != TILE_SIZE - 1) return VETSB_CONTINUE; break; rubidium@5991: case DIAGDIR_NW: if ((y & 0xF) != 0) return VETSB_CONTINUE; break; truelight@0: } rubidium@9490: switch (v->type) { rubidium@9490: case VEH_TRAIN: rubidium@9490: v->u.rail.track = TRACK_BIT_WORMHOLE; rubidium@9490: ClrBit(v->u.rail.flags, VRF_GOINGUP); rubidium@9490: ClrBit(v->u.rail.flags, VRF_GOINGDOWN); rubidium@9490: break; rubidium@9490: rubidium@9490: case VEH_ROAD: rubidium@9490: v->u.road.state = RVSB_WORMHOLE; rubidium@9490: break; rubidium@9490: rubidium@9490: case VEH_SHIP: rubidium@9490: v->u.ship.state = TRACK_BIT_WORMHOLE; rubidium@9490: break; rubidium@9490: rubidium@9490: default: NOT_REACHED(); celestar@5385: } rubidium@5991: return VETSB_ENTERED_WORMHOLE; celestar@5385: } else if (DirToDiagDir(v->direction) == ReverseDiagDir(dir)) { celestar@5385: v->tile = tile; rubidium@9490: switch (v->type) { rubidium@9490: case VEH_TRAIN: rubidium@9490: if (v->u.rail.track == TRACK_BIT_WORMHOLE) { rubidium@9490: v->u.rail.track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); rubidium@9490: return VETSB_ENTERED_WORMHOLE; rubidium@9490: } rubidium@9490: break; rubidium@9490: rubidium@9490: case VEH_ROAD: rubidium@9490: if (v->u.road.state == RVSB_WORMHOLE) { rubidium@9490: v->u.road.state = _road_exit_tunnel_state[dir]; rubidium@9490: v->u.road.frame = 0; rubidium@9490: return VETSB_ENTERED_WORMHOLE; rubidium@9490: } rubidium@9490: break; rubidium@9490: rubidium@9490: case VEH_SHIP: rubidium@9490: if (v->u.ship.state == TRACK_BIT_WORMHOLE) { rubidium@9490: v->u.ship.state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); rubidium@9490: return VETSB_ENTERED_WORMHOLE; rubidium@9490: } rubidium@9490: break; rubidium@9490: rubidium@9490: default: NOT_REACHED(); celestar@5385: } truelight@0: } truelight@0: } rubidium@5991: return VETSB_CONTINUE; truelight@0: } truelight@0: rubidium@7494: static CommandCost TerraformTile_TunnelBridge(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) rubidium@7494: { rubidium@9492: if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && IsBridge(tile) && GetTunnelBridgeTransportType(tile) != TRANSPORT_WATER) { smatz@8083: DiagDirection direction = GetTunnelBridgeDirection(tile); rubidium@7582: Axis axis = DiagDirToAxis(direction); rubidium@7582: CommandCost res; frosch@8371: uint z_old; frosch@8371: Slope tileh_old = GetTileSlope(tile, &z_old); rubidium@7582: rubidium@7582: /* Check if new slope is valid for bridges in general (so we can savely call GetBridgeFoundation()) */ rubidium@7582: if ((direction == DIAGDIR_NW) || (direction == DIAGDIR_NE)) { frosch@8371: CheckBridgeSlopeSouth(axis, &tileh_old, &z_old); frosch@8371: res = CheckBridgeSlopeSouth(axis, &tileh_new, &z_new); rubidium@7582: } else { frosch@8371: CheckBridgeSlopeNorth(axis, &tileh_old, &z_old); frosch@8371: res = CheckBridgeSlopeNorth(axis, &tileh_new, &z_new); rubidium@7582: } rubidium@7582: frosch@8371: /* Surface slope is valid and remains unchanged? */ frosch@8371: if (!CmdFailed(res) && (z_old == z_new) && (tileh_old == tileh_new)) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform); rubidium@7582: } rubidium@7582: rubidium@7494: return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); rubidium@7494: } rubidium@7494: rubidium@5587: extern const TileTypeProcs _tile_type_tunnelbridge_procs = { rubidium@4344: DrawTile_TunnelBridge, /* draw_tile_proc */ rubidium@4344: GetSlopeZ_TunnelBridge, /* get_slope_z_proc */ rubidium@4344: ClearTile_TunnelBridge, /* clear_tile_proc */ rubidium@4344: GetAcceptedCargo_TunnelBridge, /* get_accepted_cargo_proc */ rubidium@4344: GetTileDesc_TunnelBridge, /* get_tile_desc_proc */ rubidium@4344: GetTileTrackStatus_TunnelBridge, /* get_tile_track_status_proc */ rubidium@4344: ClickTile_TunnelBridge, /* click_tile_proc */ rubidium@4344: AnimateTile_TunnelBridge, /* animate_tile_proc */ rubidium@4344: TileLoop_TunnelBridge, /* tile_loop_clear */ rubidium@4344: ChangeTileOwner_TunnelBridge, /* change_tile_owner_clear */ rubidium@4344: NULL, /* get_produced_cargo_proc */ rubidium@4344: VehicleEnter_TunnelBridge, /* vehicle_enter_tile_proc */ rubidium@7335: GetFoundation_TunnelBridge, /* get_foundation_proc */ rubidium@7494: TerraformTile_TunnelBridge, /* terraform_tile_proc */ truelight@0: };