tron@2186: /* $Id$ */ tron@2186: belugas@6179: /** @file functions.h */ belugas@6179: truelight@0: #ifndef FUNCTIONS_H truelight@0: #define FUNCTIONS_H truelight@0: KUDr@5636: #include "gfx.h" rubidium@7889: #include "viewport.h" skidd13@7935: #include "core/random_func.hpp" KUDr@5636: celestar@1377: void UpdateTownMaxPass(Town *t); truelight@0: belugas@6179: /* clear_land.cpp */ Darkvater@2436: void DrawHillyLandTile(const TileInfo *ti); Darkvater@2436: void DrawClearLandTile(const TileInfo *ti, byte set); tron@2220: void DrawClearLandFence(const TileInfo *ti); tron@1420: void TileLoopClearHelper(TileIndex tile); truelight@0: belugas@6179: /* players.cpp */ rubidium@6943: bool CheckPlayerHasMoney(CommandCost cost); rubidium@6943: void SubtractMoneyFromPlayer(CommandCost cost); rubidium@6943: void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost); Darkvater@4849: bool CheckOwnership(Owner owner); tron@1977: bool CheckTileOwnership(TileIndex tile); truelight@0: truelight@0: /* standard */ truelight@0: void ShowInfo(const char *str); truelight@0: void CDECL ShowInfoF(const char *str, ...); truelight@0: belugas@6179: /* openttd.cpp */ ludde@2073: static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); } rubidium@6247: static inline TileIndex RandomTile() { return TILE_MASK(Random()); } ludde@2073: belugas@6179: /* texteff.cpp */ rubidium@7694: void AddAnimatedTile(TileIndex tile); tron@1977: void DeleteAnimatedTile(TileIndex tile); rubidium@6247: void AnimateAnimatedTiles(); rubidium@6247: void InitializeAnimatedTiles(); truelight@0: belugas@6179: /* tunnelbridge_cmd.cpp */ tron@2639: bool CheckBridge_Stuff(byte bridge_type, uint bridge_len); truelight@0: uint32 GetBridgeLength(TileIndex begin, TileIndex end); truelight@0: int CalcBridgeLenCostFactor(int x); truelight@0: belugas@6179: /* misc_cmd.cpp */ rubidium@6247: void PlaceTreesRandomly(); truelight@0: truelight@0: void InitializeLandscapeVariables(bool only_constants); truelight@0: belugas@6179: /* misc.cpp */ peter1138@4862: bool IsCustomName(StringID id); truelight@0: void DeleteName(StringID id); rubidium@7318: char *GetName(char *buff, StringID id, const char *last); truelight@543: truelight@543: #define AllocateName(name, skip) RealAllocateName(name, skip, false) tron@1328: StringID RealAllocateName(const char *name, byte skip, bool check_double); rubidium@6247: void ConvertNameArray(); truelight@0: truelight@0: /* misc functions */ rubidium@7545: /** rubidium@7545: * Mark a tile given by its coordinate dirty for repaint. rubidium@7545: * rubidium@7545: * @ingroup dirty rubidium@7545: */ truelight@0: void MarkTileDirty(int x, int y); rubidium@7545: rubidium@7545: /** rubidium@7545: * Mark a tile given by its index dirty for repaint. rubidium@7545: * rubidium@7545: * @ingroup dirty rubidium@7545: */ truelight@0: void MarkTileDirtyByTile(TileIndex tile); tron@2788: void InvalidateWindow(WindowClass cls, WindowNumber number); tron@2788: void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index); tron@2788: void InvalidateWindowClasses(WindowClass cls); bjarni@4766: void InvalidateWindowClassesData(WindowClass cls); truelight@0: void DeleteWindowById(WindowClass cls, WindowNumber number); darkvater@999: void DeleteWindowByClass(WindowClass cls); truelight@0: rubidium@7889: void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, ViewportHighlightMode mode, Window *w); rubidium@7889: void SetObjectToPlace(CursorID icon, SpriteID pal, ViewportHighlightMode mode, WindowClass window_class, WindowNumber window_num); truelight@0: rubidium@6247: void ResetObjectToPlace(); darkvater@152: rubidium@7318: bool ScrollWindowTo(int x, int y, Window *w, bool instant = false); darkvater@152: peter1138@6730: bool ScrollMainWindowToTile(TileIndex tile, bool instant = false); peter1138@6730: bool ScrollMainWindowTo(int x, int y, bool instant = false); tron@3794: bool EnsureNoVehicleOnGround(TileIndex tile); rubidium@7545: rubidium@7545: /** rubidium@7545: * Mark all viewports dirty for repaint. rubidium@7545: * rubidium@7545: * @ingroup dirty rubidium@7545: */ truelight@0: void MarkAllViewportsDirty(int left, int top, int right, int bottom); rubidium@6990: void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost); rubidium@6990: void ShowFeederIncomeAnimation(int x, int y, int z, Money cost); truelight@0: tron@1977: bool CheckIfAuthorityAllows(TileIndex tile); tron@1977: Town *ClosestTownFromTile(TileIndex tile, uint threshold); truelight@0: void ChangeTownRating(Town *t, int add, int max); truelight@0: tron@4000: uint GetTownRadiusGroup(const Town* t, TileIndex tile); maedhros@6879: void ShowHighscoreTable(int difficulty, int8 rank); maedhros@6879: rubidium@6247: void AfterLoadTown(); rubidium@6247: void UpdatePatches(); rubidium@6247: void AskExitGame(); rubidium@6247: void AskExitToGameMenu(); truelight@0: rubidium@6247: void RedrawAutosave(); truelight@0: truelight@0: StringID RemapOldStringID(StringID s); truelight@0: truelight@0: void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str); truelight@0: truelight@0: enum { truelight@4300: SLD_LOAD_GAME, truelight@4300: SLD_LOAD_SCENARIO, truelight@4300: SLD_SAVE_GAME, truelight@4300: SLD_SAVE_SCENARIO, truelight@4300: SLD_LOAD_HEIGHTMAP, truelight@4300: SLD_NEW_GAME, truelight@0: }; truelight@0: void ShowSaveLoadDialog(int mode); truelight@0: belugas@6179: /* callback from drivers that is called if the game size changes dynamically */ rubidium@6247: void GameSizeChanged(); truelight@0: bool FileExists(const char *filename); Darkvater@3329: const char *GetCurrentLocale(const char *param); tron@1310: void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); truelight@0: rubidium@6247: void LoadFromConfig(); rubidium@6247: void SaveToConfig(); rubidium@6247: void CheckConfig(); truelight@0: int ttd_main(int argc, char* argv[]); rubidium@6247: void HandleExitGameRequest(); truelight@0: truelight@0: #endif /* FUNCTIONS_H */