peter1138@6427: /* $Id$ */ peter1138@6427: peter1138@6427: #include "stdafx.h" peter1138@6427: #include "openttd.h" peter1138@6427: #include "table/sprites.h" peter1138@6427: #include "table/strings.h" peter1138@6427: #include "functions.h" peter1138@6427: #include "window.h" peter1138@6427: #include "gui.h" peter1138@6427: #include "viewport.h" peter1138@6427: #include "gfx.h" peter1138@6427: #include "sound.h" peter1138@6427: #include "variables.h" belugas@7849: #include "transparency.h" belugas@7849: belugas@7849: TransparencyOptionBits _transparency_opt; peter1138@6427: belugas@6496: enum TransparencyToolbarWidgets{ belugas@6496: /* Widgets not toggled when pressing the X key */ belugas@6496: TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent belugas@6496: belugas@6496: /* Widgets toggled when pressing the X key */ belugas@6496: TTW_WIDGET_TREES, ///< Make trees transparent belugas@6496: TTW_WIDGET_HOUSES, ///< Make houses transparent belugas@6496: TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent belugas@6496: TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent belugas@6496: TTW_WIDGET_BRIDGES, ///< Make bridges transparent belugas@6496: TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent truelight@6998: TTW_WIDGET_LOADING, ///< Make loading indicators transperent peter1138@6598: TTW_WIDGET_END, ///< End of toggle buttons belugas@6496: }; belugas@6496: peter1138@6427: static void TransparencyToolbWndProc(Window *w, WindowEvent *e) peter1138@6427: { peter1138@6427: switch (e->event) { peter1138@6427: case WE_PAINT: belugas@6496: /* must be sure that the widgets show the transparency variable changes belugas@6496: * also when we use shortcuts */ peter1138@6598: for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { rubidium@7997: w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); peter1138@6427: } peter1138@6427: DrawWindowWidgets(w); peter1138@6427: break; peter1138@6427: peter1138@6427: case WE_CLICK: belugas@6496: if (e->we.click.widget >= TTW_WIDGET_SIGNS) { belugas@7849: /* toggle the bit of the transparencies variable when clicking on a widget, and play a sound */ belugas@7849: ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS)); belugas@7849: SndPlayFx(SND_15_BEEP); peter1138@6427: MarkWholeScreenDirty(); peter1138@6427: } peter1138@6427: break; peter1138@6427: } peter1138@6427: } peter1138@6427: peter1138@6427: static const Widget _transparency_widgets[] = { peter1138@6427: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, truelight@6998: { WWT_CAPTION, RESIZE_NONE, 7, 11, 184, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, truelight@6998: {WWT_STICKYBOX, RESIZE_NONE, 7, 185, 196, 0, 13, STR_NULL, STR_STICKY_BUTTON}, peter1138@6427: belugas@6496: /* transparency widgets: truelight@6998: * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures and loading indicators */ maedhros@6600: { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, peter1138@6427: { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, peter1138@6427: { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, peter1138@6427: { WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, peter1138@6427: { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, peter1138@6427: { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, peter1138@6427: { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, truelight@6998: { WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, peter1138@6427: peter1138@6427: { WIDGETS_END}, peter1138@6427: }; peter1138@6427: peter1138@6427: static const WindowDesc _transparency_desc = { rubidium@7341: WDP_ALIGN_TBR, 58+36, 197, 36, 197, 36, peter1138@6427: WC_TRANSPARENCY_TOOLBAR, WC_NONE, peter1138@6427: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, peter1138@6427: _transparency_widgets, peter1138@6427: TransparencyToolbWndProc peter1138@6427: }; peter1138@6427: peter1138@6427: void ShowTransparencyToolbar(void) peter1138@6427: { peter1138@6427: AllocateWindowDescFront(&_transparency_desc, 0); peter1138@6427: }