tron@2186: /* $Id$ */ tron@2186: belugas@6393: /** @file road_cmd.cpp */ belugas@6393: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3189: #include "bridge_map.h" rubidium@6160: #include "bridge.h" tron@6134: #include "cmd_helper.h" tron@3101: #include "rail_map.h" tron@3144: #include "road_map.h" tron@4232: #include "sprite.h" hackykid@2008: #include "table/sprites.h" tron@507: #include "table/strings.h" rubidium@7266: #include "strings.h" tron@2163: #include "functions.h" maedhros@6857: #include "window.h" tron@679: #include "map.h" maedhros@6343: #include "landscape.h" tron@1209: #include "tile.h" tron@3319: #include "town_map.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "player.h" truelight@0: #include "town.h" truelight@0: #include "gfx.h" tron@337: #include "sound.h" KUDr@3900: #include "yapf/yapf.h" truelight@1313: #include "depot.h" maedhros@6541: #include "newgrf.h" rubidium@6679: #include "station_map.h" rubidium@6679: #include "tunnel_map.h" rubidium@7389: #include "misc/autoptr.hpp" rubidium@7582: #include "autoslope.h" rubidium@7582: rubidium@7582: #define M(x) (1 << (x)) rubidium@7582: /* Level crossings may only be built on these slopes */ rubidium@7582: static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT)); rubidium@7582: #undef M truelight@0: rubidium@6661: bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt) truelight@0: { tron@3149: RoadBits present; tron@3149: RoadBits n; truelight@0: *edge_road = true; truelight@0: rubidium@6661: if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true; truelight@0: rubidium@6751: /* Water can always flood and towns can always remove "normal" road pieces. rubidium@6751: * Towns are not be allowed to remove non "normal" road pieces, like tram rubidium@6751: * tracks as that would result in trams that cannot turn. */ rubidium@6751: if (_current_player == OWNER_WATER || rubidium@6751: (rt == ROADTYPE_ROAD && !IsValidPlayer(_current_player))) return true; truelight@0: belugas@6393: /* Only do the special processing if the road is owned belugas@6393: * by a town */ Darkvater@4849: if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner); truelight@0: tron@3017: if (_cheats.magic_bulldozer.value) return true; truelight@0: belugas@6393: /* Get a bitmask of which neighbouring roads has a tile */ rubidium@5587: n = ROAD_NONE; rubidium@6661: present = GetAnyRoadBits(tile, rt); rubidium@6661: if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE; rubidium@6661: if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE; rubidium@6661: if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW; rubidium@6661: if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE) n |= ROAD_NW; truelight@201: belugas@6393: /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove, belugas@6393: * then allow it */ tron@3149: if ((n & (n - 1)) != 0 && (n & remove) != 0) { truelight@0: Town *t; truelight@0: *edge_road = false; belugas@6393: /* you can remove all kind of roads with extra dynamite */ tron@3017: if (_patches.extra_dynamite) return true; truelight@0: rubidium@6256: t = ClosestTownFromTile(tile, (uint)-1); Darkvater@1638: tron@534: SetDParam(0, t->index); truelight@0: _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; truelight@0: return false; truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: rubidium@6661: static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt) rubidium@6116: { rubidium@6661: return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt); rubidium@6116: } truelight@0: Darkvater@1784: /** Delete a piece of road. tron@3491: * @param tile tile where to remove road from belugas@6483: * @param flags operation to perform tron@6134: * @param p1 bit 0..3 road pieces to remove (RoadBits) rubidium@6661: * bit 4..5 road type rubidium@6814: * bit 6 ignore the fact that the tram track has not been removed rubidium@6814: * yet when removing the road bits when not actually doing rubidium@6814: * it. Makes it possible to test whether the road bits can rubidium@6814: * be removed from a level crossing without physically rubidium@6814: * removing the tram bits before the test. Darkvater@1784: * @param p2 unused truelight@0: */ rubidium@6943: CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { belugas@6393: /* cost for removing inner/edge -roads */ Darkvater@1638: static const uint16 road_remove_cost[2] = {50, 18}; Darkvater@1638: Darkvater@1784: /* true if the roadpiece was always removeable, Darkvater@1784: * false if it was a center piece. Affects town ratings drop */ truelight@0: bool edge_road; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: rubidium@6661: RoadType rt = (RoadType)GB(p1, 4, 2); rubidium@6679: if (!IsValidRoadType(rt)) return CMD_ERROR; Darkvater@2074: rubidium@7223: Town *t = NULL; rubidium@6679: switch (GetTileType(tile)) { rubidium@7370: case MP_ROAD: rubidium@7223: if (_game_mode != GM_EDITOR && GetRoadOwner(tile, rt) == OWNER_TOWN) t = GetTownByTile(tile); rubidium@6679: break; rubidium@6679: rubidium@6679: case MP_STATION: rubidium@6679: if (!IsDriveThroughStopTile(tile)) return CMD_ERROR; rubidium@6679: break; rubidium@6679: rubidium@6679: case MP_TUNNELBRIDGE: rubidium@6679: if ((IsTunnel(tile) && GetTunnelTransportType(tile) != TRANSPORT_ROAD) || rubidium@6679: (IsBridge(tile) && GetBridgeTransportType(tile) != TRANSPORT_ROAD)) return CMD_ERROR; rubidium@6679: break; rubidium@6679: rubidium@6679: default: rubidium@6679: return CMD_ERROR; rubidium@6679: } Darkvater@1638: tron@6134: RoadBits pieces = Extract(p1); rubidium@6661: RoadTypes rts = GetRoadTypes(tile); rubidium@6661: /* The tile doesn't have the given road type */ rubidium@6661: if (!HASBIT(rts, rt)) return CMD_ERROR; tron@6134: rubidium@6661: if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR; truelight@0: belugas@6406: if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; celestar@3933: belugas@6393: /* check if you're allowed to remove the street owned by a town belugas@6393: * removal allowance depends on difficulty setting */ celestar@5385: if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; celestar@5385: rubidium@7370: if (!IsTileType(tile, MP_ROAD)) { rubidium@6679: /* If it's the last roadtype, just clear the whole tile */ rubidium@6679: if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); rubidium@6679: rubidium@6943: CommandCost cost; rubidium@6679: if (IsTileType(tile, MP_TUNNELBRIDGE)) { rubidium@6679: TileIndex other_end = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile); rubidium@6679: /* Pay for *every* tile of the bridge or tunnel */ rubidium@6950: cost.AddCost((DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile) + 1) * _price.remove_road); rubidium@6679: if (flags & DC_EXEC) { rubidium@6679: SetRoadTypes(other_end, GetRoadTypes(other_end) & ~RoadTypeToRoadTypes(rt)); rubidium@6679: SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt)); rubidium@6679: rubidium@6679: /* Mark tiles diry that have been repaved */ rubidium@6714: MarkTileDirtyByTile(tile); rubidium@6679: MarkTileDirtyByTile(other_end); rubidium@6679: if (IsBridge(tile)) { rubidium@6679: TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); rubidium@6679: rubidium@6713: for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t); rubidium@6679: } rubidium@6679: } rubidium@6679: } else { rubidium@6950: cost.AddCost(_price.remove_road); rubidium@6679: if (flags & DC_EXEC) { rubidium@6679: SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt)); rubidium@6679: MarkTileDirtyByTile(tile); rubidium@6679: } rubidium@6679: } rubidium@6950: return CommandCost(cost); rubidium@6679: } rubidium@6679: celestar@5385: switch (GetRoadTileType(tile)) { celestar@5385: case ROAD_TILE_NORMAL: { rubidium@6661: RoadBits present = GetRoadBits(tile, rt); celestar@5385: RoadBits c = pieces; celestar@5385: celestar@5385: if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); celestar@5385: celestar@5385: if (GetTileSlope(tile, NULL) != SLOPE_FLAT && celestar@5385: (present == ROAD_Y || present == ROAD_X)) { rubidium@5587: c |= (RoadBits)((c & 0xC) >> 2); rubidium@5587: c |= (RoadBits)((c & 0x3) << 2); celestar@5385: } celestar@5385: belugas@6393: /* limit the bits to delete to the existing bits. */ celestar@5385: c &= present; rubidium@6662: if (c == ROAD_NONE) return CMD_ERROR; celestar@5385: celestar@5385: if (flags & DC_EXEC) { celestar@5385: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); celestar@5385: celestar@5385: present ^= c; rubidium@6662: if (present == ROAD_NONE) { rubidium@6661: RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); rubidium@6661: if (rts == ROADTYPES_NONE) { rubidium@7536: /* Includes MarkTileDirtyByTile() */ rubidium@6661: DoClearSquare(tile); rubidium@6661: } else { rubidium@6662: SetRoadBits(tile, ROAD_NONE, rt); rubidium@6661: SetRoadTypes(tile, rts); rubidium@7536: MarkTileDirtyByTile(tile); rubidium@6661: } celestar@5385: } else { rubidium@6764: /* When bits are removed, you *always* end up with something that rubidium@6764: * is not a complete straight road tile. However, trams do not have rubidium@6764: * onewayness, so they cannot remove it either. */ rubidium@6764: if (rt != ROADTYPE_TRAM) SetDisallowedRoadDirections(tile, DRD_NONE); rubidium@6661: SetRoadBits(tile, present, rt); celestar@5385: MarkTileDirtyByTile(tile); celestar@5385: } celestar@5385: } rubidium@7516: return CommandCost(COUNTBITS(c) * _price.remove_road); celestar@5385: } celestar@5385: celestar@5385: case ROAD_TILE_CROSSING: { celestar@5385: if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { tron@3176: return CMD_ERROR; truelight@0: } truelight@0: rubidium@6697: /* Don't allow road to be removed from the crossing when there is tram; rubidium@6697: * we can't draw the crossing without trambits ;) */ rubidium@6814: if (rt == ROADTYPE_ROAD && HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) && ((flags & DC_EXEC) || !HASBIT(p1, 6))) return CMD_ERROR; rubidium@6697: truelight@0: if (flags & DC_EXEC) { rubidium@6661: if (rt == ROADTYPE_ROAD) { rubidium@6661: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); rubidium@6661: } celestar@5385: rubidium@6661: RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); rubidium@6661: if (rts == ROADTYPES_NONE) { rubidium@6661: MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile)); rubidium@6661: } else { rubidium@6661: SetRoadTypes(tile, rts); rubidium@6661: } tron@3060: MarkTileDirtyByTile(tile); rubidium@5587: YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile))); truelight@0: } rubidium@6950: return CommandCost(_price.remove_road * 2); celestar@5385: } tron@3977: celestar@5385: default: celestar@5385: case ROAD_TILE_DEPOT: celestar@5385: return CMD_ERROR; truelight@0: } truelight@0: } truelight@0: truelight@0: tron@3104: static const RoadBits _valid_tileh_slopes_road[][15] = { belugas@6393: /* set of normal ones */ truelight@0: { rubidium@7641: ROAD_ALL, // SLOPE_FLAT rubidium@7641: ROAD_NONE, // SLOPE_W rubidium@7641: ROAD_NONE, // SLOPE_S rubidium@7641: rubidium@7641: ROAD_X, // SLOPE_SW rubidium@7641: ROAD_NONE, // SLOPE_E rubidium@7641: ROAD_NONE, // SLOPE_EW rubidium@7641: rubidium@7641: ROAD_Y, // SLOPE_SE rubidium@7641: ROAD_NONE, // SLOPE_WSE rubidium@7641: ROAD_NONE, // SLOPE_N rubidium@7641: rubidium@7641: ROAD_Y, // SLOPE_NW rubidium@7641: ROAD_NONE, // SLOPE_NS rubidium@7641: ROAD_NONE, // SLOPE_NE rubidium@7641: rubidium@7641: ROAD_X, // SLOPE_ENW rubidium@7641: ROAD_NONE, // SLOPE_SEN rubidium@7641: ROAD_NONE // SLOPE_ELEVATED truelight@201: }, belugas@6393: /* allowed road for an evenly raised platform */ truelight@201: { rubidium@7641: ROAD_NONE, // SLOPE_FLAT rubidium@7641: ROAD_SW | ROAD_NW, // SLOPE_W rubidium@7641: ROAD_SW | ROAD_SE, // SLOPE_S truelight@0: rubidium@7641: ROAD_Y | ROAD_SW, // SLOPE_SW rubidium@7641: ROAD_SE | ROAD_NE, // SLOPE_E rubidium@7641: ROAD_ALL, // SLOPE_EW truelight@0: rubidium@7641: ROAD_X | ROAD_SE, // SLOPE_SE rubidium@7641: ROAD_ALL, // SLOPE_WSE rubidium@7641: ROAD_NW | ROAD_NE, // SLOPE_N truelight@0: rubidium@7641: ROAD_X | ROAD_NW, // SLOPE_NW rubidium@7641: ROAD_ALL, // SLOPE_NS rubidium@7641: ROAD_ALL, // SLOPE_NE rubidium@7641: rubidium@7641: ROAD_Y | ROAD_NE, // SLOPE_ENW rubidium@7641: ROAD_ALL, // SLOPE_SEN rubidium@7641: ROAD_ALL // SLOPE_ELEVATED rubidium@7641: }, rubidium@7641: /* Singe bits on slopes */ rubidium@7641: { rubidium@7641: ROAD_ALL, // SLOPE_FLAT rubidium@7641: ROAD_NE | ROAD_SE, // SLOPE_W rubidium@7641: ROAD_NE | ROAD_NW, // SLOPE_S rubidium@7641: rubidium@7641: ROAD_NE, // SLOPE_SW rubidium@7641: ROAD_NW | ROAD_SW, // SLOPE_E rubidium@7641: ROAD_ALL, // SLOPE_EW rubidium@7641: rubidium@7641: ROAD_NW, // SLOPE_SE rubidium@7641: ROAD_ALL, // SLOPE_WSE rubidium@7641: ROAD_SE | ROAD_SW, // SLOPE_N rubidium@7641: rubidium@7641: ROAD_SE, // SLOPE_NW rubidium@7641: ROAD_ALL, // SLOPE_NS rubidium@7641: ROAD_ALL, // SLOPE_NE rubidium@7641: rubidium@7641: ROAD_SW, // SLOPE_ENW rubidium@7641: ROAD_ALL, // SLOPE_SEN rubidium@7641: ROAD_ALL, // SLOPE_ELEVATED dominik@13: }, truelight@0: }; truelight@0: rubidium@7641: /** rubidium@7641: * Calculate the costs for roads on slopes rubidium@7641: * Aside modify the RoadBits to fit on the slopes rubidium@7641: * rubidium@7641: * @note The RoadBits are modified too! rubidium@7641: * @param tileh The current slope rubidium@7641: * @param pieces The RoadBits we want to add rubidium@7641: * @param existing The existent RoadBits rubidium@7641: * @return The costs for these RoadBits on this slope rubidium@7641: */ rubidium@6943: static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing) truelight@0: { tron@4246: if (IsSteepSlope(tileh)) { rubidium@7641: /* Force straight roads. */ rubidium@7641: *pieces |= MirrorRoadBits(*pieces); rubidium@7332: rubidium@7641: if (existing == ROAD_NONE || existing == *pieces) { tron@4246: if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform; tron@4246: } tron@4246: return CMD_ERROR; tron@4246: } rubidium@7641: rubidium@7641: RoadBits road_bits = *pieces | existing; rubidium@7641: rubidium@7641: /* Single bits on slopes. rubidium@7641: * We check for the roads that need at least 2 bits */ rubidium@7641: if (_patches.build_on_slopes && !_is_old_ai_player && rubidium@7641: existing == ROAD_NONE && COUNTBITS(*pieces) == 1 && rubidium@7641: (_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) { rubidium@7641: return CommandCost(_price.terraform); rubidium@7641: } truelight@0: belugas@6393: /* no special foundation */ rubidium@7641: if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == ROAD_NONE) { belugas@6393: /* force that all bits are set when we have slopes */ tron@3636: if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh]; rubidium@6950: return CommandCost(); // no extra cost tron@3381: } tron@3381: belugas@6393: /* foundation is used. Whole tile is leveled up */ rubidium@7641: if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == ROAD_NONE) { rubidium@7763: return CommandCost(existing != ROAD_NONE ? (Money)0 : _price.terraform); tron@3381: } tron@3381: rubidium@7641: /* Force straight roads. */ rubidium@7641: *pieces |= MirrorRoadBits(*pieces); rubidium@7332: belugas@6393: /* partly leveled up tile, only if there's no road on that tile */ rubidium@7641: if ((existing == ROAD_NONE || existing == *pieces) && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) { tron@3381: if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform; truelight@0: } truelight@0: return CMD_ERROR; truelight@0: } truelight@0: Darkvater@1784: /** Build a piece of road. tron@3491: * @param tile tile where to build road belugas@6483: * @param flags operation to perform tron@6134: * @param p1 bit 0..3 road pieces to build (RoadBits) rubidium@6661: * bit 4..5 road type rubidium@6764: * bit 6..7 disallowed directions to toggle Darkvater@1784: * @param p2 the town that is building the road (0 if not applicable) truelight@0: */ rubidium@6943: CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@6950: CommandCost cost; rubidium@6943: CommandCost ret; rubidium@5587: RoadBits existing = ROAD_NONE; rubidium@6715: RoadBits all_bits = ROAD_NONE; tron@3636: Slope tileh; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero Darkvater@1784: * if a non-player is building the road */ tron@6134: if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR; tron@6134: tron@6134: RoadBits pieces = Extract(p1); Darkvater@1784: rubidium@6661: RoadType rt = (RoadType)GB(p1, 4, 2); rubidium@6661: if (!IsValidRoadType(rt)) return CMD_ERROR; rubidium@6661: rubidium@6764: DisallowedRoadDirections toggle_drd = (DisallowedRoadDirections)GB(p1, 6, 2); rubidium@6764: celestar@3434: tileh = GetTileSlope(tile, NULL); truelight@0: celestar@3434: switch (GetTileType(tile)) { rubidium@7370: case MP_ROAD: rubidium@3793: switch (GetRoadTileType(tile)) { rubidium@6764: case ROAD_TILE_NORMAL: { tron@4046: if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS); rubidium@6756: if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; rubidium@6756: glx@6719: all_bits = GetAllRoadBits(tile); rubidium@6662: if (!HASBIT(GetRoadTypes(tile), rt)) break; tron@4046: rubidium@6661: existing = GetRoadBits(tile, rt); rubidium@6764: RoadBits merged = existing | pieces; rubidium@6768: bool crossing = (merged != ROAD_X && merged != ROAD_Y); rubidium@6768: if (rt != ROADTYPE_TRAM && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) { rubidium@6764: /* Junctions cannot be one-way */ rubidium@6764: return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION); rubidium@6764: } tron@3150: if ((existing & pieces) == pieces) { rubidium@6764: /* We only want to set the (dis)allowed road directions */ rubidium@6764: if (toggle_drd != DRD_NONE && rt != ROADTYPE_TRAM && GetRoadOwner(tile, ROADTYPE_ROAD) == _current_player) { rubidium@6764: if (crossing) return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION); rubidium@6764: rubidium@6764: /* Ignore half built tiles */ rubidium@6764: if (flags & DC_EXEC && rt != ROADTYPE_TRAM && (existing == ROAD_X || existing == ROAD_Y)) { rubidium@6764: SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd); rubidium@6764: MarkTileDirtyByTile(tile); rubidium@6764: } rubidium@6950: return CommandCost(); rubidium@6764: } tron@3066: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3066: } rubidium@6764: } break; tron@3066: rubidium@3793: case ROAD_TILE_CROSSING: rubidium@6661: if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT); rubidium@6715: all_bits = GetCrossingRoadBits(tile); rubidium@6715: if (pieces & ComplementRoadBits(all_bits)) goto do_clear; rubidium@6661: break; tron@3066: tron@3069: default: rubidium@3793: case ROAD_TILE_DEPOT: tron@3066: goto do_clear; tron@3060: } tron@3060: break; truelight@0: tron@3060: case MP_RAILWAY: { tron@3099: Axis roaddir; dominik@13: tron@3636: if (IsSteepSlope(tileh)) { tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } tron@3060: tron@3104: /* Level crossings may only be built on these slopes */ rubidium@7582: if (!HASBIT(VALID_LEVEL_CROSSING_SLOPES, tileh)) { tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } tron@3060: rubidium@3792: if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear; tron@3269: switch (GetTrackBits(tile)) { tron@3269: case TRACK_BIT_X: tron@3269: if (pieces & ROAD_X) goto do_clear; tron@3269: roaddir = AXIS_Y; tron@3269: break; tron@3269: tron@3269: case TRACK_BIT_Y: tron@3269: if (pieces & ROAD_Y) goto do_clear; tron@3269: roaddir = AXIS_X; tron@3269: break; tron@3269: tron@3269: default: goto do_clear; tron@3060: } tron@3060: belugas@6406: if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; tron@3381: tron@3060: if (flags & DC_EXEC) { rubidium@5587: YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile))); rubidium@6697: /* Always add road to the roadtypes (can't draw without it) */ rubidium@6697: MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2); tron@3100: MarkTileDirtyByTile(tile); tron@3060: } rubidium@6950: return CommandCost(_price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4)); tron@3017: } truelight@0: rubidium@6679: case MP_STATION: rubidium@6679: if (!IsDriveThroughStopTile(tile)) return CMD_ERROR; rubidium@6679: if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT); rubidium@6761: /* Don't allow "upgrading" the roadstop when vehicles are already driving on it */ rubidium@6761: if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; rubidium@6679: break; rubidium@6679: rubidium@6679: case MP_TUNNELBRIDGE: rubidium@6679: if ((IsTunnel(tile) && GetTunnelTransportType(tile) != TRANSPORT_ROAD) || rubidium@6679: (IsBridge(tile) && GetBridgeTransportType(tile) != TRANSPORT_ROAD)) return CMD_ERROR; rubidium@6679: if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT); rubidium@6761: /* Don't allow "upgrading" the bridge/tunnel when vehicles are already driving on it */ rubidium@6761: if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; rubidium@6679: break; rubidium@6679: tron@3060: default: truelight@0: do_clear:; tron@3491: ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3381: if (CmdFailed(ret)) return ret; rubidium@6950: cost.AddCost(ret); truelight@0: } truelight@0: rubidium@6716: if (all_bits != pieces) { rubidium@6715: /* Check the foundation/slopes when adding road/tram bits */ rubidium@6715: ret = CheckRoadSlope(tileh, &pieces, all_bits | existing); rubidium@6715: /* Return an error if we need to build a foundation (ret != 0) but the rubidium@6715: * current patch-setting is turned off (or stupid AI@work) */ rubidium@6950: if (CmdFailed(ret) || (ret.GetCost() != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) { rubidium@6715: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); rubidium@6715: } rubidium@6950: cost.AddCost(ret); rubidium@6715: } truelight@0: rubidium@7370: if (IsTileType(tile, MP_ROAD)) { belugas@6393: /* Don't put the pieces that already exist */ tron@3150: pieces &= ComplementRoadBits(existing); truelight@0: } truelight@0: rubidium@7516: cost.AddCost(COUNTBITS(pieces) * _price.build_road); rubidium@6679: if (IsTileType(tile, MP_TUNNELBRIDGE)) { rubidium@6679: /* Pay for *every* tile of the bridge or tunnel */ rubidium@6950: cost.MultiplyCost(DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile)); rubidium@6679: } truelight@0: truelight@0: if (flags & DC_EXEC) { rubidium@6679: switch (GetTileType(tile)) { rubidium@7370: case MP_ROAD: { rubidium@6679: RoadTileType rtt = GetRoadTileType(tile); rubidium@6679: if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) { rubidium@6679: SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)); rubidium@6679: SetRoadOwner(tile, rt, _current_player); rubidium@6968: if (_current_player == OWNER_TOWN && rt == ROADTYPE_ROAD) SetTownIndex(tile, p2); rubidium@6679: } rubidium@6679: if (rtt != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rt); rubidium@6679: } break; rubidium@6679: rubidium@6679: case MP_TUNNELBRIDGE: { rubidium@6679: TileIndex other_end = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile); rubidium@6679: rubidium@6679: SetRoadTypes(other_end, GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt)); rubidium@6661: SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)); rubidium@6679: rubidium@6679: /* Mark tiles diry that have been repaved */ rubidium@6679: MarkTileDirtyByTile(other_end); rubidium@6714: MarkTileDirtyByTile(tile); rubidium@6679: if (IsBridge(tile)) { rubidium@6679: TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile)); rubidium@6679: rubidium@6713: for (TileIndex t = tile + delta; t != other_end; t += delta) MarkTileDirtyByTile(t); rubidium@6679: } rubidium@6679: } break; rubidium@6679: rubidium@6679: case MP_STATION: rubidium@6679: SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt)); rubidium@6679: break; rubidium@6679: rubidium@6679: default: rubidium@6679: MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player); rubidium@6679: break; truelight@0: } truelight@0: rubidium@7370: if (rt != ROADTYPE_TRAM && IsTileType(tile, MP_ROAD) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) { rubidium@6764: existing |= pieces; rubidium@6764: SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ? rubidium@6764: GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE); rubidium@6764: } rubidium@6764: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } truelight@0: celestar@6368: /** celestar@6368: * Switches the rail type on a level crossing. celestar@6368: * @param tile The tile on which the railtype is to be convert. celestar@6368: * @param totype The railtype we want to convert to celestar@6368: * @param exec Switches between test and execute mode celestar@6368: * @return The cost and state of the operation celestar@6368: * @retval CMD_ERROR An error occured during the operation. celestar@6368: */ rubidium@6943: CommandCost DoConvertStreetRail(TileIndex tile, RailType totype, bool exec) truelight@0: { belugas@6393: /* not a railroad crossing? */ Darkvater@1927: if (!IsLevelCrossing(tile)) return CMD_ERROR; truelight@0: truelight@0: if (exec) { rubidium@6172: SetRailType(tile, totype); truelight@0: MarkTileDirtyByTile(tile); rubidium@5587: YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetCrossingRailBits(tile))); rubidium@7539: VehicleFromPos(tile, &tile, UpdateTrainPowerProc); truelight@0: } truelight@0: maedhros@7730: return CommandCost(RailBuildCost(totype) / 2); truelight@0: } truelight@0: truelight@0: Darkvater@1784: /** Build a long piece of road. tron@3491: * @param end_tile end tile of drag belugas@6483: * @param flags operation to perform Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) rubidium@6662: * - p2 = (bit 3 + 4) - road type rubidium@6764: * - p2 = (bit 5) - set road direction Darkvater@1784: */ rubidium@6943: CommandCost CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3491: TileIndex start_tile, tile; rubidium@6943: CommandCost cost, ret; rubidium@6710: bool had_bridge = false; rubidium@7428: bool had_tunnel = false; rubidium@6764: bool had_success = false; rubidium@6764: DisallowedRoadDirections drd = DRD_NORTHBOUND; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; rubidium@6662: RoadType rt = (RoadType)GB(p2, 3, 2); rubidium@6662: if (!IsValidRoadType(rt)) return CMD_ERROR; truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; rubidium@6491: p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0; rubidium@6764: drd = DRD_SOUTHBOUND; truelight@0: } truelight@0: rubidium@6764: /* On the X-axis, we have to swap the initial bits, so they rubidium@6764: * will be interpreted correctly in the GTTS. Futhermore rubidium@6764: * when you just 'click' on one tile to build them. */ rubidium@7670: if (HASBIT(p2, 2) == (start_tile == end_tile && HASBIT(p2, 0) == HASBIT(p2, 1))) drd ^= DRD_BOTH; rubidium@6764: /* No disallowed direction bits have to be toggled */ rubidium@6764: if (!HASBIT(p2, 5)) drd = DRD_NONE; rubidium@6764: truelight@0: tile = start_tile; belugas@6393: /* Start tile is the small number. */ Darkvater@1784: for (;;) { tron@3098: RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X; tron@3098: Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@0: rubidium@6764: ret = DoCommand(tile, drd << 6 | rt << 4 | bits, 0, flags, CMD_BUILD_ROAD); Darkvater@1784: if (CmdFailed(ret)) { Darkvater@1784: if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR; Darkvater@3671: _error_message = INVALID_STRING_ID; tron@2549: } else { rubidium@6764: had_success = true; rubidium@7428: /* Only pay for the upgrade on one side of the bridges and tunnels */ rubidium@7428: if (IsTileType(tile, MP_TUNNELBRIDGE)) { rubidium@7428: if (IsBridge(tile)) { rubidium@7428: if ((!had_bridge || GetBridgeRampDirection(tile) == DIAGDIR_SE || GetBridgeRampDirection(tile) == DIAGDIR_SW)) { rubidium@7428: cost.AddCost(ret); rubidium@7428: } rubidium@7428: had_bridge = true; rubidium@7428: } else { rubidium@7428: if ((!had_tunnel || GetTunnelDirection(tile) == DIAGDIR_SE || GetTunnelDirection(tile) == DIAGDIR_SW)) { rubidium@7428: cost.AddCost(ret); rubidium@7428: } rubidium@7428: had_tunnel = true; rubidium@6710: } rubidium@6710: } else { rubidium@6950: cost.AddCost(ret); rubidium@6710: } tron@2549: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: rubidium@6764: return !had_success ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Remove a long piece of road. tron@3491: * @param end_tile end tile of drag belugas@6483: * @param flags operation to perform Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) rubidium@6662: * - p2 = (bit 3 + 4) - road type Darkvater@1784: */ rubidium@6943: CommandCost CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3491: TileIndex start_tile, tile; rubidium@7442: CommandCost cost, ret, money; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; rubidium@6662: RoadType rt = (RoadType)GB(p2, 3, 2); rubidium@6662: if (!IsValidRoadType(rt)) return CMD_ERROR; truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; tron@3017: p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: rubidium@7442: money.AddCost(GetAvailableMoneyForCommand()); truelight@0: tile = start_tile; belugas@6393: /* Start tile is the small number. */ Darkvater@1784: for (;;) { tron@3098: RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X; tron@3098: Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@201: belugas@6393: /* try to remove the halves. */ tron@3098: if (bits != 0) { rubidium@7442: ret = DoCommand(tile, rt << 4 | bits, 0, flags & ~DC_EXEC, CMD_REMOVE_ROAD); rubidium@7442: if (CmdSucceeded(ret)) { rubidium@7442: if (flags & DC_EXEC) { rubidium@7442: money.AddCost(-ret.GetCost()); rubidium@7442: if (money.GetCost() < 0) { rubidium@7442: _additional_cash_required = DoCommand(end_tile, start_tile, p2, flags & ~DC_EXEC, CMD_REMOVE_LONG_ROAD).GetCost(); rubidium@7442: return cost; rubidium@7442: } rubidium@7442: DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD); rubidium@7442: } rubidium@7442: cost.AddCost(ret); rubidium@7442: } truelight@0: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: rubidium@6950: return (cost.GetCost() == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Build a road depot. tron@3491: * @param tile tile where to build the depot belugas@6483: * @param flags operation to perform tron@6134: * @param p1 bit 0..1 entrance direction (DiagDirection) rubidium@6662: * bit 2..3 road type Darkvater@1784: * @param p2 unused celestar@2085: * celestar@2085: * @todo When checking for the tile slope, celestar@2085: * distingush between "Flat land required" and "land sloped in wrong direction" truelight@0: */ rubidium@6943: CommandCost CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@6943: CommandCost cost; tron@3636: Slope tileh; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@6134: DiagDirection dir = Extract(p1); rubidium@6662: RoadType rt = (RoadType)GB(p1, 2, 2); rubidium@6662: rubidium@6662: if (!IsValidRoadType(rt)) return CMD_ERROR; Darkvater@1784: tron@3055: tileh = GetTileSlope(tile, NULL); tron@3636: if (tileh != SLOPE_FLAT && ( tron@2549: !_patches.build_on_slopes || tron@3636: IsSteepSlope(tileh) || tron@6134: !CanBuildDepotByTileh(dir, tileh) tron@2549: )) { tron@2549: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: } truelight@0: tron@3491: cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(cost)) return CMD_ERROR; truelight@0: celestar@5385: if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); celestar@5385: rubidium@7389: Depot *dep = new Depot(tile); tron@2549: if (dep == NULL) return CMD_ERROR; rubidium@7389: AutoPtrT d_auto_delete = dep; truelight@0: truelight@201: if (flags & DC_EXEC) { truelight@0: dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: rubidium@6661: MakeRoadDepot(tile, _current_player, dir, rt); tron@3100: MarkTileDirtyByTile(tile); rubidium@7389: d_auto_delete.Detach(); truelight@0: } rubidium@6950: return cost.AddCost(_price.build_road_depot); truelight@0: } truelight@0: rubidium@6943: static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags) truelight@0: { darkvater@149: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) truelight@0: return CMD_ERROR; truelight@0: rubidium@7758: if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; truelight@0: rubidium@7389: if (flags & DC_EXEC) { rubidium@7389: DoClearSquare(tile); rubidium@7389: delete GetDepotByTile(tile); rubidium@7389: } truelight@0: rubidium@6950: return CommandCost(_price.remove_road_depot); truelight@0: } truelight@0: rubidium@6943: static CommandCost ClearTile_Road(TileIndex tile, byte flags) tron@1977: { rubidium@3793: switch (GetRoadTileType(tile)) { rubidium@3793: case ROAD_TILE_NORMAL: { rubidium@6661: RoadBits b = GetAllRoadBits(tile); truelight@0: Darkvater@5637: /* Clear the road if only one piece is on the tile OR the AI tries Darkvater@5637: * to clear town road OR we are not using the DC_AUTO flag */ rubidium@7675: if ((COUNTBITS(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) || Darkvater@5637: ((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) || Darkvater@5637: !(flags & DC_AUTO) Darkvater@5637: ) { rubidium@6679: RoadTypes rts = GetRoadTypes(tile); rubidium@6950: CommandCost ret; rubidium@6679: for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { rubidium@6679: if (HASBIT(rts, rt)) { rubidium@6943: CommandCost tmp_ret = DoCommand(tile, rt << 4 | GetRoadBits(tile, rt), 0, flags, CMD_REMOVE_ROAD); rubidium@6679: if (CmdFailed(tmp_ret)) return tmp_ret; rubidium@6950: ret.AddCost(tmp_ret); rubidium@6679: } rubidium@6679: } rubidium@6679: return ret; tron@3060: } Darkvater@5637: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); Darkvater@5643: } truelight@0: rubidium@3793: case ROAD_TILE_CROSSING: { rubidium@6814: RoadTypes rts = GetRoadTypes(tile); rubidium@6950: CommandCost ret; tron@3060: tron@3069: if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); tron@3060: rubidium@6814: /* Must iterate over the roadtypes in a reverse manner because rubidium@6814: * tram tracks must be removed before the road bits. */ rubidium@6814: for (RoadType rt = ROADTYPE_HWAY; rt >= ROADTYPE_ROAD; rt--) { rubidium@6814: if (HASBIT(rts, rt)) { rubidium@6943: CommandCost tmp_ret = DoCommand(tile, 1 << 6 | rt << 4 | GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD); rubidium@6814: if (CmdFailed(tmp_ret)) return tmp_ret; rubidium@6950: ret.AddCost(tmp_ret); rubidium@6814: } rubidium@6814: } tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3491: DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3060: } tron@3060: return ret; tron@3060: } tron@3060: tron@3069: default: rubidium@3793: case ROAD_TILE_DEPOT: tron@3060: if (flags & DC_AUTO) { tron@3060: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); tron@3060: } tron@3060: return RemoveRoadDepot(tile, flags); truelight@0: } truelight@0: } truelight@0: truelight@0: rubidium@6248: struct DrawRoadTileStruct { truelight@0: uint16 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; rubidium@6248: }; truelight@0: truelight@0: #include "table/road_land.h" truelight@0: truelight@0: rubidium@7335: Foundation GetRoadFoundation(Slope tileh, RoadBits bits) tron@2548: { rubidium@7335: if (!IsSteepSlope(tileh)) { rubidium@7355: if ((~_valid_tileh_slopes_road[0][tileh] & bits) == 0) { rubidium@7355: /* As one can remove a single road piece when in a corner on a foundation as rubidium@7355: * it is on a sloped piece of landscape, one creates a state that cannot be rubidium@7355: * created directly, but the state itself is still perfectly drawable. rubidium@7355: * However, as we do not want this to be build directly, we need to check rubidium@7355: * for that situation in here. */ rubidium@7355: return (tileh != 0 && HAS_SINGLE_BIT(bits)) ? FOUNDATION_LEVELED : FOUNDATION_NONE; rubidium@7355: } rubidium@7335: if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED; tron@4246: } truelight@0: rubidium@7335: return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y); truelight@0: } truelight@0: truelight@0: const byte _road_sloped_sprites[14] = { truelight@0: 0, 0, 2, 0, truelight@0: 0, 1, 0, 0, truelight@0: 3, 0, 0, 0, truelight@0: 0, 0 truelight@0: }; truelight@0: peter1138@2471: /** maedhros@6541: * Whether to draw unpaved roads regardless of the town zone. maedhros@6541: * By default, OpenTTD always draws roads as unpaved if they are on a desert maedhros@6541: * tile or above the snowline. Newgrf files, however, can set a bit that allows maedhros@6541: * paved roads to be built on desert tiles as they would be on grassy tiles. maedhros@6541: * maedhros@6541: * @param tile The tile the road is on maedhros@6541: * @param roadside What sort of road this is maedhros@6541: * @return True if the road should be drawn unpaved regardless of the roadside. maedhros@6541: */ maedhros@6541: static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside) maedhros@6541: { maedhros@6541: return (IsOnSnow(tile) && maedhros@6541: !(_opt.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) && maedhros@6541: roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS)); maedhros@6541: } maedhros@6541: maedhros@6541: /** rubidium@6691: * Draws the catenary for the given tile rubidium@6691: * @param ti information about the tile (slopes, height etc) rubidium@6691: * @param tram the roadbits for the tram rubidium@6691: */ rubidium@6691: void DrawTramCatenary(TileInfo *ti, RoadBits tram) rubidium@6691: { rubidium@6691: /* Don't draw the catenary under a low bridge */ rubidium@6691: if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !HASBIT(_transparent_opt, TO_BUILDINGS)) { rubidium@6691: uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile)); rubidium@6691: rubidium@6699: if (height <= GetTileMaxZ(ti->tile) + TILE_HEIGHT) return; rubidium@6691: } rubidium@6691: rubidium@6691: SpriteID front; rubidium@6691: SpriteID back; rubidium@6691: rubidium@6691: if (ti->tileh != SLOPE_FLAT) { rubidium@6691: back = SPR_TRAMWAY_BACK_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1]; rubidium@6691: front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1]; rubidium@6691: } else { rubidium@6691: back = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[tram]; rubidium@6691: front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram]; rubidium@6691: } rubidium@6691: rubidium@7601: AddSortableSpriteToDraw(back, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); rubidium@7601: AddSortableSpriteToDraw(front, PAL_NONE, ti->x, ti->y, 16, 16, TILE_HEIGHT + BB_HEIGHT_UNDER_BRIDGE, ti->z, HASBIT(_transparent_opt, TO_BUILDINGS)); rubidium@6691: } rubidium@6691: rubidium@6691: /** rubidium@6764: * Draws details on/around the road rubidium@6764: * @param img the sprite to draw rubidium@6764: * @param ti the tile to draw on rubidium@6764: * @param dx the offset from the top of the BB of the tile rubidium@6764: * @param dy the offset from the top of the BB of the tile rubidium@6764: * @param h the height of the sprite to draw rubidium@6764: */ rubidium@6764: static void DrawRoadDetail(SpriteID img, TileInfo *ti, int dx, int dy, int h) rubidium@6764: { rubidium@6764: int x = ti->x | dx; rubidium@6764: int y = ti->y | dy; rubidium@6764: byte z = ti->z; rubidium@6764: if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y); rubidium@6764: AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z); rubidium@6764: } rubidium@6764: rubidium@6764: /** peter1138@2471: * Draw ground sprite and road pieces peter1138@2471: * @param ti TileInfo peter1138@2471: */ tron@4081: static void DrawRoadBits(TileInfo* ti) peter1138@2471: { rubidium@6661: RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD); rubidium@6691: RoadBits tram = GetRoadBits(ti->tile, ROADTYPE_TRAM); rubidium@6691: peter1138@2471: const DrawRoadTileStruct *drts; peter1138@5668: SpriteID image = 0; peter1138@5668: SpriteID pal = PAL_NONE; tron@4048: Roadside roadside; peter1138@2471: tron@3636: if (ti->tileh != SLOPE_FLAT) { rubidium@7335: DrawFoundation(ti, GetRoadFoundation(ti->tileh, road | tram)); peter1138@2471: belugas@6393: /* DrawFoundation() modifies ti. belugas@6393: * Default sloped sprites.. */ tron@3636: if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; peter1138@2471: } peter1138@2471: rubidium@6691: if (image == 0) image = _road_tile_sprites_1[road != ROAD_NONE ? road : tram]; peter1138@2471: tron@4048: roadside = GetRoadside(ti->tile); peter1138@2471: maedhros@6541: if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) { peter1138@2471: image += 19; tron@4048: } else { tron@4048: switch (roadside) { peter1138@5668: case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break; tron@4048: case ROADSIDE_GRASS: break; tron@4048: case ROADSIDE_GRASS_ROAD_WORKS: break; tron@4048: default: image -= 19; break; // Paved tron@4048: } peter1138@2471: } peter1138@2471: peter1138@5668: DrawGroundSprite(image, pal); peter1138@2471: rubidium@6691: /* For tram we overlay the road graphics with either tram tracks only rubidium@6691: * (when there is actual road beneath the trams) or with tram tracks rubidium@6691: * and some dirts which hides the road graphics */ rubidium@6691: if (tram != ROAD_NONE) { rubidium@6691: if (ti->tileh != SLOPE_FLAT) { rubidium@6691: image = _road_sloped_sprites[ti->tileh - 1] + SPR_TRAMWAY_SLOPED_OFFSET; rubidium@6691: } else { rubidium@6691: image = _road_tile_sprites_1[tram] - SPR_ROAD_Y; rubidium@6691: } rubidium@6691: image += (road == ROAD_NONE) ? SPR_TRAMWAY_TRAM : SPR_TRAMWAY_OVERLAY; rubidium@6691: DrawGroundSprite(image, pal); rubidium@6691: } rubidium@6691: rubidium@6965: if (road != ROAD_NONE) { rubidium@6965: DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile); rubidium@6965: if (drd != DRD_NONE) { rubidium@6965: DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0); rubidium@6965: } rubidium@6965: } rubidium@6965: celestar@3430: if (HasRoadWorks(ti->tile)) { belugas@6393: /* Road works */ rubidium@6691: DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE); peter1138@2471: return; peter1138@2471: } peter1138@2471: rubidium@6691: if (tram != ROAD_NONE) DrawTramCatenary(ti, tram); rubidium@6691: belugas@6393: /* Return if full detail is disabled, or we are zoomed fully out. */ truelight@6626: if (!HASBIT(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return; tron@5148: belugas@6393: /* Draw extra details. */ tron@4048: for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) { rubidium@6764: DrawRoadDetail(drts->image, ti, drts->subcoord_x, drts->subcoord_y, 0x10); peter1138@2471: } peter1138@2471: } peter1138@2471: truelight@0: static void DrawTile_Road(TileInfo *ti) truelight@0: { rubidium@3793: switch (GetRoadTileType(ti->tile)) { rubidium@3793: case ROAD_TILE_NORMAL: tron@4081: DrawRoadBits(ti); tron@3060: break; truelight@0: rubidium@3793: case ROAD_TILE_CROSSING: { peter1138@5668: SpriteID image; peter1138@5668: SpriteID pal = PAL_NONE; maedhros@6541: Roadside roadside = GetRoadside(ti->tile); tron@4000: rubidium@7335: if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); truelight@0: rubidium@6172: image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.crossing; tron@3060: tron@3272: if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++; celestar@3322: if (IsCrossingBarred(ti->tile)) image += 2; tron@3060: maedhros@6541: if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) { tron@3060: image += 8; tron@3060: } else { maedhros@6541: switch (roadside) { peter1138@5668: case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break; tron@4048: case ROADSIDE_GRASS: break; tron@4048: default: image += 4; break; // Paved tron@4048: } tron@3060: } tron@3060: peter1138@5668: DrawGroundSprite(image, pal); rubidium@6697: if (HASBIT(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) { rubidium@6697: DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal); rubidium@6697: DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile)); rubidium@6697: } rubidium@6172: if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti); tron@3060: break; truelight@0: } truelight@0: tron@3098: default: rubidium@3793: case ROAD_TILE_DEPOT: { tron@4232: const DrawTileSprites* dts; tron@4232: const DrawTileSeqStruct* dtss; peter1138@5668: SpriteID palette; truelight@0: rubidium@7335: if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); tron@1398: tron@4226: palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); truelight@0: rubidium@6691: if (HASBIT(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) { rubidium@6691: dts = &_tram_depot[GetRoadDepotDirection(ti->tile)]; rubidium@6691: } else { rubidium@6691: dts = &_road_depot[GetRoadDepotDirection(ti->tile)]; rubidium@6691: } rubidium@6691: peter1138@5668: DrawGroundSprite(dts->ground_sprite, PAL_NONE); tron@3060: tron@4232: for (dtss = dts->seq; dtss->image != 0; dtss++) { peter1138@5668: SpriteID image = dtss->image; peter1138@5668: SpriteID pal; tron@3060: rubidium@7333: if (!HASBIT(_transparent_opt, TO_BUILDINGS) && HASBIT(image, PALETTE_MODIFIER_COLOR)) { peter1138@5668: pal = palette; peter1138@5668: } else { peter1138@5668: pal = PAL_NONE; tron@4226: } tron@3060: tron@4077: AddSortableSpriteToDraw( peter1138@5668: image, pal, tron@4232: ti->x + dtss->delta_x, ti->y + dtss->delta_y, tron@4232: dtss->size_x, dtss->size_y, rubidium@7333: dtss->size_z, ti->z, rubidium@7333: HASBIT(_transparent_opt, TO_BUILDINGS) tron@3060: ); tron@3060: } tron@3060: break; truelight@0: } truelight@0: } celestar@5385: DrawBridgeMiddle(ti); truelight@0: } truelight@0: rubidium@6666: void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt) truelight@0: { peter1138@5668: SpriteID palette = PLAYER_SPRITE_COLOR(_local_player); rubidium@6691: const DrawTileSprites* dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir]; tron@4232: const DrawTileSeqStruct* dtss; truelight@0: tron@2639: x += 33; tron@2639: y += 17; truelight@0: peter1138@5668: DrawSprite(dts->ground_sprite, PAL_NONE, x, y); truelight@0: tron@4232: for (dtss = dts->seq; dtss->image != 0; dtss++) { tron@4232: Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); peter1138@5668: SpriteID image = dtss->image; truelight@201: peter1138@5668: DrawSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE, x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: tron@4231: static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y) truelight@0: { tron@4231: uint z; tron@4231: Slope tileh = GetTileSlope(tile, &z); tron@3098: tron@3636: if (tileh == SLOPE_FLAT) return z; tron@4231: if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { rubidium@7335: Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile)); rubidium@7335: z += ApplyFoundationToSlope(f, &tileh); tron@4231: return z + GetPartialZ(x & 0xF, y & 0xF, tileh); tron@3286: } else { tron@3645: return z + TILE_HEIGHT; truelight@0: } dominik@39: } dominik@39: rubidium@7335: static Foundation GetFoundation_Road(TileIndex tile, Slope tileh) dominik@39: { rubidium@3793: if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) { rubidium@7335: return GetRoadFoundation(tileh, GetAllRoadBits(tile)); tron@3286: } else { rubidium@7335: return FlatteningFoundation(tileh); dominik@39: } truelight@0: } truelight@0: tron@1977: static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Road(TileIndex tile) truelight@0: { tron@2639: if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@4048: tron@4048: static const Roadside _town_road_types[][2] = { tron@4048: { ROADSIDE_GRASS, ROADSIDE_GRASS }, tron@4048: { ROADSIDE_PAVED, ROADSIDE_PAVED }, tron@4048: { ROADSIDE_PAVED, ROADSIDE_PAVED }, tron@4048: { ROADSIDE_TREES, ROADSIDE_TREES }, tron@4048: { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED } truelight@0: }; truelight@0: tron@4048: static const Roadside _town_road_types_2[][2] = { tron@4048: { ROADSIDE_GRASS, ROADSIDE_GRASS }, tron@4048: { ROADSIDE_PAVED, ROADSIDE_PAVED }, tron@4048: { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }, tron@4048: { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }, tron@4048: { ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED } truelight@0: }; truelight@0: truelight@0: tron@1977: static void TileLoop_Road(TileIndex tile) truelight@0: { tron@3017: switch (_opt.landscape) { belugas@6357: case LT_ARCTIC: maedhros@6343: if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) { celestar@3430: ToggleSnow(tile); tron@3017: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; tron@3017: belugas@6357: case LT_TROPIC: celestar@3430: if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) { celestar@3430: ToggleDesert(tile); tron@3017: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; truelight@0: } truelight@0: rubidium@3793: if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return; truelight@0: rubidium@7641: const Town* t = ClosestTownFromTile(tile, (uint)-1); celestar@3430: if (!HasRoadWorks(tile)) { tron@4077: int grp = 0; truelight@1280: truelight@0: if (t != NULL) { truelight@0: grp = GetTownRadiusGroup(t, tile); truelight@201: belugas@6393: /* Show an animation to indicate road work */ truelight@201: if (t->road_build_months != 0 && tron@4077: (DistanceManhattan(t->xy, tile) < 8 || grp != 0) && rubidium@7641: GetRoadTileType(tile) == ROAD_TILE_NORMAL && COUNTBITS(GetAllRoadBits(tile)) > 1 ) { rubidium@7641: if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 40)) { celestar@3430: StartRoadWorks(tile); truelight@201: tron@541: SndPlayTileFx(SND_21_JACKHAMMER, tile); truelight@0: CreateEffectVehicleAbove( celestar@3421: TileX(tile) * TILE_SIZE + 7, celestar@3421: TileY(tile) * TILE_SIZE + 7, truelight@0: 0, tron@1359: EV_BULLDOZER); truelight@0: MarkTileDirtyByTile(tile); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: { celestar@3430: /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */ belugas@6357: const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp]; tron@4048: Roadside cur_rs = GetRoadside(tile); truelight@201: celestar@3430: /* We have our desired type, do nothing */ tron@4048: if (cur_rs == new_rs[0]) return; celestar@3430: celestar@3430: /* We have the pre-type of the desired type, switch to the desired type */ tron@4048: if (cur_rs == new_rs[1]) { tron@4048: cur_rs = new_rs[0]; celestar@3430: /* We have barren land, install the pre-type */ tron@4048: } else if (cur_rs == ROADSIDE_BARREN) { tron@4048: cur_rs = new_rs[1]; celestar@3430: /* We're totally off limits, remove any installation and make barren land */ truelight@0: } else { tron@4048: cur_rs = ROADSIDE_BARREN; truelight@0: } tron@4048: SetRoadside(tile, cur_rs); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } celestar@3430: } else if (IncreaseRoadWorksCounter(tile)) { celestar@3430: TerminateRoadWorks(tile); rubidium@7641: rubidium@7641: if (_patches.mod_road_rebuild) { rubidium@7641: /* Generate a nicer town surface */ rubidium@7641: const RoadBits old_rb = GetAnyRoadBits(tile, ROADTYPE_ROAD); rubidium@7641: const RoadBits new_rb = CleanUpRoadBits(tile, old_rb); rubidium@7641: rubidium@7641: if (old_rb != new_rb) { rubidium@7641: DoCommand(tile, (old_rb ^ new_rb), t->index, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_REMOVE_ROAD); rubidium@7641: } rubidium@7641: } rubidium@7641: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: tron@1977: static void ClickTile_Road(TileIndex tile) truelight@0: { rubidium@6259: if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD); truelight@0: } truelight@0: truelight@0: static const byte _road_trackbits[16] = { truelight@0: 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F, truelight@0: }; truelight@0: rubidium@6683: static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode) tron@1977: { rubidium@6661: tron@3066: switch (mode) { tron@3066: case TRANSPORT_RAIL: tron@3066: if (!IsLevelCrossing(tile)) return 0; tron@3267: return GetCrossingRailBits(tile) * 0x101; truelight@201: tron@3066: case TRANSPORT_ROAD: rubidium@6683: if ((GetRoadTypes(tile) & sub_mode) == 0) return 0; rubidium@3793: switch (GetRoadTileType(tile)) { rubidium@6683: case ROAD_TILE_NORMAL: { rubidium@6683: RoadType rt = (RoadType)FindFirstBit(sub_mode); rubidium@6764: const uint drd_to_multiplier[DRD_END] = { 0x101, 0x100, 0x1, 0x0 }; rubidium@6764: uint multiplier = drd_to_multiplier[rt == ROADTYPE_TRAM ? DRD_NONE : GetDisallowedRoadDirections(tile)]; rubidium@6764: return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * multiplier; rubidium@6683: } tron@3066: rubidium@3793: case ROAD_TILE_CROSSING: { tron@4158: uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101; tron@3272: tron@3367: if (IsCrossingBarred(tile)) r *= 0x10001; tron@3066: return r; tron@3066: } tron@3066: tron@3069: default: rubidium@3793: case ROAD_TILE_DEPOT: tron@4158: return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101; truelight@201: } tron@3066: break; tron@3066: tron@3066: default: break; truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static const StringID _road_tile_strings[] = { truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1815_ROAD_WITH_STREETLIGHTS, truelight@0: STR_1814_ROAD, truelight@0: STR_1816_TREE_LINED_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Road(TileIndex tile, TileDesc *td) truelight@0: { tron@1901: td->owner = GetTileOwner(tile); rubidium@3793: switch (GetRoadTileType(tile)) { rubidium@3793: case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break; rubidium@3793: case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break; tron@4048: default: td->str = _road_tile_strings[GetRoadside(tile)]; break; tron@3069: } truelight@0: } truelight@0: maedhros@6723: /** maedhros@6723: * Given the direction the road depot is pointing, this is the direction the maedhros@6723: * vehicle should be travelling in in order to enter the depot. maedhros@6723: */ maedhros@6723: static const byte _roadveh_enter_depot_dir[4] = { maedhros@6723: TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE truelight@0: }; truelight@0: tron@1977: static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { rubidium@3793: switch (GetRoadTileType(tile)) { rubidium@3793: case ROAD_TILE_CROSSING: rubidium@6259: if (v->type == VEH_TRAIN && !IsCrossingBarred(tile)) { tron@3060: /* train crossing a road */ tron@3060: SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); celestar@3322: BarCrossing(tile); tron@3060: MarkTileDirtyByTile(tile); truelight@0: } tron@3060: break; tron@3060: rubidium@3793: case ROAD_TILE_DEPOT: rubidium@6259: if (v->type == VEH_ROAD && tron@4077: v->u.road.frame == 11 && maedhros@6723: _roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) { maedhros@6857: v->u.road.state = RVSB_IN_DEPOT; maedhros@6857: v->vehstatus |= VS_HIDDEN; maedhros@6857: v->direction = ReverseDir(v->direction); rubidium@7492: if (v->Next() == NULL) VehicleEnterDepot(v); maedhros@6857: v->tile = tile; maedhros@6857: maedhros@6857: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); rubidium@5991: return VETSB_ENTERED_WORMHOLE; tron@3060: } tron@3060: break; tron@3060: tron@3060: default: break; truelight@0: } rubidium@5991: return VETSB_CONTINUE; truelight@0: } truelight@0: truelight@0: Darkvater@2436: static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { rubidium@6661: if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) { rubidium@6717: if (GetTileOwner(tile) == old_player) { rubidium@6717: if (new_player == PLAYER_SPECTATOR) { rubidium@6717: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); rubidium@6717: } else { rubidium@6717: SetTileOwner(tile, new_player); rubidium@6717: } rubidium@6689: } rubidium@6661: return; truelight@0: } truelight@0: rubidium@6661: for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { rubidium@6661: if (!HASBIT(GetRoadTypes(tile), rt)) continue; truelight@0: rubidium@6661: if (GetRoadOwner(tile, rt) == old_player) { rubidium@6661: SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player); rubidium@6661: } rubidium@6661: } tron@3060: rubidium@6661: if (IsLevelCrossing(tile)) { rubidium@6689: if (GetTileOwner(tile) == old_player) { rubidium@6689: if (new_player == PLAYER_SPECTATOR) { rubidium@6689: MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY)); rubidium@6689: } else { rubidium@6689: SetTileOwner(tile, new_player); rubidium@6689: } rubidium@6689: } truelight@0: } truelight@0: } truelight@0: rubidium@7494: static CommandCost TerraformTile_Road(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) rubidium@7494: { rubidium@7582: if (_patches.build_on_slopes && AutoslopeEnabled()) { rubidium@7582: switch (GetRoadTileType(tile)) { rubidium@7582: case ROAD_TILE_CROSSING: rubidium@7582: if (!IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) && HASBIT(VALID_LEVEL_CROSSING_SLOPES, tileh_new)) return _price.terraform; rubidium@7582: break; rubidium@7582: rubidium@7582: case ROAD_TILE_DEPOT: rubidium@7582: if (AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRoadDepotDirection(tile))) return _price.terraform; rubidium@7582: break; rubidium@7582: rubidium@7582: case ROAD_TILE_NORMAL: { rubidium@7582: RoadBits bits = GetAllRoadBits(tile); rubidium@7582: RoadBits bits_copy = bits; rubidium@7582: /* Check if the slope-road_bits combination is valid at all, i.e. it is save to call GetRoadFoundation(). */ rubidium@7582: if (!CmdFailed(CheckRoadSlope(tileh_new, &bits_copy, ROAD_NONE))) { rubidium@7582: /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */ rubidium@7582: if (bits == bits_copy) { rubidium@7582: uint z_old; rubidium@7582: Slope tileh_old = GetTileSlope(tile, &z_old); rubidium@7582: rubidium@7582: /* Get the slope on top of the foundation */ rubidium@7582: z_old += ApplyFoundationToSlope(GetRoadFoundation(tileh_old, bits), &tileh_old); rubidium@7582: z_new += ApplyFoundationToSlope(GetRoadFoundation(tileh_new, bits), &tileh_new); rubidium@7582: rubidium@7582: /* The surface slope must not be changed */ rubidium@7582: if ((z_old == z_new) && (tileh_old == tileh_new)) return _price.terraform; rubidium@7582: } rubidium@7582: } rubidium@7582: break; rubidium@7582: } rubidium@7582: rubidium@7582: default: NOT_REACHED(); rubidium@7582: } rubidium@7582: } rubidium@7582: rubidium@7494: return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); rubidium@7494: } rubidium@7494: truelight@0: rubidium@5587: extern const TileTypeProcs _tile_type_road_procs = { rubidium@4344: DrawTile_Road, /* draw_tile_proc */ rubidium@4344: GetSlopeZ_Road, /* get_slope_z_proc */ rubidium@4344: ClearTile_Road, /* clear_tile_proc */ rubidium@4344: GetAcceptedCargo_Road, /* get_accepted_cargo_proc */ rubidium@4344: GetTileDesc_Road, /* get_tile_desc_proc */ rubidium@4344: GetTileTrackStatus_Road, /* get_tile_track_status_proc */ rubidium@4344: ClickTile_Road, /* click_tile_proc */ rubidium@4344: AnimateTile_Road, /* animate_tile_proc */ rubidium@4344: TileLoop_Road, /* tile_loop_clear */ rubidium@4344: ChangeTileOwner_Road, /* change_tile_owner_clear */ rubidium@4344: NULL, /* get_produced_cargo_proc */ rubidium@4344: VehicleEnter_Road, /* vehicle_enter_tile_proc */ rubidium@7335: GetFoundation_Road, /* get_foundation_proc */ rubidium@7494: TerraformTile_Road, /* terraform_tile_proc */ truelight@0: };