truelight@2381: /* $Id$ */ truelight@2381: truelight@2381: #include "../../stdafx.h" truelight@2381: #include "../../openttd.h" truelight@2381: #include "../../debug.h" truelight@2381: #include "../../map.h" truelight@2381: #include "trolly.h" truelight@2381: #include "../../vehicle.h" truelight@2381: truelight@2381: int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) truelight@2381: { truelight@2381: // 0 = vert truelight@2381: // 1 = horz truelight@2381: // 2 = dig up-left truelight@2381: // 3 = dig down-right truelight@2381: // 4 = dig down-left truelight@2381: // 5 = dig up-right truelight@2381: truelight@2381: int x1, x2, x3; truelight@2381: int y1, y2, y3; truelight@2381: truelight@2381: x1 = TileX(tile_a); truelight@2381: x2 = TileX(tile_b); truelight@2381: x3 = TileX(tile_c); truelight@2381: truelight@2381: y1 = TileY(tile_a); truelight@2381: y2 = TileY(tile_b); truelight@2381: y3 = TileY(tile_c); truelight@2381: truelight@2381: if (y1 == y2 && y2 == y3) return 0; truelight@2381: if (x1 == x2 && x2 == x3) return 1; truelight@2381: if (y2 > y1) { truelight@2381: if (x2 > x3) return 2; truelight@2381: else return 4; truelight@2381: } truelight@2381: if (x2 > x1) { truelight@2381: if (y2 > y3) return 2; truelight@2381: else return 5; truelight@2381: } truelight@2381: if (y1 > y2) { truelight@2381: if (x2 > x3) return 5; truelight@2381: else return 3; truelight@2381: } truelight@2381: if (x1 > x2) { truelight@2381: if (y2 > y3) return 4; truelight@2381: else return 3; truelight@2381: } truelight@2381: truelight@2381: return 0; truelight@2381: } truelight@2381: truelight@2381: int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) truelight@2381: { truelight@2381: int x1, x2, x3; truelight@2381: int y1, y2, y3; truelight@2381: int r; truelight@2381: truelight@2381: x1 = TileX(tile_a); truelight@2381: x2 = TileX(tile_b); truelight@2381: x3 = TileX(tile_c); truelight@2381: truelight@2381: y1 = TileY(tile_a); truelight@2381: y2 = TileY(tile_b); truelight@2381: y3 = TileY(tile_c); truelight@2381: truelight@2381: r = 0; truelight@2381: truelight@2381: if (x1 < x2) r += 8; truelight@2381: if (y1 < y2) r += 1; truelight@2381: if (x1 > x2) r += 2; truelight@2381: if (y1 > y2) r += 4; truelight@2381: truelight@2381: if (x2 < x3) r += 2; truelight@2381: if (y2 < y3) r += 4; truelight@2381: if (x2 > x3) r += 8; truelight@2381: if (y2 > y3) r += 1; truelight@2381: truelight@2381: return r; truelight@2381: } truelight@2381: truelight@2381: // Get's the direction between 2 tiles seen from tile_a tron@3644: DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b) truelight@2381: { tron@3644: if (TileY(tile_a) < TileY(tile_b)) return DIAGDIR_SE; tron@3644: if (TileY(tile_a) > TileY(tile_b)) return DIAGDIR_NW; tron@3644: if (TileX(tile_a) < TileX(tile_b)) return DIAGDIR_SW; tron@3644: return DIAGDIR_NE; truelight@2381: } truelight@2381: truelight@2381: // This functions looks up if this vehicle is special for this AI truelight@2381: // and returns his flag truelight@2381: uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v) { truelight@2381: int i; truelight@2381: for (i=0;iainew.special_vehicles[i].veh_id == v->index) { truelight@2381: return p->ainew.special_vehicles[i].flag; truelight@2381: } truelight@2381: } truelight@2381: truelight@2381: // Not found :( truelight@2381: return 0; truelight@2381: } truelight@2381: truelight@2381: bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag) { truelight@2381: int i, new_id = -1; truelight@2381: for (i=0;iainew.special_vehicles[i].veh_id == v->index) { truelight@2381: p->ainew.special_vehicles[i].flag |= flag; truelight@2381: return true; truelight@2381: } truelight@2381: if (new_id == -1 && p->ainew.special_vehicles[i].veh_id == 0 && truelight@2381: p->ainew.special_vehicles[i].flag == 0) truelight@2381: new_id = i; truelight@2381: } truelight@2381: truelight@2381: // Out of special_vehicle spots :s truelight@2381: if (new_id == -1) { truelight@2381: DEBUG(ai, 1)("special_vehicles list is too small :("); truelight@2381: return false; truelight@2381: } truelight@2381: p->ainew.special_vehicles[new_id].veh_id = v->index; truelight@2381: p->ainew.special_vehicles[new_id].flag = flag; truelight@2381: return true; truelight@2381: }