tron@2186: /* $Id$ */ tron@2186: rubidium@9111: /** @file clear_cmd.cpp Commands related to clear tiles. */ belugas@6123: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3144: #include "clear_map.h" rubidium@8116: #include "command_func.h" rubidium@6160: #include "bridge.h" maedhros@6343: #include "landscape.h" tron@2153: #include "variables.h" tron@3310: #include "unmovable_map.h" truelight@4300: #include "genworld.h" truelight@4328: #include "industry.h" rubidium@6974: #include "water_map.h" rubidium@8119: #include "tile_cmd.h" rubidium@8131: #include "functions.h" rubidium@8138: #include "economy_func.h" rubidium@8264: #include "viewport_func.h" rubidium@8270: #include "settings_type.h" rubidium@8264: rubidium@8264: #include "table/strings.h" rubidium@8264: #include "table/sprites.h" rubidium@8210: #include "table/clear_land.h" truelight@0: rubidium@6943: static CommandCost ClearTile_Clear(TileIndex tile, byte flags) tron@1095: { rubidium@6953: static const Money* clear_price_table[] = { belugas@7977: &_price.clear_grass, belugas@7977: &_price.clear_roughland, belugas@7977: &_price.clear_rocks, belugas@7977: &_price.clear_fields, belugas@7977: &_price.clear_roughland, belugas@7977: &_price.clear_roughland, truelight@0: }; rubidium@8230: CommandCost price(EXPENSES_CONSTRUCTION); tron@2955: rubidium@6950: if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) { rubidium@6950: price.AddCost(*clear_price_table[GetClearGround(tile)]); tron@2955: } truelight@0: tron@2220: if (flags & DC_EXEC) DoClearSquare(tile); truelight@0: tron@2955: return price; truelight@0: } truelight@0: Darkvater@2436: void DrawClearLandTile(const TileInfo *ti, byte set) truelight@0: { peter1138@5668: DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); truelight@0: } truelight@0: Darkvater@2436: void DrawHillyLandTile(const TileInfo *ti) truelight@0: { tron@3636: if (ti->tileh != SLOPE_FLAT) { peter1138@5668: DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE); truelight@0: } else { peter1138@5668: DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); truelight@0: } truelight@0: } truelight@0: tron@2220: void DrawClearLandFence(const TileInfo *ti) truelight@0: { truelight@0: byte z = ti->z; truelight@193: tron@3636: if (ti->tileh & SLOPE_S) { tron@3645: z += TILE_HEIGHT; tron@3645: if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT; truelight@0: } truelight@0: tron@2979: if (GetFenceSW(ti->tile) != 0) { peter1138@5668: DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z); truelight@0: } truelight@0: tron@2979: if (GetFenceSE(ti->tile) != 0) { peter1138@5668: DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Clear(TileInfo *ti) truelight@0: { tron@3166: switch (GetClearGround(ti->tile)) { tron@3447: case CLEAR_GRASS: tron@3166: DrawClearLandTile(ti, GetClearDensity(ti->tile)); tron@2955: break; truelight@0: tron@3447: case CLEAR_ROUGH: tron@2955: DrawHillyLandTile(ti); tron@2955: break; truelight@0: tron@3447: case CLEAR_ROCKS: peter1138@5668: DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE); tron@2955: break; truelight@0: tron@3447: case CLEAR_FIELDS: peter1138@5668: DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); tron@2955: break; truelight@0: tron@3447: case CLEAR_SNOW: peter1138@5668: DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); tron@2955: break; tron@2955: tron@3447: case CLEAR_DESERT: peter1138@5668: DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); tron@2955: break; truelight@0: } truelight@193: tron@2220: DrawClearLandFence(ti); celestar@5385: DrawBridgeMiddle(ti); truelight@0: } truelight@0: tron@4231: static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) tron@1095: { tron@4231: uint z; rubidium@5587: Slope tileh = GetTileSlope(tile, &z); tron@4231: tron@4231: return z + GetPartialZ(x & 0xF, y & 0xF, tileh); tron@1095: } truelight@0: rubidium@7335: static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh) dominik@39: { rubidium@7335: return FOUNDATION_NONE; dominik@39: } dominik@39: tron@1977: static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@193: /* unused */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Clear(TileIndex tile) truelight@0: { truelight@0: /* unused */ truelight@0: } truelight@0: tron@1293: void TileLoopClearHelper(TileIndex tile) truelight@0: { tron@2221: byte self; tron@2221: byte neighbour; tron@1293: TileIndex dirty = INVALID_TILE; truelight@0: tron@3447: self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)); truelight@0: tron@3447: neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS)); tron@2979: if (GetFenceSW(tile) == 0) { tron@2221: if (self != neighbour) { tron@2979: SetFenceSW(tile, 3); truelight@0: dirty = tile; truelight@193: } truelight@0: } else { tron@2221: if (self == 0 && neighbour == 0) { tron@2979: SetFenceSW(tile, 0); truelight@0: dirty = tile; truelight@0: } truelight@0: } truelight@0: tron@3447: neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS)); tron@2979: if (GetFenceSE(tile) == 0) { tron@2221: if (self != neighbour) { tron@2979: SetFenceSE(tile, 3); truelight@0: dirty = tile; truelight@193: } truelight@0: } else { tron@2221: if (self == 0 && neighbour == 0) { tron@2979: SetFenceSE(tile, 0); truelight@0: dirty = tile; truelight@0: } truelight@0: } truelight@0: tron@2221: if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty); truelight@0: } truelight@0: truelight@0: truelight@0: /* convert into snowy tiles */ tron@1977: static void TileLoopClearAlps(TileIndex tile) truelight@0: { maedhros@6343: int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT; truelight@193: tron@4157: if (k < 0) { // well below the snow line tron@3447: if (!IsClearGround(tile, CLEAR_SNOW)) return; tron@3447: if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3); truelight@0: } else { tron@3447: if (!IsClearGround(tile, CLEAR_SNOW)) { tron@3447: SetClearGroundDensity(tile, CLEAR_SNOW, 0); tron@2955: } else { tron@4157: uint density = min((uint)k / TILE_HEIGHT, 3); tron@2955: tron@2955: if (GetClearDensity(tile) < density) { tron@2955: AddClearDensity(tile, 1); tron@2955: } else if (GetClearDensity(tile) > density) { tron@2955: AddClearDensity(tile, -1); tron@2955: } else { tron@2955: return; tron@2955: } tron@2955: } truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1977: static void TileLoopClearDesert(TileIndex tile) truelight@0: { tron@3447: if (IsClearGround(tile, CLEAR_DESERT)) return; truelight@0: belugas@3379: if (GetTropicZone(tile) == TROPICZONE_DESERT) { tron@3447: SetClearGroundDensity(tile, CLEAR_DESERT, 3); truelight@0: } else { belugas@3379: if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT && belugas@3379: GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT && belugas@3379: GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT && belugas@3379: GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT) tron@1981: return; tron@3447: SetClearGroundDensity(tile, CLEAR_DESERT, 1); truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1977: static void TileLoop_Clear(TileIndex tile) truelight@0: { truelight@0: TileLoopClearHelper(tile); truelight@193: rubidium@9413: switch (_settings_game.game_creation.landscape) { belugas@6357: case LT_TROPIC: TileLoopClearDesert(tile); break; belugas@6357: case LT_ARCTIC: TileLoopClearAlps(tile); break; truelight@0: } truelight@0: tron@2955: switch (GetClearGround(tile)) { tron@3447: case CLEAR_GRASS: tron@2955: if (GetClearDensity(tile) == 3) return; truelight@193: tron@2955: if (_game_mode != GM_EDITOR) { tron@2955: if (GetClearCounter(tile) < 7) { tron@2955: AddClearCounter(tile, 1); tron@2955: return; tron@2955: } else { tron@2955: SetClearCounter(tile, 0); tron@2955: AddClearDensity(tile, 1); tron@2955: } tron@2955: } else { tron@3447: SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3); truelight@0: } tron@2955: break; tron@2955: tron@3447: case CLEAR_FIELDS: { tron@2955: uint field_type; tron@2955: tron@2955: if (_game_mode == GM_EDITOR) return; tron@2955: tron@2955: if (GetClearCounter(tile) < 7) { tron@2955: AddClearCounter(tile, 1); tron@2955: return; tron@2955: } else { tron@2955: SetClearCounter(tile, 0); tron@2955: } tron@2955: truelight@4333: if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) { truelight@4328: /* This farmfield is no longer farmfield, so make it grass again */ Darkvater@4815: MakeClear(tile, CLEAR_GRASS, 2); truelight@4328: } else { truelight@4328: field_type = GetFieldType(tile); truelight@4328: field_type = (field_type < 8) ? field_type + 1 : 0; truelight@4328: SetFieldType(tile, field_type); truelight@4328: } tron@2955: break; truelight@0: } tron@2955: tron@2955: default: truelight@0: return; truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: rubidium@6247: void GenerateClearTile() truelight@0: { truelight@4300: uint i, gi; tron@1977: TileIndex tile; truelight@0: truelight@4300: /* add rough tiles */ tron@2635: i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); truelight@4300: gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80); truelight@4300: truelight@4300: SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); truelight@0: do { truelight@4300: IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); ludde@2051: tile = RandomTile(); truelight@4300: if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); terom@10438: } while (i && --i); truelight@0: truelight@4300: /* add rocky tiles */ truelight@4300: i = gi; truelight@0: do { tron@2150: uint32 r = Random(); ludde@2051: tile = RandomTileSeed(r); truelight@4300: truelight@4300: IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); truelight@4300: if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { tron@2150: uint j = GB(r, 16, 4) + 5; tron@2951: for (;;) { tron@1977: TileIndex tile_new; tron@1977: tron@3447: SetClearGroundDensity(tile, CLEAR_ROCKS, 3); terom@10439: truelight@0: do { truelight@0: if (--j == 0) goto get_out; terom@10439: terom@10439: TileIndexDiff dt = TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2)); terom@10439: terom@10439: if (!IsValidTile(tile + dt)) continue; terom@10439: terom@10439: tile_new = tile + dt; truelight@4300: } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); terom@10439: truelight@0: tile = tile_new; truelight@0: } truelight@0: get_out:; truelight@0: } terom@10438: } while (i && --i); truelight@0: } truelight@0: tron@1977: static void ClickTile_Clear(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: frosch@8616: static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: tron@2220: static const StringID _clear_land_str[] = { tron@2955: STR_080D_GRASS, truelight@0: STR_080B_ROUGH_LAND, truelight@0: STR_080A_ROCKS, truelight@0: STR_080E_FIELDS, truelight@0: STR_080F_SNOW_COVERED_LAND, tron@2955: STR_0810_DESERT truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) truelight@0: { tron@3447: if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { tron@2955: td->str = STR_080C_BARE_LAND; tron@2955: } else { tron@2955: td->str = _clear_land_str[GetClearGround(tile)]; tron@2955: } frosch@9322: td->owner[0] = GetTileOwner(tile); truelight@0: } truelight@0: rubidium@10207: static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner) truelight@0: { truelight@0: return; truelight@0: } truelight@0: rubidium@6247: void InitializeClearLand() tron@1093: { rubidium@9413: _settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT; truelight@0: } truelight@0: rubidium@7494: static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) rubidium@7494: { rubidium@7494: return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); rubidium@7494: } rubidium@7494: rubidium@5587: extern const TileTypeProcs _tile_type_clear_procs = { belugas@6123: DrawTile_Clear, ///< draw_tile_proc belugas@6123: GetSlopeZ_Clear, ///< get_slope_z_proc belugas@6123: ClearTile_Clear, ///< clear_tile_proc belugas@6123: GetAcceptedCargo_Clear, ///< get_accepted_cargo_proc belugas@6123: GetTileDesc_Clear, ///< get_tile_desc_proc belugas@6123: GetTileTrackStatus_Clear, ///< get_tile_track_status_proc belugas@6123: ClickTile_Clear, ///< click_tile_proc belugas@6123: AnimateTile_Clear, ///< animate_tile_proc belugas@6123: TileLoop_Clear, ///< tile_loop_clear belugas@6123: ChangeTileOwner_Clear, ///< change_tile_owner_clear belugas@6123: NULL, ///< get_produced_cargo_proc belugas@6123: NULL, ///< vehicle_enter_tile_proc rubidium@7335: GetFoundation_Clear, ///< get_foundation_proc rubidium@7494: TerraformTile_Clear, ///< terraform_tile_proc truelight@0: };