truelight@4300: /* $Id$ */ truelight@4300: rubidium@9111: /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */ belugas@6179: truelight@4300: #include "stdafx.h" truelight@4300: #include "openttd.h" truelight@4300: #include "heightmap.h" truelight@4300: #include "gui.h" rubidium@8107: #include "window_gui.h" rubidium@8107: #include "textbuf_gui.h" truelight@4300: #include "gfxinit.h" rubidium@8116: #include "command_func.h" truelight@4300: #include "variables.h" rubidium@8208: #include "settings_func.h" truelight@4300: #include "debug.h" truelight@4300: #include "genworld.h" rubidium@5469: #include "network/network.h" truelight@4300: #include "thread.h" peter1138@5228: #include "newgrf_config.h" rubidium@8114: #include "strings_func.h" rubidium@8131: #include "window_func.h" rubidium@8140: #include "date_func.h" rubidium@8157: #include "sound_func.h" belugas@8151: #include "fios.h" rubidium@8214: #include "string_func.h" rubidium@8224: #include "gfx_func.h" rubidium@8270: #include "settings_type.h" peter1138@8327: #include "widgets/dropdown_type.h" peter1138@8284: #include "widgets/dropdown_func.h" rubidium@8433: #include "core/random_func.hpp" rubidium@9126: #include "landscape_type.h" rubidium@9179: #include "querystring_gui.h" truelight@4300: rubidium@8264: #include "table/strings.h" rubidium@8264: #include "table/sprites.h" rubidium@8264: truelight@4300: /** truelight@4300: * In what 'mode' the GenerateLandscapeWindowProc is. truelight@4300: */ rubidium@6248: enum glwp_modes { truelight@4300: GLWP_GENERATE, truelight@4300: GLWP_HEIGHTMAP, truelight@4300: GLWP_SCENARIO, truelight@4300: GLWP_END rubidium@6248: }; truelight@4300: truelight@4300: extern void SwitchMode(int new_mode); truelight@4300: truelight@4300: static inline void SetNewLandscapeType(byte landscape) truelight@4300: { rubidium@9359: _settings_newgame.game_creation.landscape = landscape; truelight@4300: InvalidateWindowClasses(WC_SELECT_GAME); truelight@4300: InvalidateWindowClasses(WC_GENERATE_LANDSCAPE); truelight@4300: } truelight@4300: Darkvater@5901: enum GenerateLandscapeWindowWidgets { Darkvater@5901: GLAND_TEMPERATE = 3, Darkvater@5901: GLAND_ARCTIC, Darkvater@5901: GLAND_TROPICAL, Darkvater@5901: GLAND_TOYLAND, Darkvater@5901: Darkvater@5901: GLAND_MAPSIZE_X_TEXT, Darkvater@5901: GLAND_MAPSIZE_X_PULLDOWN, Darkvater@5901: GLAND_MAPSIZE_Y_TEXT, Darkvater@5901: GLAND_MAPSIZE_Y_PULLDOWN, Darkvater@5901: Darkvater@5901: GLAND_TOWN_TEXT, Darkvater@5901: GLAND_TOWN_PULLDOWN, Darkvater@5901: GLAND_INDUSTRY_TEXT, Darkvater@5901: GLAND_INDUSTRY_PULLDOWN, Darkvater@5901: peter1138@8341: GLAND_RANDOM_TEXT, Darkvater@5901: GLAND_RANDOM_EDITBOX, Darkvater@5901: GLAND_RANDOM_BUTTON, Darkvater@5901: Darkvater@5901: GLAND_GENERATE_BUTTON, Darkvater@5901: peter1138@8341: GLAND_START_DATE_TEXT1, Darkvater@5901: GLAND_START_DATE_DOWN, Darkvater@5901: GLAND_START_DATE_TEXT, Darkvater@5901: GLAND_START_DATE_UP, Darkvater@5901: peter1138@8341: GLAND_SNOW_LEVEL_TEXT1, Darkvater@5901: GLAND_SNOW_LEVEL_DOWN, Darkvater@5901: GLAND_SNOW_LEVEL_TEXT, Darkvater@5901: GLAND_SNOW_LEVEL_UP, Darkvater@5901: Darkvater@5901: GLAND_TREE_TEXT, Darkvater@5901: GLAND_TREE_PULLDOWN, Darkvater@5901: GLAND_LANDSCAPE_TEXT, Darkvater@5901: GLAND_LANDSCAPE_PULLDOWN, Darkvater@5901: GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT, Darkvater@5901: GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN, Darkvater@5901: Darkvater@5901: GLAND_TERRAIN_TEXT, Darkvater@5901: GLAND_TERRAIN_PULLDOWN, Darkvater@5901: GLAND_WATER_TEXT, Darkvater@5901: GLAND_WATER_PULLDOWN, Darkvater@5901: GLAND_SMOOTHNESS_TEXT, Darkvater@5901: GLAND_SMOOTHNESS_PULLDOWN Darkvater@5901: }; Darkvater@5901: Darkvater@5894: static const Widget _generate_landscape_widgets[] = { belugas@9910: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@9910: { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, belugas@9910: { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 267, 0x0, STR_NULL}, rubidium@4344: belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, rubidium@4344: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 91, 101, STR_MAPSIZE, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 90, 101, STR_NUM_1, STR_NULL}, // Mapsize X belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 91, 101, STR_BY, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 90, 101, STR_NUM_2, STR_NULL}, // Mapsize Y peter1138@8341: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 113, 123, STR_NUMBER_OF_TOWNS, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 112, 123, 0x0, STR_NULL}, // Number of towns peter1138@8341: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 130, 141, 0x0, STR_NULL}, // Number of industries peter1138@8341: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 153, 163, STR_RANDOM_SEED, STR_NULL}, belugas@9910: { WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE, 114, 207, 152, 163, STR_RANDOM_SEED_OSKTITLE, STR_RANDOM_SEED_HELP}, // Edit box for seed belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP}, belugas@9910: belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 113, 123, STR_DATE, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 112, 123, STR_GENERATE_DATE, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 130, 141, STR_NUM_3, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP}, belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 193, 203, STR_TREE_PLACER, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 192, 203, 0x0, STR_NULL}, // Tree placer belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 175, 185, STR_LAND_GENERATOR, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 174, 185, 0x0, STR_NULL}, // Landscape generator belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 211, 221, STR_TERRAIN_TYPE, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 210, 221, 0x0, STR_NULL}, // Terrain type belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0, STR_NULL}, // Water quantity belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL}, // Map smoothness truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: Darkvater@5894: static const Widget _heightmap_load_widgets[] = { belugas@9910: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@9910: { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, belugas@9910: { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 235, 0x0, STR_NULL}, peter1138@8341: belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, rubidium@4344: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 113, 123, STR_MAPSIZE, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 161, 112, 123, STR_NUM_1, STR_NULL}, // Mapsize X belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 168, 176, 113, 123, STR_BY, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 180, 227, 112, 123, STR_NUM_2, STR_NULL}, // Mapsize Y rubidium@4344: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 135, 145, STR_NUMBER_OF_TOWNS, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 134, 145, 0x0, STR_NULL}, // Number of towns rubidium@4344: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 175, 152, 163, 0x0, STR_NULL}, // Number of industries rubidium@4344: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 175, 185, STR_RANDOM_SEED, STR_NULL}, belugas@9910: { WWT_EDITBOX, RESIZE_NONE, COLOUR_WHITE, 114, 207, 174, 185, STR_RANDOM_SEED_OSKTITLE, STR_RANDOM_SEED_HELP}, // Edit box for seed belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 326, 174, 185, STR_RANDOM, STR_RANDOM_HELP}, belugas@9910: belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 135, 145, STR_DATE, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 134, 145, STR_GENERATE_DATE, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 152, 163, STR_NUM_3, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP}, belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation peter1138@8341: truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: Darkvater@5899: void StartGeneratingLandscape(glwp_modes mode) truelight@4300: { Darkvater@5899: DeleteAllNonVitalWindows(); truelight@4300: Darkvater@5899: /* Copy all XXX_newgame to XXX when coming from outside the editor */ rubidium@9413: _settings_game = _settings_newgame; peter1138@5228: ResetGRFConfig(true); truelight@4300: truelight@4300: SndPlayFx(SND_15_BEEP); truelight@4300: switch (mode) { Darkvater@5894: case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; Darkvater@5894: case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; Darkvater@5899: case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break; Darkvater@5894: default: NOT_REACHED(); truelight@4300: } truelight@4300: } truelight@4300: belugas@6571: static void LandscapeGenerationCallback(Window *w, bool confirmed) truelight@4300: { Darkvater@5418: if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number); truelight@4300: } truelight@4300: peter1138@8327: static DropDownList *BuildMapsizeDropDown() peter1138@8327: { peter1138@8327: DropDownList *list = new DropDownList(); peter1138@8327: peter1138@8327: for (uint i = 6; i <= 11; i++) { peter1138@8327: DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); peter1138@8327: item->SetParam(0, 1 << i); peter1138@8327: list->push_back(item); peter1138@8327: } peter1138@8327: peter1138@8327: return list; peter1138@8327: } peter1138@8327: rubidium@9179: static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; rubidium@9179: static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; rubidium@9179: static const StringID _smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; rubidium@9179: static const StringID _tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; rubidium@9179: static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; rubidium@9179: static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; rubidium@9179: static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; rubidium@9179: static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; truelight@4300: rubidium@9179: struct GenerateLandscapeWindow : public QueryStringBaseWindow { rubidium@9179: uint widget_id; rubidium@9179: uint x; rubidium@9179: uint y; rubidium@9179: char name[64]; rubidium@9179: glwp_modes mode; peter1138@8355: rubidium@9897: GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11, desc, number) rubidium@9179: { rubidium@9359: this->LowerWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE); peter1138@8355: smatz@10276: /* snprintf() always outputs trailing '\0', so whole buffer can be used */ rubidium@9897: snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed); rubidium@9897: InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, 120); rubidium@9179: this->caption = STR_NULL; rubidium@9179: this->afilter = CS_NUMERAL; rubidium@9179: rubidium@9179: this->mode = (glwp_modes)this->window_number; rubidium@9179: rubidium@9179: this->FindWindowPlacementAndResize(desc); rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnPaint() rubidium@9179: { rubidium@9179: /* You can't select smoothness if not terragenesis */ rubidium@9179: if (mode == GLWP_GENERATE) { rubidium@9354: this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0); rubidium@9179: } rubidium@9179: /* Disable snowline if not hilly */ rubidium@9359: this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); rubidium@9179: /* Disable town, industry and trees in SE */ rubidium@9179: this->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); rubidium@9179: this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); rubidium@9179: this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); rubidium@9179: rubidium@9354: this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); rubidium@9354: this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); rubidium@9359: this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _settings_newgame.game_creation.landscape != LT_ARCTIC); rubidium@9359: this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); rubidium@9179: rubidium@9359: this->SetWidgetLoweredState(GLAND_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); rubidium@9359: this->SetWidgetLoweredState(GLAND_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); rubidium@9359: this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); rubidium@9359: this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); rubidium@9179: rubidium@9179: if (_game_mode == GM_EDITOR) { rubidium@9179: this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF; rubidium@9179: this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF; rubidium@9179: } else { rubidium@9358: this->widget[GLAND_TOWN_PULLDOWN].data = _num_towns[_settings_newgame.difficulty.number_towns]; rubidium@9358: this->widget[GLAND_INDUSTRY_PULLDOWN].data = _num_inds[_settings_newgame.difficulty.number_industries]; rubidium@9179: } rubidium@9179: rubidium@9179: if (mode == GLWP_GENERATE) { rubidium@9354: this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator]; rubidium@9354: this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; rubidium@9358: this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type]; rubidium@9358: this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]; rubidium@9354: this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness]; rubidium@9179: } else { rubidium@9354: this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer]; rubidium@9354: this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation]; rubidium@9179: } rubidium@9179: rubidium@9179: /* Set parameters for widget text that requires them. */ rubidium@9354: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT rubidium@9354: SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN rubidium@9354: SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN rubidium@9354: SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT rubidium@9179: rubidium@9273: this->DrawWidgets(); rubidium@9179: rubidium@9179: this->DrawEditBox(GLAND_RANDOM_EDITBOX); rubidium@9179: rubidium@9179: if (mode != GLWP_GENERATE) { rubidium@9179: char buffer[512]; rubidium@9179: rubidium@9354: if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) { rubidium@9179: SetDParam(0, this->y); rubidium@9179: SetDParam(1, this->x); peter1138@8355: } else { rubidium@9179: SetDParam(0, this->x); rubidium@9179: SetDParam(1, this->y); peter1138@8355: } rubidium@9179: GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer)); rubidium@9179: DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK); peter1138@8355: rubidium@9179: DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK); rubidium@9179: SetDParamStr(0, this->name); rubidium@9648: DrawStringTruncated(114, 91, STR_JUST_RAW_STRING, TC_ORANGE, 326 - 114 - GetStringBoundingBox(buffer).width - 5); rubidium@9179: } rubidium@9179: } peter1138@8355: rubidium@9179: virtual void OnClick(Point pt, int widget) rubidium@9179: { rubidium@9179: switch (widget) { rubidium@9179: case 0: delete this; break; peter1138@8355: rubidium@9179: case GLAND_TEMPERATE: rubidium@9179: case GLAND_ARCTIC: rubidium@9179: case GLAND_TROPICAL: rubidium@9179: case GLAND_TOYLAND: rubidium@9359: this->RaiseWidget(_settings_newgame.game_creation.landscape + GLAND_TEMPERATE); rubidium@9179: SetNewLandscapeType(widget - GLAND_TEMPERATE); rubidium@9179: break; peter1138@8355: rubidium@9179: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X rubidium@9354: ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN); rubidium@9179: break; peter1138@8355: rubidium@9179: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y rubidium@9354: ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_TOWN_PULLDOWN: // Number of towns rubidium@9358: ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, GLAND_TOWN_PULLDOWN, 0, 0); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_INDUSTRY_PULLDOWN: // Number of industries rubidium@9358: ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_RANDOM_BUTTON: // Random seed rubidium@9354: _settings_newgame.game_creation.generation_seed = InteractiveRandom(); rubidium@9897: snprintf(this->edit_str_buf, this->edit_str_size, "%u", _settings_newgame.game_creation.generation_seed); rubidium@9179: UpdateTextBufferSize(&this->text); rubidium@9179: this->SetDirty(); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_RANDOM_EDITBOX: // edit box for random seed rubidium@9179: ShowOnScreenKeyboard(this, GLAND_RANDOM_EDITBOX, 0, 0); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_GENERATE_BUTTON: // Generate rubidium@9413: _settings_game = _settings_newgame; rubidium@9179: rubidium@9413: if (_settings_game.economy.town_layout == TL_NO_ROADS) { rubidium@9179: ShowQuery( rubidium@9179: STR_TOWN_LAYOUT_WARNING_CAPTION, rubidium@9179: STR_TOWN_LAYOUT_WARNING_MESSAGE, rubidium@9179: this, rubidium@9179: LandscapeGenerationCallback); rubidium@9179: } else if (mode == GLWP_HEIGHTMAP && rubidium@9354: (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) || rubidium@9354: this->x / 2 > (1U << _settings_newgame.game_creation.map_x) || rubidium@9354: this->y * 2 < (1U << _settings_newgame.game_creation.map_y) || rubidium@9354: this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) { rubidium@9179: ShowQuery( rubidium@9179: STR_HEIGHTMAP_SCALE_WARNING_CAPTION, rubidium@9179: STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, rubidium@9179: this, rubidium@9179: LandscapeGenerationCallback); rubidium@9179: } else { rubidium@9179: StartGeneratingLandscape(mode); rubidium@9179: } rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_START_DATE_DOWN: rubidium@9179: case GLAND_START_DATE_UP: // Year buttons rubidium@9179: /* Don't allow too fast scrolling */ rubidium@10180: if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) { rubidium@9179: this->HandleButtonClick(widget); rubidium@9179: this->SetDirty(); rubidium@9179: rubidium@9354: _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); rubidium@9179: } rubidium@9179: _left_button_clicked = false; rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_START_DATE_TEXT: // Year text rubidium@9179: this->widget_id = GLAND_START_DATE_TEXT; rubidium@9354: SetDParam(0, _settings_newgame.game_creation.starting_year); smatz@10145: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_SNOW_LEVEL_DOWN: rubidium@9179: case GLAND_SNOW_LEVEL_UP: // Snow line buttons rubidium@9179: /* Don't allow too fast scrolling */ rubidium@10180: if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) { rubidium@9179: this->HandleButtonClick(widget); rubidium@9179: this->SetDirty(); rubidium@9179: rubidium@9354: _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); rubidium@9179: } rubidium@9179: _left_button_clicked = false; rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_SNOW_LEVEL_TEXT: // Snow line text rubidium@9179: this->widget_id = GLAND_SNOW_LEVEL_TEXT; rubidium@9354: SetDParam(0, _settings_newgame.game_creation.snow_line_height); smatz@10145: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_TREE_PULLDOWN: // Tree placer rubidium@9354: ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation rubidium@9179: /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/ rubidium@9179: if (mode == GLWP_HEIGHTMAP) { rubidium@9354: ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); rubidium@9179: } else { rubidium@9354: ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); rubidium@9179: } rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_TERRAIN_PULLDOWN: // Terrain type rubidium@9358: ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_WATER_PULLDOWN: // Water quantity rubidium@9358: ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness rubidium@9354: ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); rubidium@9179: break; rubidium@9179: } rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnMouseLoop() rubidium@9179: { rubidium@9179: this->HandleEditBox(GLAND_RANDOM_EDITBOX); rubidium@9179: } rubidium@9179: rubidium@9285: virtual EventState OnKeyPress(uint16 key, uint16 keycode) rubidium@9179: { rubidium@9285: EventState state; rubidium@9285: this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state); rubidium@9179: /* the seed is unsigned, therefore atoi cannot be used. skidd13@9605: * As 2^32 - 1 (UINT32_MAX) is a 'magic' value rubidium@9179: * (use random seed) it should not be possible to be rubidium@9179: * entered into the input field; the generate seed rubidium@9179: * button can be used instead. */ skidd13@9605: _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, 10), UINT32_MAX - 1); rubidium@9285: return state; rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnDropdownSelect(int widget, int index) rubidium@9179: { rubidium@9179: switch (widget) { rubidium@9354: case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; rubidium@9354: case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; rubidium@9354: case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break; rubidium@9354: case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break; rubidium@9179: rubidium@9179: case GLAND_TOWN_PULLDOWN: rubidium@9358: _settings_newgame.difficulty.number_towns = index; rubidium@9358: if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); rubidium@9359: IConsoleSetPatchSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_INDUSTRY_PULLDOWN: rubidium@9358: _settings_newgame.difficulty.number_industries = index; rubidium@9358: if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); rubidium@9359: IConsoleSetPatchSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_LANDSCAPE_PULLDOWN: rubidium@9179: /* case GLAND_HEIGHTMAP_PULLDOWN: */ rubidium@9179: if (mode == GLWP_HEIGHTMAP) { rubidium@9354: _settings_newgame.game_creation.heightmap_rotation = index; rubidium@9179: } else { rubidium@9354: _settings_newgame.game_creation.land_generator = index; rubidium@9179: } rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_TERRAIN_PULLDOWN: rubidium@9358: _settings_newgame.difficulty.terrain_type = index; rubidium@9358: if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); rubidium@9359: IConsoleSetPatchSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type); rubidium@9179: break; rubidium@9179: rubidium@9179: case GLAND_WATER_PULLDOWN: rubidium@9358: _settings_newgame.difficulty.quantity_sea_lakes = index; rubidium@9358: if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); rubidium@9359: IConsoleSetPatchSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes); rubidium@9179: break; rubidium@9179: } rubidium@9179: this->SetDirty(); rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnQueryTextFinished(char *str) rubidium@9179: { rubidium@9179: if (!StrEmpty(str)) { rubidium@9179: int32 value = atoi(str); rubidium@9179: rubidium@9179: switch (this->widget_id) { rubidium@9179: case GLAND_START_DATE_TEXT: rubidium@9179: this->InvalidateWidget(GLAND_START_DATE_TEXT); rubidium@9354: _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); rubidium@8737: break; rubidium@8737: rubidium@9179: case GLAND_SNOW_LEVEL_TEXT: rubidium@9179: this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT); rubidium@9354: _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); peter1138@8355: break; peter1138@8355: } peter1138@8355: rubidium@9179: this->SetDirty(); rubidium@9179: } truelight@4300: } rubidium@9179: }; truelight@4300: Darkvater@5894: static const WindowDesc _generate_landscape_desc = { rubidium@7341: WDP_CENTER, WDP_CENTER, 338, 268, 338, 268, rubidium@5893: WC_GENERATE_LANDSCAPE, WC_NONE, belugas@8019: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@4300: _generate_landscape_widgets, truelight@4300: }; truelight@4300: Darkvater@5894: static const WindowDesc _heightmap_load_desc = { rubidium@7341: WDP_CENTER, WDP_CENTER, 338, 236, 338, 236, rubidium@5893: WC_GENERATE_LANDSCAPE, WC_NONE, belugas@8019: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@4300: _heightmap_load_widgets, truelight@4300: }; truelight@4300: truelight@4300: static void _ShowGenerateLandscape(glwp_modes mode) truelight@4300: { peter1138@7103: uint x = 0; peter1138@7103: uint y = 0; peter1138@7103: Darkvater@5901: DeleteWindowByClass(WC_GENERATE_LANDSCAPE); truelight@4300: truelight@4300: /* Always give a new seed if not editor */ rubidium@9354: if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom(); truelight@4300: truelight@4300: if (mode == GLWP_HEIGHTMAP) { truelight@4300: /* If the function returns negative, it means there was a problem loading the heightmap */ peter1138@7103: if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; truelight@4300: } truelight@4300: rubidium@9179: GenerateLandscapeWindow *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); peter1138@7103: peter1138@7103: if (mode == GLWP_HEIGHTMAP) { rubidium@9179: w->x = x; rubidium@9179: w->y = y; rubidium@9179: strecpy(w->name, _file_to_saveload.title, lastof(w->name)); peter1138@7103: } peter1138@7103: peter1138@7103: InvalidateWindow(WC_GENERATE_LANDSCAPE, mode); truelight@4300: } truelight@4300: rubidium@6247: void ShowGenerateLandscape() truelight@4300: { truelight@4300: _ShowGenerateLandscape(GLWP_GENERATE); truelight@4300: } truelight@4300: rubidium@6247: void ShowHeightmapLoad() truelight@4300: { truelight@4300: _ShowGenerateLandscape(GLWP_HEIGHTMAP); truelight@4300: } truelight@4300: rubidium@6247: void StartScenarioEditor() Darkvater@5899: { rubidium@9354: if (_settings_newgame.economy.town_layout == TL_NO_ROADS) { rubidium@9354: _settings_newgame.economy.town_layout = TL_ORIGINAL; belugas@6571: } belugas@6571: Darkvater@5899: StartGeneratingLandscape(GLWP_SCENARIO); Darkvater@5899: } Darkvater@5899: truelight@4300: void StartNewGameWithoutGUI(uint seed) truelight@4300: { truelight@4300: /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ rubidium@9354: _settings_newgame.game_creation.generation_seed = seed; truelight@4300: truelight@4300: StartGeneratingLandscape(GLWP_GENERATE); truelight@4300: } truelight@4300: Darkvater@5892: enum CreateScenarioWindowWidgets { Darkvater@5892: CSCEN_TEMPERATE = 3, Darkvater@5892: CSCEN_ARCTIC, Darkvater@5892: CSCEN_TROPICAL, Darkvater@5892: CSCEN_TOYLAND, Darkvater@5894: CSCEN_EMPTY_WORLD, Darkvater@5894: CSCEN_RANDOM_WORLD, Darkvater@5892: CSCEN_MAPSIZE_X_TEXT, Darkvater@5892: CSCEN_MAPSIZE_X_PULLDOWN, Darkvater@5892: CSCEN_MAPSIZE_Y_TEXT, Darkvater@5892: CSCEN_MAPSIZE_Y_PULLDOWN, peter1138@8353: CSCEN_START_DATE_LABEL, Darkvater@5892: CSCEN_START_DATE_DOWN, Darkvater@5892: CSCEN_START_DATE_TEXT, Darkvater@5892: CSCEN_START_DATE_UP, peter1138@8353: CSCEN_FLAT_LAND_HEIGHT_LABEL, Darkvater@5892: CSCEN_FLAT_LAND_HEIGHT_DOWN, Darkvater@5892: CSCEN_FLAT_LAND_HEIGHT_TEXT, Darkvater@5892: CSCEN_FLAT_LAND_HEIGHT_UP Darkvater@5892: }; truelight@4300: Darkvater@5894: rubidium@9179: struct CreateScenarioWindow : public Window truelight@4300: { rubidium@9179: uint widget_id; peter1138@8355: rubidium@9203: CreateScenarioWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) rubidium@9179: { rubidium@9359: this->LowerWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE); peter1138@9333: this->FindWindowPlacementAndResize(desc); rubidium@9179: } peter1138@8355: rubidium@9179: virtual void OnPaint() rubidium@9179: { rubidium@9354: this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); rubidium@9354: this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); rubidium@9354: this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0); rubidium@9354: this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT); peter1138@8355: rubidium@9359: this->SetWidgetLoweredState(CSCEN_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); rubidium@9359: this->SetWidgetLoweredState(CSCEN_ARCTIC, _settings_newgame.game_creation.landscape == LT_ARCTIC); rubidium@9359: this->SetWidgetLoweredState(CSCEN_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC); rubidium@9359: this->SetWidgetLoweredState(CSCEN_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND); peter1138@8355: rubidium@9179: /* Set parameters for widget text that requires them */ rubidium@9354: SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT rubidium@9354: SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN rubidium@9354: SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN rubidium@9354: SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT peter1138@8355: rubidium@9273: this->DrawWidgets(); rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnClick(Point pt, int widget) rubidium@9179: { rubidium@9179: switch (widget) { rubidium@9179: case CSCEN_TEMPERATE: rubidium@9179: case CSCEN_ARCTIC: rubidium@9179: case CSCEN_TROPICAL: rubidium@9179: case CSCEN_TOYLAND: rubidium@9359: this->RaiseWidget(_settings_newgame.game_creation.landscape + CSCEN_TEMPERATE); rubidium@9179: SetNewLandscapeType(widget - CSCEN_TEMPERATE); rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X rubidium@9354: ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN); rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y rubidium@9354: ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_EMPTY_WORLD: // Empty world / flat world rubidium@9179: StartGeneratingLandscape(GLWP_SCENARIO); rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_RANDOM_WORLD: // Generate rubidium@9179: ShowGenerateLandscape(); rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_START_DATE_DOWN: rubidium@9179: case CSCEN_START_DATE_UP: // Year buttons rubidium@9179: /* Don't allow too fast scrolling */ rubidium@10180: if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) { rubidium@9179: this->HandleButtonClick(widget); rubidium@9179: this->SetDirty(); rubidium@9179: rubidium@9354: _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); rubidium@9179: } rubidium@9179: _left_button_clicked = false; rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_START_DATE_TEXT: // Year text rubidium@9179: this->widget_id = CSCEN_START_DATE_TEXT; rubidium@9354: SetDParam(0, _settings_newgame.game_creation.starting_year); smatz@10145: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_FLAT_LAND_HEIGHT_DOWN: rubidium@9179: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons rubidium@9179: /* Don't allow too fast scrolling */ rubidium@10180: if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) { rubidium@9179: this->HandleButtonClick(widget); rubidium@9179: this->SetDirty(); rubidium@9179: rubidium@9354: _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); rubidium@9179: } rubidium@9179: _left_button_clicked = false; rubidium@9179: break; rubidium@9179: rubidium@9179: case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text rubidium@9179: this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; rubidium@9354: SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); smatz@10145: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); rubidium@9179: break; rubidium@9179: } rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnDropdownSelect(int widget, int index) rubidium@9179: { rubidium@9179: switch (widget) { rubidium@9354: case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break; rubidium@9354: case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break; rubidium@9179: } rubidium@9179: this->SetDirty(); rubidium@9179: } rubidium@9179: rubidium@9179: virtual void OnQueryTextFinished(char *str) rubidium@9179: { rubidium@9179: if (!StrEmpty(str)) { rubidium@9179: int32 value = atoi(str); rubidium@9179: rubidium@9179: switch (this->widget_id) { rubidium@9179: case CSCEN_START_DATE_TEXT: rubidium@9179: this->InvalidateWidget(CSCEN_START_DATE_TEXT); rubidium@9354: _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); peter1138@8355: break; peter1138@8355: rubidium@9179: case CSCEN_FLAT_LAND_HEIGHT_TEXT: rubidium@9179: this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT); rubidium@9354: _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); peter1138@8355: break; truelight@4300: } peter1138@8355: rubidium@9179: this->SetDirty(); rubidium@9179: } truelight@4300: } rubidium@9179: }; truelight@4300: Darkvater@5894: static const Widget _create_scenario_widgets[] = { belugas@9910: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@9910: { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL}, belugas@9910: { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 169, 0x0, STR_NULL}, truelight@4300: belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, belugas@9910: { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, truelight@4300: belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 12, 115, 95, 124, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 12, 115, 131, 160, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate truelight@4300: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 96, 106, STR_MAPSIZE, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 216, 263, 95, 106, STR_NUM_1, STR_NULL}, // Mapsize X belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 268, 276, 96, 106, STR_BY, STR_NULL}, belugas@9910: { WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 279, 326, 95, 106, STR_NUM_2, STR_NULL}, // Mapsize Y belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 212, 114, 124, STR_DATE, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 216, 227, 113, 124, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 228, 314, 113, 124, STR_GENERATE_DATE, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 113, 124, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, belugas@9910: belugas@9910: { WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 182, 278, 132, 142, STR_FLAT_WORLD_HEIGHT, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 282, 293, 131, 142, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN}, belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_ORANGE, 294, 314, 131, 142, STR_NUM_3, STR_NULL}, belugas@9910: { WWT_IMGBTN, RESIZE_NONE, COLOUR_ORANGE, 315, 326, 131, 142, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP}, truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: Darkvater@5894: static const WindowDesc _create_scenario_desc = { rubidium@7341: WDP_CENTER, WDP_CENTER, 338, 170, 338, 170, rubidium@5893: WC_GENERATE_LANDSCAPE, WC_NONE, belugas@8019: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@4300: _create_scenario_widgets, truelight@4300: }; truelight@4300: rubidium@6247: void ShowCreateScenario() truelight@4300: { truelight@4300: DeleteWindowByClass(WC_GENERATE_LANDSCAPE); rubidium@9179: new CreateScenarioWindow(&_create_scenario_desc, GLWP_SCENARIO); truelight@4300: } truelight@4300: truelight@4300: glx@9266: static const Widget _generate_progress_widgets[] = { belugas@9910: { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GPWW_CAPTION belugas@9910: { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 180, 14, 96, 0x0, STR_NULL}, // GPWW_BACKGROUND belugas@9910: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_WHITE, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // GPWW_ABORT truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: glx@9266: static const WindowDesc _generate_progress_desc = { glx@9266: WDP_CENTER, WDP_CENTER, 181, 97, 181, 97, glx@9266: WC_GENERATE_PROGRESS_WINDOW, WC_NONE, glx@9266: WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, glx@9266: _generate_progress_widgets, glx@9266: }; glx@9266: rubidium@6248: struct tp_info { truelight@4300: uint percent; rubidium@5587: StringID cls; truelight@4300: uint current; truelight@4300: uint total; truelight@4300: int timer; rubidium@6248: }; truelight@4300: truelight@4300: static tp_info _tp; truelight@4300: Darkvater@5418: static void AbortGeneratingWorldCallback(Window *w, bool confirmed) truelight@4300: { Darkvater@5418: if (confirmed) { Darkvater@5418: AbortGeneratingWorld(); Darkvater@5418: } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) { peter1138@5668: SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); Darkvater@5418: } truelight@4300: } truelight@4300: glx@9266: struct GenerateProgressWindow : public Window { glx@9266: private: glx@9266: enum GenerationProgressWindowWidgets { glx@9266: GPWW_CAPTION, glx@9266: GPWW_BACKGROUND, glx@9266: GPWW_ABORT, glx@9266: }; truelight@4300: glx@9266: public: peter1138@9333: GenerateProgressWindow() : Window(&_generate_progress_desc) peter1138@9333: { peter1138@9333: this->FindWindowPlacementAndResize(&_generate_progress_desc); peter1138@9333: } truelight@4300: glx@9266: virtual void OnClick(Point pt, int widget) glx@9266: { glx@9266: switch (widget) { glx@9266: case GPWW_ABORT: glx@9266: if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); glx@9266: ShowQuery( glx@9266: STR_GENERATION_ABORT_CAPTION, glx@9266: STR_GENERATION_ABORT_MESSAGE, glx@9266: this, glx@9266: AbortGeneratingWorldCallback glx@9266: ); glx@9266: break; glx@9266: } truelight@4300: } truelight@4300: glx@9266: virtual void OnPaint() glx@9266: { rubidium@9273: this->DrawWidgets(); glx@9266: glx@9266: /* Draw the % complete with a bar and a text */ belugas@9910: DrawFrameRect(19, 20, (this->width - 18), 37, COLOUR_GREY, FR_BORDERONLY); belugas@9910: DrawFrameRect(20, 21, (int)((this->width - 40) * _tp.percent / 100) + 20, 36, COLOUR_MAUVE, FR_NONE); glx@9266: SetDParam(0, _tp.percent); glx@9266: DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING); glx@9266: glx@9266: /* Tell which class we are generating */ glx@9266: DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING); glx@9266: glx@9266: /* And say where we are in that class */ glx@9266: SetDParam(0, _tp.current); glx@9266: SetDParam(1, _tp.total); glx@9266: DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING); glx@9266: glx@9266: this->SetDirty(); glx@9266: } truelight@4300: }; truelight@4300: truelight@4300: /** truelight@4300: * Initializes the progress counters to the starting point. truelight@4300: */ rubidium@6247: void PrepareGenerateWorldProgress() truelight@4300: { rubidium@5587: _tp.cls = STR_WORLD_GENERATION; truelight@4300: _tp.current = 0; truelight@4300: _tp.total = 0; truelight@4300: _tp.percent = 0; truelight@4300: _tp.timer = 0; // Forces to paint the progress window immediatelly truelight@4300: } truelight@4300: truelight@4300: /** truelight@4300: * Show the window where a user can follow the process of the map generation. truelight@4300: */ rubidium@6247: void ShowGenerateWorldProgress() truelight@4300: { glx@9266: if (BringWindowToFrontById(WC_GENERATE_PROGRESS_WINDOW, 0)) return; glx@9266: new GenerateProgressWindow(); truelight@4300: } truelight@4300: rubidium@5587: static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total) truelight@4300: { truelight@4300: static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 }; truelight@4300: static const StringID class_table[GWP_CLASS_COUNT] = { truelight@4300: STR_WORLD_GENERATION, truelight@4300: STR_022E_LANDSCAPE_GENERATION, truelight@4300: STR_CLEARING_TILES, truelight@4300: STR_022F_TOWN_GENERATION, truelight@4300: STR_0230_INDUSTRY_GENERATION, truelight@4300: STR_UNMOVABLE_GENERATION, truelight@4300: STR_TREE_GENERATION, truelight@4300: STR_SETTINGUP_GAME, truelight@4300: STR_PREPARING_TILELOOP, truelight@4300: STR_PREPARING_GAME truelight@4300: }; truelight@4300: rubidium@5587: assert(cls < GWP_CLASS_COUNT); truelight@4300: truelight@4300: /* Do not run this function if we aren't in a thread */ truelight@4300: if (!IsGenerateWorldThreaded() && !_network_dedicated) return; truelight@4300: truelight@4300: if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); truelight@4300: truelight@4300: if (total == 0) { terom@10438: //assert(_tp.cls == class_table[cls]); terom@10438: _tp.cls = class_table[cls]; truelight@4300: _tp.current += progress; truelight@4300: } else { rubidium@5587: _tp.cls = class_table[cls]; truelight@4300: _tp.current = progress; truelight@4300: _tp.total = total; rubidium@5587: _tp.percent = percent_table[cls]; truelight@4300: } truelight@4300: truelight@7018: /* Don't update the screen too often. So update it once in every 200ms */ truelight@7018: if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return; truelight@4300: truelight@4300: /* Percentage is about the number of completed tasks, so 'current - 1' */ rubidium@5587: _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; truelight@4300: truelight@4300: if (_network_dedicated) { truelight@4300: static uint last_percent = 0; truelight@4300: truelight@4300: /* Never display 0% */ truelight@4300: if (_tp.percent == 0) return; belugas@9950: /* Reset if percent is lower than the last recorded */ truelight@4300: if (_tp.percent < last_percent) last_percent = 0; belugas@9950: /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */ truelight@4300: if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return; belugas@9950: /* Never show steps smaller than 2%, even if it is a mod 5% */ truelight@4300: if (_tp.percent <= last_percent + 2) return; truelight@4300: Darkvater@5380: DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent); truelight@4300: last_percent = _tp.percent; truelight@4300: truelight@4300: /* Don't continue as dedicated never has a thread running */ truelight@4300: return; truelight@4300: } truelight@4300: truelight@4300: InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0); truelight@4300: MarkWholeScreenDirty(); truelight@4300: SetGeneratingWorldPaintStatus(true); truelight@4300: truelight@4300: /* We wait here till the paint is done, so we don't read and write truelight@4300: * on the same tile at the same moment. Nasty hack, but that happens truelight@4300: * if you implement threading afterwards */ truelight@4300: while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } peter1138@7123: peter1138@7123: _tp.timer = _realtime_tick; truelight@4300: } truelight@4300: truelight@4300: /** truelight@4300: * Set the total of a stage of the world generation. belugas@6481: * @param cls the current class we are in. truelight@4300: * @param total Set the total expected items for this class. truelight@4300: * truelight@4300: * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. truelight@4300: * Also, progress works if total is zero, total works if progress is zero. truelight@4300: */ rubidium@5587: void SetGeneratingWorldProgress(gwp_class cls, uint total) truelight@4300: { truelight@4300: if (total == 0) return; truelight@4300: rubidium@5587: _SetGeneratingWorldProgress(cls, 0, total); truelight@4300: } truelight@4300: truelight@4300: /** truelight@4300: * Increases the current stage of the world generation with one. belugas@6481: * @param cls the current class we are in. truelight@4300: * truelight@4300: * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. truelight@4300: * Also, progress works if total is zero, total works if progress is zero. truelight@4300: */ rubidium@5587: void IncreaseGeneratingWorldProgress(gwp_class cls) truelight@4300: { truelight@4300: /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ rubidium@5587: _SetGeneratingWorldProgress(cls, 1, 0); truelight@4300: }