rubidium@8123: /* $Id$ */ rubidium@8123: rubidium@8123: /** @file gfx_func.h Functions related to the gfx engine. */ rubidium@8123: rubidium@8123: /** rubidium@8123: * @defgroup dirty Dirty rubidium@8123: * rubidium@8123: * Handles the repaint of some part of the screen. rubidium@8123: * rubidium@8123: * Some places in the code are called functions which makes something "dirty". rubidium@8123: * This has nothing to do with making a Tile or Window darker or less visible. rubidium@8123: * This term comes from memory caching and is used to define an object must rubidium@8123: * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever) rubidium@8123: * are changed which are so extensive the object must be repaint its marked rubidium@8123: * as "dirty". The video driver repaint this object instead of the whole screen rubidium@8123: * (this is btw. also possible if needed). This is used to avoid a rubidium@8123: * flickering of the screen by the video driver constantly repainting it. rubidium@8123: * rubidium@8123: * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This rubidium@8123: * rectangle defines the area on the screen which must be repaint. If a new object rubidium@8123: * needs to be repainted this rectangle is extended to 'catch' the object on the rubidium@8123: * screen. At some point (which is normaly uninteressted for patch writers) this rubidium@8123: * rectangle is send to the video drivers method rubidium@8123: * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some rubidium@8123: * later point (which is uninteressted, too) the video driver rubidium@8123: * repaints all these saved rectangle instead of the whole screen and drop the rubidium@8123: * rectangle informations. Then a new round begins by marking objects "dirty". rubidium@8123: * rubidium@8123: * @see VideoDriver::MakeDirty rubidium@8123: * @see _invalid_rect rubidium@8123: * @see _screen rubidium@8123: */ rubidium@8123: rubidium@8123: rubidium@8123: #ifndef GFX_FUNC_H rubidium@8123: #define GFX_FUNC_H rubidium@8123: rubidium@8123: #include "gfx_type.h" rubidium@8123: #include "strings_type.h" rubidium@8123: rubidium@8123: void GameLoop(); rubidium@8123: rubidium@8123: void CreateConsole(); rubidium@8123: rubidium@8123: extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down rubidium@8123: extern bool _fullscreen; rubidium@8123: extern CursorVars _cursor; rubidium@8123: extern bool _ctrl_pressed; ///< Is Ctrl pressed? rubidium@8123: extern bool _shift_pressed; ///< Is Shift pressed? rubidium@8123: extern byte _fast_forward; rubidium@8123: rubidium@8123: extern bool _left_button_down; rubidium@8123: extern bool _left_button_clicked; rubidium@8123: extern bool _right_button_down; rubidium@8123: extern bool _right_button_clicked; rubidium@8123: rubidium@8123: extern DrawPixelInfo _screen; frosch@8249: extern bool _screen_disable_anim; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot) rubidium@8123: rubidium@8123: extern int _pal_first_dirty; rubidium@8123: extern int _pal_count_dirty; rubidium@8123: extern int _num_resolutions; smatz@9533: extern Dimension _resolutions[32]; smatz@9533: extern Dimension _cur_resolution; smatz@9551: extern Colour _cur_palette[256]; ///< Current palette. Entry 0 has to be always fully transparent! rubidium@8123: rubidium@8123: void HandleKeypress(uint32 key); smatz@8586: void HandleCtrlChanged(); rubidium@8123: void HandleMouseEvents(); rubidium@8123: void CSleep(int milliseconds); rubidium@8123: void UpdateWindows(); rubidium@8123: rubidium@8123: void DrawMouseCursor(); rubidium@8123: void ScreenSizeChanged(); rubidium@8123: void GameSizeChanged(); rubidium@8123: void UndrawMouseCursor(); rubidium@8123: rubidium@9901: enum { rubidium@9901: /* Size of the buffer used for drawing strings. */ rubidium@9901: DRAW_STRING_BUFFER = 1024, rubidium@9901: }; rubidium@9901: rubidium@8123: void RedrawScreenRect(int left, int top, int right, int bottom); rubidium@8123: void GfxScroll(int left, int top, int width, int height, int xo, int yo); rubidium@8123: rubidium@8123: void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL); rubidium@8123: rubidium@8123: int DrawStringCentered(int x, int y, StringID str, uint16 color); rubidium@8123: int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color); rubidium@8123: int DoDrawStringCentered(int x, int y, const char *str, uint16 color); rubidium@8123: rubidium@8123: int DrawString(int x, int y, StringID str, uint16 color); rubidium@8123: int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw); rubidium@8123: frosch@9882: int DoDrawString(const char *string, int x, int y, uint16 real_colour, bool parse_string_also_when_clipped = false); rubidium@8123: int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw); rubidium@8123: rubidium@8123: void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color); rubidium@8123: void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color); rubidium@8123: rubidium@8123: int DrawStringRightAligned(int x, int y, StringID str, uint16 color); rubidium@8123: void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw); rubidium@8123: void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color); rubidium@8123: rubidium@8737: void DrawCharCentered(uint32 c, int x, int y, uint16 color); rubidium@8737: frosch@9607: void GfxFillRect(int left, int top, int right, int bottom, int color, FillRectMode mode = FILLRECT_OPAQUE); rubidium@8123: void GfxDrawLine(int left, int top, int right, int bottom, int color); rubidium@8123: void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3); rubidium@8123: rubidium@8123: Dimension GetStringBoundingBox(const char *str); rubidium@8123: uint32 FormatStringLinebreaks(char *str, int maxw); smatz@9682: int GetStringHeight(StringID str, int maxw); rubidium@8123: void LoadStringWidthTable(); rubidium@8123: void DrawStringMultiCenter(int x, int y, StringID str, int maxw); rubidium@8123: uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1); rubidium@8123: rubidium@8123: /** rubidium@8123: * Let the dirty blocks repainting by the video driver. rubidium@8123: * rubidium@8123: * @ingroup dirty rubidium@8123: */ rubidium@8123: void DrawDirtyBlocks(); rubidium@8123: rubidium@8123: /** rubidium@8123: * Set a new dirty block. rubidium@8123: * rubidium@8123: * @ingroup dirty rubidium@8123: */ rubidium@8123: void SetDirtyBlocks(int left, int top, int right, int bottom); rubidium@8123: rubidium@8123: /** rubidium@8123: * Marks the whole screen as dirty. rubidium@8123: * rubidium@8123: * @ingroup dirty rubidium@8123: */ rubidium@8123: void MarkWholeScreenDirty(); rubidium@8123: rubidium@8123: void GfxInitPalettes(); rubidium@8123: rubidium@8123: bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height); rubidium@8123: rubidium@8123: /* window.cpp */ rubidium@8123: void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); rubidium@8123: rubidium@8123: void SetMouseCursor(SpriteID sprite, SpriteID pal); rubidium@8123: void SetAnimatedMouseCursor(const AnimCursor *table); rubidium@8123: void CursorTick(); rubidium@8123: bool ChangeResInGame(int w, int h); rubidium@8123: void SortResolutions(int count); belugas@8171: bool ToggleFullScreen(bool fs); rubidium@8123: rubidium@8123: /* gfx.cpp */ rubidium@8123: #define ASCII_LETTERSTART 32 rubidium@8123: extern FontSize _cur_fontsize; rubidium@8123: rubidium@8123: byte GetCharacterWidth(FontSize size, uint32 key); rubidium@8123: rubidium@9773: /** rubidium@9773: * Get height of a character for a given font size. rubidium@9773: * @param size Font size to get height of rubidium@9773: * @return Height of characters in the given font (pixels) rubidium@9773: */ rubidium@8123: static inline byte GetCharacterHeight(FontSize size) rubidium@8123: { rubidium@8123: switch (size) { rubidium@8123: default: NOT_REACHED(); rubidium@8123: case FS_NORMAL: return 10; rubidium@8123: case FS_SMALL: return 6; rubidium@8123: case FS_LARGE: return 18; rubidium@8123: } rubidium@8123: } rubidium@8123: rubidium@8123: extern DrawPixelInfo *_cur_dpi; rubidium@8123: rubidium@8123: /** rubidium@8123: * All 16 colour gradients rubidium@8123: * 8 colours per gradient from darkest (0) to lightest (7) rubidium@8123: */ belugas@9850: extern byte _colour_gradient[COLOUR_END][8]; rubidium@8123: rubidium@9995: extern PaletteType _use_palette; rubidium@10062: extern bool _palette_remap_grf[]; rubidium@10062: extern const byte *_palette_remap; rubidium@10062: extern const byte *_palette_reverse_remap; rubidium@8123: rubidium@8123: #endif /* GFX_FUNC_H */