rubidium@5469: /* $Id$ */ rubidium@5469: celestar@6121: /** celestar@6121: * @file config.h Configuration options of the network stuff celestar@6121: */ celestar@6121: rubidium@5469: #ifndef NETWORK_CORE_CONFIG_H rubidium@5469: #define NETWORK_CORE_CONFIG_H rubidium@5469: rubidium@5469: #ifdef ENABLE_NETWORK rubidium@5469: rubidium@5469: /** DNS hostname of the masterserver */ rubidium@5552: #define NETWORK_MASTER_SERVER_HOST "master.openttd.org" rubidium@5469: /** Message sent to the masterserver to 'identify' this client as OpenTTD */ rubidium@5469: #define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister" rubidium@5469: rubidium@5469: enum { rubidium@5469: NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP) rubidium@5469: NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP) truelight@5959: NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP) rubidium@5469: rubidium@5469: SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet rubidium@5469: rubidium@5469: NETWORK_GAME_INFO_VERSION = 4, ///< What version of game-info do we use? rubidium@5469: NETWORK_COMPANY_INFO_VERSION = 4, ///< What version of company info is this? rubidium@5469: NETWORK_MASTER_SERVER_VERSION = 1, ///< What version of master-server-protocol do we use? rubidium@5469: rubidium@5469: NETWORK_NAME_LENGTH = 80, ///< The maximum length of the server name and map name, in bytes including '\0' rubidium@5469: NETWORK_HOSTNAME_LENGTH = 80, ///< The maximum length of the host name, in bytes including '\0' truelight@7807: NETWORK_UNIQUE_ID_LENGTH = 33, ///< The maximum length of the unique id of the clients, in bytes including '\0' rubidium@5469: NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0' rubidium@7999: NETWORK_PASSWORD_LENGTH = 33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH) rubidium@5469: NETWORK_PLAYERS_LENGTH = 200, ///< The maximum length for the list of players that controls a company, in bytes including '\0' rubidium@5469: NETWORK_CLIENT_NAME_LENGTH = 25, ///< The maximum length of a player, in bytes including '\0' rubidium@5469: NETWORK_RCONCOMMAND_LENGTH = 500, ///< The maximum length of a rconsole command, in bytes including '\0' rubidium@5469: rubidium@5469: NETWORK_GRF_NAME_LENGTH = 80, ///< Maximum length of the name of a GRF rubidium@5469: /** rubidium@5469: * Maximum number of GRFs that can be sent. rubidium@5469: * This value is related to number of handles (files) OpenTTD can open. rubidium@5469: * This is currently 64 and about 10 are currently used when OpenTTD loads rubidium@5469: * without any NewGRFs. Therefore one can only load about 55 NewGRFs, so rubidium@5469: * this is not a limit, but rather a way to easily check whether the limit rubidium@5469: * imposed by the handle count is reached. Secondly it isn't possible to rubidium@5469: * send much more GRF IDs + MD5sums in the PACKET_UDP_SERVER_RESPONSE, due rubidium@5469: * to the limited size of UDP packets. rubidium@5469: */ rubidium@5469: NETWORK_MAX_GRF_COUNT = 55, rubidium@5469: glx@8730: NETWORK_NUM_LANGUAGES = 36, ///< Number of known languages (to the network protocol) + 1 for 'any'. rubidium@5810: /** rubidium@5810: * The number of landscapes in OpenTTD. rubidium@5810: * This number must be equal to NUM_LANDSCAPE, but as this number is used rubidium@5810: * within the network code and that the network code is shared with the rubidium@5810: * masterserver/updater, it has to be declared in here too. In network.cpp rubidium@5810: * there is a compile assertion to check that this NUM_LANDSCAPE is equal rubidium@5810: * to NETWORK_NUM_LANDSCAPES. rubidium@5810: */ rubidium@5810: NETWORK_NUM_LANDSCAPES = 4, rubidium@5469: }; rubidium@5469: rubidium@5469: #endif /* ENABLE_NETWORK */ rubidium@5469: rubidium@5469: #endif /* NETWORK_CORE_CONFIG_H */