truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" truelight@0: #include "vehicle.h" truelight@0: #include "gfx.h" truelight@0: #include "assert.h" truelight@0: #include "saveload.h" truelight@543: #include "network.h" truelight@690: #include "network_data.h" truelight@690: #include "network_server.h" bjarni@842: #include "engine.h" truelight@0: tron@1093: extern void StartupEconomy(void); tron@1093: extern void InitNewsItemStructs(void); truelight@0: truelight@0: byte _name_array[512][32]; truelight@0: tron@500: static inline uint32 ROR(uint32 x, int n) truelight@0: { truelight@0: return (x >> n) + (x << ((sizeof(x)*8)-n)); truelight@0: } truelight@0: truelight@543: /* XXX - Player-seeds don't seem to be used anymore.. which is a good thing truelight@543: so I just disabled them for now. If there are no problems, we can remove truelight@543: it completely! -- TrueLight */ truelight@543: #undef PLAYER_SEED_RANDOM truelight@543: truelight@543: #ifdef RANDOM_DEBUG truelight@543: #include "network_data.h" truelight@543: truelight@1120: uint32 DoRandom(int line, const char *file) truelight@260: #else tron@1093: uint32 Random(void) truelight@543: #endif truelight@543: { truelight@1121: truelight@1121: uint32 s; truelight@1121: uint32 t; truelight@1121: truelight@543: #ifdef RANDOM_DEBUG truelight@543: if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) truelight@543: printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); truelight@260: #endif truelight@260: truelight@260: #ifdef PLAYER_SEED_RANDOM truelight@260: if (_current_player>=MAX_PLAYERS || !_networking) { truelight@1121: s = _random_seeds[0][0]; truelight@1121: t = _random_seeds[0][1]; signde@206: _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7); signde@206: return _random_seeds[0][1] = ROR(s, 3); signde@206: } else { signde@206: uint32 s = _player_seeds[_current_player][0]; signde@206: uint32 t = _player_seeds[_current_player][1]; signde@206: _player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7); truelight@543: DEBUG(net, 1)("[NET-Seeds] Player seed called!"); signde@206: return _player_seeds[_current_player][1] = ROR(s, 3); signde@206: } signde@256: #else truelight@1121: s = _random_seeds[0][0]; truelight@1121: t = _random_seeds[0][1]; signde@256: _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7); signde@256: return _random_seeds[0][1] = ROR(s, 3); signde@256: #endif truelight@0: } truelight@0: truelight@543: #ifdef RANDOM_DEBUG truelight@1120: uint DoRandomRange(uint max, int line, const char *file) truelight@543: { truelight@543: return (uint16)DoRandom(line, file) * max >> 16; truelight@543: } truelight@543: #else truelight@0: uint RandomRange(uint max) truelight@0: { truelight@0: return (uint16)Random() * max >> 16; truelight@0: } truelight@543: #endif truelight@0: tron@1093: uint32 InteractiveRandom(void) truelight@0: { signde@206: uint32 t = _random_seeds[1][1]; signde@206: uint32 s = _random_seeds[1][0]; signde@206: _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7); signde@206: return _random_seeds[1][1] = ROR(s, 3); signde@206: } signde@206: signde@239: uint InteractiveRandomRange(uint max) signde@239: { signde@239: return (uint16)InteractiveRandom() * max >> 16; signde@239: } signde@239: tron@1093: void InitPlayerRandoms(void) signde@206: { signde@206: int i; signde@206: for (i=0; i truelight@543: # include truelight@543: bjarni@770: extern struct Device *TimerBase = NULL; bjarni@770: extern struct MsgPort *TimerPort = NULL; bjarni@770: extern struct timerequest *TimerRequest = NULL; truelight@543: #endif // __AMIGA__ truelight@543: truelight@543: void CSleep(int milliseconds) truelight@543: { truelight@543: #if defined(WIN32) truelight@543: Sleep(milliseconds); truelight@543: #endif truelight@543: #if defined(UNIX) bjarni@770: #if !defined(__BEOS__) && !defined(__AMIGA__) truelight@543: usleep(milliseconds * 1000); truelight@543: #endif truelight@543: #ifdef __BEOS__ truelight@543: snooze(milliseconds * 1000); truelight@543: #endif truelight@785: #if defined(__AMIGA__) truelight@543: { truelight@543: ULONG signals; truelight@543: ULONG TimerSigBit = 1 << TimerPort->mp_SigBit; truelight@543: truelight@543: // send IORequest truelight@543: TimerRequest->tr_node.io_Command = TR_ADDREQUEST; truelight@543: TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000; truelight@543: TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000; truelight@543: SendIO((struct IORequest *)TimerRequest); truelight@543: truelight@543: if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) { truelight@543: AbortIO((struct IORequest *)TimerRequest); truelight@543: } truelight@543: WaitIO((struct IORequest *)TimerRequest); truelight@543: } truelight@785: #endif // __AMIGA__ truelight@543: #endif truelight@543: } truelight@543: tron@1093: void InitializeVehicles(void); tron@1093: void InitializeOrders(void); tron@1093: void InitializeClearLand(void); tron@1093: void InitializeRail(void); tron@1093: void InitializeRailGui(void); tron@1093: void InitializeRoad(void); tron@1093: void InitializeRoadGui(void); tron@1093: void InitializeAirportGui(void); tron@1093: void InitializeDock(void); tron@1093: void InitializeDockGui(void); tron@1093: void InitializeIndustries(void); tron@1093: void InitializeLandscape(void); tron@1093: void InitializeTowns(void); tron@1093: void InitializeTrees(void); tron@1093: void InitializeSigns(void); tron@1093: void InitializeStations(void); tron@1093: static void InitializeNameMgr(void); tron@1093: void InitializePlayers(void); tron@1093: static void InitializeCheats(void); truelight@0: tron@1093: void GenerateLandscape(void); tron@1093: void GenerateClearTile(void); truelight@0: tron@1093: void GenerateIndustries(void); tron@1093: void GenerateUnmovables(void); tron@1093: void GenerateTowns(void); truelight@0: tron@1093: void StartupPlayers(void); tron@1093: void StartupDisasters(void); tron@1093: void GenerateTrees(void); truelight@0: tron@1093: void ConvertGroundTilesIntoWaterTiles(void); tron@1093: tron@1093: void InitializeGame(void) truelight@0: { bjarni@842: // Initialize the autoreplace array. Needs to be cleared between each game tron@959: uint i; darkvater@880: for (i = 0; i < lengthof(_autoreplace_array); i++) bjarni@842: _autoreplace_array[i] = i; darkvater@880: bjarni@1178: _railtype_selected_in_replace_gui = 0; bjarni@1178: bjarni@842: AddTypeToEngines(); // make sure all engines have a type tron@915: truelight@0: SetObjectToPlace(1, 0, 0, 0); truelight@0: truelight@0: _pause = 0; truelight@0: _fast_forward = 0; truelight@0: _tick_counter = 0; truelight@0: _date_fract = 0; truelight@0: _cur_tileloop_tile = 0; truelight@0: _vehicle_id_ctr_day = 0; truelight@201: truelight@0: { truelight@0: uint starting = ConvertIntDate(_patches.starting_date); truelight@0: if ( starting == (uint)-1) starting = 10958; truelight@0: SetDate(starting); truelight@0: } truelight@0: truelight@0: InitializeVehicles(); truelight@1024: InitializeOrders(); truelight@0: truelight@0: InitNewsItemStructs(); truelight@0: InitializeLandscape(); truelight@0: InitializeClearLand(); truelight@0: InitializeRail(); truelight@0: InitializeRailGui(); truelight@0: InitializeRoad(); truelight@0: InitializeRoadGui(); truelight@0: InitializeAirportGui(); truelight@0: InitializeDock(); truelight@0: InitializeDockGui(); truelight@0: InitializeTowns(); truelight@0: InitializeTrees(); truelight@988: InitializeSigns(); truelight@0: InitializeStations(); truelight@0: InitializeIndustries(); truelight@201: truelight@0: InitializeNameMgr(); darkvater@164: InitializeVehiclesGuiList(); truelight@0: InitializeTrains(); truelight@0: truelight@0: InitializePlayers(); truelight@0: InitializeCheats(); truelight@0: truelight@0: InitTextEffects(); truelight@543: InitTextMessage(); truelight@0: InitializeAnimatedTiles(); truelight@0: truelight@0: InitializeLandscapeVariables(false); truelight@0: truelight@0: ResetObjectToPlace(); truelight@0: } truelight@0: truelight@0: void GenerateWorld(int mode) truelight@0: { truelight@0: int i; truelight@0: truelight@543: // Make sure everything is done via OWNER_NONE truelight@543: _current_player = OWNER_NONE; truelight@543: truelight@0: _generating_world = true; truelight@0: InitializeGame(); truelight@0: SetObjectToPlace(1, 0, 0, 0); truelight@0: truelight@0: // Must start economy early because of the costs. truelight@0: StartupEconomy(); truelight@0: truelight@0: // Don't generate landscape items when in the scenario editor. truelight@0: if (mode == 1) { truelight@0: // empty world in scenario editor truelight@0: ConvertGroundTilesIntoWaterTiles(); truelight@0: } else { truelight@0: GenerateLandscape(); truelight@0: GenerateClearTile(); truelight@201: truelight@0: // only generate towns, tree and industries in newgame mode. truelight@0: if (mode == 0) { truelight@0: GenerateTowns(); truelight@0: GenerateTrees(); truelight@0: GenerateIndustries(); truelight@0: GenerateUnmovables(); truelight@0: } truelight@0: } truelight@0: truelight@201: // These are probably pointless when inside the scenario editor. truelight@0: StartupPlayers(); truelight@0: StartupEngines(); truelight@0: StartupDisasters(); truelight@0: _generating_world = false; truelight@0: truelight@0: // No need to run the tile loop in the scenario editor. truelight@0: if (mode != 1) { truelight@0: for(i=0x500; i!=0; i--) truelight@0: RunTileLoop(); truelight@0: } truelight@0: truelight@0: ResetObjectToPlace(); truelight@0: } truelight@0: truelight@0: void DeleteName(StringID id) truelight@0: { truelight@0: if ((id & 0xF800) == 0x7800) { truelight@0: memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF])); truelight@0: } truelight@0: } truelight@0: truelight@0: byte *GetName(int id, byte *buff) truelight@0: { truelight@0: byte *b; truelight@0: truelight@0: if (id & 0x600) { truelight@0: if (id & 0x200) { truelight@0: if (id & 0x400) { truelight@0: GetParamInt32(); truelight@0: GetParamUint16(); truelight@0: } else { truelight@0: GetParamUint16(); truelight@0: } truelight@0: } else { truelight@0: GetParamInt32(); truelight@0: } truelight@0: } truelight@0: truelight@0: b = _name_array[(id&~0x600)]; truelight@0: while ((*buff++ = *b++) != 0); truelight@0: truelight@0: return buff - 1; truelight@0: } truelight@0: truelight@0: tron@1093: static void InitializeCheats(void) truelight@0: { truelight@201: memset(&_cheats, 0, sizeof(Cheats)); truelight@0: } truelight@0: truelight@0: tron@1093: static void InitializeNameMgr(void) truelight@0: { truelight@0: memset(_name_array, 0, sizeof(_name_array)); truelight@0: } truelight@0: truelight@543: StringID RealAllocateName(const byte *name, byte skip, bool check_double) truelight@0: { truelight@0: int free_item = -1; truelight@0: const byte *names; truelight@0: byte *dst; truelight@0: int i; truelight@0: truelight@0: names = &_name_array[0][0]; truelight@0: truelight@0: for(i=0; i!=512; i++,names+=sizeof(_name_array[0])) { truelight@0: if (names[0] == 0) { truelight@0: if (free_item == -1) truelight@0: free_item = i; truelight@0: } else { truelight@543: if (check_double && str_eq(names, name)) { truelight@0: _error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY; truelight@0: return 0; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: if (free_item < 0) { truelight@0: _error_message = STR_0131_TOO_MANY_NAMES_DEFINED; truelight@0: return 0; truelight@0: } truelight@0: truelight@0: dst=_name_array[free_item]; truelight@0: truelight@0: for(i=0; (dst[i] = name[i]) != 0 && ++i != 32; ) {} truelight@0: dst[31] = 0; truelight@201: truelight@0: return free_item | 0x7800 | (skip << 8); truelight@0: } truelight@0: truelight@0: truelight@0: #define M(a,b) ((a<<5)|b) truelight@0: static const uint16 _month_date_from_year_day[] = { truelight@0: M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31), truelight@0: M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29), truelight@0: M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31), truelight@0: M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30), truelight@0: M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31), truelight@0: M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30), truelight@0: M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31), truelight@0: M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31), truelight@0: M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30), truelight@0: M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31), truelight@0: M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30), truelight@0: M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31), truelight@0: }; truelight@0: #undef M truelight@0: truelight@0: enum { truelight@0: ACCUM_JAN = 0, truelight@0: ACCUM_FEB = ACCUM_JAN + 31, truelight@0: ACCUM_MAR = ACCUM_FEB + 29, truelight@0: ACCUM_APR = ACCUM_MAR + 31, truelight@0: ACCUM_MAY = ACCUM_APR + 30, truelight@0: ACCUM_JUN = ACCUM_MAY + 31, truelight@0: ACCUM_JUL = ACCUM_JUN + 30, truelight@0: ACCUM_AUG = ACCUM_JUL + 31, truelight@0: ACCUM_SEP = ACCUM_AUG + 31, truelight@0: ACCUM_OCT = ACCUM_SEP + 30, truelight@0: ACCUM_NOV = ACCUM_OCT + 31, truelight@0: ACCUM_DEC = ACCUM_NOV + 30, truelight@0: }; truelight@0: truelight@0: static const uint16 _accum_days_for_month[] = { truelight@0: ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR, truelight@0: ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG, truelight@0: ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC, truelight@0: }; truelight@0: truelight@0: truelight@0: void ConvertDayToYMD(YearMonthDay *ymd, uint16 date) truelight@0: { truelight@0: uint yr = date / (365+365+365+366); truelight@0: uint rem = date % (365+365+365+366); truelight@0: uint x; truelight@0: truelight@0: yr *= 4; truelight@0: truelight@0: if (rem >= 366) { truelight@0: rem--; truelight@0: do { truelight@0: rem -= 365; truelight@0: yr++; truelight@0: } while (rem >= 365); truelight@0: if (rem >= 31+28) rem++; truelight@0: } truelight@0: truelight@0: ymd->year = yr; truelight@201: truelight@0: x = _month_date_from_year_day[rem]; truelight@0: ymd->month = x >> 5; truelight@0: ymd->day = x & 0x1F; truelight@0: } truelight@0: truelight@0: // year is a number between 0..? truelight@0: // month is a number between 0..11 truelight@0: // day is a number between 1..31 truelight@0: uint ConvertYMDToDay(uint year, uint month, uint day) truelight@0: { truelight@0: uint rem; truelight@201: truelight@0: // day in the year truelight@0: rem = _accum_days_for_month[month] + day - 1; truelight@0: truelight@0: // remove feb 29 from year 1,2,3 truelight@0: if (year & 3) rem += (year & 3) * 365 + (rem < 31+29); truelight@0: truelight@0: // base date. truelight@0: return (year >> 2) * (365+365+365+366) + rem; truelight@0: } truelight@0: truelight@0: // convert a date on the form darkvater@970: // 1920 - 2090 (MAX_YEAR_END_REAL) truelight@0: // 192001 - 209012 truelight@0: // 19200101 - 20901231 truelight@0: // or if > 2090 and below 65536, treat it as a daycount truelight@0: // returns -1 if no conversion was possible truelight@0: uint ConvertIntDate(uint date) truelight@0: { truelight@0: uint year, month = 0, day = 1; truelight@0: darkvater@970: if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) { truelight@0: year = date - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 192001, 209012+1)) { truelight@201: month = date % 100 - 1; truelight@0: year = date / 100 - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) { truelight@0: day = date % 100; date /= 100; truelight@201: month = date % 100 - 1; truelight@0: year = date / 100 - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 2091, 65536)) truelight@0: return date; truelight@0: else truelight@0: return (uint)-1; truelight@0: truelight@0: // invalid ranges? truelight@0: if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1; truelight@0: truelight@0: return ConvertYMDToDay(year, month, day); truelight@0: } truelight@0: truelight@0: typedef struct LandscapePredefVar { truelight@0: StringID names[NUM_CARGO]; truelight@0: byte weights[NUM_CARGO]; truelight@0: StringID sprites[NUM_CARGO]; truelight@0: truelight@0: uint16 initial_cargo_payment[NUM_CARGO]; truelight@0: byte transit_days_table_1[NUM_CARGO]; truelight@0: byte transit_days_table_2[NUM_CARGO]; truelight@0: truelight@0: byte railwagon_by_cargo[3][NUM_CARGO]; truelight@0: truelight@0: byte road_veh_by_cargo_start[NUM_CARGO]; truelight@0: byte road_veh_by_cargo_count[NUM_CARGO]; truelight@0: } LandscapePredefVar; truelight@0: truelight@0: #include "table/landscape_const.h" truelight@0: truelight@0: truelight@0: // Calculate constants that depend on the landscape type. truelight@0: void InitializeLandscapeVariables(bool only_constants) truelight@0: { truelight@0: const LandscapePredefVar *lpd; truelight@0: int i; truelight@0: StringID str; truelight@0: truelight@0: lpd = &_landscape_predef_var[_opt.landscape]; truelight@0: truelight@0: memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo)); truelight@0: memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start)); truelight@0: memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count)); truelight@0: truelight@0: for(i=0; i!=NUM_CARGO; i++) { truelight@0: _cargoc.sprites[i] = lpd->sprites[i]; truelight@201: truelight@0: str = lpd->names[i]; truelight@0: _cargoc.names_s[i] = str; truelight@0: _cargoc.names_p[i] = (str += 0x20); truelight@0: _cargoc.names_long_s[i] = (str += 0x20); truelight@0: _cargoc.names_long_p[i] = (str += 0x20); truelight@0: _cargoc.names_short[i] = (str += 0x20); truelight@0: _cargoc.weights[i] = lpd->weights[i]; truelight@201: truelight@0: if (!only_constants) { truelight@0: _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; truelight@0: _cargo_payment_rates_frac[i] = 0; truelight@0: } truelight@0: truelight@0: _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; truelight@0: _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; truelight@0: } truelight@0: } truelight@0: truelight@0: // distance in Manhattan metric truelight@0: uint GetTileDist(TileIndex xy1, TileIndex xy2) truelight@0: { tron@926: return myabs(TileX(xy1) - TileX(xy2)) + tron@926: myabs(TileY(xy1) - TileY(xy2)); truelight@0: } truelight@0: truelight@0: // maximum distance in x _or_ y truelight@0: uint GetTileDist1D(TileIndex xy1, TileIndex xy2) truelight@0: { tron@926: return max(myabs(TileX(xy1) - TileX(xy2)), tron@926: myabs(TileY(xy1) - TileY(xy2))); truelight@0: } truelight@0: truelight@0: uint GetTileDist1Db(TileIndex xy1, TileIndex xy2) truelight@0: { tron@926: int a = myabs(TileX(xy1) - TileX(xy2)); tron@926: int b = myabs(TileY(xy1) - TileY(xy2)); truelight@0: truelight@0: if (a > b) truelight@0: return a*2+b; truelight@0: else truelight@0: return b*2+a; truelight@0: } truelight@0: truelight@0: uint GetTileDistAdv(TileIndex xy1, TileIndex xy2) truelight@0: { tron@926: uint a = myabs(TileX(xy1) - TileX(xy2)); tron@926: uint b = myabs(TileY(xy1) - TileY(xy2)); truelight@0: return a*a+b*b; truelight@0: } truelight@0: truelight@0: bool CheckDistanceFromEdge(TileIndex tile, uint distance) truelight@0: { tron@926: return IS_INT_INSIDE(TileX(tile), distance, MapSizeX() - distance) && tron@926: IS_INT_INSIDE(TileY(tile), distance, MapSizeY() - distance); truelight@0: } truelight@0: truelight@0: void OnNewDay_Train(Vehicle *v); truelight@0: void OnNewDay_RoadVeh(Vehicle *v); truelight@0: void OnNewDay_Aircraft(Vehicle *v); truelight@0: void OnNewDay_Ship(Vehicle *v); tron@1095: static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ } truelight@0: void OnNewDay_DisasterVehicle(Vehicle *v); truelight@0: truelight@0: typedef void OnNewVehicleDayProc(Vehicle *v); truelight@0: truelight@0: static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { truelight@0: OnNewDay_Train, truelight@0: OnNewDay_RoadVeh, truelight@0: OnNewDay_Ship, truelight@0: OnNewDay_Aircraft, truelight@0: OnNewDay_EffectVehicle, truelight@0: OnNewDay_DisasterVehicle, truelight@0: }; truelight@0: tron@1093: void EnginesDailyLoop(void); tron@1093: void DisasterDailyLoop(void); tron@1093: void PlayersMonthlyLoop(void); tron@1093: void EnginesMonthlyLoop(void); tron@1093: void TownsMonthlyLoop(void); tron@1093: void IndustryMonthlyLoop(void); tron@1093: void StationMonthlyLoop(void); truelight@0: tron@1093: void PlayersYearlyLoop(void); tron@1093: void TrainsYearlyLoop(void); tron@1093: void RoadVehiclesYearlyLoop(void); tron@1093: void AircraftYearlyLoop(void); tron@1093: void ShipsYearlyLoop(void); truelight@0: tron@1093: void WaypointsDailyLoop(void); truelight@0: truelight@0: truelight@0: static const uint16 _autosave_months[] = { truelight@0: 0, // never truelight@0: 0xFFF, // every month truelight@0: 0x249, // every 3 months truelight@0: 0x041, // every 6 months truelight@0: 0x001, // every 12 months truelight@0: }; truelight@0: tron@1093: void IncreaseDate(void) truelight@0: { truelight@919: const int vehicles_per_day = (1 << (sizeof(_date_fract) * 8)) / 885; tron@959: uint i; tron@959: VehicleID ctr; tron@959: int t; truelight@0: YearMonthDay ymd; truelight@0: truelight@0: if (_game_mode == GM_MENU) { truelight@0: _tick_counter++; truelight@0: return; truelight@0: } truelight@0: truelight@0: /*if the day changed, call the vehicle event but only update a part of the vehicles truelight@0: old max was i!= 12. But with that and a bigger number of vehicles (2560), per day only truelight@0: a part of it could be done, namely: function called max_size date_fract (uint16) / 885 x 12 ==> truelight@0: 65536 / 885 = 74; 74x12 = 888. So max 888. Any vehicles above that were not _on_new_vehicle_day_proc'd truelight@0: eg. aged. truelight@0: So new code updates it for max vehicles. truelight@919: (_vehicles_size / maximum number of times ctr is incremented before reset ) + 1 (to get last vehicles too) truelight@0: max size of _date_fract / 885 (added each tick) is number of times before ctr is reset. truelight@0: Calculation might look complicated, but compiler just replaces it with 35, so that's ok truelight@0: */ truelight@0: truelight@0: ctr = _vehicle_id_ctr_day; truelight@919: for (i = 0; i != (_vehicles_size / vehicles_per_day) + 1 && ctr != _vehicles_size; i++) { truelight@919: Vehicle *v = GetVehicle(ctr++); truelight@919: if ((t = v->type) != 0) truelight@0: _on_new_vehicle_day_proc[t - 0x10](v); truelight@0: } truelight@0: _vehicle_id_ctr_day = ctr; truelight@0: truelight@0: /* increase day, and check if a new day is there? */ truelight@0: _tick_counter++; truelight@201: truelight@919: _date_fract += 885; truelight@919: if (_date_fract >= 885) truelight@0: return; truelight@0: truelight@0: /* yeah, increse day counter and call various daily loops */ truelight@0: _date++; truelight@0: truelight@543: _vehicle_id_ctr_day = 0; dominik@105: truelight@543: TextMessageDailyLoop(); truelight@0: truelight@0: DisasterDailyLoop(); darkvater@395: WaypointsDailyLoop(); truelight@0: truelight@0: if (_game_mode != GM_MENU) { truelight@0: InvalidateWindowWidget(WC_STATUS_BAR, 0, 0); truelight@0: EnginesDailyLoop(); truelight@0: } truelight@0: truelight@0: /* check if we entered a new month? */ truelight@0: ConvertDayToYMD(&ymd, _date); truelight@0: if ((byte)ymd.month == _cur_month) truelight@0: return; truelight@0: _cur_month = ymd.month; truelight@0: truelight@0: /* yes, call various monthly loops */ truelight@0: if (_game_mode != GM_MENU) { truelight@0: if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { truelight@0: _do_autosave = true; truelight@0: RedrawAutosave(); truelight@0: } truelight@0: truelight@0: PlayersMonthlyLoop(); truelight@0: EnginesMonthlyLoop(); truelight@0: TownsMonthlyLoop(); truelight@0: IndustryMonthlyLoop(); truelight@0: StationMonthlyLoop(); truelight@690: #ifdef ENABLE_NETWORK truelight@690: if (_network_server) truelight@690: NetworkServerMonthlyLoop(); truelight@690: #endif /* ENABLE_NETWORK */ truelight@0: } truelight@0: truelight@0: /* check if we entered a new year? */ truelight@0: if ((byte)ymd.year == _cur_year) truelight@0: return; truelight@0: _cur_year = ymd.year; truelight@0: truelight@201: /* yes, call various yearly loops */ truelight@0: truelight@0: PlayersYearlyLoop(); truelight@0: TrainsYearlyLoop(); truelight@0: RoadVehiclesYearlyLoop(); truelight@0: AircraftYearlyLoop(); truelight@0: ShipsYearlyLoop(); truelight@785: #ifdef ENABLE_NETWORK truelight@785: if (_network_server) truelight@785: NetworkServerYearlyLoop(); truelight@785: #endif /* ENABLE_NETWORK */ truelight@0: darkvater@998: /* check if we reached end of the game (31 dec 2050) */ darkvater@998: if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) { darkvater@983: ShowEndGameChart(); darkvater@970: /* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */ darkvater@983: } else if (_cur_year == (MAX_YEAR_END + 1)) { darkvater@286: Vehicle *v; darkvater@970: _cur_year = MAX_YEAR_END; truelight@0: _date = 62093; darkvater@286: FOR_ALL_VEHICLES(v) { darkvater@286: v->date_of_last_service -= 365; // 1 year is 365 days long darkvater@286: } truelight@0: } truelight@0: truelight@0: if (_patches.auto_euro) truelight@0: CheckSwitchToEuro(); truelight@0: truelight@0: /* XXX: check if year 2050 was reached */ truelight@0: } truelight@0: dominik@116: int FindFirstBit(uint32 value) truelight@0: { miham@826: // This is much faster than the one that was before here. dominik@116: // Created by Darkvater.. blame him if it is wrong ;) dominik@116: // Btw, the macro FINDFIRSTBIT is better to use when your value is miham@826: // not more than 128. dominik@116: byte i = 0; dominik@116: if (value & 0xffff0000) { value >>= 16; i += 16; } dominik@116: if (value & 0x0000ff00) { value >>= 8; i += 8; } dominik@116: if (value & 0x000000f0) { value >>= 4; i += 4; } dominik@116: if (value & 0x0000000c) { value >>= 2; i += 2; } dominik@116: if (value & 0x00000002) { i += 1; } truelight@0: return i; truelight@0: } truelight@0: truelight@0: tron@1093: static void Save_NAME(void) truelight@0: { truelight@0: int i; truelight@0: byte *b = _name_array[0]; truelight@0: truelight@0: for(i=0; i!=lengthof(_name_array); i++,b+=sizeof(_name_array[0])) { truelight@0: if (*b) { truelight@0: SlSetArrayIndex(i); truelight@0: SlArray(b, strlen(b), SLE_UINT8); truelight@201: } truelight@0: } truelight@0: } truelight@0: tron@1093: static void Load_NAME(void) truelight@0: { truelight@0: int index; truelight@201: truelight@0: while ((index = SlIterateArray()) != -1) { truelight@0: SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _game_opt_desc[] = { truelight@0: // added a new difficulty option (town attitude) in version 4 truelight@0: SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), truelight@0: SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255), truelight@0: SLE_VAR(GameOptions,diff_level, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,currency, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,kilometers, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,town_name, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,landscape, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,snow_line, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,autosave, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,road_side, SLE_UINT8), truelight@0: SLE_END() truelight@0: }; truelight@0: truelight@0: // Save load game options tron@1093: static void SaveLoad_OPTS(void) truelight@0: { truelight@201: SlObject(&_opt, _game_opt_desc); truelight@0: } truelight@0: truelight@0: truelight@0: static const SaveLoadGlobVarList _date_desc[] = { truelight@0: {&_date, SLE_UINT16, 0, 255}, truelight@0: {&_date_fract, SLE_UINT16, 0, 255}, truelight@0: {&_tick_counter, SLE_UINT16, 0, 255}, truelight@0: {&_vehicle_id_ctr_day, SLE_UINT16, 0, 255}, truelight@0: {&_age_cargo_skip_counter, SLE_UINT8, 0, 255}, truelight@0: {&_avail_aircraft, SLE_UINT8, 0, 255}, tron@1175: {&_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5}, tron@1175: {&_cur_tileloop_tile, SLE_UINT32, 6, 255}, truelight@0: {&_disaster_delay, SLE_UINT16, 0, 255}, truelight@0: {&_station_tick_ctr, SLE_UINT16, 0, 255}, signde@206: {&_random_seeds[0][0], SLE_UINT32, 0, 255}, signde@206: {&_random_seeds[0][1], SLE_UINT32, 0, 255}, truelight@0: {&_cur_town_ctr, SLE_UINT8, 0, 255}, truelight@0: {&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255}, truelight@0: {&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255}, truelight@0: {&_trees_tick_ctr, SLE_UINT8, 0, 255}, truelight@0: {&_pause, SLE_UINT8, 4, 255}, darkvater@179: {NULL, 0, 0, 0} truelight@0: }; truelight@0: truelight@0: // Save load date related variables as well as persistent tick counters truelight@0: // XXX: currently some unrelated stuff is just put here tron@1093: static void SaveLoad_DATE(void) truelight@0: { truelight@0: SlGlobList(_date_desc); truelight@0: } truelight@0: truelight@0: truelight@0: static const SaveLoadGlobVarList _view_desc[] = { tron@1175: {&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, tron@1175: {&_saved_scrollpos_x, SLE_INT32, 6, 255}, tron@1175: {&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, tron@1175: {&_saved_scrollpos_y, SLE_INT32, 6, 255}, darkvater@179: {&_saved_scrollpos_zoom, SLE_UINT8, 0, 255}, darkvater@179: {NULL, 0, 0, 0} truelight@0: }; truelight@0: tron@1093: static void SaveLoad_VIEW(void) truelight@0: { truelight@0: SlGlobList(_view_desc); truelight@0: } truelight@0: tron@1093: static void SaveLoad_MAPT(void) tron@1093: { tron@695: SlArray(_map_type_and_height, MapSize(), SLE_UINT8); truelight@0: } truelight@0: tron@1093: static void SaveLoad_MAP2(void) tron@1093: { truelight@817: if (_sl.version < 5) { truelight@817: /* In those versions the _map2 was 8 bits */ truelight@817: SlArray(_map2, MapSize(), SLE_FILE_U8 | SLE_VAR_U16); truelight@817: } else { truelight@817: SlArray(_map2, MapSize(), SLE_UINT16); truelight@817: } truelight@0: } truelight@0: tron@1093: static void SaveLoad_M3LO(void) tron@1093: { tron@695: SlArray(_map3_lo, MapSize(), SLE_UINT8); truelight@0: } truelight@0: tron@1093: static void SaveLoad_M3HI(void) tron@1093: { tron@695: SlArray(_map3_hi, MapSize(), SLE_UINT8); truelight@0: } truelight@0: tron@1093: static void SaveLoad_MAPO(void) tron@1093: { tron@695: SlArray(_map_owner, MapSize(), SLE_UINT8); truelight@0: } truelight@0: tron@1093: static void SaveLoad_MAP5(void) tron@1093: { tron@695: SlArray(_map5, MapSize(), SLE_UINT8); truelight@0: } truelight@0: tron@1093: static void SaveLoad_MAPE(void) tron@1093: { tron@695: SlArray(_map_extra_bits, MapSize() / 4, SLE_UINT8); truelight@0: } truelight@0: truelight@0: tron@1093: static void Save_CHTS(void) truelight@0: { truelight@0: byte count = sizeof(_cheats)/sizeof(Cheat); truelight@0: Cheat* cht = (Cheat*) &_cheats; truelight@0: Cheat* cht_last = &cht[count]; truelight@0: truelight@0: SlSetLength(count*2); truelight@0: for(; cht != cht_last; cht++) { truelight@0: SlWriteByte(cht->been_used); truelight@0: SlWriteByte(cht->value); truelight@0: } truelight@0: } truelight@0: tron@1093: static void Load_CHTS(void) truelight@0: { truelight@0: Cheat* cht = (Cheat*) &_cheats; truelight@0: truelight@0: uint count = SlGetFieldLength()/2; truelight@0: for(; count; count--, cht++) truelight@0: { truelight@0: cht->been_used = (byte)SlReadByte(); truelight@0: cht->value = (byte)SlReadByte(); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: const ChunkHandler _misc_chunk_handlers[] = { truelight@0: { 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF }, truelight@0: { 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF }, truelight@0: { 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF }, truelight@0: { 'M3HI', SaveLoad_M3HI, SaveLoad_M3HI, CH_RIFF }, truelight@0: { 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF }, truelight@0: { 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF }, truelight@0: { 'MAPE', SaveLoad_MAPE, SaveLoad_MAPE, CH_RIFF }, truelight@0: truelight@0: { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, truelight@0: { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, truelight@0: { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, truelight@0: { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF}, truelight@0: { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} truelight@0: };