truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: truelight@0: typedef struct TerraformerHeightMod { truelight@0: TileIndex tile; truelight@0: byte height; truelight@0: } TerraformerHeightMod; truelight@0: truelight@0: typedef struct TerraformerState { truelight@0: int height[4]; truelight@0: uint32 flags; truelight@0: truelight@0: int direction; truelight@0: int modheight_count; truelight@0: int tile_table_count; truelight@193: truelight@0: int32 cost; truelight@0: truelight@0: TileIndex *tile_table; truelight@0: TerraformerHeightMod *modheight; truelight@0: truelight@0: } TerraformerState; truelight@0: truelight@0: static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: TileIndex *t; truelight@0: int count; truelight@0: tron@926: if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) truelight@0: return -1; truelight@0: truelight@0: t = ts->tile_table; truelight@0: for(count = ts->tile_table_count; count != 0; count--,t++) { truelight@0: if (*t == tile) truelight@0: return 0; truelight@0: } truelight@0: truelight@0: return 1; truelight@0: } truelight@0: truelight@0: static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: TerraformerHeightMod *mod = ts->modheight; truelight@0: int count; truelight@193: truelight@0: for(count = ts->modheight_count; count != 0; count--, mod++) { truelight@0: if (mod->tile == tile) truelight@0: return mod->height; truelight@0: } truelight@0: tron@1044: return TileHeight(tile); truelight@0: } truelight@0: truelight@0: static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: int count; truelight@0: TileIndex *t; truelight@0: truelight@0: count = ts->tile_table_count; truelight@0: truelight@0: if (count >= 625) truelight@0: return; truelight@0: truelight@0: for(t = ts->tile_table; count != 0; count--,t++) { truelight@0: if (*t == tile) truelight@0: return; truelight@0: } truelight@0: truelight@0: ts->tile_table[ts->tile_table_count++] = tile; truelight@0: } truelight@0: truelight@0: static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: TerraformAddDirtyTile(ts, tile+TILE_XY(0,-1)); truelight@0: TerraformAddDirtyTile(ts, tile+TILE_XY(-1,-1)); truelight@0: TerraformAddDirtyTile(ts, tile+TILE_XY(-1,0)); truelight@0: TerraformAddDirtyTile(ts, tile); truelight@0: } truelight@0: tron@1977: static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode) truelight@0: { truelight@0: int r; truelight@0: int32 ret; truelight@0: tron@863: assert(tile < MapSize()); truelight@193: truelight@0: if ((r=TerraformAllowTileProcess(ts, tile)) <= 0) truelight@0: return r; truelight@193: tron@1044: if (IsTileType(tile, MP_RAILWAY)) { truelight@0: static const byte _railway_modes[4] = {8, 0x10, 4, 0x20}; truelight@0: static const byte _railway_dangslopes[4] = {0xd, 0xe, 7, 0xb}; tron@345: static const byte _railway_dangslopes2[4] = {0x2, 0x1, 0x8, 0x4}; truelight@0: truelight@0: // Nothing could be built at the steep slope - this avoids a bug truelight@0: // when you have a single diagonal track in one corner on a tron@345: // basement and then you raise/lower the other corner. tron@345: int tileh = GetTileSlope(tile, NULL) & 0xF; tron@345: if (tileh == _railway_dangslopes[mode] || tron@345: tileh == _railway_dangslopes2[mode]) { tron@345: _terraform_err_tile = tile; truelight@0: _error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK; truelight@0: return -1; truelight@0: } truelight@0: truelight@0: // If we have a single diagonal track there, the other side of truelight@0: // tile can be terraformed. truelight@0: if ((_map5[tile]&~0x40) == _railway_modes[mode]) truelight@0: return 0; truelight@0: } truelight@0: truelight@0: ret = DoCommandByTile(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: truelight@0: if (ret == CMD_ERROR) { truelight@0: _terraform_err_tile = tile; truelight@0: return -1; truelight@0: } truelight@0: truelight@0: ts->cost += ret; truelight@0: truelight@0: if (ts->tile_table_count >= 625) truelight@0: return -1; truelight@0: ts->tile_table[ts->tile_table_count++] = tile; truelight@0: truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) truelight@0: { truelight@0: int nh; truelight@0: TerraformerHeightMod *mod; truelight@0: int count; truelight@193: tron@863: assert(tile < MapSize()); truelight@0: truelight@0: if (height < 0) { truelight@0: _error_message = STR_1003_ALREADY_AT_SEA_LEVEL; truelight@0: return false; truelight@0: } truelight@0: truelight@0: _error_message = STR_1004_TOO_HIGH; truelight@0: truelight@0: if (height > 0xF) truelight@0: return false; truelight@193: truelight@0: nh = TerraformGetHeightOfTile(ts, tile); truelight@0: if (nh < 0 || height == nh) truelight@193: return false; truelight@193: truelight@0: if (TerraformProc(ts, tile, 0)<0) truelight@0: return false; truelight@0: truelight@0: if (TerraformProc(ts, tile + TILE_XY(0,-1), 1)<0) truelight@0: return false; truelight@0: truelight@0: if (TerraformProc(ts, tile + TILE_XY(-1,-1), 2)<0) truelight@0: return false; truelight@0: truelight@0: if (TerraformProc(ts, tile + TILE_XY(-1,0), 3)<0) truelight@0: return false; truelight@0: truelight@0: mod = ts->modheight; truelight@0: count = ts->modheight_count; truelight@0: truelight@0: for(;;) { truelight@0: if (count == 0) { truelight@0: if (ts->modheight_count >= 576) truelight@0: return false; truelight@0: ts->modheight_count++; truelight@0: break; truelight@0: } truelight@0: if (mod->tile == (TileIndex)tile) truelight@0: break; truelight@0: mod++; truelight@0: count--; truelight@0: } truelight@0: truelight@0: mod->tile = (TileIndex)tile; truelight@0: mod->height = (byte)height; truelight@0: truelight@0: ts->cost += _price.terraform; truelight@0: truelight@0: { truelight@0: int direction = ts->direction, r; tron@909: const TileIndexDiffC *ttm; truelight@0: tron@909: static const TileIndexDiffC _terraform_tilepos[] = { tron@909: { 1, 0}, tron@909: {-2, 0}, tron@909: { 1, 1}, tron@909: { 0, -2} tron@909: }; truelight@0: tron@909: for(ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { tron@909: tile += ToTileIndexDiff(*ttm); truelight@0: truelight@0: r = TerraformGetHeightOfTile(ts, tile); truelight@0: if (r != height && r-direction != height && r+direction != height) { truelight@0: if (!TerraformTileHeight(ts, tile, r+direction)) truelight@0: return false; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: Darkvater@1775: /** Terraform land Darkvater@1775: * @param x,y coordinates to terraform Darkvater@1782: * @param p1 corners to terraform. Darkvater@1775: * @param p2 direction; eg up or down truelight@0: */ truelight@0: int32 CmdTerraformLand(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TerraformerState ts; Darkvater@1775: TileIndex tile; truelight@0: int direction; truelight@0: truelight@0: TerraformerHeightMod modheight_data[576]; truelight@0: TileIndex tile_table_data[625]; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: _error_message = INVALID_STRING_ID; truelight@0: _terraform_err_tile = 0; truelight@0: truelight@0: ts.direction = direction = p2 ? 1 : -1; truelight@0: ts.flags = flags; truelight@0: ts.modheight_count = ts.tile_table_count = 0; truelight@0: ts.cost = 0; truelight@0: ts.modheight = modheight_data; truelight@0: ts.tile_table = tile_table_data; truelight@0: tron@1980: tile = TileVirtXY(x, y); truelight@0: Darkvater@1878: /* Make an extra check for map-bounds cause we add tiles to the originating tile */ Darkvater@1878: if (tile + TILE_XY(1,1) > MapSize()) return CMD_ERROR; Darkvater@1878: truelight@0: if (p1 & 1) { truelight@193: if (!TerraformTileHeight(&ts, tile+TILE_XY(1,0), tron@1044: TileHeight(tile + TILE_XY(1, 0)) + direction)) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (p1 & 2) { truelight@0: if (!TerraformTileHeight(&ts, tile+TILE_XY(1,1), tron@1044: TileHeight(tile + TILE_XY(1, 1)) + direction)) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (p1 & 4) { truelight@0: if (!TerraformTileHeight(&ts, tile+TILE_XY(0,1), tron@1044: TileHeight(tile + TILE_XY(0, 1)) + direction)) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (p1 & 8) { truelight@0: if (!TerraformTileHeight(&ts, tile+TILE_XY(0,0), tron@1044: TileHeight(tile + TILE_XY(0, 0)) + direction)) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (direction == -1) { truelight@0: /* Check if tunnel would take damage */ truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; truelight@193: Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { truelight@0: uint z, t; tron@1977: TileIndex tile = *ti; truelight@0: truelight@0: z = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,0)); truelight@0: t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,0)); truelight@0: if (t <= z) z = t; truelight@0: t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,1)); truelight@0: if (t <= z) z = t; truelight@0: t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,1)); truelight@0: if (t <= z) z = t; truelight@0: truelight@0: if (!CheckTunnelInWay(tile, z*8)) truelight@0: return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); truelight@0: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: /* Clear the landscape at the tiles */ truelight@0: { truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { truelight@0: DoCommandByTile(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@193: } truelight@0: truelight@0: /* change the height */ truelight@0: { truelight@0: int count; truelight@0: TerraformerHeightMod *mod; truelight@0: truelight@0: mod = ts.modheight; Darkvater@1775: for (count = ts.modheight_count; count != 0; count--, mod++) { tron@1979: TileIndex til = mod->tile; truelight@193: tron@1059: SetTileHeight(til, mod->height); truelight@0: TerraformAddDirtyTileAround(&ts, til); truelight@0: } truelight@0: } truelight@0: truelight@0: /* finally mark the dirty tiles dirty */ truelight@0: { truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { truelight@0: MarkTileDirtyByTile(*ti); truelight@0: } truelight@193: } truelight@0: } truelight@0: return ts.cost; truelight@0: } truelight@0: truelight@0: Darkvater@1796: /** Levels a selected (rectangle) area of land Darkvater@1796: * @param x,y end tile of area-drag Darkvater@1796: * @param p1 start tile of area drag Darkvater@1796: * @param p2 unused truelight@0: */ truelight@0: int32 CmdLevelLand(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int size_x, size_y; truelight@0: int sx, sy; truelight@0: uint h, curh; Darkvater@1796: TileIndex tile; truelight@0: int32 ret, cost, money; truelight@0: Darkvater@1796: if (p1 > MapSize()) return CMD_ERROR; Darkvater@1796: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: truelight@0: // remember level height tron@1044: h = TileHeight(p1); truelight@0: truelight@0: ex >>= 4; ey >>= 4; truelight@0: truelight@0: // make sure sx,sy are smaller than ex,ey tron@926: sx = TileX(p1); tron@926: sy = TileY(p1); truelight@0: if (ex < sx) intswap(ex, sx); truelight@0: if (ey < sy) intswap(ey, sy); truelight@0: tile = TILE_XY(sx,sy); truelight@0: truelight@0: size_x = ex-sx+1; truelight@0: size_y = ey-sy+1; truelight@0: truelight@0: money = GetAvailableMoneyForCommand(); truelight@0: cost = 0; truelight@0: Darkvater@1796: BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { tron@1044: curh = TileHeight(tile2); truelight@0: while (curh != h) { Darkvater@1796: ret = DoCommandByTile(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); Darkvater@1796: if (CmdFailed(ret)) break; truelight@0: cost += ret; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if ((money -= ret) < 0) { truelight@0: _additional_cash_required = ret; truelight@0: return cost - ret; truelight@0: } Darkvater@1796: DoCommandByTile(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); truelight@0: } truelight@0: truelight@0: curh += (curh > h) ? -1 : 1; truelight@0: } Darkvater@1796: } END_TILE_LOOP(tile2, size_x, size_y, tile) truelight@0: Darkvater@1796: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1782: /** Purchase a land area. Actually you only purchase one tile, so Darkvater@1782: * the name is a bit confusing ;p Darkvater@1782: * @param x,y the tile the player is purchasing Darkvater@1782: * @param p1 unused Darkvater@1782: * @param p2 unused truelight@0: */ truelight@0: int32 CmdPurchaseLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1782: TileIndex tile; truelight@0: int32 cost; truelight@193: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@193: tron@1980: tile = TileVirtXY(x, y); truelight@0: Darkvater@1782: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@1901: if (IsTileType(tile, MP_UNMOVABLE) && _map5[tile] == 3 && tron@1901: IsTileOwner(tile, _current_player)) truelight@0: return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT); truelight@0: truelight@0: cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1782: if (CmdFailed(cost)) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, truelight@0: 3 /* map5 */ truelight@0: ); truelight@0: } truelight@0: truelight@0: return cost + _price.purchase_land * 10; truelight@0: } truelight@0: truelight@0: tron@1977: static int32 ClearTile_Clear(TileIndex tile, byte flags) tron@1095: { truelight@0: static const int32 * _clear_price_table[] = { truelight@0: NULL, truelight@0: &_price.clear_1, &_price.clear_1,&_price.clear_1, truelight@0: &_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land, truelight@0: &_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2, truelight@0: &_price.clear_3,&_price.clear_3,&_price.clear_3,&_price.clear_3, truelight@0: &_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land, truelight@0: &_price.purchase_land,&_price.purchase_land,&_price.purchase_land,&_price.purchase_land, truelight@0: &_price.clear_2,&_price.clear_2,&_price.clear_2,&_price.clear_2, truelight@0: }; truelight@0: const int32 *price = _clear_price_table[_map5[tile] & 0x1F]; truelight@0: truelight@0: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: truelight@0: if (price == NULL) truelight@0: return 0; truelight@0: return *price; truelight@0: } truelight@0: Darkvater@1782: /** Sell a land area. Actually you only sell one tile, so Darkvater@1782: * the name is a bit confusing ;p Darkvater@1782: * @param x,y the tile the player is selling Darkvater@1782: * @param p1 unused Darkvater@1782: * @param p2 unused Darkvater@1782: */ truelight@0: int32 CmdSellLandArea(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1782: TileIndex tile; truelight@193: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@1980: tile = TileVirtXY(x, y); truelight@0: Darkvater@1878: if (!IsTileType(tile, MP_UNMOVABLE) || _map5[tile] != 3) return CMD_ERROR; Darkvater@1878: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; Darkvater@1878: truelight@0: Darkvater@1782: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: Darkvater@1782: return - _price.purchase_land * 2; truelight@0: } truelight@0: truelight@0: truelight@0: #include "table/clear_land.h" truelight@0: truelight@0: truelight@0: void DrawClearLandTile(TileInfo *ti, byte set) truelight@0: { truelight@0: DrawGroundSprite(0xF54 + _tileh_to_sprite[ti->tileh] + set * 19); truelight@0: } truelight@0: truelight@0: void DrawHillyLandTile(TileInfo *ti) truelight@0: { truelight@0: if (ti->tileh != 0) { truelight@0: DrawGroundSprite(0xFA0 + _tileh_to_sprite[ti->tileh]); truelight@0: } else { truelight@0: DrawGroundSprite(_landscape_clear_sprites[((ti->x^ti->y) >> 4) & 0x7]); truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawClearLandFence(TileInfo *ti, byte img) truelight@0: { truelight@0: byte z = ti->z; truelight@193: truelight@0: if (ti->tileh & 2) { truelight@0: z += 8; truelight@0: if (ti->tileh == 0x17) truelight@0: z += 8; truelight@0: } truelight@0: truelight@0: if (img & 0x38) { truelight@0: DrawGroundSpriteAt(_clear_land_fence_sprites_1[((img >> 3) & 7) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z); truelight@0: } truelight@0: truelight@0: if (img & 0x7) { truelight@0: DrawGroundSpriteAt(_clear_land_fence_sprites_1[(img & 7) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Clear(TileInfo *ti) truelight@0: { truelight@0: truelight@0: switch((ti->map5 & (7<<2)) >> 2) { truelight@0: case 0: truelight@0: DrawClearLandTile(ti, (ti->map5 & 3)); truelight@0: break; truelight@0: truelight@0: case 1: truelight@0: DrawHillyLandTile(ti); truelight@0: break; truelight@0: truelight@0: case 2: truelight@0: DrawGroundSprite(0xFB7 + _tileh_to_sprite[ti->tileh]); truelight@0: break; truelight@0: truelight@0: case 3: truelight@0: DrawGroundSprite( _clear_land_sprites_1[_map3_lo[ti->tile]&0xF] + _tileh_to_sprite[ti->tileh]); truelight@0: break; truelight@0: truelight@0: case 4: truelight@0: DrawGroundSprite( _clear_land_sprites_2[ti->map5&3] + _tileh_to_sprite[ti->tileh]); truelight@0: break; truelight@0: truelight@0: case 5: truelight@0: DrawGroundSprite( _clear_land_sprites_3[ti->map5&3] + _tileh_to_sprite[ti->tileh]); truelight@0: break; truelight@0: } truelight@193: truelight@0: DrawClearLandFence(ti, _map3_hi[ti->tile] >> 2); truelight@0: } truelight@0: tron@1095: static uint GetSlopeZ_Clear(TileInfo *ti) tron@1095: { tron@1095: return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z; tron@1095: } truelight@0: tron@1095: static uint GetSlopeTileh_Clear(TileInfo *ti) dominik@39: { dominik@39: return ti->tileh; dominik@39: } dominik@39: tron@1977: static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@193: /* unused */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Clear(TileIndex tile) truelight@0: { truelight@0: /* unused */ truelight@0: } truelight@0: tron@1293: void TileLoopClearHelper(TileIndex tile) truelight@0: { tron@1293: byte img_1; tron@1293: byte img_2; truelight@1571: static const byte img_by_map5[] = { 0, 0, 0, 2, 1, 1, 0, 0 }; tron@1293: TileIndex dirty = INVALID_TILE; truelight@0: tron@1293: switch (GetTileType(tile)) { tron@1293: case MP_CLEAR: tron@1293: img_1 = img_by_map5[(_map5[tile] & 0x1C) >> 2]; tron@1293: break; tron@1293: tron@1293: case MP_TREES: tron@1293: if ((_map2[tile] & 0x30) == 0x20) tron@1293: img_1 = 1; tron@1293: else tron@1293: img_1 = 0; tron@1298: break; tron@1293: tron@1293: default: tron@1293: img_1 = 0; tron@1293: break; truelight@0: } truelight@0: tron@1293: switch (GetTileType(TILE_ADDXY(tile, 1, 0))) { tron@1293: case MP_CLEAR: tron@1293: img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 1, 0)] & 0x1C) >> 2]; tron@1293: break; tron@1293: tron@1293: case MP_TREES: tron@1293: if ((_map2[TILE_ADDXY(tile, 1, 0)] & 0x30) == 0x20) tron@1293: img_2 = 1; tron@1293: else tron@1293: img_2 = 0; tron@1293: break; tron@1293: tron@1293: default: tron@1293: img_2 = 0; tron@1293: break; truelight@0: } truelight@0: tron@1293: if ((_map3_hi[tile] & 0xE0) == 0) { tron@1293: if ((img_1 & 2) != (img_2 & 2)) { truelight@0: _map3_hi[tile] |= 3 << 5; truelight@0: dirty = tile; truelight@193: } truelight@0: } else { truelight@0: if (img_1 == 1 && img_2 == 1) { truelight@0: _map3_hi[tile] &= ~(3 << 5); truelight@0: dirty = tile; truelight@0: } truelight@0: } truelight@0: tron@1293: switch (GetTileType(TILE_ADDXY(tile, 0, 1))) { tron@1293: case MP_CLEAR: tron@1298: img_2 = img_by_map5[(_map5[TILE_ADDXY(tile, 0, 1)] & 0x1C) >> 2]; tron@1293: break; tron@1293: tron@1293: case MP_TREES: tron@1293: if ((_map2[TILE_ADDXY(tile, 0, 1)] & 0x30) == 0x20) tron@1293: img_2 = 1; tron@1293: else tron@1293: img_2 = 0; tron@1293: break; tron@1293: tron@1293: default: tron@1293: img_2 = 0; tron@1293: break; truelight@0: } truelight@0: tron@1293: if ((_map3_hi[tile] & 0x1C) == 0) { tron@1293: if ((img_1 & 2) != (img_2 & 2)) { truelight@0: _map3_hi[tile] |= 3 << 2; truelight@0: dirty = tile; truelight@193: } truelight@0: } else { truelight@0: if (img_1 == 1 && img_2 == 1) { truelight@0: _map3_hi[tile] &= ~(3 << 2); truelight@0: dirty = tile; truelight@0: } truelight@0: } truelight@0: tron@1293: if (dirty != INVALID_TILE) truelight@0: MarkTileDirtyByTile(dirty); truelight@0: } truelight@0: truelight@0: truelight@0: /* convert into snowy tiles */ tron@1977: static void TileLoopClearAlps(TileIndex tile) truelight@0: { truelight@0: int k; truelight@0: byte m5,tmp; truelight@0: truelight@0: /* distance from snow line, in steps of 8 */ truelight@0: k = GetTileZ(tile) - _opt.snow_line; truelight@0: truelight@0: m5 = _map5[tile] & 0x1C; truelight@0: tmp = _map5[tile] & 3; truelight@193: truelight@0: if (k < -8) { truelight@0: /* snow_m2_down */ truelight@0: if (m5 != 0x10) truelight@0: return; truelight@0: if (tmp == 0) truelight@0: m5 = 3; truelight@0: } else if (k == -8) { truelight@0: /* snow_m1 */ truelight@0: if (m5 != 0x10) { truelight@0: m5 = 0x10; truelight@0: } else if (tmp != 0) { truelight@0: m5 = (tmp - 1) + 0x10; truelight@0: } else truelight@0: return; truelight@0: } else if (k < 8) { truelight@0: /* snow_0 */ truelight@0: if (m5 != 0x10) { truelight@0: m5 = 0x10; truelight@0: } else if (tmp != 1) { truelight@0: m5 = 1; truelight@0: if (tmp != 0) truelight@0: m5 = tmp - 1; truelight@0: m5 += 0x10; truelight@0: } else truelight@0: return; truelight@0: } else if (k == 8) { truelight@0: /* snow_p1 */ truelight@0: if (m5 != 0x10) { truelight@0: m5 = 0x10; truelight@0: } else if (tmp != 2) { truelight@0: m5 = 2; truelight@0: if (tmp <= 2) truelight@0: m5 = tmp + 1; truelight@0: m5 += 0x10; truelight@0: } else truelight@0: return; truelight@0: } else { truelight@0: /* snow_p2_up */ truelight@0: if (m5 != 0x10) { truelight@0: m5 = 0x10; truelight@0: } else if (tmp != 3) { truelight@0: m5 = tmp + 1 + 0x10; truelight@0: } else truelight@0: return; truelight@0: } truelight@0: truelight@0: _map5[tile] = m5; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1977: static void TileLoopClearDesert(TileIndex tile) truelight@0: { truelight@0: if ( (_map5[tile] & 0x1C) == 0x14) truelight@0: return; truelight@0: truelight@0: if (GetMapExtraBits(tile) == 1) { truelight@0: _map5[tile] = 0x17; truelight@0: } else { truelight@0: if (GetMapExtraBits(tile+TILE_XY(1,0)) != 1 && truelight@0: GetMapExtraBits(tile+TILE_XY(-1,0)) != 1 && truelight@0: GetMapExtraBits(tile+TILE_XY(0,1)) != 1 && truelight@0: GetMapExtraBits(tile+TILE_XY(0,-1)) != 1) truelight@0: return; truelight@0: _map5[tile] = 0x15; truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1977: static void TileLoop_Clear(TileIndex tile) truelight@0: { truelight@0: byte m5,m3; truelight@0: truelight@0: TileLoopClearHelper(tile); truelight@193: truelight@0: if (_opt.landscape == LT_DESERT) { truelight@0: TileLoopClearDesert(tile); truelight@0: } else if (_opt.landscape == LT_HILLY) { truelight@0: TileLoopClearAlps(tile); truelight@0: } truelight@0: truelight@0: m5 = _map5[tile]; truelight@0: if ( (m5 & 0x1C) == 0x10 || (m5 & 0x1C) == 0x14) truelight@0: return; truelight@0: truelight@0: if ( (m5 & 0x1C) != 0xC) { truelight@0: if ( (m5 & 3) == 3) truelight@0: return; truelight@193: truelight@0: if (_game_mode != GM_EDITOR) { truelight@0: m5 += 0x20; truelight@0: if (m5 >= 0x20) { truelight@0: // Didn't overflow truelight@0: _map5[tile] = m5; truelight@0: return; truelight@0: } truelight@0: /* did overflow, so continue */ truelight@0: } else { truelight@0: m5 = ((byte)Random() > 21) ? (2) : (6); truelight@0: } truelight@0: m5++; truelight@0: } else if (_game_mode != GM_EDITOR) { truelight@0: /* handle farm field */ truelight@0: m5 += 0x20; truelight@0: if (m5 >= 0x20) { truelight@0: // Didn't overflow truelight@0: _map5[tile] = m5; truelight@0: return; truelight@0: } truelight@0: /* overflowed */ truelight@0: m3 = _map3_lo[tile] + 1; truelight@0: assert( (m3 & 0xF) != 0); truelight@0: if ( (m3 & 0xF) >= 9) /* NOTE: will not work properly if m3&0xF == 0xF */ truelight@0: m3 &= ~0xF; truelight@0: _map3_lo[tile] = m3; truelight@0: } truelight@0: truelight@0: _map5[tile] = m5; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1093: void GenerateClearTile(void) truelight@0: { truelight@0: int i,j; tron@1977: TileIndex tile; truelight@0: uint32 r; truelight@0: truelight@0: /* add hills */ tron@1202: i = ScaleByMapSize((Random() & 0x3FF) + 0x400); truelight@0: do { truelight@193: tile = TILE_MASK(Random()); tron@1035: if (IsTileType(tile, MP_CLEAR)) truelight@0: _map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (1<<2)); truelight@0: } while (--i); truelight@0: truelight@0: /* add grey squares */ tron@1202: i = ScaleByMapSize((Random() & 0x7F) + 0x80); truelight@0: do { truelight@0: r = Random(); truelight@193: tile = TILE_MASK(r); tron@1035: if (IsTileType(tile, MP_CLEAR)) { truelight@0: j = ((r >> 16) & 0xF) + 5; truelight@0: for(;;) { tron@1977: TileIndex tile_new; tron@1977: truelight@0: _map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (2<<2)); truelight@0: do { truelight@0: if (--j == 0) goto get_out; tron@900: tile_new = tile + TileOffsByDir(Random() & 3); tron@1035: } while (!IsTileType(tile_new, MP_CLEAR)); truelight@0: tile = tile_new; truelight@0: } truelight@0: get_out:; truelight@0: } truelight@0: } while (--i); truelight@0: } truelight@0: tron@1977: static void ClickTile_Clear(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static const StringID _clear_land_str[4+8-1] = { truelight@0: STR_080B_ROUGH_LAND, truelight@0: STR_080A_ROCKS, truelight@0: STR_080E_FIELDS, truelight@0: STR_080F_SNOW_COVERED_LAND, truelight@0: STR_0810_DESERT, truelight@0: 0, truelight@0: 0, truelight@0: STR_080C_BARE_LAND, truelight@0: STR_080D_GRASS, truelight@0: STR_080D_GRASS, truelight@0: STR_080D_GRASS, truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) truelight@0: { truelight@0: int i = (_map5[tile]>>2) & 7; truelight@0: if (i == 0) truelight@0: i = (_map5[tile] & 3) + 8; truelight@0: td->str = _clear_land_str[i - 1]; tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: tron@1977: static void ChangeTileOwner_Clear(TileIndex tile, byte old_player, byte new_player) truelight@0: { truelight@0: return; truelight@0: } truelight@0: tron@1093: void InitializeClearLand(void) tron@1093: { truelight@0: _opt.snow_line = _patches.snow_line_height * 8; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_clear_procs = { truelight@0: DrawTile_Clear, /* draw_tile_proc */ truelight@0: GetSlopeZ_Clear, /* get_slope_z_proc */ truelight@0: ClearTile_Clear, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Clear, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Clear, /* get_tile_track_status_proc */ truelight@0: ClickTile_Clear, /* click_tile_proc */ truelight@0: AnimateTile_Clear, /* animate_tile_proc */ truelight@0: TileLoop_Clear, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Clear, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: NULL, /* vehicle_enter_tile_proc */ truelight@0: NULL, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Clear, /* get_slope_tileh_proc */ truelight@0: };