truelight@2381: /* $Id$ */ truelight@2381: rubidium@9111: /** @file shared.cpp Shared functions for the trolly AI. */ rubidium@9111: truelight@2381: #include "../../stdafx.h" truelight@2381: #include "../../openttd.h" truelight@2381: #include "../../debug.h" rubidium@8139: #include "../../map_func.h" rubidium@8144: #include "../../vehicle_base.h" rubidium@10208: #include "../../company_base.h" truelight@2381: #include "trolly.h" truelight@2381: truelight@2381: int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) truelight@2381: { truelight@2381: // 0 = vert truelight@2381: // 1 = horz truelight@2381: // 2 = dig up-left truelight@2381: // 3 = dig down-right truelight@2381: // 4 = dig down-left truelight@2381: // 5 = dig up-right truelight@2381: tron@4077: uint x1 = TileX(tile_a); tron@4077: uint x2 = TileX(tile_b); tron@4077: uint x3 = TileX(tile_c); truelight@2381: tron@4077: uint y1 = TileY(tile_a); tron@4077: uint y2 = TileY(tile_b); tron@4077: uint y3 = TileY(tile_c); truelight@2381: truelight@2381: if (y1 == y2 && y2 == y3) return 0; truelight@2381: if (x1 == x2 && x2 == x3) return 1; tron@4077: if (y2 > y1) return x2 > x3 ? 2 : 4; tron@4077: if (x2 > x1) return y2 > y3 ? 2 : 5; tron@4077: if (y1 > y2) return x2 > x3 ? 5 : 3; tron@4077: if (x1 > x2) return y2 > y3 ? 4 : 3; truelight@2381: truelight@2381: return 0; truelight@2381: } truelight@2381: truelight@2381: int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c) truelight@2381: { truelight@2381: int x1, x2, x3; truelight@2381: int y1, y2, y3; truelight@2381: int r; truelight@2381: truelight@2381: x1 = TileX(tile_a); truelight@2381: x2 = TileX(tile_b); truelight@2381: x3 = TileX(tile_c); truelight@2381: truelight@2381: y1 = TileY(tile_a); truelight@2381: y2 = TileY(tile_b); truelight@2381: y3 = TileY(tile_c); truelight@2381: truelight@2381: r = 0; truelight@2381: truelight@2381: if (x1 < x2) r += 8; truelight@2381: if (y1 < y2) r += 1; truelight@2381: if (x1 > x2) r += 2; truelight@2381: if (y1 > y2) r += 4; truelight@2381: truelight@2381: if (x2 < x3) r += 2; truelight@2381: if (y2 < y3) r += 4; truelight@2381: if (x2 > x3) r += 8; truelight@2381: if (y2 > y3) r += 1; truelight@2381: truelight@2381: return r; truelight@2381: } truelight@2381: truelight@2381: // Get's the direction between 2 tiles seen from tile_a tron@3644: DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b) truelight@2381: { tron@3644: if (TileY(tile_a) < TileY(tile_b)) return DIAGDIR_SE; tron@3644: if (TileY(tile_a) > TileY(tile_b)) return DIAGDIR_NW; tron@3644: if (TileX(tile_a) < TileX(tile_b)) return DIAGDIR_SW; tron@3644: return DIAGDIR_NE; truelight@2381: } truelight@2381: tron@4077: truelight@2381: // This functions looks up if this vehicle is special for this AI truelight@2381: // and returns his flag rubidium@10207: uint AiNew_GetSpecialVehicleFlag(Company *c, Vehicle *v) tron@4077: { tron@4077: uint i; tron@4077: tron@4077: for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) { rubidium@10207: if (_companies_ainew[c->index].special_vehicles[i].veh_id == v->index) { rubidium@10207: return _companies_ainew[c->index].special_vehicles[i].flag; truelight@2381: } truelight@2381: } truelight@2381: truelight@2381: // Not found :( truelight@2381: return 0; truelight@2381: } truelight@2381: tron@4077: rubidium@10207: bool AiNew_SetSpecialVehicleFlag(Company *c, Vehicle *v, uint flag) tron@4077: { tron@4077: int new_id = -1; tron@4077: uint i; tron@4077: tron@4077: for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) { rubidium@10207: if (_companies_ainew[c->index].special_vehicles[i].veh_id == v->index) { rubidium@10207: _companies_ainew[c->index].special_vehicles[i].flag |= flag; truelight@2381: return true; truelight@2381: } tron@4077: if (new_id == -1 && rubidium@10207: _companies_ainew[c->index].special_vehicles[i].veh_id == 0 && rubidium@10207: _companies_ainew[c->index].special_vehicles[i].flag == 0) { truelight@2381: new_id = i; tron@4077: } truelight@2381: } truelight@2381: truelight@2381: // Out of special_vehicle spots :s truelight@2381: if (new_id == -1) { Darkvater@5380: DEBUG(ai, 1, "special_vehicles list is too small"); truelight@2381: return false; truelight@2381: } rubidium@10207: _companies_ainew[c->index].special_vehicles[new_id].veh_id = v->index; rubidium@10207: _companies_ainew[c->index].special_vehicles[new_id].flag = flag; truelight@2381: return true; truelight@2381: }