tron@3959: /* $Id$ */ tron@3959: rubidium@6417: /** @file src/roadveh.h Road vehicle states */ belugas@6393: peter1138@4666: #ifndef ROADVEH_H peter1138@4666: #define ROADVEH_H peter1138@4666: rubidium@8144: #include "vehicle_base.h" rubidium@7488: #include "engine.h" rubidium@8116: #include "economy_func.h" tron@3959: maedhros@6857: enum RoadVehicleSubType { maedhros@6857: RVST_FRONT, maedhros@6857: RVST_ARTIC_PART, maedhros@6857: }; maedhros@6857: maedhros@6857: static inline bool IsRoadVehFront(const Vehicle *v) maedhros@6857: { maedhros@6857: assert(v->type == VEH_ROAD); maedhros@6857: return v->subtype == RVST_FRONT; maedhros@6857: } maedhros@6857: maedhros@6857: static inline void SetRoadVehFront(Vehicle *v) maedhros@6857: { maedhros@6857: assert(v->type == VEH_ROAD); maedhros@6857: v->subtype = RVST_FRONT; maedhros@6857: } maedhros@6857: maedhros@6857: static inline bool IsRoadVehArticPart(const Vehicle *v) maedhros@6857: { maedhros@6857: assert(v->type == VEH_ROAD); maedhros@6857: return v->subtype == RVST_ARTIC_PART; maedhros@6857: } maedhros@6857: maedhros@6857: static inline void SetRoadVehArticPart(Vehicle *v) maedhros@6857: { maedhros@6857: assert(v->type == VEH_ROAD); maedhros@6857: v->subtype = RVST_ARTIC_PART; maedhros@6857: } maedhros@6857: maedhros@6857: static inline bool RoadVehHasArticPart(const Vehicle *v) maedhros@6857: { maedhros@6857: assert(v->type == VEH_ROAD); rubidium@7492: return v->Next() != NULL && IsRoadVehArticPart(v->Next()); maedhros@6857: } maedhros@6857: maedhros@6857: bjarni@5786: void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); peter1138@4666: rubidium@6552: rubidium@6552: /** rubidium@6552: * This class 'wraps' Vehicle; you do not actually instantiate this class. rubidium@6552: * You create a Vehicle using AllocateVehicle, so it is added to the pool rubidium@6552: * and you reinitialize that to a Train using: rubidium@6552: * v = new (v) RoadVehicle(); rubidium@6552: * rubidium@6552: * As side-effect the vehicle type is set correctly. rubidium@6552: */ rubidium@6552: struct RoadVehicle : public Vehicle { rubidium@6552: /** Initializes the Vehicle to a road vehicle */ rubidium@6552: RoadVehicle() { this->type = VEH_ROAD; } rubidium@6552: rubidium@6552: /** We want to 'destruct' the right class. */ rubidium@7412: virtual ~RoadVehicle() { this->PreDestructor(); } rubidium@6552: rubidium@6563: const char *GetTypeString() const { return "road vehicle"; } rubidium@6553: void MarkDirty(); rubidium@6558: void UpdateDeltaXY(Direction direction); rubidium@6563: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } rubidium@6563: WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; } maedhros@6857: bool IsPrimaryVehicle() const { return IsRoadVehFront(this); } rubidium@7134: int GetImage(Direction direction) const; rubidium@7477: int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } rubidium@7484: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } rubidium@7488: Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * _price.roadveh_running; } rubidium@7490: bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; } rubidium@7135: void Tick(); rubidium@6552: }; rubidium@6552: maedhros@6857: byte GetRoadVehLength(const Vehicle *v); maedhros@6857: maedhros@6857: void RoadVehUpdateCache(Vehicle *v); maedhros@6857: peter1138@4666: #endif /* ROADVEH_H */