tron@2186: /* $Id$ */ tron@2186: belugas@6423: /** @file vehicle_gui.h */ belugas@6423: darkvater@164: #ifndef VEHICLE_GUI_H darkvater@164: #define VEHICLE_GUI_H darkvater@164: rubidium@8106: #include "window_gui.h" rubidium@8144: #include "vehicle_type.h" matthijs@1752: Darkvater@2436: void DrawVehicleProfitButton(const Vehicle *v, int x, int y); bjarni@4712: void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); rubidium@6247: void InitializeVehiclesGuiList(); darkvater@164: darkvater@164: /* sorter stuff */ rubidium@6247: void RebuildVehicleLists(); rubidium@6247: void ResortVehicleLists(); rubidium@6643: void SortVehicleList(vehiclelist_d *vl); rubidium@6643: void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type); tron@588: darkvater@168: #define PERIODIC_RESORT_DAYS 10 darkvater@164: rubidium@6643: extern const StringID _vehicle_sort_listing[]; rubidium@6643: smatz@8350: /** Constants of vehicle view widget indices */ smatz@8350: enum VehicleViewWindowWidgets { smatz@8350: VVW_WIDGET_CLOSEBOX = 0, smatz@8350: VVW_WIDGET_CAPTION, smatz@8350: VVW_WIDGET_STICKY, smatz@8350: VVW_WIDGET_PANEL, smatz@8350: VVW_WIDGET_VIEWPORT, smatz@8350: VVW_WIDGET_START_STOP_VEH, smatz@8350: VVW_WIDGET_CENTER_MAIN_VIEH, smatz@8350: VVW_WIDGET_GOTO_DEPOT, smatz@8350: VVW_WIDGET_REFIT_VEH, smatz@8350: VVW_WIDGET_SHOW_ORDERS, smatz@8350: VVW_WIDGET_SHOW_DETAILS, smatz@8350: VVW_WIDGET_CLONE_VEH, smatz@8350: VVW_WIDGET_EMPTY_BOTTOM_RIGHT, smatz@8350: VVW_WIDGET_RESIZE, smatz@8350: VVW_WIDGET_TURN_AROUND, smatz@8350: VVW_WIDGET_FORCE_PROCEED, smatz@8350: }; smatz@8350: smatz@8350: /** Start of functions regarding vehicle list windows */ rubidium@6643: enum { rubidium@6643: PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, rubidium@6643: PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, rubidium@6643: PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, rubidium@6643: PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, rubidium@6643: PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39, rubidium@6643: }; rubidium@6643: smatz@8350: /** Vehicle List Window type flags */ bjarni@4449: enum { Darkvater@4546: VLW_STANDARD = 0 << 8, bjarni@4449: VLW_SHARED_ORDERS = 1 << 8, bjarni@4449: VLW_STATION_LIST = 2 << 8, bjarni@4681: VLW_DEPOT_LIST = 3 << 8, rubidium@6643: VLW_GROUP_LIST = 4 << 8, Darkvater@4546: VLW_MASK = 0x700, bjarni@4449: }; bjarni@4449: bjarni@4506: static inline bool ValidVLWFlags(uint16 flags) bjarni@4506: { rubidium@6643: return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST); bjarni@4506: } bjarni@4506: bjarni@4442: void PlayerVehWndProc(Window *w, WindowEvent *e); bjarni@4442: maedhros@6385: int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number); bjarni@842: rubidium@8144: void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); rubidium@8144: void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count); bjarni@4442: void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); Darkvater@4542: void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); bjarni@4442: rubidium@6638: void ShowBuildVehicleWindow(TileIndex tile, VehicleType type); bjarni@4442: bjarni@2552: void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v); bjarni@2552: peter1138@4932: uint ShowAdditionalText(int x, int y, uint w, EngineID engine); peter1138@4932: uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); bjarni@2552: bjarni@5745: void ShowVehicleListWindow(const Vehicle *v); rubidium@6638: void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); rubidium@6638: void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); rubidium@6638: void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); bjarni@4668: rubidium@6643: void DrawSmallOrderList(const Vehicle *v, int x, int y); bjarni@4734: rubidium@8144: void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip); bjarni@4734: rubidium@6638: static inline uint GetVehicleListHeight(VehicleType type) bjarni@4796: { rubidium@6259: return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; bjarni@4796: } bjarni@4796: rubidium@7486: /* Unified window procedure */ rubidium@7486: void ShowVehicleViewWindow(const Vehicle *v); rubidium@7486: darkvater@164: #endif /* VEHICLE_GUI_H */