tron@3962: /* $Id$ */ tron@3962: rubidium@9111: /** @file ship.h Base for ships. */ belugas@6420: peter1138@4666: #ifndef SHIP_H peter1138@4666: #define SHIP_H peter1138@4666: rubidium@8144: #include "vehicle_base.h" rubidium@8786: #include "engine_func.h" peter1138@9070: #include "engine_base.h" rubidium@8116: #include "economy_func.h" tron@3962: bjarni@5783: void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2); bjarni@4725: void RecalcShipStuff(Vehicle *v); bjarni@5972: void GetShipSpriteSize(EngineID engine, uint &width, uint &height); tron@3962: rubidium@6552: /** rubidium@6552: * This class 'wraps' Vehicle; you do not actually instantiate this class. rubidium@6552: * You create a Vehicle using AllocateVehicle, so it is added to the pool rubidium@6552: * and you reinitialize that to a Train using: rubidium@6552: * v = new (v) Ship(); rubidium@6552: * rubidium@6552: * As side-effect the vehicle type is set correctly. rubidium@6552: */ rubidium@6552: struct Ship: public Vehicle { rubidium@6552: /** Initializes the Vehicle to a ship */ rubidium@6552: Ship() { this->type = VEH_SHIP; } rubidium@6552: rubidium@6552: /** We want to 'destruct' the right class. */ rubidium@7412: virtual ~Ship() { this->PreDestructor(); } rubidium@6552: rubidium@6563: const char *GetTypeString() const { return "ship"; } rubidium@6553: void MarkDirty(); rubidium@6558: void UpdateDeltaXY(Direction direction); rubidium@6563: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } rubidium@6593: void PlayLeaveStationSound() const; maedhros@6773: bool IsPrimaryVehicle() const { return true; } peter1138@9022: SpriteID GetImage(Direction direction) const; rubidium@7477: int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } rubidium@7484: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } rubidium@7488: Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; } smatz@9045: bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; } rubidium@7135: void Tick(); glx@8467: void OnNewDay(); rubidium@8827: TileIndex GetOrderStationLocation(StationID station); rubidium@8890: bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); rubidium@6552: }; rubidium@6552: peter1138@4666: #endif /* SHIP_H */