truelight@6937: /* $Id$ */ truelight@6937: truelight@6937: /** @file 32bpp_base.hpp */ truelight@6937: truelight@6937: #ifndef BLITTER_32BPP_BASE_HPP truelight@6937: #define BLITTER_32BPP_BASE_HPP truelight@6937: truelight@6937: #include "base.hpp" truelight@6937: truelight@6937: class Blitter_32bppBase : public Blitter { truelight@6937: public: truelight@6937: /* virtual */ uint8 GetScreenDepth() { return 32; } truelight@6937: // /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); truelight@6937: // /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); truelight@6937: // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); truelight@6937: /* virtual */ void *MoveTo(const void *video, int x, int y); truelight@6937: /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); truelight@6937: /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); peter1138@6947: /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); truelight@6948: /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color); truelight@6985: /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); truelight@6985: /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); truelight@6985: /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); truelight@6951: /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); truelight@6937: /* virtual */ int BufferSize(int width, int height); truelight@6960: /* virtual */ void PaletteAnimate(uint start, uint count); truelight@6960: /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); truelight@6937: truelight@6969: /** truelight@6969: * Compose a colour based on RGB values. truelight@6969: */ truelight@6969: static inline uint ComposeColour(uint a, uint r, uint g, uint b) truelight@6969: { truelight@6969: return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF); truelight@6969: } truelight@6969: truelight@6969: /** truelight@6969: * Look up the colour in the current palette. truelight@6969: **/ truelight@6969: static inline uint32 LookupColourInPalette(uint8 index) truelight@6969: { truelight@6969: if (index == 0) return 0x00000000; // Full transparent pixel */ truelight@6969: return ComposeColour(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b); truelight@6969: } truelight@6969: truelight@6969: /** truelight@6969: * Compose a colour based on RGBA values and the current pixel value. truelight@6969: */ truelight@6969: static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current) truelight@6969: { truelight@6969: uint cr, cg, cb; truelight@6969: cr = GB(current, 16, 8); truelight@6969: cg = GB(current, 8, 8); truelight@6969: cb = GB(current, 0, 8); truelight@6969: truelight@6969: return ComposeColour(0xFF, truelight@6969: (r * a + cr * (255 - a)) / 255, truelight@6969: (g * a + cg * (255 - a)) / 255, truelight@6969: (b * a + cb * (255 - a)) / 255); truelight@6969: } truelight@6969: truelight@6969: /** truelight@6969: * Compose a colour based on Pixel value, alpha value, and the current pixel value. truelight@6969: */ truelight@6969: static inline uint ComposeColourPA(uint colour, uint a, uint current) truelight@6969: { truelight@6969: uint r, g, b, cr, cg, cb; truelight@6969: r = GB(colour, 16, 8); truelight@6969: g = GB(colour, 8, 8); truelight@6969: b = GB(colour, 0, 8); truelight@6969: cr = GB(current, 16, 8); truelight@6969: cg = GB(current, 8, 8); truelight@6969: cb = GB(current, 0, 8); truelight@6969: truelight@6969: return ComposeColour(0xFF, truelight@6969: (r * a + cr * (255 - a)) / 255, truelight@6969: (g * a + cg * (255 - a)) / 255, truelight@6969: (b * a + cb * (255 - a)) / 255); truelight@6969: } truelight@6969: truelight@6969: /** truelight@6969: * Make a pixel looks like it is transparent. truelight@6969: * @param colour the colour already on the screen. truelight@6969: * @param amount the amount of transparency, times 100. truelight@6969: * @return the new colour for the screen. truelight@6969: */ truelight@6969: static inline uint MakeTransparent(uint colour, uint amount) truelight@6969: { truelight@6969: uint r, g, b; truelight@6969: r = GB(colour, 16, 8); truelight@6969: g = GB(colour, 8, 8); truelight@6969: b = GB(colour, 0, 8); truelight@6969: truelight@6969: return ComposeColour(0xFF, r * amount / 100, g * amount / 100, b * amount / 100); truelight@6969: } truelight@6969: truelight@6969: /** truelight@6969: * Make a colour grey-based. truelight@6969: * @param colour the colour to make grey. truelight@6969: * @return the new colour, now grey. truelight@6969: */ truelight@6969: static inline uint MakeGrey(uint colour) truelight@6969: { truelight@6969: uint r, g, b; truelight@6969: r = GB(colour, 16, 8); truelight@6969: g = GB(colour, 8, 8); truelight@6969: b = GB(colour, 0, 8); truelight@6969: truelight@6969: /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then truelight@6969: * divide by it to normalize the value to a byte again. See heightmap.cpp for truelight@6969: * information about the formula. */ truelight@6969: colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536; truelight@6969: truelight@6969: return ComposeColour(0xFF, colour, colour, colour); truelight@6937: } truelight@6937: }; truelight@6937: truelight@6937: #endif /* BLITTER_32BPP_BASE_HPP */