truelight@6896: 32bpp and OpenTTD truelight@6896: ================= truelight@6896: truelight@6896: OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the truelight@6896: posibility to override the graphics with 32bpp. This means that it isn't a truelight@6896: replacement of grf or newgrf, but simply an addition. If you want to use 32bpp truelight@6896: graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics). truelight@6896: truelight@6896: truelight@6896: The Format truelight@6896: ---------- truelight@6896: truelight@6896: 32bpp images are stored in PNG. They should go in: truelight@6896: data/sprites//.png truelight@6896: truelight@6896: For example, a grfname would be 'openttd' (without .grf, lowercase), and the truelight@6896: SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version. truelight@6896: truelight@6896: The format of this PNG can be almost anything, but we advise to use RGBA truelight@6896: format. Alpha-channel is fully supported. truelight@6896: truelight@6896: As the core of OpenTTD is 8bpp, and because you of course want company colours truelight@6896: in your images, you will need to add a mask for every sprite that needs colour truelight@6896: remapping. The name is simular as above, only you have to put a 'm' behind the truelight@6896: SpriteID. This image should be a 8bpp palette image, where the palette is the truelight@6896: OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides truelight@6896: the RGB (not the Alpha) of the original PNG image, and replacing it with a truelight@6896: 8bpp color remapped and converted to 32bpp. truelight@6896: truelight@6896: An other thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and truelight@6896: y_offs. This to define the x- and y-offset, of course. Use the tool we supply truelight@6896: to add this information. Sadly enough most graphical editors trashes those truelight@6896: chunks upon save, so you have to readd it every time you save your image. truelight@6896: truelight@6896: Your images should be the same as the grf, in size. truelight@6896: