tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3189: #include "bridge_map.h" tron@3338: #include "station_map.h" tron@1363: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "town.h" darkvater@149: #include "news.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" matthijs@1752: #include "vehicle_gui.h" bjarni@2676: #include "train.h" tron@3111: #include "water_map.h" darkvater@149: ludde@2261: const SpriteID _water_shore_sprites[15] = { tron@2517: 0, tron@2517: SPR_SHORE_TILEH_1, tron@2517: SPR_SHORE_TILEH_2, tron@2517: SPR_SHORE_TILEH_3, tron@2517: SPR_SHORE_TILEH_4, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_6, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_8, tron@2517: SPR_SHORE_TILEH_9, tron@2517: 0, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_12, tron@2517: 0, tron@2517: 0 ludde@2261: }; ludde@2261: ludde@2261: darkvater@149: static void FloodVehicle(Vehicle *v); truelight@0: tron@1977: static bool IsClearWaterTile(TileIndex tile) truelight@0: { tron@2652: return tron@2652: IsTileType(tile, MP_WATER) && tron@2652: _m[tile].m5 == 0 && tron@2652: GetTileSlope(tile, NULL) == 0; truelight@0: } truelight@0: Darkvater@1784: /** Build a ship depot. Darkvater@1784: * @param x,y tile coordinates where ship depot is built tron@2657: * @param p1 depot direction (0 == X or 1 == Y) Darkvater@1784: * @param p2 unused truelight@0: */ truelight@0: int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex tile, tile2; truelight@193: truelight@0: int32 cost, ret; truelight@1313: Depot *depot; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@2657: if (p1 > 1) return CMD_ERROR; Darkvater@1784: tron@1980: tile = TileVirtXY(x, y); Darkvater@1784: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@1981: tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); Darkvater@1784: if (!EnsureNoVehicle(tile2)) return CMD_ERROR; truelight@0: truelight@0: if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) truelight@0: return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); truelight@0: truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(ret)) return CMD_ERROR; truelight@193: truelight@0: // pretend that we're not making land from the water even though we actually are. truelight@0: cost = 0; truelight@0: truelight@1313: depot = AllocateDepot(); Darkvater@1784: if (depot == NULL) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@1313: depot->xy = tile; truelight@0: _last_built_ship_depot_tile = tile; truelight@1313: depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: truelight@193: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, truelight@0: (0x80 + p1*2) truelight@0: ); truelight@193: truelight@193: ModifyTile(tile2, truelight@0: MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, truelight@0: (0x81 + p1*2) truelight@0: ); truelight@0: } truelight@0: truelight@0: return cost + _price.build_ship_depot; truelight@0: } truelight@0: tron@1977: static int32 RemoveShipDepot(TileIndex tile, uint32 flags) truelight@0: { tron@1977: TileIndex tile2; truelight@0: tron@2951: if (!CheckTileOwnership(tile)) return CMD_ERROR; tron@2951: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@2049: tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); truelight@0: tron@2951: if (!EnsureNoVehicle(tile2)) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@1313: /* Kill the depot */ truelight@1313: DoDeleteDepot(tile); truelight@0: tron@3111: MakeWater(tile); tron@3111: MakeWater(tile2); tron@3111: MarkTileDirtyByTile(tile); tron@3111: MarkTileDirtyByTile(tile2); truelight@0: } truelight@0: truelight@0: return _price.remove_ship_depot; truelight@0: } truelight@0: truelight@0: // build a shiplift tron@3157: static int32 DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) truelight@0: { truelight@0: int32 ret; truelight@0: int delta; truelight@0: truelight@0: // middle tile truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@193: tron@900: delta = TileOffsByDir(dir); truelight@0: // lower tile truelight@0: ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: // upper tile truelight@0: ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir); truelight@0: ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir); truelight@0: ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir); truelight@0: } truelight@0: truelight@0: return _price.clear_water * 22 >> 3; truelight@0: } truelight@0: tron@1977: static int32 RemoveShiplift(TileIndex tile, uint32 flags) truelight@0: { tron@2493: TileIndexDiff delta = TileOffsByDir(GB(_m[tile].m5, 0, 2)); truelight@0: truelight@0: // make sure no vehicle is on the tile. truelight@0: if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: DoClearSquare(tile); truelight@0: DoClearSquare(tile + delta); truelight@0: DoClearSquare(tile - delta); truelight@0: } truelight@193: truelight@0: return _price.clear_water * 2; truelight@0: } truelight@0: tron@1977: static void MarkTilesAroundDirty(TileIndex tile) truelight@0: { truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0)); truelight@0: } truelight@0: Darkvater@1796: /** Builds a lock (ship-lift) Darkvater@1796: * @param x,y tile coordinates where to place the lock Darkvater@1796: * @param p1 unused Darkvater@1796: * @param p2 unused Darkvater@1796: */ truelight@0: int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@1980: TileIndex tile = TileVirtXY(x, y); tron@3157: DiagDirection dir; darkvater@889: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@3157: switch (GetTileSlope(tile, NULL)) { tron@3157: case 3: dir = DIAGDIR_SW; break; tron@3157: case 6: dir = DIAGDIR_SE; break; tron@3157: case 9: dir = DIAGDIR_NW; break; tron@3157: case 12: dir = DIAGDIR_NE; break; tron@3157: default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); Darkvater@1796: } tron@3157: return DoBuildShiplift(tile, dir, flags); truelight@0: } truelight@0: Darkvater@1796: /** Build a piece of canal. Darkvater@1796: * @param x,y end tile of stretch-dragging Darkvater@1796: * @param p1 start tile of stretch-dragging Darkvater@1796: * @param p2 unused Darkvater@1796: */ truelight@0: int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3177: int32 cost; Darkvater@1632: int size_x, size_y; Darkvater@1796: int sx, sy; Darkvater@1796: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1796: Darkvater@1796: sx = TileX(p1); Darkvater@1796: sy = TileY(p1); Darkvater@1796: /* x,y are in pixel-coordinates, transform to tile-coordinates Darkvater@1796: * to be able to use the BEGIN_TILE_LOOP() macro */ Darkvater@1632: x >>= 4; y >>= 4; Darkvater@1632: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1632: if (x < sx) intswap(x, sx); Darkvater@1632: if (y < sy) intswap(y, sy); Darkvater@1632: size_x = (x - sx) + 1; Darkvater@1632: size_y = (y - sy) + 1; truelight@193: Darkvater@1796: /* Outside the editor you can only drag canals, and not areas */ Darkvater@1796: if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR; Darkvater@1796: truelight@0: cost = 0; tron@1981: BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { Darkvater@1796: if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: tron@3183: // can't make water of water! tron@3183: if (IsTileType(tile, MP_WATER)) continue; Darkvater@1632: tron@3183: /* is middle piece of a bridge? */ tron@3234: if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) { tron@3234: if (IsTransportUnderBridge(tile)) { tron@3183: return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); tron@3234: } tron@3177: tron@3234: if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT); tron@3177: tron@3189: if (flags & DC_EXEC) SetWaterUnderBridge(tile); tron@3183: } else { tron@3183: /* no bridge, try to clear it. */ tron@3183: int32 ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: tron@3183: if (CmdFailed(ret)) return ret; tron@3183: cost += ret; tron@3177: tron@3189: if (flags & DC_EXEC) MakeWater(tile); tron@3183: } tron@3183: tron@3189: if (flags & DC_EXEC) { tron@3189: MarkTileDirtyByTile(tile); tron@3189: MarkTilesAroundDirty(tile); tron@3189: } tron@3183: tron@3183: cost += _price.clear_water; Darkvater@1632: } END_TILE_LOOP(tile, size_x, size_y, 0); truelight@0: tron@3183: if (cost == 0) { tron@3183: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3183: } else { tron@3183: return cost; tron@3183: } truelight@0: } truelight@0: tron@1977: static int32 ClearTile_Water(TileIndex tile, byte flags) tron@1977: { tron@2049: byte m5 = _m[tile].m5; truelight@0: truelight@0: if (m5 <= 1) { // water and shore truelight@0: // Allow building on water? It's ok to build on shores. truelight@0: if (flags & DC_NO_WATER && m5 != 1) truelight@0: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: truelight@0: // Make sure no vehicle is on the tile tron@2951: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: // Make sure it's not an edge tile. tron@3017: if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) || tron@3017: !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) { truelight@0: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); tron@3017: } truelight@0: truelight@0: if (m5 == 0) { tron@2951: if (flags & DC_EXEC) DoClearSquare(tile); truelight@0: return _price.clear_water; truelight@0: } else if (m5 == 1) { tron@3017: uint slope = GetTileSlope(tile,NULL); tron@3017: tron@3017: if (flags & DC_EXEC) DoClearSquare(tile); truelight@0: if (slope == 8 || slope == 4 || slope == 2 || slope == 1) { truelight@0: return _price.clear_water; tron@3017: } else { tron@3017: return _price.purchase_land; truelight@0: } tron@3017: } else { truelight@0: return CMD_ERROR; tron@3017: } truelight@0: } else if ((m5 & 0x10) == 0x10) { truelight@0: // shiplift truelight@0: tron@909: static const TileIndexDiffC _shiplift_tomiddle_offs[] = { tron@909: { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle tron@909: {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower tron@909: { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper truelight@0: }; truelight@193: truelight@0: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: // don't allow water to delete it. truelight@0: if (_current_player == OWNER_WATER) return CMD_ERROR; truelight@0: // move to the middle tile.. tron@909: return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags); truelight@0: } else { truelight@0: // ship depot tron@2549: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: tron@2549: switch (m5) { tron@2549: case 0x80: break; tron@2549: case 0x81: tile -= TileDiffXY(1, 0); break; tron@2549: case 0x82: break; tron@2549: case 0x83: tile -= TileDiffXY(0, 1); break; tron@2549: default: return CMD_ERROR; tron@2549: } truelight@0: tron@2951: return RemoveShipDepot(tile, flags); truelight@0: } truelight@0: } truelight@0: truelight@0: // return true if a tile is a water tile. tron@1048: static bool IsWateredTile(TileIndex tile) truelight@0: { tron@1214: switch (GetTileType(tile)) { tron@1048: case MP_WATER: tron@1048: // true, if not coast/riverbank tron@3338: return _m[tile].m5 != 1; tron@1048: tron@1048: case MP_STATION: tron@3338: return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile); tron@1048: tron@1048: case MP_TUNNELBRIDGE: tron@3234: return IsBridge(tile) && IsBridgeMiddle(tile) && IsWaterUnderBridge(tile); tron@1048: tron@1048: default: tron@1048: return false; tron@1048: } truelight@0: } truelight@0: truelight@0: // draw a canal styled water tile with dikes around tron@1977: void DrawCanalWater(TileIndex tile) truelight@0: { truelight@0: uint wa; truelight@193: truelight@0: // determine the edges around with water. truelight@0: wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3; truelight@193: truelight@0: if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57); truelight@0: if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58); truelight@0: if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59); truelight@0: if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60); truelight@0: truelight@0: // right corner tron@2989: switch (wa & 0x03) { tron@2989: case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); break; tron@2989: case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); break; tron@2989: } truelight@0: truelight@0: // bottom corner tron@2989: switch (wa & 0x06) { tron@2989: case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); break; tron@2989: case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); break; tron@2989: } truelight@0: truelight@0: // left corner tron@2989: switch (wa & 0x0C) { tron@2989: case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); break; tron@2989: case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); break; tron@2989: } truelight@0: truelight@0: // upper corner tron@2989: switch (wa & 0x09) { tron@2989: case 0: DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); break; tron@2989: case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); break; tron@2989: } truelight@0: } truelight@0: truelight@0: typedef struct LocksDrawTileStruct { truelight@0: int8 delta_x, delta_y, delta_z; truelight@0: byte width, height, depth; truelight@0: SpriteID image; truelight@0: } LocksDrawTileStruct; truelight@0: truelight@0: #include "table/water_land.h" truelight@0: Darkvater@2436: static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, tron@1399: uint32 palette, uint base tron@1399: ) truelight@0: { tron@1399: DrawGroundSprite(wdts++->image); truelight@193: tron@1399: for (; wdts->delta_x != 0x80; wdts++) { tron@2989: uint32 image = wdts->image + base; truelight@0: if (_display_opt & DO_TRANS_BUILDINGS) { celestar@2148: MAKE_TRANSPARENT(image); tron@497: } else { truelight@0: image |= palette; truelight@0: } truelight@0: AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Water(TileInfo *ti) truelight@0: { truelight@0: // draw water tile truelight@0: if (ti->map5 == 0) { tron@2517: DrawGroundSprite(SPR_FLAT_WATER_TILE); truelight@0: if (ti->z != 0) DrawCanalWater(ti->tile); truelight@0: return; truelight@0: } truelight@0: truelight@0: // draw shore truelight@0: if (ti->map5 == 1) { truelight@0: assert(ti->tileh < 16); truelight@0: DrawGroundSprite(_water_shore_sprites[ti->tileh]); truelight@0: return; truelight@0: } truelight@0: truelight@0: // draw shiplift truelight@0: if ((ti->map5 & 0xF0) == 0x10) { tron@1399: const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF]; tron@1399: DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0); truelight@0: return; truelight@0: } truelight@0: tron@1901: DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0); truelight@0: } truelight@0: truelight@0: void DrawShipDepotSprite(int x, int y, int image) truelight@0: { tron@1399: const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image]; truelight@0: tron@1399: DrawSprite(wdts++->image, x, y); truelight@193: tron@1399: for (; wdts->delta_x != 0x80; wdts++) { truelight@0: Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); truelight@0: DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@2537: static uint GetSlopeZ_Water(const TileInfo* ti) truelight@193: { tron@2537: return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z; truelight@0: } truelight@0: Darkvater@2436: static uint GetSlopeTileh_Water(const TileInfo *ti) truelight@193: { dominik@39: return ti->tileh; dominik@39: } dominik@39: tron@1977: static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void GetTileDesc_Water(TileIndex tile, TileDesc *td) truelight@0: { tron@2951: if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0) { truelight@0: td->str = STR_3804_WATER; tron@2951: } else if (_m[tile].m5 == 0) { truelight@0: td->str = STR_LANDINFO_CANAL; tron@2951: } else if (_m[tile].m5 == 1) { truelight@0: td->str = STR_3805_COAST_OR_RIVERBANK; tron@2951: } else if ((_m[tile].m5 & 0xF0) == 0x10) { truelight@0: td->str = STR_LANDINFO_LOCK; tron@2951: } else { truelight@0: td->str = STR_3806_SHIP_DEPOT; tron@2951: } truelight@0: tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: tron@1977: static void AnimateTile_Water(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1075: static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) truelight@0: { tron@1075: TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0])); truelight@0: truelight@0: // type of this tile mustn't be water already. tron@2639: if (IsTileType(target, MP_WATER)) return; truelight@0: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 || tron@2639: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) { tron@1075: return; tron@2639: } tron@1075: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 || tron@1075: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) { truelight@0: // make coast.. tron@1214: switch (GetTileType(target)) { tron@1076: case MP_RAILWAY: { tron@3267: TrackBits tracks; tron@3267: uint slope; tron@3267: tron@3275: if (!IsPlainRailTile(target)) break; tron@3267: tron@3267: tracks = GetTrackBits(target); tron@3267: slope = GetTileSlope(target, NULL); tron@1076: if (!( tron@3268: (slope == 1 && tracks == TRACK_BIT_RIGHT) || tron@3268: (slope == 2 && tracks == TRACK_BIT_UPPER) || tron@3268: (slope == 4 && tracks == TRACK_BIT_LEFT) || tron@3267: (slope == 8 && tracks == TRACK_BIT_LOWER) tron@3267: )) { tron@1076: break; tron@3267: } tron@1076: } tron@1076: /* FALLTHROUGH */ tron@1076: tron@1075: case MP_CLEAR: tron@1075: case MP_TREES: tron@1075: _current_player = OWNER_WATER; peter1138@2737: if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { tron@3111: MakeShore(target); tron@3111: MarkTileDirtyByTile(target); tron@1075: } tron@1075: break; tron@1075: tron@1091: case MP_TUNNELBRIDGE: tron@3234: if (IsBridge(target) && IsBridgeMiddle(target) && IsClearUnderBridge(target)) { tron@3189: SetWaterUnderBridge(target); tron@3165: MarkTileDirtyByTile(target); tron@1091: } tron@1091: break; tron@1091: tron@1075: default: tron@1075: break; truelight@0: } truelight@0: } else { tron@3234: if (IsBridgeTile(target) && IsBridgeMiddle(target)) { tron@3234: if (IsWaterUnderBridge(target) || tron@3234: (IsTransportUnderBridge(target) && GetTransportTypeUnderBridge(target) == TRANSPORT_WATER)) { // XXX does this happen at all? truelight@0: return; truelight@0: } tron@3234: SetWaterUnderBridge(target); tron@3234: MarkTileDirtyByTile(target); tron@3234: return; truelight@0: } truelight@0: truelight@0: _current_player = OWNER_WATER; darkvater@149: { truelight@1605: Vehicle *v = FindVehicleOnTileZ(target, 0); tron@1075: if (v != NULL) FloodVehicle(v); darkvater@149: } tron@1075: peter1138@2737: if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { tron@3111: MakeWater(target); tron@3111: MarkTileDirtyByTile(target); tron@1075: } truelight@0: } truelight@0: } truelight@0: darkvater@149: static void FloodVehicle(Vehicle *v) darkvater@149: { darkvater@149: if (!(v->vehstatus & VS_CRASHED)) { darkvater@168: uint16 pass = 0; darkvater@149: darkvater@149: if (v->type == VEH_Road) { // flood bus/truck darkvater@149: pass = 1; // driver darkvater@149: if (v->cargo_type == CT_PASSENGERS) darkvater@149: pass += v->cargo_count; darkvater@149: darkvater@149: v->vehstatus |= VS_CRASHED; darkvater@149: v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast tron@588: RebuildVehicleLists(); tron@2549: } else if (v->type == VEH_Train) { tron@2549: Vehicle* u; truelight@193: darkvater@149: v = GetFirstVehicleInChain(v); darkvater@149: u = v; bjarni@2676: if (IsFrontEngine(v)) pass = 4; // driver darkvater@149: darkvater@149: // crash all wagons, and count passangers darkvater@149: BEGIN_ENUM_WAGONS(v) darkvater@149: if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count; darkvater@149: v->vehstatus |= VS_CRASHED; darkvater@149: END_ENUM_WAGONS(v) darkvater@149: darkvater@149: v = u; darkvater@149: v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast tron@588: RebuildVehicleLists(); tron@2549: } else { darkvater@168: return; tron@2549: } darkvater@149: darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); darkvater@149: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@193: tron@534: SetDParam(0, pass); darkvater@149: AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED, darkvater@149: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), darkvater@149: v->index, darkvater@149: 0); tron@2549: CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); tron@2549: SndPlayVehicleFx(SND_12_EXPLOSION, v); dominik@714: } darkvater@149: } darkvater@149: truelight@0: // called from tunnelbridge_cmd tron@1977: void TileLoop_Water(TileIndex tile) truelight@0: { tron@909: static const TileIndexDiffC _tile_loop_offs_array[][5] = { truelight@0: // tile to mod shore? shore? tron@909: {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}}, tron@909: {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}}, tron@909: {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}}, tron@909: {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}} truelight@0: }; truelight@0: tron@926: if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) && tron@926: IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { tron@2989: uint i; tron@2989: tron@2639: for (i = 0; i != lengthof(_tile_loop_offs_array); i++) { truelight@0: TileLoopWaterHelper(tile, _tile_loop_offs_array[i]); tron@2639: } truelight@0: } truelight@314: // _current_player can be changed by TileLoopWaterHelper.. reset it back truelight@314: // here truelight@314: _current_player = OWNER_NONE; dominik@43: dominik@43: // edges tron@2951: if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[2]); tron@2951: } dominik@43: tron@2639: if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[0]); tron@2639: } dominik@43: tron@2639: if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[1]); tron@2639: } dominik@43: tron@2639: if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[3]); tron@2639: } truelight@0: } truelight@0: truelight@0: truelight@0: static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0}; truelight@0: static const byte _shipdepot_tracks[4] = {1,1,2,2}; truelight@0: static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2}; tron@1977: static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode) truelight@0: { truelight@0: uint m5; truelight@0: uint b; truelight@0: tron@2951: if (mode != TRANSPORT_WATER) return 0; truelight@0: tron@2049: m5 = _m[tile].m5; tron@2951: if (m5 == 0) return 0x3F3F; truelight@0: truelight@0: if (m5 == 1) { tron@2951: b = _coast_tracks[GetTileSlope(tile, NULL) & 0xF]; tron@2951: return b + (b << 8); truelight@0: } truelight@0: tron@2951: if ((m5 & 0x10) == 0x10) { truelight@193: // truelight@0: b = _shiplift_tracks[m5 & 0xF]; tron@2951: return b + (b << 8); truelight@0: } truelight@0: tron@2951: if (!(m5 & 0x80)) return 0; truelight@0: truelight@0: b = _shipdepot_tracks[m5 & 0x7F]; tron@2951: return b + (b << 8); truelight@0: } truelight@0: tron@1977: extern void ShowShipDepotWindow(TileIndex tile); truelight@0: tron@1977: static void ClickTile_Water(TileIndex tile) truelight@0: { tron@2049: byte m5 = _m[tile].m5 - 0x80; truelight@193: truelight@0: if (IS_BYTE_INSIDE(m5, 0, 3+1)) { truelight@0: if (m5 & 1) tron@1981: tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1); truelight@0: ShowShipDepotWindow(tile); truelight@0: } truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@0: tron@2502: if (new_player != OWNER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { truelight@0: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: tron@1977: static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: tron@1093: void InitializeDock(void) truelight@0: { truelight@0: _last_built_ship_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_water_procs = { truelight@0: DrawTile_Water, /* draw_tile_proc */ truelight@0: GetSlopeZ_Water, /* get_slope_z_proc */ truelight@0: ClearTile_Water, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Water, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Water, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Water, /* get_tile_track_status_proc */ truelight@0: ClickTile_Water, /* click_tile_proc */ truelight@0: AnimateTile_Water, /* animate_tile_proc */ truelight@0: TileLoop_Water, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Water, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Water, /* vehicle_enter_tile_proc */ truelight@0: NULL, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Water, /* get_slope_tileh_proc */ truelight@0: };