truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" truelight@0: truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "gfx.h" truelight@0: #include "command.h" truelight@0: #include "engine.h" tron@430: #include "screenshot.h" truelight@0: truelight@0: static uint32 _difficulty_click_a; truelight@0: static uint32 _difficulty_click_b; truelight@0: static byte _difficulty_timeout; truelight@0: truelight@0: extern const StringID _currency_string_list[]; truelight@0: extern uint GetMaskOfAllowedCurrencies(); truelight@0: truelight@0: static const StringID _distances_dropdown[] = { truelight@0: STR_0139_IMPERIAL_MILES, truelight@0: STR_013A_METRIC_KILOMETERS, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static const StringID _driveside_dropdown[] = { truelight@0: STR_02E9_DRIVE_ON_LEFT, truelight@0: STR_02EA_DRIVE_ON_RIGHT, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static const StringID _autosave_dropdown[] = { truelight@0: STR_02F7_OFF, truelight@0: STR_AUTOSAVE_1_MONTH, truelight@0: STR_02F8_EVERY_3_MONTHS, truelight@0: STR_02F9_EVERY_6_MONTHS, truelight@0: STR_02FA_EVERY_12_MONTHS, truelight@0: INVALID_STRING_ID, truelight@0: }; truelight@0: truelight@0: static const StringID _designnames_dropdown[] = { truelight@0: STR_02BE_DEFAULT, truelight@0: STR_02BF_CUSTOM, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static StringID *BuildDynamicDropdown(StringID base, int num) truelight@0: { truelight@0: static StringID buf[32 + 1]; truelight@0: StringID *p = buf; truelight@0: while (--num>=0) *p++ = base++; truelight@0: *p = INVALID_STRING_ID; truelight@0: return buf; truelight@0: } truelight@0: truelight@0: static int GetCurRes() truelight@0: { truelight@0: int i; darkvater@306: for(i = 0; i != _num_resolutions; i++) darkvater@306: if (_resolutions[i][0] == _screen.width && darkvater@306: _resolutions[i][1] == _screen.height) truelight@0: break; truelight@0: return i; truelight@0: } truelight@0: truelight@0: static void GameOptionsWndProc(Window *w, WindowEvent *e) truelight@0: { truelight@0: int i; truelight@0: truelight@0: switch(e->event) { truelight@0: case WE_PAINT: { truelight@0: StringID str = STR_02BE_DEFAULT; truelight@0: w->disabled_state = (_vehicle_design_names & 1) ? (++str, 0) : (1 << 21); truelight@0: SET_DPARAM16(0, str); truelight@0: SET_DPARAM16(1, _currency_string_list[_opt_mod_ptr->currency]); truelight@0: SET_DPARAM16(2, _opt_mod_ptr->kilometers + STR_0139_IMPERIAL_MILES); truelight@0: SET_DPARAM16(3, STR_02E9_DRIVE_ON_LEFT + _opt_mod_ptr->road_side); truelight@0: SET_DPARAM16(4, STR_TOWNNAME_ENGLISH + _opt_mod_ptr->town_name); truelight@0: SET_DPARAM16(5, _autosave_dropdown[_opt_mod_ptr->autosave]); truelight@0: SET_DPARAM16(6, SPECSTR_LANGUAGE_START + _dynlang.curr); truelight@0: i = GetCurRes(); truelight@0: SET_DPARAM16(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); truelight@0: SET_DPARAM16(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); darkvater@298: (_fullscreen) ? SETBIT(w->click_state, 28) : CLRBIT(w->click_state, 28); // fullscreen button darkvater@298: truelight@0: DrawWindowWidgets(w); darkvater@298: DrawString(20, 175, STR_OPTIONS_FULLSCREEN, 0); // fullscreen truelight@0: } break; truelight@0: truelight@0: case WE_CLICK: truelight@0: switch(e->click.widget) { truelight@0: case 5: truelight@0: ShowDropDownMenu(w, _currency_string_list, _opt_mod_ptr->currency, e->click.widget, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies()); truelight@0: return; truelight@0: case 8: truelight@0: ShowDropDownMenu(w, _distances_dropdown, _opt_mod_ptr->kilometers, e->click.widget, 0); truelight@0: return; truelight@0: case 11: { truelight@0: int i = _opt_mod_ptr->road_side; truelight@0: ShowDropDownMenu(w, _driveside_dropdown, i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i)); truelight@0: return; truelight@0: } truelight@0: case 14: { truelight@0: int i = _opt_mod_ptr->town_name; truelight@0: ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i)); truelight@0: return; truelight@0: } truelight@0: case 17: truelight@0: ShowDropDownMenu(w, _autosave_dropdown, _opt_mod_ptr->autosave, e->click.widget, 0); truelight@0: return; truelight@0: case 20: truelight@0: ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names&1)?1:0, e->click.widget, (_vehicle_design_names&2)?0:2); truelight@0: return; truelight@0: case 21: truelight@0: return; truelight@0: case 24: truelight@0: ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, e->click.widget, 0); truelight@0: return; truelight@0: case 27: truelight@0: // setup resolution dropdown truelight@0: ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), e->click.widget, 0); truelight@0: return; darkvater@298: case 28: /* Click fullscreen on/off */ darkvater@298: (_fullscreen) ? CLRBIT(w->click_state, 28) : SETBIT(w->click_state, 28); darkvater@298: ToggleFullScreen(!_fullscreen); // toggle full-screen on/off darkvater@298: SetWindowDirty(w); darkvater@298: return; darkvater@298: case 31: /* Setup screenshot format dropdown */ truelight@0: ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, e->click.widget, 0); truelight@0: return; truelight@193: truelight@0: } truelight@0: break; truelight@0: truelight@193: case WE_DROPDOWN_SELECT: truelight@0: switch(e->dropdown.button) { truelight@0: case 20: truelight@0: if (e->dropdown.index == 0) { truelight@0: DeleteCustomEngineNames(); truelight@0: MarkWholeScreenDirty(); truelight@0: } else if (!(_vehicle_design_names&1)) { truelight@0: LoadCustomEngineNames(); truelight@0: MarkWholeScreenDirty(); truelight@0: } truelight@0: break; truelight@0: case 5: truelight@0: _opt_mod_ptr->currency = _opt.currency = e->dropdown.index; truelight@0: MarkWholeScreenDirty(); truelight@0: break; truelight@0: case 8: truelight@0: _opt_mod_ptr->kilometers = e->dropdown.index; truelight@0: MarkWholeScreenDirty(); truelight@0: break; truelight@0: case 11: truelight@0: if (_game_mode == GM_MENU) truelight@0: DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY)); truelight@0: break; truelight@0: case 14: truelight@0: if (_game_mode == GM_MENU) truelight@0: DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_TOWN_NAME_TYPE | CMD_MSG(STR_EMPTY)); truelight@0: break; truelight@0: case 17: truelight@0: _opt_mod_ptr->autosave = e->dropdown.index; truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: truelight@0: // change interface language truelight@0: case 24: truelight@0: ReadLanguagePack(e->dropdown.index); truelight@0: MarkWholeScreenDirty(); truelight@0: break; truelight@0: truelight@0: // change resolution truelight@0: case 27: truelight@0: if (e->dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->dropdown.index][0],_resolutions[e->dropdown.index][1])) truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: truelight@0: // change screenshot format truelight@315: case 31: truelight@0: SetScreenshotFormat(e->dropdown.index); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (flags & DC_EXEC) { truelight@0: _opt_mod_ptr->road_side = p1; truelight@0: InvalidateWindow(WC_GAME_OPTIONS,0); truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdSetTownNameType(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (flags & DC_EXEC) { truelight@0: _opt_mod_ptr->town_name = p1; truelight@0: InvalidateWindow(WC_GAME_OPTIONS,0); truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _game_options_widgets[] = { darkvater@176: { WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, darkvater@176: { WWT_CAPTION, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, darkvater@298: { WWT_PANEL, 14, 0, 369, 14, 238, 0x0, STR_NULL}, darkvater@176: { WWT_FRAME, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, darkvater@176: { WWT_6, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, darkvater@176: { WWT_CLOSEBOX, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION}, darkvater@176: { WWT_FRAME, 14, 190, 359, 20, 55, STR_02E3_DISTANCE_UNITS, STR_NULL}, darkvater@176: { WWT_6, 14, 200, 349, 34, 45, STR_02E4, STR_02E5_DISTANCE_UNITS_SELECTION}, darkvater@176: { WWT_CLOSEBOX, 14, 338, 348, 35, 44, STR_0225, STR_02E5_DISTANCE_UNITS_SELECTION}, darkvater@176: { WWT_FRAME, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, darkvater@176: { WWT_6, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, darkvater@176: { WWT_CLOSEBOX, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, darkvater@176: { WWT_FRAME, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, darkvater@176: { WWT_6, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, darkvater@176: { WWT_CLOSEBOX, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, darkvater@176: { WWT_FRAME, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, darkvater@176: { WWT_6, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, darkvater@176: { WWT_CLOSEBOX, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN}, truelight@0: darkvater@298: { WWT_FRAME, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, darkvater@298: { WWT_6, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, darkvater@298: { WWT_CLOSEBOX, 14, 108, 118, 208, 217, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, darkvater@298: { WWT_CLOSEBOX, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES_TO_DISK, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, truelight@0: darkvater@176: { WWT_FRAME, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, truelight@193: { WWT_6, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, darkvater@176: { WWT_CLOSEBOX, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP}, darkvater@298: darkvater@298: { WWT_FRAME, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, darkvater@176: { WWT_6, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, darkvater@176: { WWT_CLOSEBOX, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP}, darkvater@298: { WWT_TEXTBTN, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, truelight@0: darkvater@298: { WWT_FRAME, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, darkvater@298: { WWT_6, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, darkvater@176: { WWT_CLOSEBOX, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, truelight@0: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _game_options_desc = { darkvater@298: WDP_CENTER, WDP_CENTER, 370, 239, truelight@0: WC_GAME_OPTIONS,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESTORE_DPARAM | WDF_UNCLICK_BUTTONS, truelight@0: _game_options_widgets, truelight@0: GameOptionsWndProc truelight@0: }; truelight@0: truelight@0: truelight@0: void ShowGameOptions() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); truelight@0: AllocateWindowDesc(&_game_options_desc); truelight@0: } truelight@0: truelight@0: typedef struct { truelight@0: int16 min; truelight@0: int16 max; truelight@0: int16 step; truelight@0: StringID str; truelight@0: } GameSettingData; truelight@0: truelight@0: static const GameSettingData _game_setting_info[] = { truelight@0: {0,7,1,0}, truelight@0: {0,3,1,STR_6830_IMMEDIATE}, truelight@0: {0,2,1,STR_6816_LOW}, orudge@61: {0,3,1,STR_26816_NONE}, truelight@0: {100,500,50,0}, truelight@0: {2,4,1,0}, truelight@0: {0,2,1,STR_6820_LOW}, truelight@0: {0,4,1,STR_681B_VERY_SLOW}, truelight@0: {0,2,1,STR_6820_LOW}, truelight@0: {0,2,1,STR_6823_NONE}, truelight@0: {0,3,1,STR_6826_X1_5}, truelight@0: {0,2,1,STR_6820_LOW}, truelight@0: {0,3,1,STR_682A_VERY_FLAT}, truelight@0: {0,3,1,STR_VERY_LOW}, truelight@0: {0,1,1,STR_682E_STEADY}, truelight@0: {0,1,1,STR_6834_AT_END_OF_LINE_AND_AT_STATIONS}, truelight@0: {0,1,1,STR_6836_OFF}, truelight@0: {0,2,1,STR_6839_PERMISSIVE}, truelight@0: }; truelight@0: truelight@0: static bool FORCEINLINE GetBitAndShift(uint32 *b) truelight@0: { truelight@0: uint32 x = *b; truelight@0: *b >>= 1; truelight@0: return (x&1) != 0; truelight@0: } truelight@0: truelight@0: static GameOptions _opt_mod_temp; truelight@0: truelight@0: static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = { orudge@61: {2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, orudge@61: {4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, orudge@61: {7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, truelight@0: }; truelight@0: truelight@0: void SetDifficultyLevel(int mode, GameOptions *gm_opt) truelight@0: { truelight@0: int i; truelight@0: assert(mode <= 3); truelight@0: truelight@0: gm_opt->diff_level = mode; truelight@0: if (mode != 3) { // not custom truelight@0: for(i = 0; i != GAME_DIFFICULTY_NUM; i++) truelight@0: ((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; truelight@0: } truelight@0: } truelight@0: darkvater@46: extern void StartupEconomy(); darkvater@46: truelight@0: static void GameDifficultyWndProc(Window *w, WindowEvent *e) truelight@0: { truelight@0: switch(e->event) { truelight@0: case WE_PAINT: { truelight@0: uint32 click_a, click_b, disabled; truelight@0: int i; truelight@0: int x,y,value; truelight@0: truelight@0: w->click_state = (1 << 4) << _opt_mod_temp.diff_level; truelight@0: w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7); truelight@0: DrawWindowWidgets(w); truelight@0: truelight@0: click_a = _difficulty_click_a; truelight@0: click_b = _difficulty_click_b; truelight@0: truelight@0: disabled = _game_mode == GM_NORMAL ? 0x383E : 0; truelight@0: // XXX truelight@0: truelight@0: x = 0; truelight@0: y = 32; truelight@0: for (i = 0; i != GAME_DIFFICULTY_NUM; i++) { truelight@0: DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, GetBitAndShift(&click_a)?0x20:0); truelight@0: DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, GetBitAndShift(&click_b)?0x20:0); truelight@0: if (GetBitAndShift(&disabled)) { truelight@0: int color = 0x8000 | _color_list[3].unk2; truelight@0: GfxFillRect(x+6, y+2, x+6+8, y+9, color); truelight@0: GfxFillRect(x+16, y+2, x+16+8, y+9, color); truelight@0: } truelight@0: truelight@0: DrawStringCentered(x+10, y+1, STR_6819, 0); truelight@0: DrawStringCentered(x+20, y+1, STR_681A, 0); truelight@0: truelight@0: truelight@0: value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i]; truelight@0: if (i == 4) value *= 1000; // handle currency option truelight@0: SET_DPARAM32(0, value); truelight@0: DrawString(x+30, y+1, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0); truelight@0: truelight@0: y += 11; truelight@0: } truelight@0: } break; truelight@0: truelight@0: case WE_CLICK: truelight@0: switch(e->click.widget) { truelight@0: case 3: { truelight@0: int x,y; truelight@0: uint btn, dis; truelight@0: int val; truelight@0: const GameSettingData *info; truelight@193: truelight@0: x = e->click.pt.x - 5; truelight@0: if (!IS_INT_INSIDE(x, 0, 21)) truelight@0: return; truelight@0: truelight@0: y = e->click.pt.y - 33; truelight@0: if (y < 0) truelight@0: return; truelight@0: truelight@0: // Get button from Y coord. truelight@0: btn = y / 11; truelight@0: if (btn >= GAME_DIFFICULTY_NUM || y % 11 > 9) truelight@0: return; truelight@0: truelight@0: // Clicked disabled button? truelight@0: dis = 0; truelight@0: if (_game_mode == GM_NORMAL) truelight@0: dis |= 0x383E; truelight@0: if (HASBIT(dis, btn)) truelight@0: return; truelight@0: truelight@0: _difficulty_timeout = 5; truelight@0: truelight@0: val = ((int*)&_opt_mod_temp.diff)[btn]; truelight@0: truelight@0: info = &_game_setting_info[btn]; truelight@0: if (x >= 10) { truelight@0: // Increase button clicked truelight@0: val = min(val + info->step, info->max); truelight@0: SETBIT(_difficulty_click_b, btn); truelight@0: } else { truelight@0: // Decrease button clicked truelight@0: val = max(val - info->step, info->min); truelight@0: SETBIT(_difficulty_click_a, btn); truelight@0: } truelight@0: truelight@0: // save value in temporary variable truelight@0: ((int*)&_opt_mod_temp.diff)[btn] = val; truelight@0: SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: case 4: case 5: case 6: case 7: // easy/medium/hard/custom truelight@0: // temporarily change difficulty level truelight@0: SetDifficultyLevel(e->click.widget - 4, &_opt_mod_temp); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: case 8: truelight@0: ShowHighscoreTable(_opt_mod_ptr->diff_level); truelight@0: break; truelight@0: case 10: { // Save button - save changes truelight@0: int btn, val; truelight@0: for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { truelight@0: val = ((int*)&_opt_mod_temp.diff)[btn]; truelight@0: // if setting has changed, change it truelight@0: if (val != ((int*)&_opt_mod_ptr->diff)[btn]) truelight@0: DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); truelight@0: } truelight@0: DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); truelight@0: DeleteWindow(w); dominik@42: // If we are in the editor, we should reload the economy. dominik@42: // This way when you load a game, the max loan and interest rate dominik@42: // are loaded correctly. dominik@42: if (_game_mode == GM_EDITOR) dominik@42: StartupEconomy(); truelight@0: break; truelight@0: } truelight@0: case 11: // Cancel button - close window truelight@0: DeleteWindow(w); truelight@0: break; truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_MOUSELOOP: truelight@0: if (_difficulty_timeout != 0 && !--_difficulty_timeout) { truelight@0: _difficulty_click_a = 0; truelight@0: _difficulty_click_b = 0; truelight@0: SetWindowDirty(w); truelight@0: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _game_difficulty_widgets[] = { darkvater@176: { WWT_CLOSEBOX, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, darkvater@176: { WWT_CAPTION, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, darkvater@176: { WWT_PANEL, 10, 0, 369, 14, 29, 0x0, STR_NULL}, darkvater@176: { WWT_PANEL, 10, 0, 369, 30, 276, 0x0, STR_NULL}, darkvater@176: { WWT_PUSHTXTBTN, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, darkvater@176: { WWT_PUSHTXTBTN, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, darkvater@176: { WWT_PUSHTXTBTN, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, darkvater@176: { WWT_PUSHTXTBTN, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, darkvater@176: { WWT_EMPTY, 10, 0, 369, 251, 262, 0x0, STR_NULL}, darkvater@176: //{ WWT_CLOSEBOX, 10, 0, 369, 251, 262, STR_6838_SHOW_HI_SCORE_CHART,STR_NULL}, darkvater@176: { WWT_PANEL, 10, 0, 369, 263, 278, 0x0, STR_NULL}, darkvater@176: { WWT_PUSHTXTBTN, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, darkvater@176: { WWT_PUSHTXTBTN, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _game_difficulty_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 370, 279, truelight@0: WC_GAME_OPTIONS,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _game_difficulty_widgets, truelight@0: GameDifficultyWndProc truelight@0: }; truelight@0: truelight@0: void ShowGameDifficulty() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); truelight@0: /* copy current settings to temporary holding place truelight@0: * change that when setting stuff, copy back on clicking 'OK' truelight@0: */ truelight@0: memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions)); truelight@0: AllocateWindowDesc(&_game_difficulty_desc); truelight@193: } truelight@0: truelight@0: void ShowHighscoreTable(int tbl) truelight@0: { truelight@0: ShowInfoF("ShowHighscoreTable(%d) not implemented", tbl); truelight@0: } truelight@0: darkvater@68: // virtual PositionMainToolbar function, calls the right one. darkvater@68: int32 v_PositionMainToolbar(int32 p1) darkvater@68: { darkvater@68: if (_game_mode != GM_MENU) darkvater@68: PositionMainToolbar(NULL); darkvater@68: darkvater@68: return 0; darkvater@68: } darkvater@68: truelight@84: int32 AiNew_PatchActive_Warning(int32 p1) truelight@84: { darkvater@155: if (p1 == 1) darkvater@155: ShowErrorMessage(-1, TEMP_AI_ACTIVATED, 0, 0); truelight@193: darkvater@155: return 0; truelight@84: } truelight@84: dominik@91: int32 InvisibleTreesActive(int32 p1) dominik@91: { dominik@91: MarkWholeScreenDirty(); dominik@91: return 0; dominik@91: } dominik@91: darkvater@156: int32 InValidateDetailsWindow(int32 p1) darkvater@156: { darkvater@156: InvalidateWindowClasses(WC_VEHICLE_DETAILS); darkvater@156: return 0; darkvater@156: } darkvater@156: darkvater@156: /* Check service intervals of vehicles, p1 is value of % or day based servicing */ darkvater@156: int32 CheckInterval(int32 p1) darkvater@156: { darkvater@156: bool warning; darkvater@156: if (p1) { truelight@193: warning = ( (IS_INT_INSIDE(_patches.servint_trains, 5, 90+1) || _patches.servint_trains == 0) && darkvater@156: (IS_INT_INSIDE(_patches.servint_roadveh, 5, 90+1) || _patches.servint_roadveh == 0) && truelight@193: (IS_INT_INSIDE(_patches.servint_aircraft, 5, 90+1) || _patches.servint_aircraft == 0) && darkvater@156: (IS_INT_INSIDE(_patches.servint_ships, 5, 90+1) || _patches.servint_ships == 0) ); darkvater@156: } else { truelight@193: warning = ( (IS_INT_INSIDE(_patches.servint_trains, 30, 800+1) || _patches.servint_trains == 0) && darkvater@156: (IS_INT_INSIDE(_patches.servint_roadveh, 30, 800+1) || _patches.servint_roadveh == 0) && truelight@193: (IS_INT_INSIDE(_patches.servint_aircraft, 30, 800+1) || _patches.servint_aircraft == 0) && darkvater@156: (IS_INT_INSIDE(_patches.servint_ships, 30, 800+1) || _patches.servint_ships == 0) ); darkvater@156: } darkvater@156: darkvater@156: if (!warning) darkvater@156: ShowErrorMessage(-1, STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE, 0, 0); darkvater@156: darkvater@156: return InValidateDetailsWindow(0); darkvater@156: } darkvater@156: darkvater@68: typedef int32 PatchButtonClick(int32); darkvater@68: truelight@0: typedef struct PatchEntry { darkvater@68: byte type; // type of selector darkvater@68: byte flags; // selector flags darkvater@68: StringID str; // string with descriptive text darkvater@68: void *variable; // pointer to the variable darkvater@68: int32 min,max; // range for spinbox setting darkvater@68: uint32 step; // step for spinbox darkvater@68: PatchButtonClick *click_proc; // callback procedure truelight@0: } PatchEntry; truelight@0: truelight@0: enum { darkvater@179: PE_BOOL = 0, darkvater@179: PE_UINT8 = 1, darkvater@179: PE_INT16 = 2, darkvater@179: PE_UINT16 = 3, darkvater@179: PE_INT32 = 4, darkvater@179: PE_CURRENCY = 5, truelight@0: darkvater@179: PF_0ISDIS = 1, darkvater@179: PF_NOCOMMA = 2, darkvater@179: PF_MULTISTRING = 4, truelight@0: }; truelight@0: truelight@0: static const PatchEntry _patches_ui[] = { darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_VEHICLESPEED, &_patches.vehicle_speed, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_LONGDATE, &_patches.status_long_date, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SHOWFINANCES, &_patches.show_finances, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AUTOSCROLL, &_patches.autoscroll, 0, 0, 0, NULL}, truelight@0: darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, &_patches.errmsg_duration, 0, 20, 1, NULL}, truelight@193: darkvater@179: {PE_UINT8, PF_MULTISTRING, STR_CONFIG_PATCHES_TOOLBAR_POS, &_patches.toolbar_pos, 0, 2, 1, &v_PositionMainToolbar}, tron@350: {PE_UINT8, PF_0ISDIS, STR_CONFIG_PATCHES_SNAP_RADIUS, &_patches.window_snap_radius, 1, 32, 1, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_INVISIBLE_TREES, &_patches.invisible_trees, 0, 1, 1, &InvisibleTreesActive}, truelight@0: }; truelight@0: truelight@0: static const PatchEntry _patches_construction[] = { darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_BUILDONSLOPES, &_patches.build_on_slopes, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_EXTRADYNAMITE, &_patches.extra_dynamite, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_LONGBRIDGES, &_patches.longbridges, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SIGNALSIDE, &_patches.signal_side, 0, 0, 0, NULL}, truelight@193: darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SMALL_AIRPORTS, &_patches.always_small_airport, 0, 0, 0, NULL}, darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, &_patches.drag_signals_density, 1, 20, 1, NULL}, truelight@0: truelight@0: }; truelight@0: truelight@0: static const PatchEntry _patches_vehicles[] = { darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_REALISTICACCEL, &_patches.realistic_acceleration, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_MAMMOTHTRAINS, &_patches.mammoth_trains, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_GOTODEPOT, &_patches.gotodepot, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_ROADVEH_QUEUE, &_patches.roadveh_queue, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_DEPOT_FINDING,&_patches.new_depot_finding, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_TRAIN_PATHFIND, &_patches.new_pathfinding, 0, 0, 0, NULL}, truelight@0: darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_WARN_INCOME_LESS, &_patches.train_income_warn, 0, 0, 0, NULL}, darkvater@179: {PE_UINT8, PF_MULTISTRING, STR_CONFIG_PATCHES_ORDER_REVIEW,&_patches.order_review_system,0,2, 1, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES, &_patches.never_expire_vehicles,0,0,0, NULL}, truelight@0: darkvater@179: {PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, &_patches.lost_train_days, 180,720, 60, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE,&_patches.autorenew, 0, 0, 0, NULL}, darkvater@179: {PE_INT16, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, &_patches.autorenew_months, -12, 12, 1, NULL}, darkvater@179: {PE_CURRENCY, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY,&_patches.autorenew_money, 0, 2000000, 100000, NULL}, truelight@0: darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_TRAINS, &_patches.max_trains, 0,240, 10, NULL}, darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, &_patches.max_roadveh, 0,240, 10, NULL}, darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, &_patches.max_aircraft, 0,240, 10, NULL}, darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_SHIPS, &_patches.max_ships, 0,240, 10, NULL}, darkvater@179: darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SERVINT_ISPERCENT,&_patches.servint_ispercent, 0, 0, 0, &CheckInterval}, darkvater@179: {PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_TRAINS, &_patches.servint_trains, 5,800, 5, &InValidateDetailsWindow}, darkvater@179: {PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_ROADVEH, &_patches.servint_roadveh, 5,800, 5, &InValidateDetailsWindow}, darkvater@179: {PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, &_patches.servint_aircraft, 5,800, 5, &InValidateDetailsWindow}, darkvater@179: {PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_SHIPS, &_patches.servint_ships, 5,800, 5, &InValidateDetailsWindow}, truelight@0: }; truelight@0: truelight@0: static const PatchEntry _patches_stations[] = { darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_JOINSTATIONS, &_patches.join_stations, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_FULLLOADANY, &_patches.full_load_any, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SELECTGOODS, &_patches.selectgoods, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_NONSTOP, &_patches.new_nonstop, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS, &_patches.nonuniform_stations, 0, 0, 0, NULL}, darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_STATION_SPREAD, &_patches.station_spread, 4, 64, 1, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SERVICEATHELIPAD, &_patches.serviceathelipad, 0, 0, 0, NULL}, truelight@0: }; truelight@0: truelight@0: static const PatchEntry _patches_economy[] = { darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_INFLATION, &_patches.inflation, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_BUILDXTRAIND, &_patches.build_rawmaterial_ind, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_MULTIPINDTOWN, &_patches.multiple_industry_per_town,0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SAMEINDCLOSE, &_patches.same_industry_close, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_BRIBE, &_patches.bribe, 0, 0, 0, NULL}, darkvater@179: {PE_UINT8, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, &_patches.snow_line_height, 2, 13, 1, NULL}, truelight@193: darkvater@179: {PE_INT32, PF_NOCOMMA, STR_CONFIG_PATCHES_COLORED_NEWS_DATE, &_patches.colored_news_date, 1900, 2200, 5, NULL}, darkvater@179: {PE_INT32, PF_NOCOMMA, STR_CONFIG_PATCHES_STARTING_DATE, &_patches.starting_date, 1920,2100, 1, NULL}, truelight@0: darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, &_patches.smooth_economy, 0, 0, 0, NULL}, truelight@0: }; truelight@0: truelight@21: static const PatchEntry _patches_ai[] = { darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AINEW_ACTIVE, &_patches.ainew_active, 0, 1, 1, &AiNew_PatchActive_Warning}, truelight@84: darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, &_patches.ai_disable_veh_train, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH,&_patches.ai_disable_veh_roadveh, 0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, &_patches.ai_disable_veh_aircraft,0, 0, 0, NULL}, darkvater@179: {PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, &_patches.ai_disable_veh_ship, 0, 0, 0, NULL}, truelight@21: }; truelight@21: truelight@0: typedef struct PatchPage { truelight@0: const PatchEntry *entries; truelight@0: uint num; truelight@0: } PatchPage; truelight@0: truelight@0: static const PatchPage _patches_page[] = { darkvater@179: {_patches_ui, lengthof(_patches_ui) }, truelight@0: {_patches_construction, lengthof(_patches_construction) }, darkvater@179: {_patches_vehicles, lengthof(_patches_vehicles) }, darkvater@179: {_patches_stations, lengthof(_patches_stations) }, darkvater@179: {_patches_economy, lengthof(_patches_economy) }, darkvater@179: {_patches_ai, lengthof(_patches_ai) }, truelight@0: }; truelight@0: truelight@26: extern uint GetCurrentCurrencyRate(); truelight@26: truelight@0: static int32 ReadPE(const PatchEntry*pe) truelight@0: { truelight@0: switch(pe->type) { truelight@0: case PE_BOOL: return *(bool*)pe->variable; truelight@0: case PE_UINT8: return *(uint8*)pe->variable; truelight@0: case PE_INT16: return *(int16*)pe->variable; truelight@0: case PE_UINT16: return *(uint16*)pe->variable; truelight@0: case PE_INT32: return *(int32*)pe->variable; truelight@26: case PE_CURRENCY: return (*(int64*)pe->variable) * GetCurrentCurrencyRate(); truelight@0: default: truelight@0: NOT_REACHED(); truelight@0: } truelight@193: truelight@0: /* useless, but avoids compiler warning this way */ truelight@0: return 0; truelight@0: } truelight@0: truelight@20: static void WritePE(const PatchEntry *pe, int32 val) truelight@20: { darkvater@48: darkvater@48: if ((pe->flags & PF_0ISDIS) && val <= 0) { darkvater@48: *(bool*)pe->variable = 0; // "clamp" 'disabled' value to smallest type, PE_BOOL darkvater@48: return; darkvater@48: } darkvater@48: truelight@20: switch(pe->type) { truelight@20: case PE_BOOL: *(bool*)pe->variable = (bool)val; break; truelight@20: truelight@193: case PE_UINT8: if ((uint8)val > (uint8)pe->max) truelight@20: *(uint8*)pe->variable = (uint8)pe->max; truelight@20: else if ((uint8)val < (uint8)pe->min) truelight@20: *(uint8*)pe->variable = (uint8)pe->min; truelight@20: else truelight@193: *(uint8*)pe->variable = (uint8)val; truelight@20: break; truelight@20: truelight@193: case PE_INT16: if ((int16)val > (int16)pe->max) truelight@20: *(int16*)pe->variable = (int16)pe->max; truelight@20: else if ((int16)val < (int16)pe->min) truelight@20: *(int16*)pe->variable = (int16)pe->min; truelight@20: else truelight@193: *(int16*)pe->variable = (int16)val; truelight@20: break; truelight@20: truelight@193: case PE_UINT16: if ((uint16)val > (uint16)pe->max) truelight@20: *(uint16*)pe->variable = (uint16)pe->max; truelight@20: else if ((uint16)val < (uint16)pe->min) truelight@20: *(uint16*)pe->variable = (uint16)pe->min; truelight@20: else truelight@193: *(uint16*)pe->variable = (uint16)val; truelight@20: break; truelight@20: truelight@193: case PE_INT32: if ((int32)val > (int32)pe->max) truelight@20: *(int32*)pe->variable = (int32)pe->max; truelight@20: else if ((int32)val < (int32)pe->min) truelight@20: *(int32*)pe->variable = (int32)pe->min; truelight@20: else truelight@193: *(int32*)pe->variable = val; truelight@20: break; truelight@26: truelight@26: case PE_CURRENCY: val /= GetCurrentCurrencyRate(); truelight@26: if ((int64)val > (int64)pe->max) truelight@26: *(int64*)pe->variable = (int64)pe->max; truelight@26: else if ((int64)val < (int64)pe->min) truelight@26: *(int64*)pe->variable = (int64)pe->min; truelight@26: else truelight@26: *(int64*)pe->variable = val; truelight@26: break; truelight@20: default: truelight@20: NOT_REACHED(); truelight@20: } truelight@0: } truelight@0: truelight@0: static void PatchesSelectionWndProc(Window *w, WindowEvent *e) truelight@0: { truelight@0: uint i; truelight@0: switch(e->event) { truelight@0: case WE_PAINT: { truelight@0: int x,y; truelight@0: const PatchEntry *pe; truelight@0: const PatchPage *page; truelight@0: uint clk; truelight@0: int32 val; truelight@0: truelight@0: w->click_state = 1 << (WP(w,def_d).data_1 + 4); truelight@0: truelight@0: DrawWindowWidgets(w); truelight@0: truelight@0: x = 0; truelight@0: y = 46; truelight@0: clk = WP(w,def_d).data_2; truelight@0: page = &_patches_page[WP(w,def_d).data_1]; truelight@0: for(i=0,pe=page->entries; i!=page->num; i++,pe++) { dominik@11: bool disabled = false; truelight@0: if (pe->type == PE_BOOL) { truelight@0: DrawFrameRect(x+5, y+1, x+15+9, y+9, (*(bool*)pe->variable)?6:4, (*(bool*)pe->variable)?0x20:0); truelight@0: SET_DPARAM16(0, *(bool*)pe->variable ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); truelight@0: } else { truelight@0: DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, clk == i*2+1 ? 0x20 : 0); truelight@0: DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, clk == i*2+2 ? 0x20 : 0); truelight@0: DrawStringCentered(x+10, y+1, STR_6819, 0); truelight@0: DrawStringCentered(x+20, y+1, STR_681A, 0); truelight@0: truelight@0: val = ReadPE(pe); truelight@26: if (pe->type == PE_CURRENCY) truelight@26: val /= GetCurrentCurrencyRate(); dominik@11: disabled = ((val == 0) && (pe->flags & PF_0ISDIS)); dominik@11: if (disabled) { truelight@0: SET_DPARAM16(0, STR_CONFIG_PATCHES_DISABLED); truelight@0: } else { truelight@0: SET_DPARAM32(1, val); truelight@26: if (pe->type == PE_CURRENCY) truelight@26: SET_DPARAM16(0, STR_CONFIG_PATCHES_CURRENCY); truelight@53: else { truelight@53: if (pe->flags & PF_MULTISTRING) truelight@53: SET_DPARAM16(0, pe->str + val + 1); truelight@53: else truelight@53: SET_DPARAM16(0, pe->flags & PF_NOCOMMA ? STR_CONFIG_PATCHES_INT32 : STR_7024); truelight@53: } truelight@0: } truelight@0: } dominik@11: DrawString(30, y+1, (pe->str)+disabled, 0); truelight@0: y += 11; truelight@0: } truelight@0: break; truelight@0: } truelight@0: truelight@0: case WE_CLICK: truelight@0: switch(e->click.widget) { truelight@0: case 3: { truelight@0: int x,y; truelight@0: uint btn; truelight@0: const PatchPage *page; truelight@0: const PatchEntry *pe; truelight@0: truelight@0: y = e->click.pt.y - 46 - 1; truelight@0: if (y < 0) return; truelight@193: truelight@0: btn = y / 11; truelight@0: if (y % 11 > 9) return; truelight@0: truelight@0: page = &_patches_page[WP(w,def_d).data_1]; truelight@0: if (btn >= page->num) return; truelight@0: pe = &page->entries[btn]; truelight@0: truelight@0: x = e->click.pt.x - 5; truelight@0: if (x < 0) return; truelight@0: darkvater@68: if (x < 21) { // clicked on the icon on the left side. Either scroller or bool on/off truelight@0: int32 val = ReadPE(pe), oval = val; truelight@0: truelight@0: switch(pe->type) { truelight@0: case PE_BOOL: truelight@0: val ^= 1; truelight@0: break; truelight@0: case PE_UINT8: truelight@0: case PE_INT16: truelight@0: case PE_UINT16: truelight@0: case PE_INT32: truelight@26: case PE_CURRENCY: truelight@0: // don't allow too fast scrolling truelight@0: if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { truelight@0: _left_button_clicked = false; truelight@0: return; truelight@0: } truelight@0: truelight@0: if (x >= 10) { truelight@0: //increase truelight@0: if (pe->flags & PF_0ISDIS && val == 0) truelight@0: val = pe->min; truelight@0: else truelight@0: val += pe->step; truelight@0: if (val > pe->max) val = pe->max; truelight@0: } else { dominik@47: // decrease truelight@0: if (val <= pe->min && pe->flags & PF_0ISDIS) { truelight@0: val = 0; truelight@0: } else { truelight@0: val -= pe->step; truelight@0: if (val < pe->min) val = pe->min; truelight@0: } truelight@0: } truelight@193: truelight@0: if (val != oval) { truelight@0: WP(w,def_d).data_2 = btn * 2 + 1 + ((x>=10) ? 1 : 0); truelight@0: w->flags4 |= 5 << WF_TIMEOUT_SHL; truelight@0: _left_button_clicked = false; truelight@0: } truelight@193: break; truelight@0: } truelight@0: if (val != oval) { truelight@0: WritePE(pe, val); truelight@0: SetWindowDirty(w); darkvater@68: darkvater@68: if (pe->click_proc != NULL) // call callback function darkvater@68: pe->click_proc(val); truelight@0: } truelight@0: } else { darkvater@68: if (pe->type != PE_BOOL && !(pe->flags & PF_MULTISTRING)) { // do not open editbox truelight@0: WP(w,def_d).data_3 = btn; truelight@0: SET_DPARAM32(0, ReadPE(pe)); truelight@0: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, WC_GAME_OPTIONS, 0); truelight@0: } truelight@0: } truelight@193: truelight@0: break; truelight@0: } truelight@21: case 4: case 5: case 6: case 7: case 8: case 9: truelight@0: WP(w,def_d).data_1 = e->click.widget - 4; truelight@0: DeleteWindowById(WC_QUERY_STRING, 0); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_TIMEOUT: truelight@0: WP(w,def_d).data_2 = 0; truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: truelight@0: case WE_ON_EDIT_TEXT: { truelight@0: if (*e->edittext.str) { truelight@0: const PatchPage *page = &_patches_page[WP(w,def_d).data_1]; darkvater@68: const PatchEntry *pe = &page->entries[WP(w,def_d).data_3]; truelight@193: WritePE(pe, atoi(e->edittext.str)); truelight@0: SetWindowDirty(w); darkvater@68: darkvater@68: if (pe->click_proc != NULL) // call callback function darkvater@68: pe->click_proc(*(int32*)pe->variable); truelight@0: } truelight@0: break; truelight@0: } truelight@0: truelight@0: case WE_DESTROY: truelight@0: DeleteWindowById(WC_QUERY_STRING, 0); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _patches_selection_widgets[] = { darkvater@176: { WWT_CLOSEBOX, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, darkvater@176: { WWT_CAPTION, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, darkvater@176: { WWT_PANEL, 10, 0, 369, 14, 41, 0x0, STR_NULL}, darkvater@176: { WWT_PANEL, 10, 0, 369, 42, 320, 0x0, STR_NULL}, truelight@0: darkvater@176: { WWT_CLOSEBOX, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, darkvater@176: { WWT_CLOSEBOX, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, darkvater@176: { WWT_CLOSEBOX, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, darkvater@176: { WWT_CLOSEBOX, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, darkvater@176: { WWT_CLOSEBOX, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, darkvater@176: { WWT_CLOSEBOX, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _patches_selection_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 370, 321, truelight@0: WC_GAME_OPTIONS,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _patches_selection_widgets, truelight@0: PatchesSelectionWndProc, truelight@0: }; truelight@0: truelight@0: void ShowPatchesSelection() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); truelight@0: AllocateWindowDesc(&_patches_selection_desc); truelight@0: }