truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1349: #include "spritecache.h" tron@507: #include "table/strings.h" Darkvater@1918: #include "table/sprites.h" tron@679: #include "map.h" tron@1209: #include "tile.h" darkvater@152: #include "gui.h" truelight@0: #include "window.h" truelight@0: #include "gfx.h" truelight@0: #include "viewport.h" truelight@0: #include "player.h" truelight@0: #include "vehicle.h" truelight@0: #include "town.h" tron@337: #include "sound.h" truelight@0: truelight@867: static const Widget _smallmap_widgets[] = { Darkvater@1918: { WWT_TEXTBTN, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@1918: { WWT_CAPTION, RESIZE_RIGHT, 13, 11, 433, 0, 13, STR_00B0_MAP, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@1918: { WWT_STICKYBOX, RESIZE_LR, 13, 434, 445, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@1918: { WWT_IMGBTN, RESIZE_RB, 13, 0, 445, 14, 257, 0x0, STR_NULL}, Darkvater@1918: { WWT_6, RESIZE_RB, 13, 2, 443, 16, 255, 0x0, STR_NULL}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 258, 279, SPR_IMG_SHOW_COUNTOURS, STR_0191_SHOW_LAND_CONTOURS_ON_MAP}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 258, 279, SPR_IMG_SHOW_VEHICLES, STR_0192_SHOW_VEHICLES_ON_MAP}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 258, 279, SPR_IMG_INDUSTRY, STR_0193_SHOW_INDUSTRIES_ON_MAP}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 380, 401, 280, 301, SPR_IMG_SHOW_ROUTES, STR_0194_SHOW_TRANSPORT_ROUTES_ON}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 402, 423, 280, 301, SPR_IMG_PLANTTREES, STR_0195_SHOW_VEGETATION_ON_MAP}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 424, 445, 280, 301, SPR_IMG_COMPANY_GENERAL, STR_0196_SHOW_LAND_OWNERS_ON_MAP}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 258, 279, 0x0, STR_NULL}, Darkvater@1918: { WWT_IMGBTN, RESIZE_LRTB, 13, 358, 379, 280, 301, SPR_IMG_TOWN, STR_0197_TOGGLE_TOWN_NAMES_ON_OFF}, Darkvater@1918: { WWT_IMGBTN, RESIZE_RTB, 13, 0, 357, 258, 301, 0x0, STR_NULL}, Darkvater@1918: { WWT_PANEL, RESIZE_RTB, 13, 0, 433, 302, 313, 0x0, STR_NULL}, Darkvater@1918: { WWT_RESIZEBOX, RESIZE_LRTB, 13, 434, 445, 302, 313, 0x0, STR_RESIZE_BUTTON}, Darkvater@1918: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static int _smallmap_type; truelight@0: static bool _smallmap_show_towns = true; truelight@0: Darkvater@1918: #define MK(a,b) a, b Darkvater@1918: #define MKEND() 0xFFFF Darkvater@1918: #define MS(a,b) (a | 0x100), b truelight@0: Darkvater@1918: /* Legend text giving the colours to look for on the minimap */ truelight@0: static const uint16 _legend_land_contours[] = { truelight@0: MK(0x5A,STR_00F0_100M), truelight@0: MK(0x5C,STR_00F1_200M), truelight@0: MK(0x5E,STR_00F2_300M), truelight@0: MK(0x1F,STR_00F3_400M), truelight@0: MK(0x27,STR_00F4_500M), truelight@193: truelight@0: MS(0xD7,STR_00EB_ROADS), truelight@0: MK(0x0A,STR_00EC_RAILROADS), truelight@0: MK(0x98,STR_00ED_STATIONS_AIRPORTS_DOCKS), truelight@0: MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), truelight@0: MK(0x0F,STR_00EF_VEHICLES), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_vehicles[] = { truelight@0: MK(0xB8,STR_00F5_TRAINS), truelight@0: MK(0xBF,STR_00F6_ROAD_VEHICLES), truelight@0: MK(0x98,STR_00F7_SHIPS), truelight@0: MK(0x0F,STR_00F8_AIRCRAFT), truelight@0: MS(0xD7,STR_00F9_TRANSPORT_ROUTES), truelight@0: MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_industries_normal[] = { truelight@0: MK(0xD7,STR_00FA_COAL_MINE), truelight@0: MK(0xB8,STR_00FB_POWER_STATION), truelight@0: MK(0x56,STR_00FC_FOREST), truelight@0: MK(0xC2,STR_00FD_SAWMILL), truelight@0: MK(0xBF,STR_00FE_OIL_REFINERY), truelight@0: MK(0x0F,STR_0105_BANK), truelight@0: truelight@0: MS(0x30,STR_00FF_FARM), truelight@0: MK(0xAE,STR_0100_FACTORY), truelight@0: MK(0x98,STR_0102_OIL_WELLS), truelight@0: MK(0x37,STR_0103_IRON_ORE_MINE), truelight@0: MK(0x0A,STR_0104_STEEL_MILL), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_industries_hilly[] = { truelight@0: MK(0xD7,STR_00FA_COAL_MINE), truelight@0: MK(0xB8,STR_00FB_POWER_STATION), truelight@0: MK(0x56,STR_00FC_FOREST), truelight@0: MK(0x0A,STR_0106_PAPER_MILL), truelight@0: MK(0xBF,STR_00FE_OIL_REFINERY), truelight@0: MK(0x37,STR_0108_FOOD_PROCESSING_PLANT), truelight@0: MS(0x30,STR_00FF_FARM), truelight@0: truelight@0: MK(0xAE,STR_0101_PRINTING_WORKS), truelight@0: MK(0x98,STR_0102_OIL_WELLS), truelight@0: MK(0xC2,STR_0107_GOLD_MINE), truelight@0: MK(0x0F,STR_0105_BANK), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_industries_desert[] = { truelight@0: MK(0xBF,STR_00FE_OIL_REFINERY), truelight@0: MK(0x98,STR_0102_OIL_WELLS), truelight@0: MK(0x0F,STR_0105_BANK), truelight@0: MK(0xB8,STR_0109_DIAMOND_MINE), truelight@0: MK(0x37,STR_0108_FOOD_PROCESSING_PLANT), truelight@0: MK(0x0A,STR_010A_COPPER_ORE_MINE), truelight@0: MK(0x30,STR_00FF_FARM), truelight@0: MS(0x56,STR_010B_FRUIT_PLANTATION), truelight@0: truelight@0: MK(0x27,STR_010C_RUBBER_PLANTATION), truelight@0: MK(0x25,STR_010D_WATER_SUPPLY), truelight@0: MK(0xD0,STR_010E_WATER_TOWER), truelight@0: MK(0xAE,STR_0100_FACTORY), truelight@0: MK(0xC2,STR_010F_LUMBER_MILL), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_industries_candy[] = { truelight@0: MK(0x30,STR_0110_COTTON_CANDY_FOREST), truelight@0: MK(0xAE,STR_0111_CANDY_FACTORY), truelight@0: MK(0x27,STR_0112_BATTERY_FARM), truelight@0: MK(0x37,STR_0113_COLA_WELLS), truelight@0: MK(0xD0,STR_0114_TOY_SHOP), truelight@0: MK(0x0A,STR_0115_TOY_FACTORY), truelight@0: MS(0x25,STR_0116_PLASTIC_FOUNTAINS), truelight@0: truelight@0: MK(0xB8,STR_0117_FIZZY_DRINK_FACTORY), truelight@0: MK(0x98,STR_0118_BUBBLE_GENERATOR), truelight@0: MK(0xC2,STR_0119_TOFFEE_QUARRY), truelight@0: MK(0x0F,STR_011A_SUGAR_MINE), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_routes[] = { truelight@0: MK(0xD7,STR_00EB_ROADS), truelight@0: MK(0x0A,STR_00EC_RAILROADS), truelight@0: MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), truelight@0: MS(0x56,STR_011B_RAILROAD_STATION), truelight@0: truelight@0: MK(0xC2,STR_011C_TRUCK_LOADING_BAY), truelight@0: MK(0xBF,STR_011D_BUS_STATION), truelight@0: MK(0xB8,STR_011E_AIRPORT_HELIPORT), truelight@0: MK(0x98,STR_011F_DOCK), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_vegetation[] = { truelight@0: MK(0x52,STR_0120_ROUGH_LAND), truelight@0: MK(0x54,STR_0121_GRASS_LAND), truelight@0: MK(0x37,STR_0122_BARE_LAND), truelight@0: MK(0x25,STR_0123_FIELDS), truelight@0: MK(0x57,STR_0124_TREES), truelight@0: MK(0xD0,STR_00FC_FOREST), truelight@0: MS(0x0A,STR_0125_ROCKS), truelight@0: truelight@0: MK(0xC2,STR_012A_DESERT), truelight@0: MK(0x98,STR_012B_SNOW), truelight@0: MK(0xD7,STR_00F9_TRANSPORT_ROUTES), truelight@0: MK(0xB5,STR_00EE_BUILDINGS_INDUSTRIES), truelight@0: MKEND() truelight@0: }; truelight@0: truelight@0: static const uint16 _legend_land_owners[] = { truelight@0: MK(0xCA,STR_0126_WATER), truelight@0: MK(0x54,STR_0127_NO_OWNER), truelight@0: MK(0xB4,STR_0128_TOWNS), truelight@0: MK(0x20,STR_0129_INDUSTRIES), truelight@0: MKEND() truelight@0: }; truelight@0: #undef MK truelight@0: #undef MS truelight@0: #undef MKEND truelight@0: truelight@0: truelight@0: enum { IND_OFFS = 6 }; truelight@0: static const uint16 * const _legend_table[] = { truelight@0: _legend_land_contours, truelight@0: _legend_vehicles, truelight@0: NULL, truelight@0: _legend_routes, truelight@0: _legend_vegetation, truelight@0: _legend_land_owners, truelight@0: truelight@0: _legend_industries_normal, truelight@0: _legend_industries_hilly, truelight@0: _legend_industries_desert, truelight@0: _legend_industries_candy, truelight@0: }; truelight@0: truelight@0: #if defined(TTD_ALIGNMENT_4) tron@500: static inline void WRITE_PIXELS(void *dst, uint32 val) truelight@0: { truelight@0: byte *d = (byte*)dst; truelight@0: # if defined(TTD_BIG_ENDIAN) truelight@0: d[0] = (byte)(val >> 24); truelight@0: d[1] = (byte)(val >> 16); truelight@0: d[2] = (byte)(val >> 8); truelight@0: d[3] = (byte)(val >> 0); truelight@0: # elif defined(TTD_LITTLE_ENDIAN) truelight@0: d[0] = (byte)(val >> 0); truelight@0: d[1] = (byte)(val >> 8); truelight@0: d[2] = (byte)(val >> 16); truelight@0: d[3] = (byte)(val >> 24); truelight@0: # endif truelight@0: } truelight@0: truelight@0: /* need to use OR, otherwise we will overwrite the wrong pixels at the edges :( */ tron@500: static inline void WRITE_PIXELS_OR(void *dst, uint32 val) truelight@0: { truelight@0: byte *d = (byte*)dst; truelight@0: # if defined(TTD_BIG_ENDIAN) truelight@0: d[0] |= (byte)(val >> 24); truelight@0: d[1] |= (byte)(val >> 16); truelight@0: d[2] |= (byte)(val >> 8); truelight@0: d[3] |= (byte)(val >> 0); truelight@0: # elif defined(TTD_LITTLE_ENDIAN) truelight@0: d[0] |= (byte)(val >> 0); truelight@0: d[1] |= (byte)(val >> 8); truelight@0: d[2] |= (byte)(val >> 16); truelight@0: d[3] |= (byte)(val >> 24); truelight@0: # endif truelight@0: } truelight@0: #else truelight@0: # define WRITE_PIXELS(dst, val) *(uint32*)(dst) = (val); truelight@0: # define WRITE_PIXELS_OR(dst,val) *(uint32*)(dst) |= (val); truelight@0: #endif truelight@0: truelight@0: #if defined(TTD_BIG_ENDIAN) truelight@0: # define MKCOLOR(x) BSWAP32(x) truelight@0: #elif defined(TTD_LITTLE_ENDIAN) truelight@0: # define MKCOLOR(x) (x) truelight@0: #endif truelight@0: Darkvater@1918: /* Height encodings; 16 levels XXX - needs updating for more/finer heights! */ truelight@0: static const uint32 _map_height_bits[16] = { truelight@0: MKCOLOR(0x5A5A5A5A), truelight@0: MKCOLOR(0x5A5B5A5B), truelight@0: MKCOLOR(0x5B5B5B5B), truelight@0: MKCOLOR(0x5B5C5B5C), truelight@0: MKCOLOR(0x5C5C5C5C), truelight@0: MKCOLOR(0x5C5D5C5D), truelight@0: MKCOLOR(0x5D5D5D5D), truelight@0: MKCOLOR(0x5D5E5D5E), truelight@0: MKCOLOR(0x5E5E5E5E), truelight@0: MKCOLOR(0x5E5F5E5F), truelight@0: MKCOLOR(0x5F5F5F5F), truelight@0: MKCOLOR(0x5F1F5F1F), truelight@0: MKCOLOR(0x1F1F1F1F), truelight@0: MKCOLOR(0x1F271F27), truelight@0: MKCOLOR(0x27272727), truelight@0: MKCOLOR(0x27272727), truelight@0: }; truelight@0: tron@1511: typedef struct AndOr { tron@1511: uint32 mor; tron@1511: uint32 mand; tron@1511: } AndOr; tron@1511: tron@1511: static inline uint32 ApplyMask(uint32 colour, const AndOr* mask) tron@1511: { tron@1511: return (colour & mask->mand) | mask->mor; tron@1511: } tron@1511: Darkvater@1918: tron@1511: static const AndOr _smallmap_contours_andor[] = { truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x98989898),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x000A0A00),MKCOLOR(0xFF0000FF)}, truelight@0: }; truelight@0: tron@1511: static const AndOr _smallmap_vehicles_andor[] = { truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: }; truelight@0: tron@1511: static const AndOr _smallmap_vegetation_andor[] = { truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00575700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0xCACACACA),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0xB5B5B5B5),MKCOLOR(0x00000000)}, truelight@0: {MKCOLOR(0x00000000),MKCOLOR(0xFFFFFFFF)}, truelight@0: {MKCOLOR(0x00B5B500),MKCOLOR(0xFF0000FF)}, truelight@0: {MKCOLOR(0x00D7D700),MKCOLOR(0xFF0000FF)}, truelight@0: }; truelight@0: Darkvater@1918: typedef uint32 GetSmallMapPixels(TileIndex tile); // typedef callthrough function Darkvater@1918: Darkvater@1918: /** Darkvater@1918: * Draws one column of the small map in a certain mode onto the screen buffer. This Darkvater@1918: * function looks exactly the same for all types Darkvater@1918: * Darkvater@1918: * @param dst Pointer to a part of the screen buffer to write to. Darkvater@1918: * @param xc The X coordinate of the first tile in the column. Darkvater@1918: * @param yc The Y coordinate of the first tile in the column Darkvater@1918: * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written. Darkvater@1918: * @param reps Number of lines to draw Darkvater@1918: * @param mask ? Darkvater@1918: * @param proc Pointer to the colour function Darkvater@1918: * @see GetSmallMapPixels(TileIndex) Darkvater@1918: */ Darkvater@1918: static void DrawSmallMapStuff(byte *dst, uint xc, uint yc, int pitch, int reps, uint32 mask, GetSmallMapPixels *proc) Darkvater@1918: { Darkvater@1918: byte *dst_ptr_end = _screen.dst_ptr + _screen.width * _screen.height - _screen.width; Darkvater@1918: Darkvater@1918: do { Darkvater@1918: // check if the tile (xc,yc) is within the map range Darkvater@1919: if (xc < MapMaxX() && yc < MapMaxY()) { Darkvater@1918: // check if the dst pointer points to a pixel inside the screen buffer Darkvater@1918: if (dst > _screen.dst_ptr && dst < dst_ptr_end) Darkvater@1918: WRITE_PIXELS_OR(dst, proc(TILE_XY(xc, yc)) & mask ); Darkvater@1918: } Darkvater@1918: // switch to next tile in the column Darkvater@1918: } while (xc++, yc++, dst += pitch, --reps != 0); Darkvater@1918: } Darkvater@1918: tron@1516: tron@1516: static inline TileType GetEffectiveTileType(TileIndex tile) truelight@0: { tron@1516: TileType t = GetTileType(tile); truelight@0: truelight@0: if (t == MP_TUNNELBRIDGE) { truelight@0: t = _map5[tile]; tron@1516: if ((t & 0x80) == 0) t >>= 1; truelight@0: if ((t & 6) == 0) { truelight@0: t = MP_RAILWAY; truelight@0: } else if ((t & 6) == 2) { truelight@0: t = MP_STREET; truelight@0: } else { truelight@0: t = MP_WATER; truelight@0: } truelight@0: } tron@1516: return t; tron@1516: } tron@1516: Darkvater@1918: /** Darkvater@1918: * Return the color a tile would be displayed with in the small map in mode "Contour". Darkvater@1918: * @param tile The tile of which we would like to get the color. Darkvater@1918: * @return The color of tile in the small map in mode "Contour" Darkvater@1918: */ tron@1516: static inline uint32 GetSmallMapContoursPixels(TileIndex tile) tron@1516: { tron@1516: TileType t = GetEffectiveTileType(tile); truelight@0: tron@1511: return tron@1511: ApplyMask(_map_height_bits[TileHeight(tile)], &_smallmap_contours_andor[t]); truelight@0: } truelight@0: Darkvater@1918: /** Darkvater@1918: * Return the color a tile would be displayed with in the small map in mode "Vehicles". Darkvater@1918: * Darkvater@1918: * @param t The tile of which we would like to get the color. Darkvater@1918: * @return The color of tile in the small map in mode "Vehicles" Darkvater@1918: */ tron@1515: static inline uint32 GetSmallMapVehiclesPixels(TileIndex tile) truelight@0: { tron@1516: TileType t = GetEffectiveTileType(tile); truelight@0: tron@1511: return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); truelight@0: } truelight@0: Darkvater@1918: /* Industry colours... a total of 175 gfx - XXX - increase if more industries */ truelight@0: static const byte _industry_smallmap_colors[175] = { truelight@0: 215,215,215,215,215,215,215,184, truelight@0: 184,184,184,194,194,194,194,194, truelight@0: 86, 86,191,191,191,191,191,191, truelight@0: 152,152,152,152,152,152,152,152, truelight@0: 152, 48, 48, 48, 48, 48, 48,174, truelight@0: 174,174,174,174,174,174,174, 10, truelight@0: 10, 10, 10, 10, 10, 10, 10, 10, truelight@0: 10, 10, 15, 15, 55, 55, 55, 55, truelight@0: 10, 10, 10, 10, 10, 10, 10, 10, truelight@0: 194,194,194,194,194,194,194,194, truelight@0: 194,194,194,194,194,194,194,194, truelight@0: 194, 15, 15,184,184,184,184,184, truelight@0: 184,184,184,184, 55, 55, 55, 55, truelight@0: 55, 55, 55, 55, 55, 55, 55, 55, truelight@0: 55, 55, 55, 55, 86, 39, 37, 37, truelight@0: 208,174,174,174,174,194,194,194, truelight@0: 194, 48, 48,174,174,174,174, 39, truelight@0: 39, 55,208,208,208,208, 10, 10, truelight@0: 10, 10, 10, 10, 37, 37, 37, 37, truelight@0: 37, 37, 37, 37,184,184,184,184, truelight@0: 152,152,152,152,194,194,194, 15, truelight@0: 15, 15, 15, 15, 15, 15, 15, truelight@0: }; truelight@0: Darkvater@1918: /** Darkvater@1918: * Return the color a tile would be displayed with in the small map in mode "Industries". Darkvater@1918: * Darkvater@1918: * @param tile The tile of which we would like to get the color. Darkvater@1918: * @return The color of tile in the small map in mode "Industries" Darkvater@1918: */ tron@1515: static inline uint32 GetSmallMapIndustriesPixels(TileIndex tile) truelight@0: { tron@1516: TileType t = GetEffectiveTileType(tile); truelight@0: truelight@0: if (t == MP_INDUSTRY) { truelight@0: byte color = _industry_smallmap_colors[_map5[tile]]; truelight@0: return color + (color << 8) + (color << 16) + (color << 24); truelight@0: } Darkvater@1918: Darkvater@1918: return ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); truelight@0: } truelight@0: Darkvater@1918: /** Darkvater@1918: * Return the color a tile would be displayed with in the small map in mode "Routes". Darkvater@1918: * Darkvater@1918: * @param t The tile of which we would like to get the color. Darkvater@1918: * @return The color of tile in the small map in mode "Routes" Darkvater@1918: */ tron@1515: static inline uint32 GetSmallMapRoutesPixels(TileIndex tile) truelight@0: { tron@1516: TileType t = GetEffectiveTileType(tile); truelight@0: uint32 bits; truelight@0: truelight@0: if (t == MP_STATION) { truelight@0: byte m5 = _map5[tile]; truelight@0: (bits = MKCOLOR(0x56565656), m5 < 8) || // 8 - railroad station (green) truelight@0: (bits = MKCOLOR(0xB8B8B8B8), m5 < 0x43) || // 67 - airport (red) truelight@0: (bits = MKCOLOR(0xC2C2C2C2), m5 < 0x47) || // 71 - truck loading bay (orange) truelight@0: (bits = MKCOLOR(0xBFBFBFBF), m5 < 0x4B) || // 75 - bus station (yellow) truelight@0: (bits = MKCOLOR(0x98989898), m5 < 0x53) || // 83 - docks (blue) truelight@0: (bits = MKCOLOR(0xB8B8B8B8), m5 < 0x73) || // 115 - airport (red) (new airports) truelight@0: (bits = MKCOLOR(0xFFFFFFFF), true); // all others truelight@0: } else { truelight@0: // ground color tron@1511: bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_contours_andor[t]); truelight@0: } truelight@0: return bits; truelight@0: } truelight@0: truelight@0: truelight@0: static const uint32 _vegetation_clear_bits[4 + 7] = { Darkvater@1918: MKCOLOR(0x37373737), ///< bare land Darkvater@1918: MKCOLOR(0x37373737), ///< 1/3 grass Darkvater@1918: MKCOLOR(0x37373737), ///< 2/3 grass Darkvater@1918: MKCOLOR(0x54545454), ///< full grass truelight@0: Darkvater@1918: MKCOLOR(0x52525252), ///< rough land Darkvater@1918: MKCOLOR(0x0A0A0A0A), ///< rocks Darkvater@1918: MKCOLOR(0x25252525), ///< fields Darkvater@1918: MKCOLOR(0x98989898), ///< snow Darkvater@1918: MKCOLOR(0xC2C2C2C2), ///< desert Darkvater@1918: MKCOLOR(0x54545454), ///< unused Darkvater@1918: MKCOLOR(0x54545454), ///< unused truelight@0: }; truelight@0: tron@1515: static inline uint32 GetSmallMapVegetationPixels(TileIndex tile) truelight@0: { tron@1516: TileType t = GetEffectiveTileType(tile); tron@1515: int i; truelight@0: uint32 bits; truelight@0: tron@1515: switch (t) { tron@1515: case MP_CLEAR: tron@1515: i = (_map5[tile] & 0x1F) - 4; tron@1515: if (i >= 0) i >>= 2; tron@1515: bits = _vegetation_clear_bits[i + 4]; tron@1515: break; tron@1515: tron@1515: case MP_INDUSTRY: tron@1515: bits = IS_BYTE_INSIDE(_map5[tile], 0x10, 0x12) ? MKCOLOR(0xD0D0D0D0) : MKCOLOR(0xB5B5B5B5); tron@1515: break; tron@1515: tron@1515: case MP_TREES: tron@1515: if ((_map2[tile] & 0x30) == 0x20) tron@1515: bits = (_opt.landscape == LT_HILLY) ? MKCOLOR(0x98575798) : MKCOLOR(0xC25757C2); tron@1515: else tron@1515: bits = MKCOLOR(0x54575754); tron@1515: break; tron@1515: tron@1515: default: tron@1515: bits = ApplyMask(MKCOLOR(0x54545454), &_smallmap_vehicles_andor[t]); tron@1515: break; truelight@0: } truelight@0: truelight@0: return bits; truelight@0: } truelight@0: truelight@0: tron@1092: static uint32 _owner_colors[256]; truelight@0: Darkvater@1918: /** Darkvater@1918: * Return the color a tile would be displayed with in the small map in mode "Owner". Darkvater@1918: * Darkvater@1918: * @param t The tile of which we would like to get the color. Darkvater@1918: * @return The color of tile in the small map in mode "Owner" Darkvater@1918: */ tron@1515: static inline uint32 GetSmallMapOwnerPixels(TileIndex tile) truelight@0: { tron@1516: TileType t = GetTileType(tile); truelight@0: tron@1901: if (t == MP_INDUSTRY) { tron@1901: t = 0xff; tron@1901: } else if (t == MP_HOUSE || IsTileOwner(tile, OWNER_TOWN)) { truelight@193: t = 0x80; truelight@0: } else { tron@1901: t = GetTileOwner(tile); truelight@0: } truelight@0: truelight@0: return _owner_colors[t]; truelight@0: } truelight@0: truelight@0: truelight@0: static const uint32 _smallmap_mask_left[3] = { truelight@0: MKCOLOR(0xFF000000), truelight@0: MKCOLOR(0xFFFF0000), truelight@0: MKCOLOR(0xFFFFFF00), truelight@0: }; truelight@0: tron@1515: static const uint32 _smallmap_mask_right[] = { truelight@0: MKCOLOR(0x000000FF), truelight@0: MKCOLOR(0x0000FFFF), truelight@0: MKCOLOR(0x00FFFFFF), truelight@0: }; truelight@0: truelight@0: /* each tile has 4 x pixels and 1 y pixel */ truelight@0: Darkvater@1918: static GetSmallMapPixels *_smallmap_draw_procs[] = { Darkvater@1918: GetSmallMapContoursPixels, Darkvater@1918: GetSmallMapVehiclesPixels, Darkvater@1918: GetSmallMapIndustriesPixels, Darkvater@1918: GetSmallMapRoutesPixels, Darkvater@1918: GetSmallMapVegetationPixels, Darkvater@1918: GetSmallMapOwnerPixels, truelight@0: }; truelight@0: truelight@0: static const byte _vehicle_type_colors[6] = { truelight@0: 184, 191, 152, 15, 215, 184 truelight@0: }; truelight@0: tron@500: static inline uint32 dup_byte32(byte b) { truelight@0: return b + (b << 8) + (b << 16) + (b << 24); truelight@0: } truelight@0: truelight@0: static void DrawVertMapIndicator(int x, int y, int x2, int y2) truelight@0: { truelight@0: GfxFillRect(x, y, x2, y + 3, 69); truelight@0: GfxFillRect(x, y2 - 3, x2, y2, 69); truelight@0: } truelight@0: truelight@0: static void DrawHorizMapIndicator(int x, int y, int x2, int y2) truelight@0: { truelight@0: GfxFillRect(x, y, x + 3, y2, 69); truelight@0: GfxFillRect(x2 - 3, y, x2, y2, 69); truelight@0: } truelight@0: Darkvater@1918: /** Darkvater@1918: * Draws the small map. Darkvater@1918: * Darkvater@1918: * Basically, the small map is draw column of pixels by column of pixels. The pixels Darkvater@1918: * are drawn directly into the screen buffer. The final map is drawn in multiple passes. Darkvater@1918: * The passes are: Darkvater@1918: *