tron@2186: /* $Id$ */ tron@2186: belugas@6201: /** @file intro_gui.cpp */ belugas@6201: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@507: #include "table/strings.h" Darkvater@4937: #include "table/sprites.h" tron@2163: #include "functions.h" truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "gfx.h" truelight@0: #include "player.h" rubidium@5469: #include "network/network.h" tron@2159: #include "variables.h" rubidium@3888: #include "settings.h" truelight@4300: #include "heightmap.h" truelight@4300: #include "genworld.h" rubidium@5469: #include "network/network_gui.h" peter1138@5237: #include "newgrf.h" truelight@0: truelight@0: static const Widget _select_game_widgets[] = { rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, peter1138@5237: { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, Darkvater@5894: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, Darkvater@1711: Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, Darkvater@1711: rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, peter1138@5237: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, peter1138@5237: Darkvater@5315: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, Darkvater@4938: { WIDGETS_END}, truelight@0: }; truelight@0: Darkvater@1794: static inline void SetNewLandscapeType(byte landscape) Darkvater@1794: { Darkvater@1794: _opt_newgame.landscape = landscape; Darkvater@1794: InvalidateWindowClasses(WC_SELECT_GAME); Darkvater@1794: } Darkvater@1794: Darkvater@1711: static void SelectGameWndProc(Window *w, WindowEvent *e) Darkvater@1711: { Darkvater@1711: switch (e->event) { belugas@4719: case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; belugas@4719: truelight@0: case WE_PAINT: belugas@4727: SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL); belugas@4727: SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY); belugas@4727: SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT); belugas@4727: SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY); Darkvater@1500: SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); truelight@0: DrawWindowWidgets(w); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { truelight@4300: case 2: ShowGenerateLandscape(); break; truelight@0: case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; truelight@4300: case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; truelight@4300: case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; Darkvater@5899: case 6: StartScenarioEditor(); break; truelight@4300: case 7: dominik@105: if (!_network_available) { Darkvater@2749: ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); tron@4077: } else { darkvater@172: ShowNetworkGameWindow(); tron@4077: } truelight@0: break; truelight@4300: case 8: case 9: case 10: case 11: belugas@4719: RaiseWindowWidget(w, _opt_newgame.landscape + 8); belugas@4634: SetNewLandscapeType(e->we.click.widget - 8); truelight@4300: break; truelight@4300: case 12: ShowGameOptions(); break; truelight@4300: case 13: ShowGameDifficulty(); break; truelight@4300: case 14: ShowPatchesSelection(); break; Darkvater@5352: case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; peter1138@5237: case 16: HandleExitGameRequest(); break; dominik@129: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _select_game_desc = { peter1138@5237: WDP_CENTER, WDP_CENTER, 336, 195, rubidium@5893: WC_SELECT_GAME, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_game_widgets, truelight@0: SelectGameWndProc truelight@0: }; truelight@0: tron@1093: void ShowSelectGameWindow(void) truelight@0: { truelight@0: AllocateWindowDesc(&_select_game_desc); truelight@0: } truelight@0: Darkvater@5419: static void AskExitGameCallback(Window *w, bool confirmed) Darkvater@5419: { Darkvater@5419: if (confirmed) _exit_game = true; Darkvater@5419: } truelight@0: Darkvater@5419: void AskExitGame(void) tron@2639: { truelight@0: #if defined(_WIN32) tron@534: SetDParam(0, STR_0133_WINDOWS); truelight@0: #elif defined(__APPLE__) tron@534: SetDParam(0, STR_0135_OSX); truelight@0: #elif defined(__BEOS__) tron@534: SetDParam(0, STR_OSNAME_BEOS); truelight@0: #elif defined(__MORPHOS__) tron@534: SetDParam(0, STR_OSNAME_MORPHOS); truelight@867: #elif defined(__AMIGA__) tron@587: SetDParam(0, STR_OSNAME_AMIGAOS); truelight@810: #elif defined(__OS2__) truelight@810: SetDParam(0, STR_OSNAME_OS2); truelight@0: #else tron@534: SetDParam(0, STR_0134_UNIX); truelight@0: #endif Darkvater@5419: ShowQuery( Darkvater@5419: STR_00C7_QUIT, Darkvater@5419: STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, Darkvater@5419: NULL, Darkvater@5419: AskExitGameCallback Darkvater@5419: ); truelight@0: } truelight@0: truelight@0: Darkvater@5419: static void AskExitToGameMenuCallback(Window *w, bool confirmed) tron@2639: { Darkvater@5419: if (confirmed) _switch_mode = SM_MENU; truelight@0: } truelight@0: tron@1093: void AskExitToGameMenu(void) truelight@0: { Darkvater@5419: ShowQuery( Darkvater@5419: STR_0161_QUIT_GAME, Darkvater@5419: (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, Darkvater@5419: NULL, Darkvater@5419: AskExitToGameMenuCallback Darkvater@5419: ); truelight@0: }