tron@2186: /* $Id$ */ tron@2186: rubidium@9111: /** @file engine.cpp Base for all engine handling. */ belugas@6125: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1299: #include "debug.h" rubidium@8254: #include "player_base.h" rubidium@8254: #include "player_func.h" rubidium@8116: #include "command_func.h" rubidium@8763: #include "news_func.h" truelight@0: #include "saveload.h" tron@2159: #include "variables.h" peter1138@2708: #include "train.h" Darkvater@5854: #include "aircraft.h" belugas@3866: #include "newgrf_cargo.h" peter1138@9070: #include "newgrf_engine.h" rubidium@6643: #include "group.h" rubidium@8114: #include "strings_func.h" rubidium@8225: #include "gfx_func.h" rubidium@8131: #include "functions.h" rubidium@8131: #include "window_func.h" rubidium@8140: #include "date_func.h" rubidium@8212: #include "autoreplace_base.h" rubidium@8212: #include "autoreplace_gui.h" rubidium@8214: #include "string_func.h" rubidium@8270: #include "settings_type.h" smatz@8847: #include "oldpool_func.h" peter1138@9070: #include "core/alloc_func.hpp" smatz@9211: #include "vehicle_func.h" peter1138@9417: #include truelight@0: rubidium@8264: #include "table/strings.h" rubidium@8264: #include "table/engines.h" rubidium@8264: peter1138@9070: DEFINE_OLD_POOL_GENERIC(Engine, Engine) tron@2763: truelight@0: enum { truelight@4300: YEAR_ENGINE_AGING_STOPS = 2050, truelight@4300: }; truelight@4300: truelight@0: peter1138@9070: /** Number of engines of each vehicle type in original engine data */ peter1138@9070: const uint8 _engine_counts[4] = { peter1138@9070: lengthof(_orig_rail_vehicle_info), peter1138@9070: lengthof(_orig_road_vehicle_info), peter1138@9070: lengthof(_orig_ship_vehicle_info), peter1138@9070: lengthof(_orig_aircraft_vehicle_info), peter1138@9070: }; peter1138@9070: peter1138@9070: /** Offset of the first engine of each vehicle type in original engine data */ peter1138@9070: const uint8 _engine_offsets[4] = { peter1138@9070: 0, peter1138@9070: lengthof(_orig_rail_vehicle_info), peter1138@9070: lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info), peter1138@9070: lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info), peter1138@9070: }; peter1138@9070: peter1138@9070: Engine::Engine() : peter1138@9070: name(NULL), peter1138@9070: overrides_count(0), peter1138@9070: overrides(NULL) peter1138@9070: { peter1138@9070: } peter1138@9070: peter1138@9070: Engine::Engine(VehicleType type, EngineID base) peter1138@9070: { peter1138@9070: this->type = type; peter1138@9070: this->internal_id = base; peter1138@9070: this->list_position = base; peter1138@9070: peter1138@9070: /* Check if this base engine is within the original engine data range */ peter1138@9070: if (base >= _engine_counts[type]) { peter1138@9070: /* Mark engine as valid anyway */ peter1138@9070: this->info.climates = 0x80; peter1138@9070: return; peter1138@9070: } peter1138@9070: peter1138@9070: /* Copy the original engine info for this slot */ peter1138@9070: this->info = _orig_engine_info[_engine_offsets[type] + base]; peter1138@9070: peter1138@9070: /* Copy the original engine data for this slot */ peter1138@9070: switch (type) { peter1138@9070: default: NOT_REACHED(); peter1138@9070: peter1138@9070: case VEH_TRAIN: peter1138@9070: this->u.rail = _orig_rail_vehicle_info[base]; peter1138@9070: this->image_index = this->u.rail.image_index; peter1138@9070: this->info.string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + base; peter1138@9070: break; peter1138@9070: peter1138@9070: case VEH_ROAD: peter1138@9070: this->u.road = _orig_road_vehicle_info[base]; peter1138@9070: this->image_index = this->u.road.image_index; peter1138@9070: this->info.string_id = STR_8074_MPS_REGAL_BUS + base; peter1138@9070: break; peter1138@9070: peter1138@9070: case VEH_SHIP: peter1138@9070: this->u.ship = _orig_ship_vehicle_info[base]; peter1138@9070: this->image_index = this->u.ship.image_index; peter1138@9070: this->info.string_id = STR_80CC_MPS_OIL_TANKER + base; peter1138@9070: break; peter1138@9070: peter1138@9070: case VEH_AIRCRAFT: peter1138@9070: this->u.air = _orig_aircraft_vehicle_info[base]; peter1138@9070: this->image_index = this->u.air.image_index; peter1138@9070: this->info.string_id = STR_80D7_SAMPSON_U52 + base; peter1138@9070: break; peter1138@9070: } peter1138@9070: } peter1138@9070: peter1138@9070: Engine::~Engine() peter1138@9070: { peter1138@9070: UnloadWagonOverrides(this); peter1138@9070: free(this->name); peter1138@9070: } peter1138@9070: smatz@9220: /** Sets cached values in Player::num_vehicles and Group::num_vehicles smatz@9220: */ smatz@9211: void SetCachedEngineCounts() smatz@9211: { smatz@9211: uint engines = GetEnginePoolSize(); smatz@9211: smatz@9211: /* Set up the engine count for all players */ smatz@9211: Player *p; smatz@9211: FOR_ALL_PLAYERS(p) { smatz@9211: free(p->num_engines); smatz@9211: p->num_engines = CallocT(engines); smatz@9211: } smatz@9211: smatz@9211: /* Recalculate */ smatz@9211: Group *g; smatz@9211: FOR_ALL_GROUPS(g) { smatz@9211: free(g->num_engines); smatz@9211: g->num_engines = CallocT(engines); smatz@9211: } smatz@9211: smatz@9211: const Vehicle *v; smatz@9211: FOR_ALL_VEHICLES(v) { smatz@9211: if (!IsEngineCountable(v)) continue; smatz@9211: smatz@9211: assert(v->engine_type < engines); smatz@9211: smatz@9211: GetPlayer(v->owner)->num_engines[v->engine_type]++; smatz@9211: smatz@9211: if (v->group_id == DEFAULT_GROUP) continue; smatz@9211: smatz@9211: g = GetGroup(v->group_id); smatz@9211: assert(v->type == g->vehicle_type); smatz@9211: assert(v->owner == g->owner); smatz@9211: smatz@9211: g->num_engines[v->engine_type]++; smatz@9211: } smatz@9211: } smatz@9211: peter1138@8221: void SetupEngines() peter1138@8221: { peter1138@9070: _Engine_pool.CleanPool(); peter1138@9070: _Engine_pool.AddBlockToPool(); peter1138@8221: peter1138@9070: for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++) new Engine(VEH_TRAIN, i); peter1138@9070: for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++) new Engine(VEH_ROAD, i); peter1138@9070: for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++) new Engine(VEH_SHIP, i); peter1138@9070: for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++) new Engine(VEH_AIRCRAFT, i); peter1138@8221: } peter1138@8221: peter1138@8221: tron@2477: void ShowEnginePreviewWindow(EngineID engine); truelight@0: rubidium@6247: void DeleteCustomEngineNames() truelight@0: { peter1138@8258: Engine *e; peter1138@8258: FOR_ALL_ENGINES(e) { peter1138@8258: free(e->name); peter1138@8258: e->name = NULL; truelight@0: } truelight@0: truelight@0: _vehicle_design_names &= ~1; truelight@0: } truelight@0: rubidium@6247: void LoadCustomEngineNames() truelight@0: { rubidium@4432: /* XXX: not done */ Darkvater@5380: DEBUG(misc, 1, "LoadCustomEngineNames: not done"); truelight@0: } truelight@0: peter1138@9468: /* Determine if an engine type is a wagon (and not a loco) */ peter1138@9468: static bool IsWagon(EngineID index) peter1138@9468: { peter1138@9468: const Engine *e = GetEngine(index); peter1138@9468: return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON; peter1138@9468: } peter1138@9468: truelight@0: static void CalcEngineReliability(Engine *e) truelight@0: { truelight@0: uint age = e->age; truelight@0: peter1138@6606: /* Check for early retirement */ rubidium@9413: if (e->player_avail != 0 && !_settings_game.vehicle.never_expire_vehicles) { peter1138@9070: int retire_early = e->info.retire_early; frosch@8509: uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12); frosch@8509: if (retire_early != 0 && age >= retire_early_max_age) { peter1138@6606: /* Early retirement is enabled and we're past the date... */ peter1138@6606: e->player_avail = 0; peter1138@6606: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); peter1138@6606: } peter1138@6606: } peter1138@6606: truelight@0: if (age < e->duration_phase_1) { truelight@0: uint start = e->reliability_start; truelight@0: e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; rubidium@9413: } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _settings_game.vehicle.never_expire_vehicles) { bjarni@4767: /* We are at the peak of this engines life. It will have max reliability. bjarni@4767: * This is also true if the engines never expire. They will not go bad over time */ truelight@0: e->reliability = e->reliability_max; truelight@0: } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { truelight@0: uint max = e->reliability_max; truelight@0: e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; truelight@0: } else { bjarni@4767: /* time's up for this engine. bjarni@4767: * We will now completely retire this design */ bjarni@4767: e->player_avail = 0; truelight@0: e->reliability = e->reliability_final; bjarni@5944: /* Kick this engine out of the lists */ bjarni@5944: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); truelight@0: } bjarni@4767: InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability bjarni@5944: InvalidateWindowClasses(WC_REPLACE_VEHICLE); truelight@0: } truelight@0: rubidium@6247: void StartupEngines() truelight@0: { truelight@0: Engine *e; truelight@4300: /* Aging of vehicles stops, so account for that when starting late */ rubidium@4322: const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1)); truelight@0: peter1138@9070: FOR_ALL_ENGINES(e) { peter1138@9070: const EngineInfo *ei = &e->info; tron@2242: uint32 r; truelight@0: truelight@0: e->age = 0; truelight@0: e->flags = 0; truelight@0: e->player_avail = 0; truelight@193: belugas@6125: /* The magic value of 729 days below comes from the NewGRF spec. If the belugas@6125: * base intro date is before 1922 then the random number of days is not belugas@6125: * added. */ truelight@0: r = Random(); rubidium@4297: e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; truelight@0: if (e->intro_date <= _date) { truelight@4300: e->age = (aging_date - e->intro_date) >> 5; truelight@0: e->player_avail = (byte)-1; truelight@0: e->flags |= ENGINE_AVAILABLE; truelight@0: } truelight@0: tron@2140: e->reliability_start = GB(r, 16, 14) + 0x7AE0; truelight@0: r = Random(); tron@2140: e->reliability_max = GB(r, 0, 14) + 0xBFFF; tron@2140: e->reliability_final = GB(r, 16, 14) + 0x3FFF; truelight@0: truelight@0: r = Random(); tron@2140: e->duration_phase_1 = GB(r, 0, 5) + 7; tron@2140: e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96; tron@2140: e->duration_phase_3 = GB(r, 9, 7) + 120; truelight@0: peter1138@9468: e->reliability_spd_dec = ei->decay_speed << 2; truelight@0: peter1138@9468: if (IsWagon(e->index)) { truelight@0: e->age = 0xFFFF; truelight@0: } else { truelight@0: CalcEngineReliability(e); truelight@0: } truelight@0: rubidium@9413: e->lifelength = ei->lifelength + _settings_game.vehicle.extend_vehicle_life; truelight@0: belugas@6125: /* prevent certain engines from ever appearing. */ rubidium@9413: if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) { truelight@0: e->flags |= ENGINE_AVAILABLE; truelight@0: e->player_avail = 0; truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@5823: static void AcceptEnginePreview(EngineID eid, PlayerID player) truelight@0: { tron@5823: Engine *e = GetEngine(eid); rubidium@6685: Player *p = GetPlayer(player); truelight@0: skidd13@7931: SetBit(e->player_avail, player); rubidium@6259: if (e->type == VEH_TRAIN) { tron@5823: const RailVehicleInfo *rvi = RailVehInfo(eid); tron@5823: tron@5823: assert(rvi->railtype < RAILTYPE_END); skidd13@7931: SetBit(p->avail_railtypes, rvi->railtype); rubidium@6685: } else if (e->type == VEH_ROAD) { skidd13@7931: SetBit(p->avail_roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); tron@5823: } truelight@0: peter1138@8565: e->preview_player_rank = 0xFF; bjarni@4766: if (player == _local_player) { bjarni@5944: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); bjarni@4766: } truelight@0: } truelight@0: peter1138@8565: static PlayerID GetBestPlayer(uint8 pp) Darkvater@1786: { Darkvater@1786: const Player *p; Darkvater@1786: int32 best_hist; Darkvater@1786: PlayerID best_player; Darkvater@1786: uint mask = 0; Darkvater@1786: smatz@8572: do { Darkvater@1786: best_hist = -1; Darkvater@4848: best_player = PLAYER_SPECTATOR; Darkvater@1786: FOR_ALL_PLAYERS(p) { rubidium@9659: if (p->block_preview == 0 && !HasBit(mask, p->index) && Darkvater@1786: p->old_economy[0].performance_history > best_hist) { Darkvater@1786: best_hist = p->old_economy[0].performance_history; Darkvater@1786: best_player = p->index; Darkvater@1786: } Darkvater@1786: } Darkvater@1786: Darkvater@4848: if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR; Darkvater@1786: skidd13@7931: SetBit(mask, best_player); smatz@8633: } while (--pp != 0); Darkvater@1786: Darkvater@1786: return best_player; Darkvater@1786: } Darkvater@1786: rubidium@6247: void EnginesDailyLoop() truelight@0: { truelight@4300: if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return; truelight@0: peter1138@9070: Engine *e; peter1138@9070: FOR_ALL_ENGINES(e) { peter1138@9070: EngineID i = e->index; maedhros@6174: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { maedhros@6174: if (e->flags & ENGINE_OFFER_WINDOW_OPEN) { peter1138@8565: if (e->preview_player_rank != 0xFF && !--e->preview_wait) { maedhros@6174: e->flags &= ~ENGINE_OFFER_WINDOW_OPEN; truelight@0: DeleteWindowById(WC_ENGINE_PREVIEW, i); peter1138@8565: e->preview_player_rank++; truelight@193: } peter1138@9712: } else if (e->preview_player_rank != 0xFF) { peter1138@8565: PlayerID best_player = GetBestPlayer(e->preview_player_rank); Darkvater@1786: Darkvater@4848: if (best_player == PLAYER_SPECTATOR) { peter1138@9712: e->preview_player_rank = 0xFF; Darkvater@1786: continue; Darkvater@1786: } truelight@193: Darkvater@4845: if (!IsHumanPlayer(best_player)) { Darkvater@1786: /* XXX - TTDBUG: TTD has a bug here ???? */ tron@5823: AcceptEnginePreview(i, best_player); truelight@0: } else { maedhros@6174: e->flags |= ENGINE_OFFER_WINDOW_OPEN; truelight@0: e->preview_wait = 20; Darkvater@4845: if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1786: /** Accept an engine prototype. XXX - it is possible that the top-player Darkvater@1786: * changes while you are waiting to accept the offer? Then it becomes invalid tron@3491: * @param tile unused belugas@6481: * @param flags operation to perfom Darkvater@1786: * @param p1 engine-prototype offered Darkvater@1786: * @param p2 unused Darkvater@1786: */ rubidium@6943: CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1786: Engine *e; tron@2951: Darkvater@1786: if (!IsEngineIndex(p1)) return CMD_ERROR; tron@1926: e = GetEngine(p1); peter1138@8565: if (GetBestPlayer(e->preview_player_rank) != _current_player) return CMD_ERROR; Darkvater@1786: tron@5823: if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player); Darkvater@1786: rubidium@6950: return CommandCost(); truelight@0: } truelight@0: rubidium@9199: StringID GetEngineCategoryName(EngineID engine); rubidium@9199: tron@410: static void NewVehicleAvailable(Engine *e) truelight@0: { truelight@0: Vehicle *v; truelight@0: Player *p; peter1138@9070: EngineID index = e->index; truelight@0: belugas@6125: /* In case the player didn't build the vehicle during the intro period, belugas@6125: * prevent that player from getting future intro periods for a while. */ maedhros@6174: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { truelight@0: FOR_ALL_PLAYERS(p) { truelight@919: uint block_preview = p->block_preview; truelight@919: skidd13@7928: if (!HasBit(e->player_avail, p->index)) continue; truelight@193: truelight@919: /* We assume the user did NOT build it.. prove me wrong ;) */ truelight@919: p->block_preview = 20; truelight@919: truelight@919: FOR_ALL_VEHICLES(v) { rubidium@6259: if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP || rubidium@6259: (v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) { truelight@919: if (v->owner == p->index && v->engine_type == index) { truelight@919: /* The user did prove me wrong, so restore old value */ truelight@919: p->block_preview = block_preview; truelight@919: break; truelight@919: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: maedhros@6174: e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; bjarni@5944: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); dominik@114: belugas@6125: /* Now available for all players */ rubidium@9709: e->player_avail = (PlayerMask)-1; dominik@114: belugas@6125: /* Do not introduce new rail wagons */ tron@2639: if (IsWagon(index)) return; dominik@114: peter1138@8220: if (e->type == VEH_TRAIN) { belugas@6125: /* maybe make another rail type available */ peter1138@9070: RailType railtype = e->u.rail.railtype; tron@5823: assert(railtype < RAILTYPE_END); rubidium@9659: FOR_ALL_PLAYERS(p) SetBit(p->avail_railtypes, railtype); peter1138@8220: } else if (e->type == VEH_ROAD) { rubidium@6686: /* maybe make another road type available */ rubidium@9659: FOR_ALL_PLAYERS(p) SetBit(p->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); rubidium@6686: } rubidium@9199: rubidium@9199: SetDParam(0, GetEngineCategoryName(index)); rubidium@9199: SetDParam(1, index); rubidium@9234: AddNewsItem(STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE, NS_NEW_VEHICLES, index, 0); truelight@0: } truelight@0: rubidium@6247: void EnginesMonthlyLoop() truelight@0: { truelight@4300: if (_cur_year < YEAR_ENGINE_AGING_STOPS) { peter1138@8401: Engine *e; peter1138@8401: FOR_ALL_ENGINES(e) { belugas@6125: /* Age the vehicle */ tron@2242: if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { truelight@0: e->age++; truelight@0: CalcEngineReliability(e); truelight@0: } truelight@0: peter1138@2990: if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { belugas@6125: /* Introduce it to all players */ truelight@0: NewVehicleAvailable(e); maedhros@6174: } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) { belugas@6125: /* Introduction date has passed.. show introducing dialog to one player. */ maedhros@6174: e->flags |= ENGINE_EXCLUSIVE_PREVIEW; dominik@257: belugas@6125: /* Do not introduce new rail wagons */ peter1138@9070: if (!IsWagon(e->index)) peter1138@8565: e->preview_player_rank = 1; // Give to the player with the highest rating. truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: peter1138@7097: static bool IsUniqueEngineName(const char *name) peter1138@7097: { peter1138@7097: char buf[512]; peter1138@7097: peter1138@9070: const Engine *e; peter1138@9070: FOR_ALL_ENGINES(e) { peter1138@9070: SetDParam(0, e->index); peter1138@7097: GetString(buf, STR_ENGINE_NAME, lastof(buf)); peter1138@7097: if (strcmp(buf, name) == 0) return false; peter1138@7097: } peter1138@7097: peter1138@7097: return true; peter1138@7097: } peter1138@7097: Darkvater@1786: /** Rename an engine. tron@3491: * @param tile unused belugas@6481: * @param flags operation to perfom Darkvater@1786: * @param p1 engine ID to rename Darkvater@1786: * @param p2 unused Darkvater@1786: */ rubidium@6943: CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@9914: if (!IsEngineIndex(p1)) return CMD_ERROR; rubidium@9914: if (StrEmpty(_cmd_text) || strlen(_cmd_text) >= MAX_LENGTH_ENGINE_NAME_BYTES) return CMD_ERROR; Darkvater@1786: peter1138@7097: if (!IsUniqueEngineName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); peter1138@7097: truelight@0: if (flags & DC_EXEC) { peter1138@8258: Engine *e = GetEngine(p1); peter1138@8258: free(e->name); peter1138@8258: e->name = strdup(_cmd_text); truelight@0: _vehicle_design_names |= 3; truelight@0: MarkWholeScreenDirty(); truelight@0: } truelight@0: rubidium@6950: return CommandCost(); truelight@0: } truelight@0: truelight@0: peter1138@8479: /** Check if an engine is buildable. peter1138@8479: * @param engine index of the engine to check. peter1138@8479: * @param type the type the engine should be. peter1138@8479: * @param player index of the player. peter1138@8479: * @return True if an engine is valid, of the specified type, and buildable by peter1138@8479: * the given player. peter1138@2848: */ peter1138@8479: bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player) peter1138@2848: { belugas@6125: /* check if it's an engine that is in the engine array */ peter1138@2848: if (!IsEngineIndex(engine)) return false; peter1138@2848: peter1138@8479: const Engine *e = GetEngine(engine); peter1138@2848: belugas@6125: /* check if it's an engine of specified type */ peter1138@2848: if (e->type != type) return false; peter1138@2848: belugas@6125: /* check if it's available */ skidd13@7928: if (!HasBit(e->player_avail, player)) return false; peter1138@2848: peter1138@6530: if (type == VEH_TRAIN) { peter1138@6530: /* Check if the rail type is available to this player */ peter1138@6530: const Player *p = GetPlayer(player); skidd13@7928: if (!HasBit(p->avail_railtypes, RailVehInfo(engine)->railtype)) return false; peter1138@6530: } peter1138@6530: peter1138@2848: return true; peter1138@2848: } peter1138@2848: bjarni@6505: /** Get the default cargo type for a certain engine type bjarni@6505: * @param engine The ID to get the cargo for bjarni@6505: * @return The cargo type. CT_INVALID means no cargo capacity bjarni@6505: */ bjarni@6505: CargoID GetEngineCargoType(EngineID engine) bjarni@6505: { bjarni@6505: assert(IsEngineIndex(engine)); bjarni@6505: bjarni@6505: switch (GetEngine(engine)->type) { bjarni@6505: case VEH_TRAIN: bjarni@6505: if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; bjarni@6505: return RailVehInfo(engine)->cargo_type; bjarni@6505: bjarni@6505: case VEH_ROAD: bjarni@6505: if (RoadVehInfo(engine)->capacity == 0) return CT_INVALID; bjarni@6505: return RoadVehInfo(engine)->cargo_type; bjarni@6505: bjarni@6505: case VEH_SHIP: bjarni@6505: if (ShipVehInfo(engine)->capacity == 0) return CT_INVALID; bjarni@6505: return ShipVehInfo(engine)->cargo_type; bjarni@6505: bjarni@6505: case VEH_AIRCRAFT: bjarni@6505: /* all aircraft starts as passenger planes with cargo capacity */ bjarni@6505: return CT_PASSENGERS; bjarni@6505: bjarni@6505: default: NOT_REACHED(); return CT_INVALID; bjarni@6505: } bjarni@6505: } bjarni@6505: peter1138@2848: /************************************************************************ peter1138@2848: * Engine Replacement stuff peter1138@2848: ************************************************************************/ peter1138@2848: rubidium@7388: DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew) peter1138@2848: peter1138@2848: /** peter1138@2848: * Retrieves the EngineRenew that specifies the replacement of the given peter1138@2848: * engine type from the given renewlist */ rubidium@6643: static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) peter1138@2848: { truelight@4348: EngineRenew *er = (EngineRenew *)erl; truelight@4348: peter1138@2848: while (er) { rubidium@6643: if (er->from == engine && er->group_id == group) return er; peter1138@2848: er = er->next; peter1138@2848: } peter1138@2848: return NULL; peter1138@2848: } peter1138@2848: belugas@4171: void RemoveAllEngineReplacement(EngineRenewList *erl) peter1138@2848: { truelight@4348: EngineRenew *er = (EngineRenew *)(*erl); truelight@4384: EngineRenew *next; truelight@4348: rubidium@7388: while (er != NULL) { truelight@4384: next = er->next; rubidium@7388: delete er; truelight@4384: er = next; peter1138@2848: } truelight@4348: *erl = NULL; // Empty list peter1138@2848: } peter1138@2848: rubidium@6643: EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) peter1138@2848: { rubidium@6643: const EngineRenew *er = GetEngineReplacement(erl, engine, group); bjarni@8307: if (er == NULL && (group == DEFAULT_GROUP || (IsValidGroupID(group) && !GetGroup(group)->replace_protection))) { bjarni@8307: /* We didn't find anything useful in the vehicle's own group so we will try ALL_GROUP */ bjarni@8307: er = GetEngineReplacement(erl, engine, ALL_GROUP); bjarni@8307: } peter1138@2848: return er == NULL ? INVALID_ENGINE : er->to; peter1138@2848: } peter1138@2848: rubidium@6943: CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: truelight@4348: /* Check if the old vehicle is already in the list */ rubidium@6643: er = GetEngineReplacement(*erl, old_engine, group); peter1138@2848: if (er != NULL) { peter1138@2848: if (flags & DC_EXEC) er->to = new_engine; rubidium@6950: return CommandCost(); peter1138@2848: } peter1138@2848: rubidium@9036: if (!EngineRenew::CanAllocateItem()) return CMD_ERROR; peter1138@2848: peter1138@2848: if (flags & DC_EXEC) { rubidium@9036: er = new EngineRenew(old_engine, new_engine); rubidium@6643: er->group_id = group; peter1138@2848: truelight@4348: /* Insert before the first element */ truelight@4348: er->next = (EngineRenew *)(*erl); truelight@4348: *erl = (EngineRenewList)er; peter1138@2848: } peter1138@2848: rubidium@6950: return CommandCost(); peter1138@2848: } peter1138@2848: rubidium@6943: CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags) peter1138@2848: { truelight@4348: EngineRenew *er = (EngineRenew *)(*erl); belugas@4171: EngineRenew *prev = NULL; peter1138@2848: peter1138@2848: while (er) peter1138@2848: { rubidium@6643: if (er->from == engine && er->group_id == group) { peter1138@2848: if (flags & DC_EXEC) { truelight@4348: if (prev == NULL) { // First element truelight@4348: /* The second becomes the new first element */ truelight@4348: *erl = (EngineRenewList)er->next; peter1138@2848: } else { truelight@4348: /* Cut this element out */ truelight@4348: prev->next = er->next; peter1138@2848: } rubidium@7388: delete er; peter1138@2848: } rubidium@6950: return CommandCost(); peter1138@2848: } peter1138@2848: prev = er; truelight@4348: er = er->next; peter1138@2848: } peter1138@2848: truelight@4348: return CMD_ERROR; peter1138@2848: } peter1138@2848: peter1138@2848: static const SaveLoad _engine_renew_desc[] = { rubidium@6643: SLE_VAR(EngineRenew, from, SLE_UINT16), rubidium@6643: SLE_VAR(EngineRenew, to, SLE_UINT16), peter1138@2848: rubidium@6643: SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), rubidium@6643: SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION), peter1138@2848: SLE_END() peter1138@2848: }; peter1138@2848: rubidium@6247: static void Save_ERNW() peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: FOR_ALL_ENGINE_RENEWS(er) { truelight@4348: SlSetArrayIndex(er->index); truelight@4348: SlObject(er, _engine_renew_desc); peter1138@2848: } peter1138@2848: } peter1138@2848: rubidium@6247: static void Load_ERNW() peter1138@2848: { peter1138@2848: int index; peter1138@2848: peter1138@2848: while ((index = SlIterateArray()) != -1) { rubidium@7388: EngineRenew *er = new (index) EngineRenew(); peter1138@2848: SlObject(er, _engine_renew_desc); rubidium@6643: rubidium@7258: /* Advanced vehicle lists, ungrouped vehicles got added */ rubidium@7258: if (CheckSavegameVersion(60)) { rubidium@7258: er->group_id = ALL_GROUP; rubidium@7258: } else if (CheckSavegameVersion(71)) { rubidium@7258: if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP; rubidium@7258: } peter1138@2848: } peter1138@2848: } peter1138@2848: Darkvater@1881: static const SaveLoad _engine_desc[] = { rubidium@4344: SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), rubidium@4344: SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), rubidium@4344: SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION), rubidium@4344: SLE_VAR(Engine, reliability, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_start, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_max, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_final, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, duration_phase_1, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, duration_phase_2, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, duration_phase_3, SLE_UINT16), truelight@0: rubidium@4344: SLE_VAR(Engine, lifelength, SLE_UINT8), rubidium@4344: SLE_VAR(Engine, flags, SLE_UINT8), peter1138@8565: SLE_VAR(Engine, preview_player_rank, SLE_UINT8), rubidium@4344: SLE_VAR(Engine, preview_wait, SLE_UINT8), tron@5823: SLE_CONDNULL(1, 0, 44), rubidium@4344: SLE_VAR(Engine, player_avail, SLE_UINT8), peter1138@8258: SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION), truelight@0: belugas@6125: /* reserve extra space in savegame here. (currently 16 bytes) */ Darkvater@3222: SLE_CONDNULL(16, 2, SL_MAX_VERSION), truelight@0: truelight@0: SLE_END() truelight@0: }; truelight@0: peter1138@9070: static std::map _temp_engine; peter1138@9070: peter1138@9070: Engine *GetTempDataEngine(EngineID index) peter1138@9070: { peter1138@9070: return &_temp_engine[index]; peter1138@9070: } peter1138@9070: rubidium@6247: static void Save_ENGN() truelight@0: { peter1138@9070: Engine *e; peter1138@9070: FOR_ALL_ENGINES(e) { peter1138@9070: SlSetArrayIndex(e->index); peter1138@9070: SlObject(e, _engine_desc); truelight@0: } truelight@0: } truelight@0: rubidium@6247: static void Load_ENGN() truelight@0: { peter1138@9070: /* As engine data is loaded before engines are initialized we need to load peter1138@9070: * this information into a temporary array. This is then copied into the peter1138@9070: * engine pool after processing NewGRFs by CopyTempEngineData(). */ truelight@0: int index; truelight@0: while ((index = SlIterateArray()) != -1) { peter1138@9070: Engine *e = GetTempDataEngine(index); peter1138@9070: SlObject(e, _engine_desc); truelight@0: } truelight@0: } truelight@0: peter1138@9070: /** peter1138@9070: * Copy data from temporary engine array into the real engine pool. peter1138@9070: */ peter1138@9070: void CopyTempEngineData() peter1138@9070: { peter1138@9070: Engine *e; peter1138@9070: FOR_ALL_ENGINES(e) { peter1138@9070: if (e->index >= _temp_engine.size()) break; peter1138@9070: peter1138@9070: const Engine *se = GetTempDataEngine(e->index); peter1138@9070: e->intro_date = se->intro_date; peter1138@9070: e->age = se->age; peter1138@9070: e->reliability = se->reliability; peter1138@9070: e->reliability_spd_dec = se->reliability_spd_dec; peter1138@9070: e->reliability_start = se->reliability_start; peter1138@9070: e->reliability_max = se->reliability_max; peter1138@9070: e->reliability_final = se->reliability_final; peter1138@9070: e->duration_phase_1 = se->duration_phase_1; peter1138@9070: e->duration_phase_2 = se->duration_phase_2; peter1138@9070: e->duration_phase_3 = se->duration_phase_3; peter1138@9070: e->lifelength = se->lifelength; peter1138@9070: e->flags = se->flags; peter1138@9070: e->preview_player_rank = se->preview_player_rank; peter1138@9070: e->preview_wait = se->preview_wait; peter1138@9070: e->player_avail = se->player_avail; peter1138@9070: if (se->name != NULL) e->name = strdup(se->name); peter1138@9070: } peter1138@9070: peter1138@9070: /* Get rid of temporary data */ peter1138@9070: _temp_engine.clear(); peter1138@9070: } peter1138@9070: peter1138@8258: static void Load_ENGS() truelight@0: { peter1138@9070: /* Load old separate String ID list into a temporary array. This peter1138@9070: * was always 256 entries. */ peter1138@9070: StringID names[256]; peter1138@8258: peter1138@8258: SlArray(names, lengthof(names), SLE_STRINGID); peter1138@8258: peter1138@9070: /* Copy each string into the temporary engine array. */ peter1138@8258: for (EngineID engine = 0; engine < lengthof(names); engine++) { peter1138@9070: Engine *e = GetTempDataEngine(engine); peter1138@8258: e->name = CopyFromOldName(names[engine]); peter1138@8258: } truelight@0: } truelight@0: rubidium@5587: extern const ChunkHandler _engine_chunk_handlers[] = { peter1138@2848: { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY }, peter1138@8258: { 'ENGS', NULL, Load_ENGS, CH_RIFF }, peter1138@2848: { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, truelight@0: }; truelight@0: rubidium@6247: void InitializeEngines() tron@1197: { peter1138@2848: /* Clean the engine renew pool and create 1 block in it */ rubidium@7388: _EngineRenew_pool.CleanPool(); rubidium@7388: _EngineRenew_pool.AddBlockToPool(); bjarni@1196: }