tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3144: #include "clear_map.h" tron@4041: #include "rail_map.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@2154: #include "player.h" tron@1209: #include "tile.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" tron@3156: #include "tunnel_map.h" tron@2153: #include "variables.h" tron@2517: #include "table/sprites.h" tron@3310: #include "unmovable_map.h" truelight@4300: #include "genworld.h" truelight@0: truelight@0: typedef struct TerraformerHeightMod { truelight@0: TileIndex tile; truelight@0: byte height; truelight@0: } TerraformerHeightMod; truelight@0: truelight@0: typedef struct TerraformerState { truelight@0: int height[4]; truelight@0: uint32 flags; truelight@0: truelight@0: int direction; truelight@0: int modheight_count; truelight@0: int tile_table_count; truelight@193: truelight@0: int32 cost; truelight@0: truelight@0: TileIndex *tile_table; truelight@0: TerraformerHeightMod *modheight; truelight@0: truelight@0: } TerraformerState; truelight@0: truelight@0: static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: TileIndex *t; truelight@0: int count; truelight@0: tron@2639: if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1; truelight@0: truelight@0: t = ts->tile_table; tron@2639: for (count = ts->tile_table_count; count != 0; count--, t++) { tron@2639: if (*t == tile) return 0; truelight@0: } truelight@0: truelight@0: return 1; truelight@0: } truelight@0: truelight@0: static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: TerraformerHeightMod *mod = ts->modheight; truelight@0: int count; truelight@193: tron@2639: for (count = ts->modheight_count; count != 0; count--, mod++) { tron@2639: if (mod->tile == tile) return mod->height; truelight@0: } truelight@0: tron@1044: return TileHeight(tile); truelight@0: } truelight@0: truelight@0: static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) truelight@0: { truelight@0: int count; truelight@0: TileIndex *t; truelight@0: truelight@0: count = ts->tile_table_count; truelight@0: tron@2639: if (count >= 625) return; truelight@0: tron@2952: for (t = ts->tile_table; count != 0; count--,t++) { tron@2639: if (*t == tile) return; truelight@0: } truelight@0: truelight@0: ts->tile_table[ts->tile_table_count++] = tile; truelight@0: } truelight@0: truelight@0: static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) truelight@0: { tron@1981: TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1)); tron@1981: TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1)); tron@1981: TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0)); truelight@0: TerraformAddDirtyTile(ts, tile); truelight@0: } truelight@0: tron@4067: static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode) truelight@0: { truelight@0: int r; tron@4067: int32 ret; truelight@0: tron@863: assert(tile < MapSize()); truelight@193: tron@4068: r = TerraformAllowTileProcess(ts, tile); tron@4068: if (r <= 0) return r; truelight@193: tron@4067: if (IsTileType(tile, MP_RAILWAY)) { tron@4068: static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT }; tron@4068: static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E }; truelight@0: tron@4069: Slope tileh; tron@4069: uint z; tron@4069: tron@4067: // Nothing could be built at the steep slope - this avoids a bug tron@4067: // when you have a single diagonal track in one corner on a tron@4067: // basement and then you raise/lower the other corner. tron@4069: tileh = GetTileSlope(tile, &z); tron@4068: if (tileh == unsafe_slope[mode] || tron@4068: tileh == ComplementSlope(unsafe_slope[mode])) { peter1138@2686: _terraform_err_tile = tile; tron@4067: _error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK; peter1138@2686: return -1; peter1138@2686: } peter1138@2686: tron@4067: // If we have a single diagonal track there, the other side of tron@4067: // tile can be terraformed. tron@4068: if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) { tron@4069: /* If terraforming downwards prevent damaging a potential tunnel below. tron@4069: * This check is only necessary for flat tiles, because if the tile is tron@4069: * non-flat, then the corner opposing the rail is raised. Only this corner tron@4069: * can be lowered and this is a safe action tron@4069: */ tron@4069: if (tileh == SLOPE_FLAT && tron@4069: ts->direction == -1 && tron@4069: IsTunnelInWay(tile, z - TILE_HEIGHT)) { tron@4069: _terraform_err_tile = tile; tron@4069: _error_message = STR_1002_EXCAVATION_WOULD_DAMAGE; tron@4069: return -1; tron@4069: } tron@4067: return 0; tron@4067: } truelight@0: } truelight@0: tron@4067: ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); tron@4067: tron@4067: if (ret == CMD_ERROR) { tron@4067: _terraform_err_tile = tile; tron@4067: return -1; tron@4067: } tron@4067: tron@4067: ts->cost += ret; tron@4067: tron@2639: if (ts->tile_table_count >= 625) return -1; truelight@0: ts->tile_table[ts->tile_table_count++] = tile; truelight@0: truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) truelight@0: { truelight@0: int nh; truelight@0: TerraformerHeightMod *mod; truelight@0: int count; truelight@193: tron@863: assert(tile < MapSize()); truelight@0: truelight@0: if (height < 0) { truelight@0: _error_message = STR_1003_ALREADY_AT_SEA_LEVEL; truelight@0: return false; truelight@0: } truelight@0: truelight@0: _error_message = STR_1004_TOO_HIGH; truelight@0: tron@2639: if (height > 15) return false; truelight@193: truelight@0: nh = TerraformGetHeightOfTile(ts, tile); tron@2639: if (nh < 0 || height == nh) return false; truelight@193: tron@4067: if (TerraformProc(ts, tile, 0) < 0) return false; tron@4067: if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false; tron@4067: if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false; tron@4067: if (TerraformProc(ts, tile + TileDiffXY(-1, 0), 3) < 0) return false; truelight@0: truelight@0: mod = ts->modheight; truelight@0: count = ts->modheight_count; truelight@0: tron@2639: for (;;) { truelight@0: if (count == 0) { tron@4000: if (ts->modheight_count >= 576) return false; truelight@0: ts->modheight_count++; truelight@0: break; truelight@0: } tron@1986: if (mod->tile == tile) break; truelight@0: mod++; truelight@0: count--; truelight@0: } truelight@0: tron@1986: mod->tile = tile; truelight@0: mod->height = (byte)height; truelight@0: truelight@0: ts->cost += _price.terraform; truelight@0: truelight@0: { truelight@0: int direction = ts->direction, r; tron@909: const TileIndexDiffC *ttm; truelight@0: tron@909: static const TileIndexDiffC _terraform_tilepos[] = { tron@909: { 1, 0}, tron@909: {-2, 0}, tron@909: { 1, 1}, tron@909: { 0, -2} tron@909: }; truelight@0: tron@2952: for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { tron@909: tile += ToTileIndexDiff(*ttm); truelight@0: truelight@0: r = TerraformGetHeightOfTile(ts, tile); truelight@0: if (r != height && r-direction != height && r+direction != height) { truelight@0: if (!TerraformTileHeight(ts, tile, r+direction)) truelight@0: return false; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: Darkvater@1775: /** Terraform land tron@3491: * @param tile tile to terraform Darkvater@1782: * @param p1 corners to terraform. Darkvater@1775: * @param p2 direction; eg up or down truelight@0: */ tron@3491: int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TerraformerState ts; tron@4000: TileIndex t; truelight@0: int direction; truelight@0: truelight@0: TerraformerHeightMod modheight_data[576]; truelight@0: TileIndex tile_table_data[625]; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: _terraform_err_tile = 0; truelight@0: truelight@0: ts.direction = direction = p2 ? 1 : -1; truelight@0: ts.flags = flags; truelight@0: ts.modheight_count = ts.tile_table_count = 0; truelight@0: ts.cost = 0; truelight@0: ts.modheight = modheight_data; truelight@0: ts.tile_table = tile_table_data; truelight@0: Darkvater@1878: /* Make an extra check for map-bounds cause we add tiles to the originating tile */ tron@2934: if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR; Darkvater@1878: truelight@0: if (p1 & 1) { tron@4000: t = tile + TileDiffXY(1, 0); tron@4000: if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { tron@4000: return CMD_ERROR; tron@4000: } truelight@0: } truelight@0: truelight@0: if (p1 & 2) { tron@4000: t = tile + TileDiffXY(1, 1); tron@4000: if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { tron@4000: return CMD_ERROR; tron@4000: } truelight@0: } truelight@0: truelight@0: if (p1 & 4) { tron@4000: t = tile + TileDiffXY(0, 1); tron@4000: if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { tron@4000: return CMD_ERROR; tron@4000: } truelight@0: } truelight@0: truelight@0: if (p1 & 8) { tron@4000: t = tile + TileDiffXY(0, 0); tron@4000: if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) { tron@4000: return CMD_ERROR; tron@4000: } truelight@0: } truelight@0: tron@4067: if (direction == -1) { tron@4067: /* Check if tunnel would take damage */ truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; truelight@193: Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { tron@4067: uint z, t; tron@1977: TileIndex tile = *ti; truelight@0: tron@4067: z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); tron@4067: t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); tron@4067: if (t <= z) z = t; tron@4067: t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); tron@4067: if (t <= z) z = t; tron@4067: t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); tron@4067: if (t <= z) z = t; celestar@3279: tron@4067: if (IsTunnelInWay(tile, z * TILE_HEIGHT)) { tron@4067: return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); tron@2639: } truelight@0: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: /* Clear the landscape at the tiles */ truelight@0: { truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { tron@3491: DoCommand(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@193: } truelight@0: truelight@0: /* change the height */ truelight@0: { truelight@0: int count; truelight@0: TerraformerHeightMod *mod; truelight@0: truelight@0: mod = ts.modheight; Darkvater@1775: for (count = ts.modheight_count; count != 0; count--, mod++) { tron@1979: TileIndex til = mod->tile; truelight@193: tron@1059: SetTileHeight(til, mod->height); truelight@0: TerraformAddDirtyTileAround(&ts, til); truelight@0: } truelight@0: } truelight@0: truelight@0: /* finally mark the dirty tiles dirty */ truelight@0: { truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { truelight@0: MarkTileDirtyByTile(*ti); truelight@0: } truelight@193: } truelight@0: } truelight@0: return ts.cost; truelight@0: } truelight@0: truelight@0: Darkvater@1796: /** Levels a selected (rectangle) area of land tron@3491: * @param tile end tile of area-drag Darkvater@1796: * @param p1 start tile of area drag Darkvater@1796: * @param p2 unused truelight@0: */ tron@3491: int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int size_x, size_y; tron@3491: int ex; tron@3491: int ey; truelight@0: int sx, sy; truelight@0: uint h, curh; truelight@0: int32 ret, cost, money; truelight@0: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1796: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: truelight@0: // remember level height tron@1044: h = TileHeight(p1); truelight@0: truelight@0: // make sure sx,sy are smaller than ex,ey tron@3491: ex = TileX(tile); tron@3491: ey = TileY(tile); tron@926: sx = TileX(p1); tron@926: sy = TileY(p1); truelight@0: if (ex < sx) intswap(ex, sx); truelight@0: if (ey < sy) intswap(ey, sy); tron@1981: tile = TileXY(sx, sy); truelight@0: truelight@0: size_x = ex-sx+1; truelight@0: size_y = ey-sy+1; truelight@0: truelight@0: money = GetAvailableMoneyForCommand(); truelight@0: cost = 0; truelight@0: Darkvater@1796: BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { tron@1044: curh = TileHeight(tile2); truelight@0: while (curh != h) { tron@3491: ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); Darkvater@1796: if (CmdFailed(ret)) break; truelight@0: cost += ret; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if ((money -= ret) < 0) { truelight@0: _additional_cash_required = ret; truelight@0: return cost - ret; truelight@0: } tron@3491: DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); truelight@0: } truelight@0: truelight@0: curh += (curh > h) ? -1 : 1; truelight@0: } Darkvater@1796: } END_TILE_LOOP(tile2, size_x, size_y, tile) truelight@0: Darkvater@1796: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1782: /** Purchase a land area. Actually you only purchase one tile, so Darkvater@1782: * the name is a bit confusing ;p tron@3491: * @param tile the tile the player is purchasing Darkvater@1782: * @param p1 unused Darkvater@1782: * @param p2 unused truelight@0: */ tron@3491: int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 cost; truelight@193: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@193: Darkvater@1782: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@3310: if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) { truelight@0: return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT); tron@3310: } truelight@0: tron@3491: cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1782: if (CmdFailed(cost)) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { tron@3310: MakeOwnedLand(tile, _current_player); tron@3310: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: return cost + _price.purchase_land * 10; truelight@0: } truelight@0: truelight@0: tron@1977: static int32 ClearTile_Clear(TileIndex tile, byte flags) tron@1095: { tron@2220: static const int32* clear_price_table[] = { tron@2220: &_price.clear_1, tron@2220: &_price.purchase_land, tron@2220: &_price.clear_2, tron@2220: &_price.clear_3, tron@2220: &_price.purchase_land, tron@2220: &_price.purchase_land, tron@2955: &_price.clear_2, // XXX unused? truelight@0: }; tron@2955: int32 price; tron@2955: tron@3447: if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { tron@2955: price = 0; tron@2955: } else { tron@2955: price = *clear_price_table[GetClearGround(tile)]; tron@2955: } truelight@0: tron@2220: if (flags & DC_EXEC) DoClearSquare(tile); truelight@0: tron@2955: return price; truelight@0: } truelight@0: Darkvater@1782: /** Sell a land area. Actually you only sell one tile, so Darkvater@1782: * the name is a bit confusing ;p tron@3491: * @param tile the tile the player is selling Darkvater@1782: * @param p1 unused Darkvater@1782: * @param p2 unused Darkvater@1782: */ tron@3491: int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@3310: if (!IsOwnedLandTile(tile)) return CMD_ERROR; Darkvater@1878: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; Darkvater@1878: truelight@0: Darkvater@1782: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@4000: if (flags & DC_EXEC) DoClearSquare(tile); truelight@0: Darkvater@1782: return - _price.purchase_land * 2; truelight@0: } truelight@0: truelight@0: truelight@0: #include "table/clear_land.h" truelight@0: truelight@0: Darkvater@2436: void DrawClearLandTile(const TileInfo *ti, byte set) truelight@0: { tron@2517: DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19); truelight@0: } truelight@0: Darkvater@2436: void DrawHillyLandTile(const TileInfo *ti) truelight@0: { tron@3636: if (ti->tileh != SLOPE_FLAT) { tron@2517: DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]); truelight@0: } else { tron@2140: DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]); truelight@0: } truelight@0: } truelight@0: tron@2220: void DrawClearLandFence(const TileInfo *ti) truelight@0: { truelight@0: byte z = ti->z; truelight@193: tron@3636: if (ti->tileh & SLOPE_S) { tron@3645: z += TILE_HEIGHT; tron@3645: if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT; truelight@0: } truelight@0: tron@2979: if (GetFenceSW(ti->tile) != 0) { tron@2979: DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z); truelight@0: } truelight@0: tron@2979: if (GetFenceSE(ti->tile) != 0) { tron@2979: DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Clear(TileInfo *ti) truelight@0: { tron@3166: switch (GetClearGround(ti->tile)) { tron@3447: case CLEAR_GRASS: tron@3166: DrawClearLandTile(ti, GetClearDensity(ti->tile)); tron@2955: break; truelight@0: tron@3447: case CLEAR_ROUGH: tron@2955: DrawHillyLandTile(ti); tron@2955: break; truelight@0: tron@3447: case CLEAR_ROCKS: tron@2955: DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]); tron@2955: break; truelight@0: tron@3447: case CLEAR_FIELDS: tron@2979: DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]); tron@2955: break; truelight@0: tron@3447: case CLEAR_SNOW: tron@3166: DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); tron@2955: break; tron@2955: tron@3447: case CLEAR_DESERT: tron@3166: DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); tron@2955: break; truelight@0: } truelight@193: tron@2220: DrawClearLandFence(ti); truelight@0: } truelight@0: tron@4231: static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) tron@1095: { tron@4231: uint z; tron@4231: uint tileh = GetTileSlope(tile, &z); tron@4231: tron@4231: return z + GetPartialZ(x & 0xF, y & 0xF, tileh); tron@1095: } truelight@0: tron@3636: static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh) dominik@39: { tron@3418: return tileh; dominik@39: } dominik@39: tron@1977: static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@193: /* unused */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Clear(TileIndex tile) truelight@0: { truelight@0: /* unused */ truelight@0: } truelight@0: tron@1293: void TileLoopClearHelper(TileIndex tile) truelight@0: { tron@2221: byte self; tron@2221: byte neighbour; tron@1293: TileIndex dirty = INVALID_TILE; truelight@0: tron@3447: self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)); truelight@0: tron@3447: neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS)); tron@2979: if (GetFenceSW(tile) == 0) { tron@2221: if (self != neighbour) { tron@2979: SetFenceSW(tile, 3); truelight@0: dirty = tile; truelight@193: } truelight@0: } else { tron@2221: if (self == 0 && neighbour == 0) { tron@2979: SetFenceSW(tile, 0); truelight@0: dirty = tile; truelight@0: } truelight@0: } truelight@0: tron@3447: neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS)); tron@2979: if (GetFenceSE(tile) == 0) { tron@2221: if (self != neighbour) { tron@2979: SetFenceSE(tile, 3); truelight@0: dirty = tile; truelight@193: } truelight@0: } else { tron@2221: if (self == 0 && neighbour == 0) { tron@2979: SetFenceSE(tile, 0); truelight@0: dirty = tile; truelight@0: } truelight@0: } truelight@0: tron@2221: if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty); truelight@0: } truelight@0: truelight@0: truelight@0: /* convert into snowy tiles */ tron@1977: static void TileLoopClearAlps(TileIndex tile) truelight@0: { tron@4157: int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT; truelight@193: tron@4157: if (k < 0) { // well below the snow line tron@3447: if (!IsClearGround(tile, CLEAR_SNOW)) return; tron@3447: if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3); truelight@0: } else { tron@3447: if (!IsClearGround(tile, CLEAR_SNOW)) { tron@3447: SetClearGroundDensity(tile, CLEAR_SNOW, 0); tron@2955: } else { tron@4157: uint density = min((uint)k / TILE_HEIGHT, 3); tron@2955: tron@2955: if (GetClearDensity(tile) < density) { tron@2955: AddClearDensity(tile, 1); tron@2955: } else if (GetClearDensity(tile) > density) { tron@2955: AddClearDensity(tile, -1); tron@2955: } else { tron@2955: return; tron@2955: } tron@2955: } truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1977: static void TileLoopClearDesert(TileIndex tile) truelight@0: { tron@3447: if (IsClearGround(tile, CLEAR_DESERT)) return; truelight@0: belugas@3379: if (GetTropicZone(tile) == TROPICZONE_DESERT) { tron@3447: SetClearGroundDensity(tile, CLEAR_DESERT, 3); truelight@0: } else { belugas@3379: if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT && belugas@3379: GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT && belugas@3379: GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT && belugas@3379: GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT) tron@1981: return; tron@3447: SetClearGroundDensity(tile, CLEAR_DESERT, 1); truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1977: static void TileLoop_Clear(TileIndex tile) truelight@0: { truelight@0: TileLoopClearHelper(tile); truelight@193: tron@2989: switch (_opt.landscape) { tron@2989: case LT_DESERT: TileLoopClearDesert(tile); break; tron@2989: case LT_HILLY: TileLoopClearAlps(tile); break; truelight@0: } truelight@0: tron@2955: switch (GetClearGround(tile)) { tron@3447: case CLEAR_GRASS: tron@2955: if (GetClearDensity(tile) == 3) return; truelight@193: tron@2955: if (_game_mode != GM_EDITOR) { tron@2955: if (GetClearCounter(tile) < 7) { tron@2955: AddClearCounter(tile, 1); tron@2955: return; tron@2955: } else { tron@2955: SetClearCounter(tile, 0); tron@2955: AddClearDensity(tile, 1); tron@2955: } tron@2955: } else { tron@3447: SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3); truelight@0: } tron@2955: break; tron@2955: tron@3447: case CLEAR_FIELDS: { tron@2955: uint field_type; tron@2955: tron@2955: if (_game_mode == GM_EDITOR) return; tron@2955: tron@2955: if (GetClearCounter(tile) < 7) { tron@2955: AddClearCounter(tile, 1); tron@2955: return; tron@2955: } else { tron@2955: SetClearCounter(tile, 0); tron@2955: } tron@2955: tron@2979: field_type = GetFieldType(tile); tron@2955: field_type = (field_type < 8) ? field_type + 1 : 0; tron@2979: SetFieldType(tile, field_type); tron@2955: break; truelight@0: } tron@2955: tron@2955: default: truelight@0: return; truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: tron@1093: void GenerateClearTile(void) truelight@0: { truelight@4300: uint i, gi; tron@1977: TileIndex tile; truelight@0: truelight@4300: /* add rough tiles */ tron@2635: i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); truelight@4300: gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80); truelight@4300: truelight@4300: SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); truelight@0: do { truelight@4300: IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); ludde@2051: tile = RandomTile(); truelight@4300: if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); truelight@0: } while (--i); truelight@0: truelight@4300: /* add rocky tiles */ truelight@4300: i = gi; truelight@0: do { tron@2150: uint32 r = Random(); ludde@2051: tile = RandomTileSeed(r); truelight@4300: truelight@4300: IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); truelight@4300: if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { tron@2150: uint j = GB(r, 16, 4) + 5; tron@2951: for (;;) { tron@1977: TileIndex tile_new; tron@1977: tron@3447: SetClearGroundDensity(tile, CLEAR_ROCKS, 3); truelight@0: do { truelight@0: if (--j == 0) goto get_out; tron@2635: tile_new = tile + TileOffsByDir(GB(Random(), 0, 2)); truelight@4300: } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); truelight@0: tile = tile_new; truelight@0: } truelight@0: get_out:; truelight@0: } truelight@0: } while (--i); truelight@0: } truelight@0: tron@1977: static void ClickTile_Clear(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: tron@2220: static const StringID _clear_land_str[] = { tron@2955: STR_080D_GRASS, truelight@0: STR_080B_ROUGH_LAND, truelight@0: STR_080A_ROCKS, truelight@0: STR_080E_FIELDS, truelight@0: STR_080F_SNOW_COVERED_LAND, tron@2955: STR_0810_DESERT truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) truelight@0: { tron@3447: if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { tron@2955: td->str = STR_080C_BARE_LAND; tron@2955: } else { tron@2955: td->str = _clear_land_str[GetClearGround(tile)]; tron@2955: } tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { truelight@0: return; truelight@0: } truelight@0: tron@1093: void InitializeClearLand(void) tron@1093: { celestar@3422: _opt.snow_line = _patches.snow_line_height * TILE_HEIGHT; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_clear_procs = { truelight@0: DrawTile_Clear, /* draw_tile_proc */ truelight@0: GetSlopeZ_Clear, /* get_slope_z_proc */ truelight@0: ClearTile_Clear, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Clear, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Clear, /* get_tile_track_status_proc */ truelight@0: ClickTile_Clear, /* click_tile_proc */ truelight@0: AnimateTile_Clear, /* animate_tile_proc */ truelight@0: TileLoop_Clear, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Clear, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: NULL, /* vehicle_enter_tile_proc */ dominik@39: GetSlopeTileh_Clear, /* get_slope_tileh_proc */ truelight@0: };