tron@2186: /* $Id$ */ tron@2186: celestar@6121: /** celestar@6121: * @file network_udp.cpp This file handles the UDP related communication. celestar@6121: * celestar@6121: * This is the GameServer <-> MasterServer and GameServer <-> GameClient celestar@6121: * communication before the game is being joined. celestar@6121: */ celestar@6121: Darkvater@4826: #ifdef ENABLE_NETWORK Darkvater@4826: rubidium@5469: #include "../stdafx.h" rubidium@5469: #include "../debug.h" rubidium@8140: #include "../date_func.h" rubidium@8139: #include "../map_func.h" truelight@543: #include "network_gamelist.h" truelight@764: #include "network_udp.h" rubidium@9428: #include "network_internal.h" rubidium@9844: #include "core/host.h" rubidium@5469: #include "../variables.h" rubidium@5469: #include "../newgrf_config.h" rubidium@8132: #include "../core/endian_func.hpp" rubidium@8214: #include "../string_func.h" rubidium@10208: #include "../company_base.h" rubidium@10208: #include "../company_func.h" rubidium@8270: #include "../settings_type.h" rubidium@9451: #include "../rev.h" truelight@543: rubidium@5469: #include "core/udp.h" rubidium@5469: truelight@764: enum { peter1138@2861: ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes) rubidium@4344: ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds) rubidium@4344: ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries truelight@764: }; truelight@543: rubidium@5619: NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket rubidium@5619: NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket rubidium@5619: NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket truelight@543: rubidium@5619: ///*** Communication with the masterserver ***/ rubidium@5619: rubidium@5619: class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler { rubidium@5619: protected: rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); rubidium@5619: public: rubidium@5619: virtual ~MasterNetworkUDPSocketHandler() {} rubidium@5619: }; rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER) rubidium@5619: { rubidium@5619: _network_advertise_retries = 0; peter1138@7372: DEBUG(net, 2, "[udp] advertising on master server successful"); rubidium@5619: rubidium@5619: /* We are advertised, but we don't want to! */ rubidium@9481: if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(); rubidium@5619: } rubidium@5619: rubidium@5619: ///*** Communication with clients (we are server) ***/ rubidium@5619: rubidium@5619: class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler { rubidium@5619: protected: rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); rubidium@5619: public: rubidium@5619: virtual ~ServerNetworkUDPSocketHandler() {} rubidium@5619: }; rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) truelight@543: { truelight@543: // Just a fail-safe.. should never happen rubidium@9451: if (!_network_udp_server) { truelight@543: return; rubidium@9451: } rubidium@9451: rubidium@9451: NetworkGameInfo ngi; rubidium@9451: rubidium@9451: /* Update some game_info */ rubidium@9451: ngi.clients_on = _network_game_info.clients_on; rubidium@9451: ngi.start_date = _network_game_info.start_date; rubidium@9451: rubidium@9451: ngi.server_lang = _settings_client.network.server_lang; rubidium@9451: ngi.use_password = !StrEmpty(_settings_client.network.server_password); rubidium@9451: ngi.clients_max = _settings_client.network.max_clients; rubidium@10207: ngi.companies_on = ActiveCompanyCount(); rubidium@9451: ngi.companies_max = _settings_client.network.max_companies; rubidium@9451: ngi.spectators_on = NetworkSpectatorCount(); rubidium@9451: ngi.spectators_max = _settings_client.network.max_spectators; rubidium@9451: ngi.game_date = _date; rubidium@9451: ngi.map_width = MapSizeX(); rubidium@9451: ngi.map_height = MapSizeY(); rubidium@9451: ngi.map_set = _settings_game.game_creation.landscape; rubidium@9451: ngi.dedicated = _network_dedicated; rubidium@9451: ngi.grfconfig = _grfconfig; rubidium@9451: skidd13@10310: strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name)); skidd13@10310: strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name)); skidd13@10310: strecpy(ngi.server_revision, _openttd_revision, lastof(ngi.server_revision)); truelight@543: rubidium@5898: Packet packet(PACKET_UDP_SERVER_RESPONSE); rubidium@9451: this->Send_NetworkGameInfo(&packet, &ngi); truelight@543: truelight@543: // Let the client know that we are here rubidium@5898: this->SendPacket(&packet, client_addr); truelight@543: Darkvater@5380: DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr)); truelight@543: } truelight@543: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) truelight@638: { truelight@638: // Just a fail-safe.. should never happen tron@4077: if (!_network_udp_server) return; truelight@638: rubidium@5898: Packet packet(PACKET_UDP_SERVER_DETAIL_INFO); truelight@638: truelight@638: /* Send the amount of active companies */ rubidium@5900: packet.Send_uint8 (NETWORK_COMPANY_INFO_VERSION); rubidium@10207: packet.Send_uint8 (ActiveCompanyCount()); truelight@638: truelight@638: /* Fetch the latest version of everything */ truelight@638: NetworkPopulateCompanyInfo(); truelight@638: rubidium@10207: Company *company; rubidium@9646: byte current = 0; rubidium@10207: /* Go through all the companies */ rubidium@10207: FOR_ALL_COMPANIES(company) { truelight@638: current++; truelight@638: truelight@638: /* Send the information */ rubidium@5900: packet.Send_uint8 (current); truelight@638: rubidium@10207: packet.Send_string(_network_company_info[company->index].company_name); rubidium@10207: packet.Send_uint32(_network_company_info[company->index].inaugurated_year); rubidium@10207: packet.Send_uint64(_network_company_info[company->index].company_value); rubidium@10207: packet.Send_uint64(_network_company_info[company->index].money); rubidium@10207: packet.Send_uint64(_network_company_info[company->index].income); rubidium@10207: packet.Send_uint16(_network_company_info[company->index].performance); truelight@638: tron@4077: /* Send 1 if there is a passord for the company else send 0 */ rubidium@10207: packet.Send_bool (!StrEmpty(_network_company_info[company->index].password)); tron@1019: rubidium@9646: for (int i = 0; i < NETWORK_VEHICLE_TYPES; i++) { rubidium@10207: packet.Send_uint16(_network_company_info[company->index].num_vehicle[i]); truelight@638: } truelight@638: rubidium@9646: for (int i = 0; i < NETWORK_STATION_TYPES; i++) { rubidium@10207: packet.Send_uint16(_network_company_info[company->index].num_station[i]); truelight@638: } truelight@638: } Darkvater@4880: rubidium@5898: this->SendPacket(&packet, client_addr); truelight@638: } truelight@638: rubidium@5339: /** rubidium@5339: * A client has requested the names of some NewGRFs. rubidium@5339: * rubidium@5339: * Replying this can be tricky as we have a limit of SEND_MTU bytes rubidium@5339: * in the reply packet and we can send up to 100 bytes per NewGRF rubidium@5339: * (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name). rubidium@5339: * As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it rubidium@5339: * could be that a packet overflows. To stop this we only reply rubidium@5339: * with the first N NewGRFs so that if the first N + 1 NewGRFs rubidium@5339: * would be sent, the packet overflows. rubidium@5339: * in_reply and in_reply_count are used to keep a list of GRFs to rubidium@5339: * send in the reply. rubidium@5339: */ rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) rubidium@5339: { rubidium@5339: uint8 num_grfs; rubidium@5339: uint i; rubidium@5339: rubidium@5339: const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT]; rubidium@5339: uint8 in_reply_count = 0; glx@9146: size_t packet_len = 0; rubidium@5339: Darkvater@5380: DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); rubidium@5339: rubidium@5900: num_grfs = p->Recv_uint8 (); rubidium@5339: if (num_grfs > NETWORK_MAX_GRF_COUNT) return; rubidium@5339: rubidium@5339: for (i = 0; i < num_grfs; i++) { rubidium@5339: GRFConfig c; rubidium@5339: const GRFConfig *f; rubidium@5339: rubidium@5619: this->Recv_GRFIdentifier(p, &c); rubidium@5339: rubidium@5339: /* Find the matching GRF file */ rubidium@5339: f = FindGRFConfig(c.grfid, c.md5sum); rubidium@5339: if (f == NULL) continue; // The GRF is unknown to this server rubidium@5339: rubidium@5339: /* If the reply might exceed the size of the packet, only reply rubidium@5341: * the current list and do not send the other data. rubidium@5341: * The name could be an empty string, if so take the filename. */ rubidium@5341: packet_len += sizeof(c.grfid) + sizeof(c.md5sum) + tron@5638: min(strlen((f->name != NULL && !StrEmpty(f->name)) ? f->name : f->filename) + 1, (size_t)NETWORK_GRF_NAME_LENGTH); rubidium@5339: if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply rubidium@5339: break; rubidium@5339: } rubidium@5339: in_reply[in_reply_count] = f; rubidium@5339: in_reply_count++; rubidium@5339: } rubidium@5339: rubidium@5339: if (in_reply_count == 0) return; rubidium@5339: rubidium@5898: Packet packet(PACKET_UDP_SERVER_NEWGRFS); rubidium@5900: packet.Send_uint8(in_reply_count); rubidium@5339: for (i = 0; i < in_reply_count; i++) { rubidium@5339: char name[NETWORK_GRF_NAME_LENGTH]; rubidium@5341: rubidium@5341: /* The name could be an empty string, if so take the filename */ skidd13@10310: strecpy(name, (in_reply[i]->name != NULL && !StrEmpty(in_reply[i]->name)) ? skidd13@10310: in_reply[i]->name : in_reply[i]->filename, lastof(name)); rubidium@6492: this->Send_GRFIdentifier(&packet, in_reply[i]); rubidium@5900: packet.Send_string(name); rubidium@5339: } rubidium@5339: rubidium@5898: this->SendPacket(&packet, client_addr); rubidium@5339: } rubidium@5339: rubidium@5619: ///*** Communication with servers (we are client) ***/ rubidium@5619: rubidium@5619: class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler { rubidium@5619: protected: rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); rubidium@5619: virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); rubidium@5619: public: rubidium@5619: virtual ~ClientNetworkUDPSocketHandler() {} rubidium@5619: }; rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) rubidium@5619: { rubidium@5619: NetworkGameList *item; rubidium@5619: rubidium@5619: // Just a fail-safe.. should never happen rubidium@5619: if (_network_udp_server) return; rubidium@5619: rubidium@5619: DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); rubidium@5619: rubidium@5619: // Find next item rubidium@5619: item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); rubidium@5619: rubidium@5619: this->Recv_NetworkGameInfo(p, &item->info); rubidium@5619: rubidium@5619: item->info.compatible = true; rubidium@5619: { rubidium@5619: /* Checks whether there needs to be a request for names of GRFs and makes rubidium@5619: * the request if necessary. GRFs that need to be requested are the GRFs rubidium@5619: * that do not exist on the clients system and we do not have the name rubidium@5619: * resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER. rubidium@5619: * The in_request array and in_request_count are used so there is no need rubidium@5619: * to do a second loop over the GRF list, which can be relatively expensive rubidium@5619: * due to the string comparisons. */ rubidium@5619: const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT]; rubidium@5619: const GRFConfig *c; rubidium@5619: uint in_request_count = 0; rubidium@5619: struct sockaddr_in out_addr; rubidium@5619: rubidium@5619: for (c = item->info.grfconfig; c != NULL; c = c->next) { maedhros@6229: if (c->status == GCS_NOT_FOUND) item->info.compatible = false; rubidium@8970: if (c->status != GCS_NOT_FOUND || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue; rubidium@5619: in_request[in_request_count] = c; rubidium@5619: in_request_count++; rubidium@5619: } rubidium@5619: rubidium@5619: if (in_request_count > 0) { rubidium@5619: /* There are 'unknown' GRFs, now send a request for them */ rubidium@5619: uint i; rubidium@5898: Packet packet(PACKET_UDP_CLIENT_GET_NEWGRFS); rubidium@5619: rubidium@5900: packet.Send_uint8(in_request_count); rubidium@5619: for (i = 0; i < in_request_count; i++) { rubidium@5898: this->Send_GRFIdentifier(&packet, in_request[i]); rubidium@5619: } rubidium@5619: rubidium@5619: out_addr.sin_family = AF_INET; rubidium@5619: out_addr.sin_port = htons(item->port); rubidium@5619: out_addr.sin_addr.s_addr = item->ip; rubidium@5898: this->SendPacket(&packet, &out_addr); rubidium@5619: } rubidium@5619: } rubidium@5619: rubidium@5619: if (item->info.hostname[0] == '\0') rubidium@5619: snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr)); rubidium@5619: rubidium@5619: /* Check if we are allowed on this server based on the revision-match */ rubidium@6178: item->info.version_compatible = IsNetworkCompatibleVersion(item->info.server_revision); rubidium@5619: item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs rubidium@5619: rubidium@5619: item->online = true; rubidium@5619: rubidium@5619: UpdateNetworkGameWindow(false); rubidium@5619: } rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST) rubidium@5619: { rubidium@5619: int i; rubidium@5619: struct in_addr ip; rubidium@5619: uint16 port; rubidium@5619: uint8 ver; rubidium@5619: rubidium@5619: /* packet begins with the protocol version (uint8) rubidium@5619: * then an uint16 which indicates how many rubidium@5619: * ip:port pairs are in this packet, after that rubidium@5619: * an uint32 (ip) and an uint16 (port) for each pair rubidium@5619: */ rubidium@5619: rubidium@5900: ver = p->Recv_uint8(); rubidium@5619: rubidium@5619: if (ver == 1) { rubidium@5900: for (i = p->Recv_uint16(); i != 0 ; i--) { rubidium@5900: ip.s_addr = TO_LE32(p->Recv_uint32()); rubidium@5900: port = p->Recv_uint16(); rubidium@5624: rubidium@5624: /* Somehow we reached the end of the packet */ rubidium@5624: if (this->HasClientQuit()) return; rubidium@5619: NetworkUDPQueryServer(inet_ntoa(ip), port); rubidium@5619: } rubidium@5619: } rubidium@5619: } rubidium@5619: rubidium@5339: /** The return of the client's request of the names of some NewGRFs */ rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS) rubidium@5339: { rubidium@5339: uint8 num_grfs; rubidium@5339: uint i; rubidium@5339: rubidium@5619: DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); rubidium@5339: rubidium@5900: num_grfs = p->Recv_uint8 (); rubidium@5339: if (num_grfs > NETWORK_MAX_GRF_COUNT) return; rubidium@5339: rubidium@5339: for (i = 0; i < num_grfs; i++) { rubidium@5339: char *unknown_name; rubidium@5339: char name[NETWORK_GRF_NAME_LENGTH]; rubidium@5339: GRFConfig c; rubidium@5339: rubidium@5619: this->Recv_GRFIdentifier(p, &c); rubidium@5900: p->Recv_string(name, sizeof(name)); rubidium@5339: rubidium@5341: /* An empty name is not possible under normal circumstances rubidium@5341: * and causes problems when showing the NewGRF list. */ tron@5638: if (StrEmpty(name)) continue; rubidium@5341: rubidium@5339: /* Finds the fake GRFConfig for the just read GRF ID and MD5sum tuple. rubidium@5339: * If it exists and not resolved yet, then name of the fake GRF is rubidium@5339: * overwritten with the name from the reply. */ rubidium@5339: unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false); rubidium@5339: if (unknown_name != NULL && strcmp(unknown_name, UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) { rubidium@5339: ttd_strlcpy(unknown_name, name, NETWORK_GRF_NAME_LENGTH); rubidium@5339: } rubidium@5339: } rubidium@5339: } rubidium@5339: rubidium@5619: void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) truelight@543: { rubidium@5619: /* Find the matching GRF file */ rubidium@5619: const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum); rubidium@5619: if (f == NULL) { rubidium@5619: /* Don't know the GRF, so mark game incompatible and the (possibly) rubidium@5619: * already resolved name for this GRF (another server has sent the rubidium@5619: * name of the GRF already */ rubidium@6424: config->name = FindUnknownGRFName(config->grfid, config->md5sum, true); rubidium@6424: config->status = GCS_NOT_FOUND; truelight@3547: } else { rubidium@6424: config->filename = f->filename; rubidium@6424: config->name = f->name; rubidium@6424: config->info = f->info; truelight@543: } skidd13@7931: SetBit(config->flags, GCF_COPY); truelight@543: } truelight@543: truelight@543: // Close UDP connection rubidium@6247: void NetworkUDPCloseAll() truelight@543: { Darkvater@5380: DEBUG(net, 1, "[udp] closed listeners"); truelight@543: rubidium@5619: _udp_server_socket->Close(); rubidium@5619: _udp_master_socket->Close(); rubidium@5619: _udp_client_socket->Close(); truelight@764: rubidium@5521: _network_udp_server = false; rubidium@5521: _network_udp_broadcast = 0; truelight@543: } truelight@543: truelight@543: // Broadcast to all ips rubidium@5619: static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) truelight@543: { tron@4077: uint i; truelight@543: tron@4077: for (i = 0; _broadcast_list[i] != 0; i++) { rubidium@5898: Packet p(PACKET_UDP_CLIENT_FIND_SERVER); tron@4077: struct sockaddr_in out_addr; truelight@543: truelight@543: out_addr.sin_family = AF_INET; rubidium@9420: out_addr.sin_port = htons(_settings_client.network.server_port); tron@4034: out_addr.sin_addr.s_addr = _broadcast_list[i]; tron@4034: Darkvater@5380: DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr)); truelight@543: rubidium@5898: socket->SendPacket(&p, &out_addr); truelight@543: } truelight@764: } truelight@764: truelight@764: truelight@764: // Request the the server-list from the master server rubidium@6247: void NetworkUDPQueryMasterServer() truelight@764: { truelight@764: struct sockaddr_in out_addr; truelight@764: rubidium@5624: if (!_udp_client_socket->IsConnected()) { rubidium@5619: if (!_udp_client_socket->Listen(0, 0, true)) return; rubidium@5619: } truelight@764: rubidium@5898: Packet p(PACKET_UDP_CLIENT_GET_LIST); truelight@764: truelight@764: out_addr.sin_family = AF_INET; truelight@764: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); truelight@764: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); truelight@764: truelight@764: // packet only contains protocol version rubidium@5900: p.Send_uint8(NETWORK_MASTER_SERVER_VERSION); truelight@764: rubidium@5898: _udp_client_socket->SendPacket(&p, &out_addr); truelight@764: rubidium@5898: DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port)); truelight@543: } truelight@543: truelight@543: // Find all servers rubidium@6247: void NetworkUDPSearchGame() truelight@543: { truelight@543: // We are still searching.. Darkvater@5380: if (_network_udp_broadcast > 0) return; truelight@543: truelight@543: // No UDP-socket yet.. rubidium@5624: if (!_udp_client_socket->IsConnected()) { rubidium@5619: if (!_udp_client_socket->Listen(0, 0, true)) return; rubidium@5619: } truelight@543: Darkvater@5380: DEBUG(net, 0, "[udp] searching server"); truelight@543: truelight@764: NetworkUDPBroadCast(_udp_client_socket); truelight@543: _network_udp_broadcast = 300; // Stay searching for 300 ticks truelight@543: } truelight@543: rubidium@5916: void NetworkUDPQueryServer(const char* host, unsigned short port, bool manually) truelight@543: { truelight@543: struct sockaddr_in out_addr; truelight@543: NetworkGameList *item; truelight@543: truelight@543: // No UDP-socket yet.. rubidium@5624: if (!_udp_client_socket->IsConnected()) { rubidium@5916: if (!_udp_client_socket->Listen(0, 0, true)) return; rubidium@5619: } truelight@543: truelight@543: out_addr.sin_family = AF_INET; truelight@543: out_addr.sin_port = htons(port); truelight@543: out_addr.sin_addr.s_addr = NetworkResolveHost(host); truelight@543: truelight@543: // Clear item in gamelist truelight@543: item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port)); maedhros@9108: if (item == NULL) return; maedhros@9108: rubidium@7331: if (StrEmpty(item->info.server_name)) { rubidium@7331: memset(&item->info, 0, sizeof(item->info)); skidd13@10310: strecpy(item->info.server_name, host, lastof(item->info.server_name)); skidd13@10310: strecpy(item->info.hostname, host, lastof(item->info.hostname)); rubidium@7331: item->online = false; rubidium@7331: } rubidium@5916: item->manually = manually; truelight@543: truelight@543: // Init the packet rubidium@5898: Packet p(PACKET_UDP_CLIENT_FIND_SERVER); rubidium@5898: _udp_client_socket->SendPacket(&p, &out_addr); truelight@543: truelight@543: UpdateNetworkGameWindow(false); truelight@543: } truelight@543: truelight@765: /* Remove our advertise from the master-server */ rubidium@6247: void NetworkUDPRemoveAdvertise() truelight@765: { truelight@765: struct sockaddr_in out_addr; truelight@765: truelight@765: /* Check if we are advertising */ Darkvater@5380: if (!_networking || !_network_server || !_network_udp_server) return; truelight@765: truelight@765: /* check for socket */ rubidium@5624: if (!_udp_master_socket->IsConnected()) { rubidium@8826: if (!_udp_master_socket->Listen(_network_server_bind_ip, 0, false)) return; rubidium@5619: } truelight@765: Darkvater@5380: DEBUG(net, 1, "[udp] removing advertise from master server"); truelight@765: truelight@765: /* Find somewhere to send */ truelight@765: out_addr.sin_family = AF_INET; truelight@765: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); truelight@765: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); truelight@765: truelight@765: /* Send the packet */ rubidium@5898: Packet p(PACKET_UDP_SERVER_UNREGISTER); truelight@765: /* Packet is: Version, server_port */ rubidium@5900: p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION); rubidium@9420: p.Send_uint16(_settings_client.network.server_port); rubidium@5898: _udp_master_socket->SendPacket(&p, &out_addr); truelight@765: } truelight@765: truelight@668: /* Register us to the master server truelight@668: This function checks if it needs to send an advertise */ rubidium@6247: void NetworkUDPAdvertise() truelight@668: { truelight@668: struct sockaddr_in out_addr; truelight@668: truelight@668: /* Check if we should send an advertise */ rubidium@9481: if (!_networking || !_network_server || !_network_udp_server || !_settings_client.network.server_advertise) truelight@668: return; truelight@668: truelight@764: /* check for socket */ rubidium@5624: if (!_udp_master_socket->IsConnected()) { rubidium@8826: if (!_udp_master_socket->Listen(_network_server_bind_ip, 0, false)) return; rubidium@5619: } truelight@764: peter1138@2861: if (_network_need_advertise) { peter1138@2861: _network_need_advertise = false; peter1138@2861: _network_advertise_retries = ADVERTISE_RETRY_TIMES; peter1138@2861: } else { peter1138@2861: /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */ peter1138@2861: if (_network_advertise_retries == 0) { peter1138@2861: if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) peter1138@2861: return; peter1138@2861: _network_advertise_retries = ADVERTISE_RETRY_TIMES; peter1138@2861: } peter1138@2861: peter1138@2861: if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) truelight@764: return; truelight@764: } truelight@764: truelight@764: _network_advertise_retries--; peter1138@2861: _network_last_advertise_frame = _frame_counter; truelight@668: truelight@668: /* Find somewhere to send */ truelight@668: out_addr.sin_family = AF_INET; truelight@668: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); truelight@668: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); truelight@668: Darkvater@5380: DEBUG(net, 1, "[udp] advertising to master server"); truelight@668: truelight@668: /* Send the packet */ rubidium@5898: Packet p(PACKET_UDP_SERVER_REGISTER); truelight@668: /* Packet is: WELCOME_MESSAGE, Version, server_port */ rubidium@5900: p.Send_string(NETWORK_MASTER_SERVER_WELCOME_MESSAGE); rubidium@5900: p.Send_uint8 (NETWORK_MASTER_SERVER_VERSION); rubidium@9420: p.Send_uint16(_settings_client.network.server_port); rubidium@5898: _udp_master_socket->SendPacket(&p, &out_addr); truelight@668: } truelight@668: rubidium@6247: void NetworkUDPInitialize() truelight@543: { rubidium@5619: _udp_client_socket = new ClientNetworkUDPSocketHandler(); rubidium@5619: _udp_server_socket = new ServerNetworkUDPSocketHandler(); rubidium@5619: _udp_master_socket = new MasterNetworkUDPSocketHandler(); truelight@543: truelight@543: _network_udp_server = false; truelight@543: _network_udp_broadcast = 0; truelight@543: } truelight@543: rubidium@6247: void NetworkUDPShutdown() rubidium@5619: { rubidium@5619: NetworkUDPCloseAll(); rubidium@5619: rubidium@5619: delete _udp_client_socket; rubidium@5619: delete _udp_server_socket; rubidium@5619: delete _udp_master_socket; rubidium@5619: } rubidium@5619: truelight@543: #endif /* ENABLE_NETWORK */