tron@2186: /* $Id$ */ tron@2186: rubidium@9111: /** @file settings_gui.cpp GUI for settings. */ belugas@6420: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@2291: #include "currency.h" truelight@0: #include "gui.h" rubidium@8107: #include "window_gui.h" rubidium@8107: #include "textbuf_gui.h" rubidium@8116: #include "command_func.h" rubidium@8786: #include "engine_func.h" tron@430: #include "screenshot.h" dominik@478: #include "newgrf.h" rubidium@5469: #include "network/network.h" truelight@835: #include "town.h" tron@2159: #include "variables.h" rubidium@8208: #include "settings_internal.h" glx@6956: #include "newgrf_townname.h" rubidium@8114: #include "strings_func.h" rubidium@8131: #include "functions.h" rubidium@8131: #include "window_func.h" rubidium@8213: #include "core/alloc_func.hpp" rubidium@8214: #include "string_func.h" rubidium@8224: #include "gfx_func.h" glx@8505: #include "waypoint.h" glx@8321: #include "widgets/dropdown_type.h" peter1138@8284: #include "widgets/dropdown_func.h" rubidium@8785: #include "station_func.h" smatz@9581: #include truelight@0: rubidium@8264: #include "table/sprites.h" rubidium@8264: #include "table/strings.h" rubidium@8264: peter1138@3342: static const StringID _units_dropdown[] = { peter1138@3342: STR_UNITS_IMPERIAL, peter1138@3342: STR_UNITS_METRIC, peter1138@3342: STR_UNITS_SI, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static const StringID _driveside_dropdown[] = { truelight@0: STR_02E9_DRIVE_ON_LEFT, truelight@0: STR_02EA_DRIVE_ON_RIGHT, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static const StringID _autosave_dropdown[] = { truelight@0: STR_02F7_OFF, truelight@0: STR_AUTOSAVE_1_MONTH, truelight@0: STR_02F8_EVERY_3_MONTHS, truelight@0: STR_02F9_EVERY_6_MONTHS, truelight@0: STR_02FA_EVERY_12_MONTHS, truelight@0: INVALID_STRING_ID, truelight@0: }; truelight@0: truelight@0: static const StringID _designnames_dropdown[] = { truelight@0: STR_02BE_DEFAULT, truelight@0: STR_02BF_CUSTOM, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static StringID *BuildDynamicDropdown(StringID base, int num) truelight@0: { truelight@0: static StringID buf[32 + 1]; truelight@0: StringID *p = buf; rubidium@8969: while (--num >= 0) *p++ = base++; truelight@0: *p = INVALID_STRING_ID; truelight@0: return buf; truelight@0: } truelight@0: glx@6956: int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; glx@6956: static StringID *_grf_names = NULL; glx@6956: static int _nb_grf_names = 0; glx@6797: glx@8323: void InitGRFTownGeneratorNames() glx@6797: { glx@6956: free(_grf_names); glx@6956: _grf_names = GetGRFTownNameList(); glx@6956: _nb_grf_names = 0; glx@6956: for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++; glx@6956: } glx@6956: glx@6956: static inline StringID TownName(int town_name) glx@6956: { glx@6956: if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name; glx@6956: town_name -= _nb_orig_names; glx@6956: if (town_name < _nb_grf_names) return _grf_names[town_name]; glx@6956: return STR_UNDEFINED; glx@6797: } glx@6797: rubidium@6247: static int GetCurRes() truelight@0: { truelight@0: int i; tron@2639: tron@2639: for (i = 0; i != _num_resolutions; i++) { smatz@9533: if (_resolutions[i].width == _screen.width && smatz@9533: _resolutions[i].height == _screen.height) { truelight@0: break; tron@2639: } tron@2639: } truelight@0: return i; truelight@0: } truelight@0: belugas@8188: enum GameOptionsWidgets { peter1138@8336: GAMEOPT_CURRENCY_BTN = 4, peter1138@8336: GAMEOPT_DISTANCE_BTN = 6, peter1138@8336: GAMEOPT_ROADSIDE_BTN = 8, peter1138@8336: GAMEOPT_TOWNNAME_BTN = 10, peter1138@8336: GAMEOPT_AUTOSAVE_BTN = 12, peter1138@8336: GAMEOPT_VEHICLENAME_BTN = 14, belugas@8188: GAMEOPT_VEHICLENAME_SAVE, peter1138@8336: GAMEOPT_LANG_BTN = 17, peter1138@8336: GAMEOPT_RESOLUTION_BTN = 19, belugas@8188: GAMEOPT_FULLSCREEN, peter1138@8336: GAMEOPT_SCREENSHOT_BTN = 22, belugas@8188: }; belugas@8188: glx@8321: /** glx@8323: * Update/redraw the townnames dropdown glx@8323: * @param w the window the dropdown belongs to glx@8323: * @param sel the currently selected townname generator glx@8323: */ glx@8323: static void ShowTownnameDropdown(Window *w, int sel) glx@8323: { glx@8323: typedef std::map TownList; glx@8323: TownList townnames; glx@8323: glx@8323: /* Add and sort original townnames generators */ glx@8323: for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i; glx@8323: glx@8323: /* Add and sort newgrf townnames generators */ glx@8323: for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i; glx@8323: glx@8323: DropDownList *list = new DropDownList(); glx@8323: for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) { rubidium@10407: list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || GetNumTowns() == 0 || (*it).second == sel))); glx@8323: } glx@8323: glx@8323: ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN); glx@8323: } glx@8323: rubidium@6247: static void ShowCustCurrency(); tron@2817: rubidium@9291: struct GameOptionsWindow : Window { rubidium@9413: GameSettings *opt; rubidium@9346: rubidium@9291: GameOptionsWindow(const WindowDesc *desc) : Window(desc) rubidium@9291: { rubidium@9413: this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; rubidium@9291: this->FindWindowPlacementAndResize(desc); truelight@0: } dominik@759: rubidium@9291: ~GameOptionsWindow() rubidium@9291: { rubidium@9291: DeleteWindowById(WC_CUSTOM_CURRENCY, 0); rubidium@9291: } rubidium@9291: rubidium@9291: virtual void OnPaint() rubidium@9291: { rubidium@9291: StringID str = STR_02BE_DEFAULT; rubidium@9291: rubidium@9291: this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); rubidium@9291: if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; rubidium@9291: SetDParam(0, str); rubidium@9466: SetDParam(1, _currency_specs[this->opt->locale.currency].name); rubidium@9466: SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units); rubidium@9358: SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); rubidium@9358: SetDParam(4, TownName(this->opt->game_creation.town_name)); rubidium@9413: SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]); rubidium@9291: SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); rubidium@9291: int i = GetCurRes(); rubidium@9291: SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); rubidium@9291: SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); rubidium@9291: this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); rubidium@9291: rubidium@9291: this->DrawWidgets(); rubidium@9291: DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen rubidium@9291: } rubidium@9291: rubidium@9291: virtual void OnClick(Point pt, int widget) rubidium@9291: { rubidium@9291: switch (widget) { rubidium@9291: case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown rubidium@9466: ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown rubidium@9466: ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown rubidium@9291: int i = 0; rubidium@9298: extern bool RoadVehiclesAreBuilt(); rubidium@9291: rubidium@9291: /* You can only change the drive side if you are in the menu or ingame with rubidium@9291: * no vehicles present. In a networking game only the server can change it */ rubidium@9291: if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) { rubidium@9358: i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value rubidium@9291: } rubidium@9291: rubidium@9358: ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0); rubidium@9291: } break; rubidium@9291: rubidium@9291: case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown rubidium@9358: ShowTownnameDropdown(this, this->opt->game_creation.town_name); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown rubidium@9413: ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown rubidium@9291: ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk rubidium@9291: break; // not implemented rubidium@9291: rubidium@9291: case GAMEOPT_LANG_BTN: { // Setup interface language dropdown rubidium@9291: typedef std::map LangList; rubidium@9291: rubidium@9291: /* Sort language names */ rubidium@9291: LangList langs; rubidium@9291: for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i; rubidium@9291: rubidium@9291: DropDownList *list = new DropDownList(); rubidium@9291: for (LangList::iterator it = langs.begin(); it != langs.end(); it++) { rubidium@9291: list->push_back(new DropDownListStringItem((*it).first, (*it).second, false)); rubidium@9291: } rubidium@9291: rubidium@9291: ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN); rubidium@9291: } break; rubidium@9291: rubidium@9291: case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown rubidium@9291: ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_FULLSCREEN: // Click fullscreen on/off rubidium@9291: /* try to toggle full-screen on/off */ rubidium@9291: if (!ToggleFullScreen(!_fullscreen)) { rubidium@9291: ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); rubidium@9291: } rubidium@9291: this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); rubidium@9291: this->SetDirty(); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown rubidium@9291: ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); rubidium@9291: break; rubidium@9291: } rubidium@9291: } rubidium@9291: rubidium@9291: virtual void OnDropdownSelect(int widget, int index) rubidium@9291: { rubidium@9291: switch (widget) { rubidium@9291: case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names rubidium@9291: if (index == 0) { rubidium@9291: DeleteCustomEngineNames(); rubidium@9291: MarkWholeScreenDirty(); rubidium@9291: } else if (!(_vehicle_design_names & 1)) { rubidium@9291: LoadCustomEngineNames(); rubidium@9291: MarkWholeScreenDirty(); rubidium@9291: } rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_CURRENCY_BTN: /* Currency */ rubidium@9291: if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); rubidium@9466: this->opt->locale.currency = index; rubidium@9291: MarkWholeScreenDirty(); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_DISTANCE_BTN: // Measuring units rubidium@9466: this->opt->locale.units = index; rubidium@9291: MarkWholeScreenDirty(); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_ROADSIDE_BTN: // Road side rubidium@9358: if (this->opt->vehicle.road_side != index) { // only change if setting changed rubidium@9291: DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); rubidium@9291: MarkWholeScreenDirty(); rubidium@9291: } rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_TOWNNAME_BTN: // Town names rubidium@10407: if (_game_mode == GM_MENU || GetNumTowns() == 0) { rubidium@9358: this->opt->game_creation.town_name = index; rubidium@9291: InvalidateWindow(WC_GAME_OPTIONS, 0); rubidium@9291: } rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_AUTOSAVE_BTN: // Autosave options rubidium@9413: _settings_client.gui.autosave = index; rubidium@9291: this->SetDirty(); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_LANG_BTN: // Change interface language rubidium@9291: ReadLanguagePack(index); rubidium@9291: CheckForMissingGlyphsInLoadedLanguagePack(); rubidium@9291: UpdateAllStationVirtCoord(); rubidium@9291: UpdateAllWaypointSigns(); rubidium@9291: MarkWholeScreenDirty(); rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_RESOLUTION_BTN: // Change resolution smatz@9533: if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) { rubidium@9291: this->SetDirty(); rubidium@9291: } rubidium@9291: break; rubidium@9291: rubidium@9291: case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format rubidium@9291: SetScreenshotFormat(index); rubidium@9291: this->SetDirty(); rubidium@9291: break; rubidium@9291: } rubidium@9291: } rubidium@9291: }; truelight@0: truelight@0: static const Widget _game_options_widgets[] = { belugas@9764: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@9764: { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, belugas@9764: { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 238, 0x0, STR_NULL}, belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, truelight@0: belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, belugas@9764: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, truelight@0: belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, darkvater@298: belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, belugas@9764: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, truelight@0: belugas@9764: { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, belugas@9764: { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, truelight@0: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _game_options_desc = { rubidium@7341: WDP_CENTER, WDP_CENTER, 370, 239, 370, 239, rubidium@5893: WC_GAME_OPTIONS, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _game_options_widgets, truelight@0: }; truelight@0: truelight@0: rubidium@6247: void ShowGameOptions() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); rubidium@9291: new GameOptionsWindow(&_game_options_desc); truelight@0: } truelight@0: rubidium@6247: extern void StartupEconomy(); darkvater@46: skidd13@8136: /* Widget definition for the game difficulty settings window */ truelight@0: static const Widget _game_difficulty_widgets[] = { belugas@9764: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX belugas@9764: { WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION belugas@9764: { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG belugas@9764: { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY belugas@9764: { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM belugas@9764: { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD belugas@9764: { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM belugas@9764: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE belugas@9764: { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG belugas@9764: { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG belugas@9764: { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT belugas@9764: { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: skidd13@8136: /* Window definition for the game difficulty settings window */ truelight@0: static const WindowDesc _game_difficulty_desc = { rubidium@7341: WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, rubidium@5893: WC_GAME_OPTIONS, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _game_difficulty_widgets, glx@9231: }; glx@9231: rubidium@9359: void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); rubidium@9359: glx@9231: struct GameDifficultyWindow : public Window { glx@9231: private: rubidium@9359: static const uint GAME_DIFFICULTY_NUM = 18; glx@9231: bool clicked_increase; glx@9231: uint8 clicked_button; glx@9231: uint8 timeout; glx@9231: glx@9231: /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ rubidium@9413: GameSettings opt_mod_temp; glx@9231: glx@9231: enum { glx@9231: GAMEDIFF_WND_TOP_OFFSET = 45, glx@9231: GAMEDIFF_WND_ROWSIZE = 9, glx@9231: NO_SETTINGS_BUTTON = 0xFF, glx@9231: }; glx@9231: glx@9231: /* Names of the game difficulty settings window */ glx@9231: enum GameDifficultyWidgets { glx@9231: GDW_CLOSEBOX = 0, glx@9231: GDW_CAPTION, glx@9231: GDW_UPPER_BG, glx@9231: GDW_LVL_EASY, glx@9231: GDW_LVL_MEDIUM, glx@9231: GDW_LVL_HARD, glx@9231: GDW_LVL_CUSTOM, glx@9231: GDW_HIGHSCORE, glx@9231: GDW_SETTING_BG, glx@9231: GDW_LOWER_BG, glx@9231: GDW_ACCEPT, glx@9231: GDW_CANCEL, glx@9231: }; glx@9231: glx@9231: public: glx@9231: GameDifficultyWindow() : Window(&_game_difficulty_desc) glx@9231: { glx@9231: /* Copy current settings (ingame or in intro) to temporary holding place glx@9231: * change that when setting stuff, copy back on clicking 'OK' */ rubidium@9413: this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; glx@9231: this->clicked_increase = false; glx@9231: this->clicked_button = NO_SETTINGS_BUTTON; glx@9231: this->timeout = 0; glx@9231: /* Hide the closebox to make sure that the user aborts or confirms his changes */ glx@9231: this->HideWidget(GDW_CLOSEBOX); glx@9231: this->widget[GDW_CAPTION].left = 0; glx@9231: /* Setup disabled buttons when creating window glx@9231: * disable all other difficulty buttons during gameplay except for 'custom' */ glx@9231: this->SetWidgetsDisabledState(_game_mode == GM_NORMAL, glx@9231: GDW_LVL_EASY, glx@9231: GDW_LVL_MEDIUM, glx@9231: GDW_LVL_HARD, glx@9231: GDW_LVL_CUSTOM, glx@9231: WIDGET_LIST_END); glx@9231: this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer glx@9231: this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) rubidium@9359: this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); glx@9231: this->FindWindowPlacementAndResize(&_game_difficulty_desc); glx@9231: } glx@9231: glx@9231: virtual void OnPaint() glx@9231: { rubidium@9273: this->DrawWidgets(); glx@9231: rubidium@9359: uint i; rubidium@9359: const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); glx@9231: int y = GAMEDIFF_WND_TOP_OFFSET; rubidium@9359: for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) { rubidium@9359: const SettingDescBase *sdb = &sd->desc; rubidium@9359: int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); rubidium@9359: bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); glx@9231: belugas@9871: DrawArrowButtons(5, y, COLOUR_YELLOW, glx@9231: (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, rubidium@9359: editable && sdb->min != value, rubidium@9359: editable && sdb->max != value); glx@9231: rubidium@9359: value += sdb->str; glx@9231: SetDParam(0, value); glx@9231: DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); glx@9231: glx@9231: y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit glx@9231: } glx@9231: } glx@9231: glx@9231: virtual void OnClick(Point pt, int widget) glx@9231: { glx@9231: switch (widget) { glx@9231: case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ glx@9231: /* Don't allow clients to make any changes */ glx@9231: if (_networking && !_network_server) return; glx@9231: glx@9231: const int x = pt.x - 5; glx@9231: if (!IsInsideMM(x, 0, 21)) return; // Button area glx@9231: glx@9231: const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET; glx@9231: if (y < 0) return; glx@9231: glx@9231: /* Get button from Y coord. */ glx@9231: const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2); glx@9231: if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; glx@9231: rubidium@9359: uint i; rubidium@9359: const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i) + btn; rubidium@9359: const SettingDescBase *sdb = &sd->desc; rubidium@9359: glx@9231: /* Clicked disabled button? */ rubidium@9359: bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); rubidium@9359: if (!editable) return; glx@9231: glx@9231: this->timeout = 5; rubidium@9359: int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); glx@9231: glx@9231: if (x >= 10) { glx@9231: /* Increase button clicked */ rubidium@9359: val = min(val + sdb->interval, sdb->max); glx@9231: this->clicked_increase = true; glx@9231: } else { glx@9231: /* Decrease button clicked */ rubidium@9359: val -= sdb->interval; rubidium@9359: val = max(val, sdb->min); glx@9231: this->clicked_increase = false; glx@9231: } glx@9231: this->clicked_button = btn; glx@9231: glx@9231: /* save value in temporary variable */ rubidium@9359: WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val); rubidium@9359: this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); rubidium@9359: SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom glx@9231: this->LowerWidget(GDW_LVL_CUSTOM); glx@9231: this->SetDirty(); glx@9231: } break; glx@9231: glx@9231: case GDW_LVL_EASY: glx@9231: case GDW_LVL_MEDIUM: glx@9231: case GDW_LVL_HARD: glx@9231: case GDW_LVL_CUSTOM: glx@9231: /* temporarily change difficulty level */ rubidium@9359: this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); rubidium@9359: SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty); rubidium@9359: this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); glx@9231: this->SetDirty(); glx@9231: break; glx@9231: glx@9231: case GDW_HIGHSCORE: // Highscore Table rubidium@9359: ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1); glx@9231: break; glx@9231: glx@9231: case GDW_ACCEPT: { // Save button - save changes rubidium@9413: GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; rubidium@9359: rubidium@9359: uint i; rubidium@9359: const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); rubidium@9359: for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) { rubidium@9359: int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); rubidium@9359: int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv); glx@9231: /* if setting has changed, change it */ rubidium@9359: if (new_val != cur_val) { rubidium@9359: DoCommandP(0, i + btn, new_val, NULL, CMD_CHANGE_PATCH_SETTING); rubidium@9346: } glx@9231: } rubidium@9359: rubidium@9359: GetPatchFromName("difficulty.diff_level", &i); rubidium@9359: DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, NULL, CMD_CHANGE_PATCH_SETTING); glx@9231: delete this; glx@9231: /* If we are in the editor, we should reload the economy. glx@9231: * This way when you load a game, the max loan and interest rate glx@9231: * are loaded correctly. */ glx@9231: if (_game_mode == GM_EDITOR) StartupEconomy(); glx@9231: break; glx@9231: } glx@9231: glx@9231: case GDW_CANCEL: // Cancel button - close window, abandon changes glx@9231: delete this; glx@9231: break; glx@9231: } glx@9231: } glx@9231: glx@9231: virtual void OnTick() glx@9231: { glx@9231: if (this->timeout != 0) { glx@9231: this->timeout--; glx@9231: if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON; glx@9231: this->SetDirty(); glx@9231: } glx@9231: } truelight@0: }; truelight@0: rubidium@6247: void ShowGameDifficulty() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); glx@9231: new GameDifficultyWindow(); truelight@193: } truelight@0: Darkvater@3247: static const char *_patches_ui[] = { rubidium@9354: "gui.vehicle_speed", rubidium@9354: "gui.status_long_date", rubidium@9354: "gui.show_finances", rubidium@9354: "gui.autoscroll", rubidium@9354: "gui.reverse_scroll", rubidium@9354: "gui.smooth_scroll", rubidium@9354: "gui.errmsg_duration", rubidium@9354: "gui.toolbar_pos", rubidium@9354: "gui.measure_tooltip", rubidium@9354: "gui.window_snap_radius", rubidium@9354: "gui.population_in_label", rubidium@9354: "gui.link_terraform_toolbar", rubidium@9354: "gui.liveries", rubidium@9354: "gui.prefer_teamchat", bjarni@6289: /* While the horizontal scrollwheel scrolling is written as general code, only bjarni@6289: * the cocoa (OSX) driver generates input for it. bjarni@6296: * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ rubidium@9354: "gui.scrollwheel_scrolling", rubidium@9354: "gui.scrollwheel_multiplier", bjarni@7485: #ifdef __APPLE__ bjarni@7485: /* We might need to emulate a right mouse button on mac */ rubidium@9354: "gui.right_mouse_btn_emulation", bjarni@7485: #endif rubidium@9354: "gui.pause_on_newgame", rubidium@9354: "gui.advanced_vehicle_list", rubidium@9354: "gui.loading_indicators", rubidium@9354: "gui.timetable_in_ticks", rubidium@9354: "gui.default_rail_type", rubidium@9354: "gui.always_build_infrastructure", rubidium@9785: "gui.show_track_reservation", truelight@21: }; truelight@21: Darkvater@3247: static const char *_patches_construction[] = { rubidium@9354: "construction.build_on_slopes", rubidium@9354: "construction.autoslope", rubidium@9354: "construction.extra_dynamite", rubidium@9354: "construction.longbridges", rubidium@9354: "construction.signal_side", rubidium@9354: "station.always_small_airport", rubidium@9354: "gui.enable_signal_gui", rubidium@9354: "gui.drag_signals_density", rubidium@9354: "game_creation.oil_refinery_limit", rubidium@9354: "gui.semaphore_build_before", rubidium@9793: "gui.default_signal_type", rubidium@9793: "gui.cycle_signal_types", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_stations[] = { rubidium@9354: "station.join_stations", rubidium@9354: "order.improved_load", rubidium@9354: "order.selectgoods", rubidium@9354: "gui.new_nonstop", rubidium@9354: "station.nonuniform_stations", rubidium@9354: "station.station_spread", rubidium@9354: "order.serviceathelipad", rubidium@9354: "station.modified_catchment", rubidium@9354: "order.gradual_loading", rubidium@9354: "construction.road_stop_on_town_road", rubidium@9354: "station.adjacent_stations", rubidium@9354: "economy.station_noise_level", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_economy[] = { rubidium@9354: "economy.inflation", rubidium@9354: "construction.raw_industry_construction", rubidium@9354: "economy.multiple_industry_per_town", rubidium@9354: "economy.same_industry_close", rubidium@9354: "economy.bribe", rubidium@9354: "economy.exclusive_rights", rubidium@9354: "economy.give_money", rubidium@9354: "gui.colored_news_year", rubidium@9354: "gui.ending_year", rubidium@9354: "economy.smooth_economy", rubidium@9354: "economy.allow_shares", rubidium@9354: "economy.town_layout", rubidium@9354: "economy.mod_road_rebuild", rubidium@9354: "economy.town_growth_rate", rubidium@9354: "economy.larger_towns", rubidium@9354: "economy.initial_city_size", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_ai[] = { rubidium@9354: "ai.ainew_active", rubidium@9354: "ai.ai_in_multiplayer", rubidium@9354: "ai.ai_disable_veh_train", rubidium@9354: "ai.ai_disable_veh_roadveh", rubidium@9354: "ai.ai_disable_veh_aircraft", rubidium@9354: "ai.ai_disable_veh_ship", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_vehicles[] = { rubidium@9354: "vehicle.realistic_acceleration", rubidium@9354: "pf.forbid_90_deg", rubidium@9354: "vehicle.mammoth_trains", rubidium@9354: "order.gotodepot", rubidium@9354: "pf.roadveh_queue", rubidium@9354: "pf.pathfinder_for_trains", rubidium@9354: "pf.pathfinder_for_roadvehs", rubidium@9354: "pf.pathfinder_for_ships", rubidium@9354: "gui.train_income_warn", rubidium@9354: "gui.order_review_system", rubidium@9354: "vehicle.never_expire_vehicles", rubidium@9354: "gui.lost_train_warn", rubidium@9354: "gui.autorenew", rubidium@9354: "gui.autorenew_months", rubidium@9354: "gui.autorenew_money", rubidium@9354: "vehicle.max_trains", rubidium@9354: "vehicle.max_roadveh", rubidium@9354: "vehicle.max_aircraft", rubidium@9354: "vehicle.max_ships", rubidium@9354: "vehicle.servint_ispercent", rubidium@9354: "vehicle.servint_trains", rubidium@9354: "vehicle.servint_roadveh", rubidium@9354: "vehicle.servint_ships", rubidium@9354: "vehicle.servint_aircraft", rubidium@9354: "order.no_servicing_if_no_breakdowns", rubidium@9354: "vehicle.wagon_speed_limits", rubidium@9354: "vehicle.disable_elrails", rubidium@9354: "vehicle.freight_trains", rubidium@9354: "vehicle.plane_speed", rubidium@9354: "order.timetabling", rubidium@9354: "vehicle.dynamic_engines", Darkvater@3247: }; Darkvater@3247: frosch@10199: /** Data structure describing a single patch in a tab */ rubidium@6248: struct PatchEntry { frosch@10199: const SettingDesc *setting; ///< Setting description of the patch frosch@10199: uint index; ///< Index of the setting in the settings table rubidium@6248: }; Darkvater@3247: frosch@10199: /** frosch@10199: * Data structure describing one page of patches in the patch settings window. frosch@10199: * frosch@10199: * The names of the patches to display are statically defined, and from this frosch@10199: * information, a dynamic array (with length \a num) of PatchEntry entries is frosch@10199: * constructed. frosch@10199: */ rubidium@6248: struct PatchPage { frosch@10199: const char **names; ///< Static list of strings with patch names that are settable from the tab frosch@10199: PatchEntry *entries; ///< Array of patch entries of the page. Initially \c NULL, filled in at run time frosch@10199: byte num; ///< Number of entries on the page (statically filled). rubidium@6248: }; truelight@0: frosch@10199: /** Array of pages (tabs), where each page holds a number of advanced settings. */ Darkvater@3247: static PatchPage _patches_page[] = { Darkvater@3247: {_patches_ui, NULL, lengthof(_patches_ui)}, Darkvater@3247: {_patches_construction, NULL, lengthof(_patches_construction)}, Darkvater@3247: {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, Darkvater@3247: {_patches_stations, NULL, lengthof(_patches_stations)}, Darkvater@3247: {_patches_economy, NULL, lengthof(_patches_economy)}, Darkvater@3247: {_patches_ai, NULL, lengthof(_patches_ai)}, truelight@0: }; truelight@0: frosch@10199: /** Widget numbers of config patches window */ belugas@8188: enum PatchesSelectionWidgets { frosch@10199: PATCHSEL_OPTIONSPANEL = 3, ///< Panel widget containing the option lists frosch@10199: PATCHSEL_INTERFACE, ///< Button 'Interface' frosch@10199: PATCHSEL_CONSTRUCTION, ///< Button 'Construction' frosch@10199: PATCHSEL_VEHICLES, ///< Button 'Vehicles' frosch@10199: PATCHSEL_STATIONS, ///< Button 'Stations' frosch@10199: PATCHSEL_ECONOMY, ///< Button 'Economy' frosch@10199: PATCHSEL_COMPETITORS ///< Button 'Competitors' belugas@8188: }; belugas@8188: rubidium@9246: struct PatchesSelectionWindow : Window { rubidium@9413: static GameSettings *patches_ptr; frosch@10199: static int patches_max; ///< Maximal number of patches on a single page Darkvater@3118: rubidium@9246: int page; rubidium@9246: int entry; rubidium@9246: int click; belugas@8190: rubidium@9246: PatchesSelectionWindow(const WindowDesc *desc) : Window(desc) rubidium@9246: { rubidium@9246: static bool first_time = true; belugas@8190: rubidium@9413: patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; belugas@8190: rubidium@9246: /* Build up the dynamic settings-array only once per OpenTTD session */ rubidium@9246: if (first_time) { rubidium@9246: PatchPage *page; rubidium@9246: for (page = &_patches_page[0]; page != endof(_patches_page); page++) { rubidium@9246: uint i; rubidium@9246: rubidium@9246: if (patches_max < page->num) patches_max = page->num; rubidium@9246: rubidium@9246: page->entries = MallocT(page->num); rubidium@9246: for (i = 0; i != page->num; i++) { rubidium@9246: uint index; rubidium@9246: const SettingDesc *sd = GetPatchFromName(page->names[i], &index); rubidium@9246: assert(sd != NULL); rubidium@9246: rubidium@9246: page->entries[i].setting = sd; rubidium@9246: page->entries[i].index = index; rubidium@9246: } rubidium@9246: } rubidium@9246: first_time = false; rubidium@9246: } rubidium@9246: rubidium@9246: /* Resize the window to fit the largest patch tab */ rubidium@9246: ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * 11); rubidium@9246: rubidium@9246: /* Recentre the window for the new size */ rubidium@9246: this->top = this->top - (patches_max * 11) / 2; rubidium@9246: rubidium@10234: this->LowerWidget(PATCHSEL_INTERFACE); rubidium@9246: rubidium@9246: this->FindWindowPlacementAndResize(desc); rubidium@9246: } rubidium@9246: rubidium@9246: virtual void OnPaint() rubidium@9246: { rubidium@9246: int x, y; rubidium@9246: const PatchPage *page = &_patches_page[this->page]; rubidium@9246: uint i; rubidium@9246: rubidium@9246: /* Set up selected category */ rubidium@9273: this->DrawWidgets(); rubidium@9246: rubidium@9246: x = 5; rubidium@9246: y = 47; rubidium@9246: for (i = 0; i != page->num; i++) { rubidium@9246: const SettingDesc *sd = page->entries[i].setting; rubidium@9246: const SettingDescBase *sdb = &sd->desc; rubidium@9246: const void *var = GetVariableAddress(patches_ptr, &sd->save); rubidium@9246: bool editable = true; rubidium@9246: bool disabled = false; rubidium@9246: rubidium@9246: // We do not allow changes of some items when we are a client in a networkgame rubidium@9246: if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; rubidium@9246: if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; rubidium@9246: if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; rubidium@9246: rubidium@9246: if (sdb->cmd == SDT_BOOLX) { rubidium@9246: static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; rubidium@9246: /* Draw checkbox for boolean-value either on/off */ rubidium@9246: bool on = (*(bool*)var); rubidium@9246: rubidium@9246: DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); rubidium@9246: SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); rubidium@9246: } else { rubidium@9246: int32 value; rubidium@9246: rubidium@9246: value = (int32)ReadValue(var, sd->save.conv); rubidium@9246: rubidium@9246: /* Draw [<][>] boxes for settings of an integer-type */ belugas@9871: DrawArrowButtons(x, y, COLOUR_YELLOW, this->click - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); rubidium@9246: rubidium@9246: disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); rubidium@9246: if (disabled) { rubidium@9246: SetDParam(0, STR_CONFIG_PATCHES_DISABLED); rubidium@9246: } else { rubidium@9246: if (sdb->flags & SGF_CURRENCY) { rubidium@9246: SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); rubidium@9246: } else if (sdb->flags & SGF_MULTISTRING) { rubidium@9246: SetDParam(0, sdb->str + value + 1); belugas@8190: } else { rubidium@9246: SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); rubidium@9246: } rubidium@9246: SetDParam(1, value); rubidium@9246: } rubidium@9246: } rubidium@9246: DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING); rubidium@9246: y += 11; rubidium@9246: } rubidium@9246: } rubidium@9246: rubidium@9246: virtual void OnClick(Point pt, int widget) rubidium@9246: { rubidium@9246: switch (widget) { rubidium@9246: case PATCHSEL_OPTIONSPANEL: { rubidium@9246: const PatchPage *page = &_patches_page[this->page]; rubidium@9246: const SettingDesc *sd; rubidium@9246: void *var; rubidium@9246: int32 value; rubidium@9246: int x, y; rubidium@9246: byte btn; rubidium@9246: frosch@10199: y = pt.y - 46 - 1; // Shift y coordinate frosch@10199: if (y < 0) return; // Clicked above first entry rubidium@9246: frosch@10199: x = pt.x - 5; // Shift x coordinate frosch@10199: if (x < 0) return; // Clicked left of the entry rubidium@9246: frosch@10199: btn = y / 11; // Compute which setting is selected frosch@10199: if (y % 11 > 9) return; // Clicked too low at the setting frosch@10199: if (btn >= page->num) return; // Clicked below the last setting of the page rubidium@9246: rubidium@9246: sd = page->entries[btn].setting; rubidium@9246: rubidium@9246: /* return if action is only active in network, or only settable by server */ rubidium@9246: if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; rubidium@9246: if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; rubidium@9246: if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; rubidium@9246: rubidium@9246: var = GetVariableAddress(patches_ptr, &sd->save); rubidium@9246: value = (int32)ReadValue(var, sd->save.conv); rubidium@9246: rubidium@9246: /* clicked on the icon on the left side. Either scroller or bool on/off */ rubidium@9246: if (x < 21) { rubidium@9246: const SettingDescBase *sdb = &sd->desc; rubidium@9246: int32 oldvalue = value; rubidium@9246: rubidium@9246: switch (sdb->cmd) { rubidium@9246: case SDT_BOOLX: value ^= 1; break; rubidium@9246: case SDT_NUMX: { rubidium@9246: /* Add a dynamic step-size to the scroller. In a maximum of rubidium@9246: * 50-steps you should be able to get from min to max, rubidium@9246: * unless specified otherwise in the 'interval' variable rubidium@9246: * of the current patch. */ rubidium@9246: uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; rubidium@9246: if (step == 0) step = 1; rubidium@9246: rubidium@10180: /* don't allow too fast scrolling */ rubidium@10180: if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) { rubidium@9246: _left_button_clicked = false; rubidium@9246: return; rubidium@9246: } rubidium@9246: rubidium@9246: /* Increase or decrease the value and clamp it to extremes */ rubidium@9246: if (x >= 10) { rubidium@9246: value += step; rubidium@9246: if (value > sdb->max) value = sdb->max; belugas@8190: } else { rubidium@9246: value -= step; rubidium@9246: if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; belugas@8190: } rubidium@9246: rubidium@9246: /* Set up scroller timeout for numeric values */ rubidium@9246: if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { rubidium@9246: this->click = btn * 2 + 1 + ((x >= 10) ? 1 : 0); rubidium@10180: this->flags4 |= WF_TIMEOUT_BEGIN; rubidium@9246: _left_button_clicked = false; rubidium@9246: } rubidium@9246: } break; rubidium@9246: default: NOT_REACHED(); rubidium@9246: } rubidium@9246: rubidium@9246: if (value != oldvalue) { rubidium@9413: SetPatchValue(page->entries[btn].index, value); rubidium@9246: this->SetDirty(); rubidium@9246: } rubidium@9246: } else { rubidium@9246: /* only open editbox for types that its sensible for */ rubidium@9246: if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { rubidium@9246: /* Show the correct currency-translated value */ rubidium@9246: if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; rubidium@9246: rubidium@9246: this->entry = btn; rubidium@9246: SetDParam(0, value); smatz@10145: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE); belugas@8190: } truelight@0: } rubidium@9246: } break; belugas@8190: rubidium@9246: case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: rubidium@9246: case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: rubidium@9246: this->RaiseWidget(this->page + PATCHSEL_INTERFACE); rubidium@9246: this->page = widget - PATCHSEL_INTERFACE; rubidium@9246: this->LowerWidget(this->page + PATCHSEL_INTERFACE); rubidium@9246: DeleteWindowById(WC_QUERY_STRING, 0); rubidium@9246: this->SetDirty(); rubidium@9246: break; rubidium@9246: } rubidium@9246: } belugas@8190: rubidium@9246: virtual void OnTimeout() rubidium@9246: { rubidium@9246: this->click = 0; rubidium@9246: this->SetDirty(); rubidium@9246: } belugas@8190: rubidium@9246: virtual void OnQueryTextFinished(char *str) rubidium@9246: { rubidium@9246: if (!StrEmpty(str)) { rubidium@9246: const PatchEntry *pe = &_patches_page[this->page].entries[this->entry]; rubidium@9246: const SettingDesc *sd = pe->setting; rubidium@9246: int32 value = atoi(str); Darkvater@3118: rubidium@9246: /* Save the correct currency-translated value */ rubidium@9246: if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; truelight@0: rubidium@9413: SetPatchValue(pe->index, value); rubidium@9246: this->SetDirty(); rubidium@9246: } rubidium@9246: } rubidium@9246: }; belugas@8190: rubidium@9413: GameSettings *PatchesSelectionWindow::patches_ptr = NULL; rubidium@9246: int PatchesSelectionWindow::patches_max = 0; truelight@0: truelight@0: static const Widget _patches_selection_widgets[] = { belugas@9764: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@9764: { WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, belugas@9764: { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, rubidium@10234: { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 50, 0x0, STR_NULL}, // PATCHSEL_OPTIONSPANEL truelight@0: rubidium@10234: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, // PATCHSEL_INTERFACE rubidium@10234: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, // PATCHSEL_CONSTRUCTION rubidium@10234: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, // PATCHSEL_VEHICLES rubidium@10234: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, // PATCHSEL_STATIONS rubidium@10234: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, // PATCHSEL_ECONOMY rubidium@10234: { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, // PATCHSEL_COMPETITORS darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _patches_selection_desc = { peter1138@8593: WDP_CENTER, WDP_CENTER, 370, 51, 370, 51, rubidium@5893: WC_GAME_OPTIONS, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _patches_selection_widgets, truelight@0: }; truelight@0: rubidium@6247: void ShowPatchesSelection() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); rubidium@9246: new PatchesSelectionWindow(&_patches_selection_desc); truelight@0: } dominik@478: dominik@478: miham@4211: /** miham@4211: * Draw [<][>] boxes. miham@4211: * @param x the x position to draw miham@4211: * @param y the y position to draw belugas@9871: * @param button_colour the colour of the button miham@4211: * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked miham@4211: * @param clickable_left is the left button clickable? miham@4211: * @param clickable_right is the right button clickable? miham@4211: */ peter1138@9872: void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right) dominik@759: { peter1138@10358: int colour = _colour_gradient[button_colour][2]; Darkvater@3107: belugas@9871: DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE); belugas@9871: DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE); belugas@7824: DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<] belugas@7824: DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>] miham@4211: miham@4211: /* Grey out the buttons that aren't clickable */ peter1138@9872: if (!clickable_left) { belugas@9871: GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER); peter1138@9872: } peter1138@9872: if (!clickable_right) { peter1138@9872: GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER); peter1138@9872: } dominik@759: } dominik@759: belugas@8188: /** These are not, strickly speaking, widget enums, belugas@8188: * since they have been changed as line coordinates. belugas@8188: * So, rather, they are more like order of appearance */ belugas@8188: enum CustomCurrenciesWidgets { belugas@8188: CUSTCURR_EXCHANGERATE = 0, belugas@8188: CUSTCURR_SEPARATOR, belugas@8188: CUSTCURR_PREFIX, belugas@8188: CUSTCURR_SUFFIX, belugas@8188: CUSTCURR_TO_EURO, belugas@8188: }; belugas@8188: rubidium@9246: struct CustomCurrencyWindow : Window { rubidium@9246: char separator[2]; rubidium@9246: int click; rubidium@9246: int query_widget; tron@4488: rubidium@9246: CustomCurrencyWindow(const WindowDesc *desc) : Window(desc) rubidium@9246: { rubidium@9246: this->separator[0] = _custom_currency.separator; rubidium@9246: this->separator[1] = '\0'; rubidium@9246: this->FindWindowPlacementAndResize(desc); rubidium@9246: } truelight@812: rubidium@9246: virtual void OnPaint() rubidium@9246: { rubidium@9246: int x; rubidium@9246: int y = 20; rubidium@9273: this->DrawWidgets(); tron@2639: rubidium@9246: /* exchange rate */ belugas@9871: DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 0, 2), true, true); rubidium@9246: SetDParam(0, 1); rubidium@9246: SetDParam(1, 1); rubidium@9246: DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING); rubidium@9246: y += 12; tron@2639: rubidium@9246: /* separator */ belugas@9770: DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE); rubidium@9246: x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING); rubidium@9246: DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE); rubidium@9246: y += 12; rubidium@9246: rubidium@9246: /* prefix */ belugas@9770: DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE); rubidium@9246: x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING); rubidium@9246: DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE); rubidium@9246: y += 12; rubidium@9246: rubidium@9246: /* suffix */ belugas@9770: DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE); rubidium@9246: x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING); rubidium@9246: DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE); rubidium@9246: y += 12; rubidium@9246: rubidium@9246: /* switch to euro */ belugas@9871: DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 8, 2), true, true); rubidium@9246: SetDParam(0, _custom_currency.to_euro); rubidium@9246: DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING); rubidium@9246: y += 12; rubidium@9246: rubidium@9246: /* Preview */ rubidium@9246: y += 12; rubidium@9246: SetDParam(0, 10000); rubidium@9246: DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING); rubidium@9246: } rubidium@9246: rubidium@9246: virtual void OnClick(Point pt, int widget) rubidium@9246: { rubidium@9246: int line = (pt.y - 20) / 12; rubidium@9246: int len = 0; rubidium@9246: int x = pt.x; rubidium@9246: StringID str = 0; rubidium@9246: CharSetFilter afilter = CS_ALPHANUMERAL; rubidium@9246: rubidium@9246: switch (line) { rubidium@9246: case CUSTCURR_EXCHANGERATE: rubidium@9246: if (IsInsideMM(x, 10, 30)) { // clicked buttons rubidium@9246: if (x < 20) { rubidium@9246: if (_custom_currency.rate > 1) _custom_currency.rate--; rubidium@9246: this->click = 1 << (line * 2 + 0); rubidium@9246: } else { rubidium@9246: if (_custom_currency.rate < 5000) _custom_currency.rate++; rubidium@9246: this->click = 1 << (line * 2 + 1); tron@4488: } rubidium@9246: } else { // enter text rubidium@9246: SetDParam(0, _custom_currency.rate); rubidium@9246: str = STR_CONFIG_PATCHES_INT32; rubidium@9246: len = 4; rubidium@9246: afilter = CS_NUMERAL; rubidium@9246: } rubidium@9246: break; tron@4488: rubidium@9246: case CUSTCURR_SEPARATOR: rubidium@9246: if (IsInsideMM(x, 10, 30)) { // clicked button rubidium@9246: this->click = 1 << (line * 2 + 1); rubidium@9246: } rubidium@9648: SetDParamStr(0, this->separator); rubidium@9648: str = STR_JUST_RAW_STRING; rubidium@9246: len = 1; rubidium@9246: break; belugas@8188: rubidium@9246: case CUSTCURR_PREFIX: rubidium@9246: if (IsInsideMM(x, 10, 30)) { // clicked button rubidium@9246: this->click = 1 << (line * 2 + 1); rubidium@9246: } rubidium@9648: SetDParamStr(0, _custom_currency.prefix); rubidium@9648: str = STR_JUST_RAW_STRING; rubidium@9246: len = 12; rubidium@9246: break; belugas@8188: rubidium@9246: case CUSTCURR_SUFFIX: rubidium@9246: if (IsInsideMM(x, 10, 30)) { // clicked button rubidium@9246: this->click = 1 << (line * 2 + 1); rubidium@9246: } rubidium@9648: SetDParamStr(0, _custom_currency.suffix); rubidium@9648: str = STR_JUST_RAW_STRING; rubidium@9246: len = 12; rubidium@9246: break; belugas@8188: rubidium@9246: case CUSTCURR_TO_EURO: rubidium@9246: if (IsInsideMM(x, 10, 30)) { // clicked buttons rubidium@9246: if (x < 20) { rubidium@9246: _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? rubidium@9246: CF_NOEURO : _custom_currency.to_euro - 1; rubidium@9246: this->click = 1 << (line * 2 + 0); rubidium@9246: } else { rubidium@9246: _custom_currency.to_euro = rubidium@9246: Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); rubidium@9246: this->click = 1 << (line * 2 + 1); rubidium@9246: } rubidium@9246: } else { // enter text rubidium@9246: SetDParam(0, _custom_currency.to_euro); rubidium@9246: str = STR_CONFIG_PATCHES_INT32; rubidium@9246: len = 4; rubidium@9246: afilter = CS_NUMERAL; tron@4488: } rubidium@9246: break; rubidium@9246: } rubidium@9246: rubidium@9246: if (len != 0) { rubidium@9246: this->query_widget = line; smatz@10145: ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE); rubidium@9246: } rubidium@9246: rubidium@10180: this->flags4 |= WF_TIMEOUT_BEGIN; rubidium@9246: this->SetDirty(); rubidium@9246: } rubidium@9246: rubidium@9246: virtual void OnQueryTextFinished(char *str) rubidium@9246: { rubidium@9246: if (str == NULL) return; rubidium@9246: rubidium@9246: switch (this->query_widget) { rubidium@9246: case CUSTCURR_EXCHANGERATE: rubidium@9246: _custom_currency.rate = Clamp(atoi(str), 1, 5000); rubidium@9246: break; rubidium@9246: rubidium@9246: case CUSTCURR_SEPARATOR: /* Thousands seperator */ rubidium@9246: _custom_currency.separator = StrEmpty(str) ? ' ' : str[0]; skidd13@10310: strecpy(this->separator, str, lastof(this->separator)); rubidium@9246: break; rubidium@9246: rubidium@9246: case CUSTCURR_PREFIX: skidd13@10310: strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix)); rubidium@9246: break; rubidium@9246: rubidium@9246: case CUSTCURR_SUFFIX: skidd13@10310: strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix)); rubidium@9246: break; rubidium@9246: rubidium@9246: case CUSTCURR_TO_EURO: { /* Year to switch to euro */ rubidium@9246: int val = atoi(str); rubidium@9246: rubidium@9246: _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); rubidium@9246: break; belugas@8188: } rubidium@9246: } rubidium@9246: MarkWholeScreenDirty(); rubidium@9246: } tron@4488: rubidium@9246: virtual void OnTimeout() rubidium@9246: { rubidium@9246: this->click = 0; rubidium@9246: this->SetDirty(); dominik@759: } rubidium@9246: }; dominik@759: dominik@759: static const Widget _cust_currency_widgets[] = { belugas@9764: { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@9764: { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, belugas@9764: { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 229, 14, 119, 0x0, STR_NULL}, dominik@759: { WIDGETS_END}, dominik@759: }; dominik@759: dominik@759: static const WindowDesc _cust_currency_desc = { rubidium@7341: WDP_CENTER, WDP_CENTER, 230, 120, 230, 120, rubidium@5893: WC_CUSTOM_CURRENCY, WC_NONE, dominik@759: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, dominik@759: _cust_currency_widgets, dominik@759: }; dominik@759: rubidium@6247: static void ShowCustCurrency() dominik@759: { dominik@759: DeleteWindowById(WC_CUSTOM_CURRENCY, 0); rubidium@9246: new CustomCurrencyWindow(&_cust_currency_desc); dominik@759: }