rubidium@6643: /* $Id$ */ rubidium@6643: rubidium@6643: /** @file group.h */ rubidium@6643: rubidium@6643: #ifndef GROUP_H rubidium@6643: #define GROUP_H rubidium@6643: rubidium@6643: #include "oldpool.h" rubidium@6643: rubidium@6643: enum { rubidium@6643: DEFAULT_GROUP = 0xFFFE, rubidium@6643: INVALID_GROUP = 0xFFFF, rubidium@6643: }; rubidium@6643: rubidium@6643: struct Group { rubidium@6643: StringID string_id; ///< Group Name rubidium@6643: rubidium@6643: uint16 num_vehicle; ///< Number of vehicles wich belong to the group rubidium@6643: PlayerID owner; ///< Group Owner rubidium@6643: GroupID index; ///< Array index rubidium@6643: VehicleTypeByte vehicle_type; ///< Vehicle type of the group rubidium@6643: rubidium@6643: bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group rubidium@6643: uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) rubidium@6643: }; rubidium@6643: rubidium@6643: DECLARE_OLD_POOL(Group, Group, 5, 2047) rubidium@6643: rubidium@6643: rubidium@6643: static inline bool IsValidGroup(const Group *g) rubidium@6643: { rubidium@6643: return g->string_id != STR_NULL; rubidium@6643: } rubidium@6643: rubidium@6643: static inline void DestroyGroup(Group *g) rubidium@6643: { rubidium@6643: DeleteName(g->string_id); rubidium@6643: } rubidium@6643: rubidium@6643: static inline void DeleteGroup(Group *g) rubidium@6643: { rubidium@6643: DestroyGroup(g); rubidium@6643: g->string_id = STR_NULL; rubidium@6643: } rubidium@6643: rubidium@6643: static inline bool IsValidGroupID(GroupID index) rubidium@6643: { rubidium@6643: return index < GetGroupPoolSize() && IsValidGroup(GetGroup(index)); rubidium@6643: } rubidium@6643: rubidium@6643: static inline bool IsDefaultGroupID(GroupID index) rubidium@6643: { rubidium@6643: return (index == DEFAULT_GROUP); rubidium@6643: } rubidium@6643: rubidium@6643: static inline StringID GetGroupName(GroupID index) rubidium@6643: { rubidium@6643: if (!IsValidGroupID(index)) return STR_NULL; rubidium@6643: rubidium@6643: return GetGroup(index)->string_id; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: #define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (IsValidGroup(g)) rubidium@6643: #define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0) rubidium@6643: rubidium@6643: /** rubidium@6643: * Get the current size of the GroupPool rubidium@6643: */ rubidium@6643: static inline uint GetGroupArraySize(void) rubidium@6643: { rubidium@6643: const Group *g; rubidium@6643: uint num = 0; rubidium@6643: rubidium@6643: FOR_ALL_GROUPS(g) num++; rubidium@6643: rubidium@6643: return num; rubidium@6643: } rubidium@6643: rubidium@6643: static inline void IncreaseGroupNumVehicle(GroupID id_g) rubidium@6643: { rubidium@6643: if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++; rubidium@6643: } rubidium@6643: rubidium@6643: static inline void DecreaseGroupNumVehicle(GroupID id_g) rubidium@6643: { rubidium@6643: if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: void InitializeGroup(); rubidium@6643: void SetTrainGroupID(Vehicle *v, GroupID grp); rubidium@6643: void UpdateTrainGroupID(Vehicle *v); rubidium@6643: void RemoveVehicleFromGroup(const Vehicle *v); rubidium@6643: void RemoveAllGroupsForPlayer(const Player *p); rubidium@6643: rubidium@6643: #endif /* GROUP_H */