rubidium@6643: /* $Id$ */ rubidium@6643: rubidium@6643: /** @file group_cmd.cpp Handling of the engine groups */ rubidium@6643: rubidium@6643: #include "stdafx.h" rubidium@6643: #include "openttd.h" rubidium@6643: #include "functions.h" rubidium@6643: #include "player.h" rubidium@6643: #include "table/strings.h" rubidium@6643: #include "command.h" rubidium@6643: #include "vehicle.h" rubidium@6643: #include "saveload.h" rubidium@6643: #include "debug.h" rubidium@6643: #include "group.h" rubidium@6643: #include "train.h" rubidium@6643: #include "aircraft.h" rubidium@6643: #include "string.h" peter1138@6667: #include "window.h" peter1138@6667: #include "vehicle_gui.h" rubidium@6643: rubidium@6643: /** rubidium@6643: * Update the num engines of a groupID. Decrease the old one and increase the new one rubidium@6643: * @note called in SetTrainGroupID and UpdateTrainGroupID rubidium@6643: * @param i EngineID we have to update rubidium@6643: * @param old_g index of the old group rubidium@6643: * @param new_g index of the new group rubidium@6643: */ rubidium@6643: static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g) rubidium@6643: { rubidium@6643: if (old_g != new_g) { rubidium@6643: /* Decrease the num engines of EngineID i of the old group if it's not the default one */ rubidium@6643: if (!IsDefaultGroupID(old_g) && IsValidGroupID(old_g)) GetGroup(old_g)->num_engines[i]--; rubidium@6643: rubidium@6643: /* Increase the num engines of EngineID i of the new group if it's not the new one */ rubidium@6643: if (!IsDefaultGroupID(new_g) && IsValidGroupID(new_g)) GetGroup(new_g)->num_engines[i]++; rubidium@6643: } rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Called if a new block is added to the group-pool rubidium@6643: */ rubidium@6643: static void GroupPoolNewBlock(uint start_item) rubidium@6643: { rubidium@6643: /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. rubidium@6643: * TODO - This is just a temporary stage, this will be removed. */ rubidium@6643: for (Group *g = GetGroup(start_item); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) g->index = start_item++; rubidium@6643: } rubidium@6643: rubidium@6643: DEFINE_OLD_POOL(Group, Group, GroupPoolNewBlock, NULL) rubidium@6643: rubidium@6643: static Group *AllocateGroup(void) rubidium@6643: { rubidium@6643: /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. rubidium@6643: * TODO - This is just a temporary stage, this will be removed. */ rubidium@6643: for (Group *g = GetGroup(0); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) { rubidium@6643: if (!IsValidGroup(g)) { rubidium@6643: const GroupID index = g->index; rubidium@6643: rubidium@6643: memset(g, 0, sizeof(*g)); rubidium@6643: g->index = index; rubidium@6643: rubidium@6643: return g; rubidium@6643: } rubidium@6643: } rubidium@6643: rubidium@6643: /* Check if we can add a block to the pool */ rubidium@6643: return (AddBlockToPool(&_Group_pool)) ? AllocateGroup() : NULL; rubidium@6643: } rubidium@6643: rubidium@6643: void InitializeGroup(void) rubidium@6643: { rubidium@6643: CleanPool(&_Group_pool); rubidium@6643: AddBlockToPool(&_Group_pool); rubidium@6643: } rubidium@6643: rubidium@6643: peter1138@6667: static WindowClass GetWCForVT(VehicleType vt) peter1138@6667: { peter1138@6667: switch (vt) { peter1138@6667: default: peter1138@6667: case VEH_TRAIN: return WC_TRAINS_LIST; peter1138@6667: case VEH_ROAD: return WC_ROADVEH_LIST; peter1138@6667: case VEH_SHIP: return WC_SHIPS_LIST; peter1138@6667: case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST; peter1138@6667: } peter1138@6667: } peter1138@6667: peter1138@6667: rubidium@6643: /** rubidium@6643: * Add a vehicle to a group rubidium@6643: * @param tile unused rubidium@6643: * @param p1 vehicle type rubidium@6643: * @param p2 unused rubidium@6643: */ rubidium@6643: int32 CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6643: { rubidium@6643: VehicleType vt = (VehicleType)p1; rubidium@6643: if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR; rubidium@6643: rubidium@6643: Group *g = AllocateGroup(); rubidium@6643: if (g == NULL) return CMD_ERROR; rubidium@6643: rubidium@6643: if (flags & DC_EXEC) { rubidium@6643: g->owner = _current_player; rubidium@6643: g->string_id = STR_SV_GROUP_NAME; rubidium@6643: g->replace_protection = false; rubidium@6643: g->vehicle_type = vt; peter1138@6667: peter1138@6667: InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); rubidium@6643: } rubidium@6643: rubidium@6643: return 0; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Add a vehicle to a group rubidium@6643: * @param tile unused rubidium@6643: * @param p1 index of array group rubidium@6643: * - p1 bit 0-15 : GroupID rubidium@6643: * @param p2 unused rubidium@6643: */ rubidium@6643: int32 CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6643: { rubidium@6643: if (!IsValidGroupID(p1)) return CMD_ERROR; rubidium@6643: rubidium@6643: Group *g = GetGroup(p1); rubidium@6643: if (g->owner != _current_player) return CMD_ERROR; rubidium@6643: rubidium@6643: if (flags & DC_EXEC) { rubidium@6643: Vehicle *v; rubidium@6643: rubidium@6643: /* Add all vehicles belong to the group to the default group */ rubidium@6643: FOR_ALL_VEHICLES(v) { rubidium@6643: if (v->group_id == g->index && v->type == g->vehicle_type) v->group_id = DEFAULT_GROUP; rubidium@6643: } rubidium@6643: rubidium@6643: /* If we set an autoreplace for the group we delete, remove it. */ rubidium@6643: if (_current_player < MAX_PLAYERS) { rubidium@6643: Player *p; rubidium@6643: EngineRenew *er; rubidium@6643: rubidium@6643: p = GetPlayer(_current_player); rubidium@6643: FOR_ALL_ENGINE_RENEWS(er) { rubidium@6643: if (er->group_id == g->index) RemoveEngineReplacementForPlayer(p, er->from, g->index, flags); rubidium@6643: } rubidium@6643: } rubidium@6643: peter1138@6667: VehicleType vt = g->vehicle_type; peter1138@6667: rubidium@6643: /* Delete the Replace Vehicle Windows */ rubidium@6643: DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type); rubidium@6643: DeleteGroup(g); peter1138@6667: peter1138@6667: InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); rubidium@6643: } rubidium@6643: rubidium@6643: return 0; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Rename a group rubidium@6643: * @param tile unused rubidium@6643: * @param p1 index of array group rubidium@6643: * - p1 bit 0-15 : GroupID rubidium@6643: * @param p2 unused rubidium@6643: */ rubidium@6643: int32 CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6643: { rubidium@6643: if (!IsValidGroupID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR; rubidium@6643: peter1138@6667: Group *g = GetGroup(p1); peter1138@6667: if (g->owner != _current_player) return CMD_ERROR; peter1138@6667: rubidium@6643: /* Create the name */ rubidium@6643: StringID str = AllocateName(_cmd_text, 0); rubidium@6643: if (str == STR_NULL) return CMD_ERROR; rubidium@6643: rubidium@6643: if (flags & DC_EXEC) { rubidium@6643: /* Delete the old name */ rubidium@6643: DeleteName(g->string_id); rubidium@6643: /* Assign the new one */ rubidium@6643: g->string_id = str; peter1138@6667: peter1138@6667: InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player); rubidium@6643: } rubidium@6643: rubidium@6643: return 0; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Add a vehicle to a group rubidium@6643: * @param tile unused rubidium@6643: * @param p1 index of array group rubidium@6643: * - p1 bit 0-15 : GroupID rubidium@6643: * @param p2 vehicle to add to a group rubidium@6643: * - p2 bit 0-15 : VehicleID rubidium@6643: */ rubidium@6643: int32 CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6643: { rubidium@6643: GroupID new_g = p1; rubidium@6643: rubidium@6651: if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR; rubidium@6643: peter1138@6671: if (IsValidGroupID(new_g)) { peter1138@6671: Group *g = GetGroup(new_g); peter1138@6671: if (g->owner != _current_player) return CMD_ERROR; peter1138@6671: } peter1138@6667: rubidium@6643: Vehicle *v = GetVehicle(p2); rubidium@6643: if (v->owner != _current_player || (v->type == VEH_TRAIN && !IsFrontEngine(v))) return CMD_ERROR; rubidium@6643: rubidium@6643: if (flags & DC_EXEC) { rubidium@6643: DecreaseGroupNumVehicle(v->group_id); rubidium@6643: IncreaseGroupNumVehicle(new_g); rubidium@6643: rubidium@6643: switch (v->type) { rubidium@6643: default: NOT_REACHED(); rubidium@6643: case VEH_TRAIN: rubidium@6643: SetTrainGroupID(v, new_g); rubidium@6643: break; rubidium@6643: case VEH_ROAD: rubidium@6643: case VEH_SHIP: rubidium@6643: case VEH_AIRCRAFT: rubidium@6643: if (IsEngineCountable(v)) UpdateNumEngineGroup(v->engine_type, v->group_id, new_g); rubidium@6643: v->group_id = new_g; rubidium@6643: break; rubidium@6643: } rubidium@6643: rubidium@6643: /* Update the Replace Vehicle Windows */ rubidium@6643: InvalidateWindow(WC_REPLACE_VEHICLE, v->type); peter1138@6667: InvalidateWindowData(GetWCForVT(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player); rubidium@6643: } rubidium@6643: rubidium@6643: return 0; rubidium@6643: } rubidium@6643: rubidium@6643: /** rubidium@6643: * Add all shared vehicles of all vehicles from a group rubidium@6643: * @param tile unused rubidium@6643: * @param p1 index of group array rubidium@6643: * - p1 bit 0-15 : GroupID rubidium@6643: * @param p2 type of vehicles rubidium@6643: */ rubidium@6643: int32 CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6643: { rubidium@6643: VehicleType type = (VehicleType)p2; rubidium@6643: if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR; rubidium@6643: rubidium@6643: if (flags & DC_EXEC) { rubidium@6643: Vehicle *v; rubidium@6643: VehicleType type = (VehicleType)p2; rubidium@6643: GroupID id_g = p1; rubidium@6643: uint subtype = (type == VEH_AIRCRAFT) ? AIR_AIRCRAFT : 0; rubidium@6643: rubidium@6643: /* Find the first front engine which belong to the group id_g rubidium@6643: * then add all shared vehicles of this front engine to the group id_g */ rubidium@6643: FOR_ALL_VEHICLES(v) { rubidium@6643: if ((v->type == type) && ( rubidium@6643: (type == VEH_TRAIN && IsFrontEngine(v)) || rubidium@6643: (type != VEH_TRAIN && v->subtype <= subtype))) { rubidium@6643: if (v->group_id != id_g) continue; rubidium@6643: rubidium@6643: /* For each shared vehicles add it to the group */ rubidium@6643: for (Vehicle *v2 = GetFirstVehicleFromSharedList(v); v2 != NULL; v2 = v2->next_shared) { rubidium@6643: if (v2->group_id != id_g) CmdAddVehicleGroup(tile, flags, id_g, v2->index); rubidium@6643: } rubidium@6643: } rubidium@6643: } peter1138@6667: peter1138@6667: InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player); rubidium@6643: } rubidium@6643: rubidium@6643: return 0; rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Remove all vehicles from a group rubidium@6643: * @param tile unused rubidium@6643: * @param p1 index of group array rubidium@6643: * - p1 bit 0-15 : GroupID rubidium@6643: * @param p2 type of vehicles rubidium@6643: */ rubidium@6643: int32 CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6643: { rubidium@6643: VehicleType type = (VehicleType)p2; rubidium@6643: if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR; rubidium@6643: peter1138@6667: Group *g = GetGroup(p1); peter1138@6667: if (g->owner != _current_player) return CMD_ERROR; peter1138@6667: rubidium@6643: if (flags & DC_EXEC) { rubidium@6643: GroupID old_g = p1; rubidium@6643: uint subtype = (type == VEH_AIRCRAFT) ? AIR_AIRCRAFT : 0; rubidium@6643: Vehicle *v; rubidium@6643: rubidium@6643: /* Find each Vehicle that belongs to the group old_g and add it to the default group */ rubidium@6643: FOR_ALL_VEHICLES(v) { rubidium@6643: if ((v->type == type) && ( rubidium@6643: (type == VEH_TRAIN && IsFrontEngine(v)) || rubidium@6643: (type != VEH_TRAIN && v->subtype <= subtype))) { rubidium@6643: if (v->group_id != old_g) continue; rubidium@6643: rubidium@6643: /* Add The Vehicle to the default group */ rubidium@6643: CmdAddVehicleGroup(tile, flags, DEFAULT_GROUP, v->index); rubidium@6643: } rubidium@6643: } peter1138@6667: peter1138@6667: InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player); peter1138@6667: } peter1138@6667: peter1138@6667: return 0; peter1138@6667: } peter1138@6667: peter1138@6667: peter1138@6667: /** peter1138@6667: * (Un)set global replace protection from a group peter1138@6667: * @param tile unused peter1138@6667: * @param p1 index of group array peter1138@6667: * - p1 bit 0-15 : GroupID peter1138@6667: * @param p2 peter1138@6667: * - p2 bit 0 : 1 to set or 0 to clear protection. peter1138@6667: */ peter1138@6667: int32 CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) peter1138@6667: { peter1138@6667: if (!IsValidGroupID(p1)) return CMD_ERROR; peter1138@6667: peter1138@6667: Group *g = GetGroup(p1); peter1138@6667: if (g->owner != _current_player) return CMD_ERROR; peter1138@6667: peter1138@6667: if (flags & DC_EXEC) { peter1138@6667: g->replace_protection = HASBIT(p2, 0); peter1138@6667: peter1138@6667: InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player); rubidium@6643: } rubidium@6643: rubidium@6643: return 0; rubidium@6643: } rubidium@6643: rubidium@6643: /** rubidium@6643: * Decrease the num_vehicle variable before delete an front engine from a group rubidium@6643: * @note Called in CmdSellRailWagon and DeleteLasWagon, rubidium@6643: * @param v FrontEngine of the train we want to remove. rubidium@6643: */ rubidium@6643: void RemoveVehicleFromGroup(const Vehicle *v) rubidium@6643: { rubidium@6643: if (!IsValidVehicle(v) || v->type != VEH_TRAIN || !IsFrontEngine(v)) return; rubidium@6643: rubidium@6643: if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id); rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Affect the groupID of a train to new_g. rubidium@6643: * @note called in CmdAddVehicleGroup and CmdMoveRailVehicle rubidium@6643: * @param v First vehicle of the chain. rubidium@6643: * @param new_g index of array group rubidium@6643: */ rubidium@6643: void SetTrainGroupID(Vehicle *v, GroupID new_g) rubidium@6643: { rubidium@6643: if (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g)) return; rubidium@6643: rubidium@6643: assert(IsValidVehicle(v) && v->type == VEH_TRAIN && IsFrontEngine(v)); rubidium@6643: rubidium@6643: for (Vehicle *u = v; u != NULL; u = u->next) { rubidium@6643: if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g); rubidium@6643: rubidium@6643: u->group_id = new_g; rubidium@6643: } rubidium@6643: rubidium@6643: /* Update the Replace Vehicle Windows */ rubidium@6643: InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: /** rubidium@6643: * Recalculates the groupID of a train. Should be called each time a vehicle is added rubidium@6643: * to/removed from the chain,. rubidium@6643: * @note this needs to be called too for 'wagon chains' (in the depot, without an engine) rubidium@6643: * @note Called in CmdBuildRailVehicle, CmdBuildRailWagon, CmdMoveRailVehicle, CmdSellRailWagon rubidium@6643: * @param v First vehicle of the chain. rubidium@6643: */ rubidium@6643: void UpdateTrainGroupID(Vehicle *v) rubidium@6643: { rubidium@6643: assert(IsValidVehicle(v) && v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))); rubidium@6643: rubidium@6643: GroupID new_g = IsFrontEngine(v) ? v->group_id : (GroupID)DEFAULT_GROUP; rubidium@6643: for (Vehicle *u = v; u != NULL; u = u->next) { rubidium@6643: if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g); rubidium@6643: rubidium@6643: u->group_id = new_g; rubidium@6643: } rubidium@6643: rubidium@6643: /* Update the Replace Vehicle Windows */ rubidium@6643: InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: void RemoveAllGroupsForPlayer(const Player *p) rubidium@6643: { rubidium@6643: Group *g; rubidium@6643: rubidium@6643: FOR_ALL_GROUPS(g) { rubidium@6643: if (p->index == g->owner) DeleteGroup(g); rubidium@6643: } rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: static const SaveLoad _group_desc[] = { rubidium@6643: SLE_VAR(Group, string_id, SLE_UINT16), rubidium@6643: SLE_VAR(Group, num_vehicle, SLE_UINT16), rubidium@6643: SLE_VAR(Group, owner, SLE_UINT8), rubidium@6643: SLE_VAR(Group, vehicle_type, SLE_UINT8), rubidium@6643: SLE_VAR(Group, replace_protection, SLE_BOOL), rubidium@6643: SLE_END() rubidium@6643: }; rubidium@6643: rubidium@6643: rubidium@6643: static void Save_GROUP(void) rubidium@6643: { rubidium@6643: Group *g; rubidium@6643: rubidium@6643: FOR_ALL_GROUPS(g) { rubidium@6643: SlSetArrayIndex(g->index); rubidium@6643: SlObject(g, _group_desc); rubidium@6643: } rubidium@6643: } rubidium@6643: rubidium@6643: rubidium@6643: static void Load_GROUP(void) rubidium@6643: { rubidium@6643: int index; rubidium@6643: rubidium@6643: while ((index = SlIterateArray()) != -1) { rubidium@6643: if (!AddBlockIfNeeded(&_Group_pool, index)) { rubidium@6643: error("Groups: failed loading savegame: too many groups"); rubidium@6643: } rubidium@6643: rubidium@6643: Group *g = GetGroup(index); rubidium@6643: SlObject(g, _group_desc); rubidium@6643: } rubidium@6643: } rubidium@6643: rubidium@6643: extern const ChunkHandler _group_chunk_handlers[] = { rubidium@6643: { 'GRPS', Save_GROUP, Load_GROUP, CH_ARRAY | CH_LAST}, rubidium@6643: };