tron@2186: /* $Id$ */ tron@2186: Darkvater@4826: #ifdef ENABLE_NETWORK Darkvater@4826: rubidium@5469: #include "../stdafx.h" rubidium@5469: #include "../debug.h" rubidium@5469: #include "../string.h" truelight@543: #include "network_data.h" rubidium@5469: #include "../date.h" rubidium@5469: #include "../map.h" truelight@543: #include "network_gamelist.h" truelight@764: #include "network_udp.h" rubidium@5469: #include "../variables.h" rubidium@5469: #include "../newgrf_config.h" truelight@543: rubidium@5469: #include "core/udp.h" rubidium@5469: rubidium@5469: /** rubidium@5469: * @file network_udp.c This file handles the UDP related communication. rubidium@5469: * rubidium@5469: * This is the GameServer <-> MasterServer and GameServer <-> GameClient rubidium@5469: * communication before the game is being joined. rubidium@5469: */ truelight@543: truelight@764: enum { peter1138@2861: ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes) rubidium@4344: ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds) rubidium@4344: ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries truelight@764: }; truelight@543: rubidium@5619: NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket rubidium@5619: NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket rubidium@5619: NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket truelight@543: rubidium@5619: #define DEF_UDP_RECEIVE_COMMAND(cls, type) void cls ##NetworkUDPSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr) truelight@903: rubidium@5619: ///*** Communication with the masterserver ***/ rubidium@5619: rubidium@5619: class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler { rubidium@5619: protected: rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER); rubidium@5619: public: rubidium@5619: virtual ~MasterNetworkUDPSocketHandler() {} rubidium@5619: }; rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Master, PACKET_UDP_MASTER_ACK_REGISTER) rubidium@5619: { rubidium@5619: _network_advertise_retries = 0; rubidium@5619: DEBUG(net, 2, "[udp] advertising on master server successfull"); rubidium@5619: rubidium@5619: /* We are advertised, but we don't want to! */ rubidium@5619: if (!_network_advertise) NetworkUDPRemoveAdvertise(); rubidium@5619: } rubidium@5619: rubidium@5619: ///*** Communication with clients (we are server) ***/ rubidium@5619: rubidium@5619: class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler { rubidium@5619: protected: rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS); rubidium@5619: public: rubidium@5619: virtual ~ServerNetworkUDPSocketHandler() {} rubidium@5619: }; rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) truelight@543: { truelight@543: Packet *packet; truelight@543: // Just a fail-safe.. should never happen truelight@543: if (!_network_udp_server) truelight@543: return; truelight@543: truelight@543: packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE); truelight@543: truelight@543: // Update some game_info rubidium@5469: _network_game_info.game_date = _date; rubidium@5469: _network_game_info.map_width = MapSizeX(); rubidium@5469: _network_game_info.map_height = MapSizeY(); rubidium@5469: _network_game_info.map_set = _opt.landscape; rubidium@5469: _network_game_info.companies_on = ActivePlayerCount(); rubidium@5469: _network_game_info.spectators_on = NetworkSpectatorCount(); rubidium@5469: _network_game_info.grfconfig = _grfconfig; rubidium@5339: rubidium@5619: this->Send_NetworkGameInfo(packet, &_network_game_info); truelight@543: truelight@543: // Let the client know that we are here rubidium@5619: this->SendPacket(packet, client_addr); truelight@543: truelight@543: free(packet); truelight@543: Darkvater@5380: DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr)); truelight@543: } truelight@543: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) truelight@638: { rubidium@5624: NetworkTCPSocketHandler *cs; truelight@638: NetworkClientInfo *ci; truelight@638: Packet *packet; truelight@638: Player *player; truelight@638: byte current = 0; truelight@638: int i; truelight@638: truelight@638: // Just a fail-safe.. should never happen tron@4077: if (!_network_udp_server) return; truelight@638: truelight@638: packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO); truelight@638: truelight@638: /* Send the amount of active companies */ truelight@638: NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION); Darkvater@2944: NetworkSend_uint8 (packet, ActivePlayerCount()); truelight@638: truelight@638: /* Fetch the latest version of everything */ truelight@638: NetworkPopulateCompanyInfo(); truelight@638: truelight@638: /* Go through all the players */ truelight@638: FOR_ALL_PLAYERS(player) { truelight@638: /* Skip non-active players */ tron@4077: if (!player->is_active) continue; truelight@638: truelight@638: current++; truelight@638: truelight@638: /* Send the information */ tron@4077: NetworkSend_uint8(packet, current); truelight@638: truelight@638: NetworkSend_string(packet, _network_player_info[player->index].company_name); rubidium@4326: NetworkSend_uint32(packet, _network_player_info[player->index].inaugurated_year); truelight@638: NetworkSend_uint64(packet, _network_player_info[player->index].company_value); truelight@638: NetworkSend_uint64(packet, _network_player_info[player->index].money); truelight@638: NetworkSend_uint64(packet, _network_player_info[player->index].income); truelight@638: NetworkSend_uint16(packet, _network_player_info[player->index].performance); truelight@638: tron@4077: /* Send 1 if there is a passord for the company else send 0 */ truelight@1011: if (_network_player_info[player->index].password[0] != '\0') { tron@4077: NetworkSend_uint8(packet, 1); truelight@1011: } else { tron@4077: NetworkSend_uint8(packet, 0); tron@1019: } tron@1019: truelight@638: for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) truelight@638: NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]); truelight@638: truelight@638: for (i = 0; i < NETWORK_STATION_TYPES; i++) truelight@638: NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]); truelight@638: truelight@638: /* Find the clients that are connected to this player */ truelight@638: FOR_ALL_CLIENTS(cs) { truelight@638: ci = DEREF_CLIENT_INFO(cs); Darkvater@4878: if (ci->client_playas == player->index) { truelight@638: /* The uint8 == 1 indicates that a client is following */ truelight@638: NetworkSend_uint8(packet, 1); truelight@638: NetworkSend_string(packet, ci->client_name); truelight@638: NetworkSend_string(packet, ci->unique_id); rubidium@4326: NetworkSend_uint32(packet, ci->join_date); truelight@638: } truelight@638: } truelight@638: /* Also check for the server itself */ truelight@638: ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); Darkvater@4878: if (ci->client_playas == player->index) { truelight@638: /* The uint8 == 1 indicates that a client is following */ truelight@638: NetworkSend_uint8(packet, 1); truelight@638: NetworkSend_string(packet, ci->client_name); truelight@638: NetworkSend_string(packet, ci->unique_id); rubidium@4326: NetworkSend_uint32(packet, ci->join_date); truelight@638: } truelight@638: truelight@638: /* Indicates end of client list */ truelight@638: NetworkSend_uint8(packet, 0); truelight@638: } truelight@638: truelight@638: /* And check if we have any spectators */ truelight@638: FOR_ALL_CLIENTS(cs) { truelight@638: ci = DEREF_CLIENT_INFO(cs); Darkvater@4878: if (!IsValidPlayer(ci->client_playas)) { truelight@638: /* The uint8 == 1 indicates that a client is following */ truelight@638: NetworkSend_uint8(packet, 1); truelight@638: NetworkSend_string(packet, ci->client_name); truelight@638: NetworkSend_string(packet, ci->unique_id); rubidium@4326: NetworkSend_uint32(packet, ci->join_date); truelight@638: } truelight@638: } Darkvater@4880: truelight@638: /* Also check for the server itself */ truelight@638: ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); Darkvater@4878: if (!IsValidPlayer(ci->client_playas)) { truelight@638: /* The uint8 == 1 indicates that a client is following */ truelight@638: NetworkSend_uint8(packet, 1); truelight@638: NetworkSend_string(packet, ci->client_name); truelight@638: NetworkSend_string(packet, ci->unique_id); rubidium@4326: NetworkSend_uint32(packet, ci->join_date); truelight@638: } truelight@638: truelight@638: /* Indicates end of client list */ truelight@638: NetworkSend_uint8(packet, 0); truelight@638: rubidium@5619: this->SendPacket(packet, client_addr); truelight@638: free(packet); truelight@638: } truelight@638: rubidium@5339: /** rubidium@5339: * A client has requested the names of some NewGRFs. rubidium@5339: * rubidium@5339: * Replying this can be tricky as we have a limit of SEND_MTU bytes rubidium@5339: * in the reply packet and we can send up to 100 bytes per NewGRF rubidium@5339: * (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name). rubidium@5339: * As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it rubidium@5339: * could be that a packet overflows. To stop this we only reply rubidium@5339: * with the first N NewGRFs so that if the first N + 1 NewGRFs rubidium@5339: * would be sent, the packet overflows. rubidium@5339: * in_reply and in_reply_count are used to keep a list of GRFs to rubidium@5339: * send in the reply. rubidium@5339: */ rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_GET_NEWGRFS) rubidium@5339: { rubidium@5339: uint8 num_grfs; rubidium@5339: uint i; rubidium@5339: rubidium@5339: const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT]; rubidium@5339: Packet *packet; rubidium@5339: uint8 in_reply_count = 0; rubidium@5339: uint packet_len = 0; rubidium@5339: Darkvater@5380: DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); rubidium@5339: rubidium@5624: num_grfs = NetworkRecv_uint8 (this, p); rubidium@5339: if (num_grfs > NETWORK_MAX_GRF_COUNT) return; rubidium@5339: rubidium@5339: for (i = 0; i < num_grfs; i++) { rubidium@5339: GRFConfig c; rubidium@5339: const GRFConfig *f; rubidium@5339: rubidium@5619: this->Recv_GRFIdentifier(p, &c); rubidium@5339: rubidium@5339: /* Find the matching GRF file */ rubidium@5339: f = FindGRFConfig(c.grfid, c.md5sum); rubidium@5339: if (f == NULL) continue; // The GRF is unknown to this server rubidium@5339: rubidium@5339: /* If the reply might exceed the size of the packet, only reply rubidium@5341: * the current list and do not send the other data. rubidium@5341: * The name could be an empty string, if so take the filename. */ rubidium@5341: packet_len += sizeof(c.grfid) + sizeof(c.md5sum) + tron@5638: min(strlen((f->name != NULL && !StrEmpty(f->name)) ? f->name : f->filename) + 1, (size_t)NETWORK_GRF_NAME_LENGTH); rubidium@5339: if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply rubidium@5339: break; rubidium@5339: } rubidium@5339: in_reply[in_reply_count] = f; rubidium@5339: in_reply_count++; rubidium@5339: } rubidium@5339: rubidium@5339: if (in_reply_count == 0) return; rubidium@5339: rubidium@5339: packet = NetworkSend_Init(PACKET_UDP_SERVER_NEWGRFS); rubidium@5339: NetworkSend_uint8 (packet, in_reply_count); rubidium@5339: for (i = 0; i < in_reply_count; i++) { rubidium@5339: char name[NETWORK_GRF_NAME_LENGTH]; rubidium@5341: rubidium@5341: /* The name could be an empty string, if so take the filename */ tron@5638: ttd_strlcpy(name, (in_reply[i]->name != NULL && !StrEmpty(in_reply[i]->name)) ? rubidium@5341: in_reply[i]->name : in_reply[i]->filename, sizeof(name)); rubidium@5619: this->Send_GRFIdentifier(packet, in_reply[i]); rubidium@5339: NetworkSend_string(packet, name); rubidium@5339: } rubidium@5339: rubidium@5619: this->SendPacket(packet, client_addr); rubidium@5339: free(packet); rubidium@5339: } rubidium@5339: rubidium@5619: ///*** Communication with servers (we are client) ***/ rubidium@5619: rubidium@5619: class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler { rubidium@5619: protected: rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST); rubidium@5619: DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS); rubidium@5619: virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); rubidium@5619: public: rubidium@5619: virtual ~ClientNetworkUDPSocketHandler() {} rubidium@5619: }; rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE) rubidium@5619: { rubidium@5619: extern const char _openttd_revision[]; rubidium@5619: NetworkGameList *item; rubidium@5619: rubidium@5619: // Just a fail-safe.. should never happen rubidium@5619: if (_network_udp_server) return; rubidium@5619: rubidium@5619: DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); rubidium@5619: rubidium@5619: // Find next item rubidium@5619: item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); rubidium@5619: rubidium@5619: this->Recv_NetworkGameInfo(p, &item->info); rubidium@5619: rubidium@5619: item->info.compatible = true; rubidium@5619: { rubidium@5619: /* Checks whether there needs to be a request for names of GRFs and makes rubidium@5619: * the request if necessary. GRFs that need to be requested are the GRFs rubidium@5619: * that do not exist on the clients system and we do not have the name rubidium@5619: * resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER. rubidium@5619: * The in_request array and in_request_count are used so there is no need rubidium@5619: * to do a second loop over the GRF list, which can be relatively expensive rubidium@5619: * due to the string comparisons. */ rubidium@5619: const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT]; rubidium@5619: const GRFConfig *c; rubidium@5619: uint in_request_count = 0; rubidium@5619: struct sockaddr_in out_addr; rubidium@5619: rubidium@5619: for (c = item->info.grfconfig; c != NULL; c = c->next) { rubidium@5619: if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false; rubidium@5619: if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue; rubidium@5619: in_request[in_request_count] = c; rubidium@5619: in_request_count++; rubidium@5619: } rubidium@5619: rubidium@5619: if (in_request_count > 0) { rubidium@5619: /* There are 'unknown' GRFs, now send a request for them */ rubidium@5619: uint i; rubidium@5619: Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS); rubidium@5619: rubidium@5619: NetworkSend_uint8 (packet, in_request_count); rubidium@5619: for (i = 0; i < in_request_count; i++) { rubidium@5619: this->Send_GRFIdentifier(packet, in_request[i]); rubidium@5619: } rubidium@5619: rubidium@5619: out_addr.sin_family = AF_INET; rubidium@5619: out_addr.sin_port = htons(item->port); rubidium@5619: out_addr.sin_addr.s_addr = item->ip; rubidium@5619: this->SendPacket(packet, &out_addr); rubidium@5619: free(packet); rubidium@5619: } rubidium@5619: } rubidium@5619: rubidium@5619: if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0; rubidium@5619: if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0; rubidium@5619: rubidium@5619: if (item->info.hostname[0] == '\0') rubidium@5619: snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr)); rubidium@5619: rubidium@5619: /* Check if we are allowed on this server based on the revision-match */ rubidium@5619: item->info.version_compatible = rubidium@5619: strcmp(item->info.server_revision, _openttd_revision) == 0 || rubidium@5619: strcmp(item->info.server_revision, NOREV_STRING) == 0; rubidium@5619: item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs rubidium@5619: rubidium@5619: item->online = true; rubidium@5619: rubidium@5619: UpdateNetworkGameWindow(false); rubidium@5619: } rubidium@5619: rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_MASTER_RESPONSE_LIST) rubidium@5619: { rubidium@5619: int i; rubidium@5619: struct in_addr ip; rubidium@5619: uint16 port; rubidium@5619: uint8 ver; rubidium@5619: rubidium@5619: /* packet begins with the protocol version (uint8) rubidium@5619: * then an uint16 which indicates how many rubidium@5619: * ip:port pairs are in this packet, after that rubidium@5619: * an uint32 (ip) and an uint16 (port) for each pair rubidium@5619: */ rubidium@5619: rubidium@5624: ver = NetworkRecv_uint8(this, p); rubidium@5619: rubidium@5619: if (ver == 1) { rubidium@5624: for (i = NetworkRecv_uint16(this, p); i != 0 ; i--) { rubidium@5624: ip.s_addr = TO_LE32(NetworkRecv_uint32(this, p)); rubidium@5624: port = NetworkRecv_uint16(this, p); rubidium@5624: rubidium@5624: /* Somehow we reached the end of the packet */ rubidium@5624: if (this->HasClientQuit()) return; rubidium@5619: NetworkUDPQueryServer(inet_ntoa(ip), port); rubidium@5619: } rubidium@5619: } rubidium@5619: } rubidium@5619: rubidium@5339: /** The return of the client's request of the names of some NewGRFs */ rubidium@5619: DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_NEWGRFS) rubidium@5339: { rubidium@5339: uint8 num_grfs; rubidium@5339: uint i; rubidium@5339: rubidium@5619: DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); rubidium@5339: rubidium@5624: num_grfs = NetworkRecv_uint8 (this, p); rubidium@5339: if (num_grfs > NETWORK_MAX_GRF_COUNT) return; rubidium@5339: rubidium@5339: for (i = 0; i < num_grfs; i++) { rubidium@5339: char *unknown_name; rubidium@5339: char name[NETWORK_GRF_NAME_LENGTH]; rubidium@5339: GRFConfig c; rubidium@5339: rubidium@5619: this->Recv_GRFIdentifier(p, &c); rubidium@5624: NetworkRecv_string(this, p, name, sizeof(name)); rubidium@5339: rubidium@5341: /* An empty name is not possible under normal circumstances rubidium@5341: * and causes problems when showing the NewGRF list. */ tron@5638: if (StrEmpty(name)) continue; rubidium@5341: rubidium@5339: /* Finds the fake GRFConfig for the just read GRF ID and MD5sum tuple. rubidium@5339: * If it exists and not resolved yet, then name of the fake GRF is rubidium@5339: * overwritten with the name from the reply. */ rubidium@5339: unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false); rubidium@5339: if (unknown_name != NULL && strcmp(unknown_name, UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) { rubidium@5339: ttd_strlcpy(unknown_name, name, NETWORK_GRF_NAME_LENGTH); rubidium@5339: } rubidium@5339: } rubidium@5339: } rubidium@5339: rubidium@5619: void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) truelight@543: { rubidium@5619: /* Find the matching GRF file */ rubidium@5619: const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum); rubidium@5619: if (f == NULL) { rubidium@5619: /* Don't know the GRF, so mark game incompatible and the (possibly) rubidium@5619: * already resolved name for this GRF (another server has sent the rubidium@5619: * name of the GRF already */ rubidium@5619: config->name = FindUnknownGRFName(config->grfid, config->md5sum, true); rubidium@5619: SETBIT(config->flags, GCF_NOT_FOUND); truelight@3547: } else { rubidium@5619: config->filename = f->filename; rubidium@5619: config->name = f->name; rubidium@5619: config->info = f->info; truelight@543: } rubidium@5619: SETBIT(config->flags, GCF_COPY); truelight@543: } truelight@543: truelight@543: // Close UDP connection rubidium@5619: void NetworkUDPCloseAll(void) truelight@543: { Darkvater@5380: DEBUG(net, 1, "[udp] closed listeners"); truelight@543: rubidium@5619: _udp_server_socket->Close(); rubidium@5619: _udp_master_socket->Close(); rubidium@5619: _udp_client_socket->Close(); truelight@764: rubidium@5521: _network_udp_server = false; rubidium@5521: _network_udp_broadcast = 0; truelight@543: } truelight@543: truelight@543: // Broadcast to all ips rubidium@5619: static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) truelight@543: { tron@4077: Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); tron@4077: uint i; truelight@543: tron@4077: for (i = 0; _broadcast_list[i] != 0; i++) { tron@4077: struct sockaddr_in out_addr; truelight@543: truelight@543: out_addr.sin_family = AF_INET; truelight@543: out_addr.sin_port = htons(_network_server_port); tron@4034: out_addr.sin_addr.s_addr = _broadcast_list[i]; tron@4034: Darkvater@5380: DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr)); truelight@543: rubidium@5619: socket->SendPacket(p, &out_addr); truelight@543: } tron@4035: tron@4035: free(p); truelight@764: } truelight@764: truelight@764: truelight@764: // Request the the server-list from the master server truelight@764: void NetworkUDPQueryMasterServer(void) truelight@764: { truelight@764: struct sockaddr_in out_addr; truelight@764: Packet *p; truelight@764: rubidium@5624: if (!_udp_client_socket->IsConnected()) { rubidium@5619: if (!_udp_client_socket->Listen(0, 0, true)) return; rubidium@5619: } truelight@764: truelight@764: p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST); truelight@764: truelight@764: out_addr.sin_family = AF_INET; truelight@764: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); truelight@764: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); truelight@764: truelight@764: // packet only contains protocol version truelight@764: NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); truelight@764: rubidium@5619: _udp_client_socket->SendPacket(p, &out_addr); truelight@764: Darkvater@5380: DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port)); truelight@543: truelight@543: free(p); truelight@543: } truelight@543: truelight@543: // Find all servers truelight@543: void NetworkUDPSearchGame(void) truelight@543: { truelight@543: // We are still searching.. Darkvater@5380: if (_network_udp_broadcast > 0) return; truelight@543: truelight@543: // No UDP-socket yet.. rubidium@5624: if (!_udp_client_socket->IsConnected()) { rubidium@5619: if (!_udp_client_socket->Listen(0, 0, true)) return; rubidium@5619: } truelight@543: Darkvater@5380: DEBUG(net, 0, "[udp] searching server"); truelight@543: truelight@764: NetworkUDPBroadCast(_udp_client_socket); truelight@543: _network_udp_broadcast = 300; // Stay searching for 300 ticks truelight@543: } truelight@543: tron@1329: NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port) truelight@543: { truelight@543: struct sockaddr_in out_addr; truelight@543: Packet *p; truelight@543: NetworkGameList *item; truelight@543: truelight@543: // No UDP-socket yet.. rubidium@5624: if (!_udp_client_socket->IsConnected()) { rubidium@5619: if (!_udp_client_socket->Listen(0, 0, true)) return NULL; rubidium@5619: } truelight@543: truelight@543: out_addr.sin_family = AF_INET; truelight@543: out_addr.sin_port = htons(port); truelight@543: out_addr.sin_addr.s_addr = NetworkResolveHost(host); truelight@543: truelight@543: // Clear item in gamelist truelight@543: item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port)); truelight@543: memset(&item->info, 0, sizeof(item->info)); tron@3550: ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name)); tron@3550: ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname)); truelight@543: item->online = false; truelight@543: truelight@543: // Init the packet truelight@638: p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); truelight@543: rubidium@5619: _udp_client_socket->SendPacket(p, &out_addr); truelight@543: truelight@543: free(p); truelight@543: truelight@543: UpdateNetworkGameWindow(false); dominik@738: return item; truelight@543: } truelight@543: truelight@765: /* Remove our advertise from the master-server */ truelight@765: void NetworkUDPRemoveAdvertise(void) truelight@765: { truelight@765: struct sockaddr_in out_addr; truelight@765: Packet *p; truelight@765: truelight@765: /* Check if we are advertising */ Darkvater@5380: if (!_networking || !_network_server || !_network_udp_server) return; truelight@765: truelight@765: /* check for socket */ rubidium@5624: if (!_udp_master_socket->IsConnected()) { rubidium@5619: if (!_udp_master_socket->Listen(0, 0, false)) return; rubidium@5619: } truelight@765: Darkvater@5380: DEBUG(net, 1, "[udp] removing advertise from master server"); truelight@765: truelight@765: /* Find somewhere to send */ truelight@765: out_addr.sin_family = AF_INET; truelight@765: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); truelight@765: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); truelight@765: truelight@765: /* Send the packet */ truelight@765: p = NetworkSend_Init(PACKET_UDP_SERVER_UNREGISTER); truelight@765: /* Packet is: Version, server_port */ truelight@765: NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); truelight@765: NetworkSend_uint16(p, _network_server_port); rubidium@5619: _udp_master_socket->SendPacket(p, &out_addr); truelight@765: truelight@765: free(p); truelight@765: } truelight@765: truelight@668: /* Register us to the master server truelight@668: This function checks if it needs to send an advertise */ truelight@716: void NetworkUDPAdvertise(void) truelight@668: { truelight@668: struct sockaddr_in out_addr; truelight@668: Packet *p; truelight@668: truelight@668: /* Check if we should send an advertise */ truelight@668: if (!_networking || !_network_server || !_network_udp_server || !_network_advertise) truelight@668: return; truelight@668: truelight@764: /* check for socket */ rubidium@5624: if (!_udp_master_socket->IsConnected()) { rubidium@5619: if (!_udp_master_socket->Listen(0, 0, false)) return; rubidium@5619: } truelight@764: peter1138@2861: if (_network_need_advertise) { peter1138@2861: _network_need_advertise = false; peter1138@2861: _network_advertise_retries = ADVERTISE_RETRY_TIMES; peter1138@2861: } else { peter1138@2861: /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */ peter1138@2861: if (_network_advertise_retries == 0) { peter1138@2861: if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) peter1138@2861: return; peter1138@2861: _network_advertise_retries = ADVERTISE_RETRY_TIMES; peter1138@2861: } peter1138@2861: peter1138@2861: if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) truelight@764: return; truelight@764: } truelight@764: truelight@764: _network_advertise_retries--; peter1138@2861: _network_last_advertise_frame = _frame_counter; truelight@668: truelight@668: /* Find somewhere to send */ truelight@668: out_addr.sin_family = AF_INET; truelight@668: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); truelight@668: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); truelight@668: Darkvater@5380: DEBUG(net, 1, "[udp] advertising to master server"); truelight@668: truelight@668: /* Send the packet */ truelight@668: p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER); truelight@668: /* Packet is: WELCOME_MESSAGE, Version, server_port */ truelight@668: NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE); truelight@668: NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); truelight@668: NetworkSend_uint16(p, _network_server_port); rubidium@5619: _udp_master_socket->SendPacket(p, &out_addr); truelight@764: truelight@668: free(p); truelight@668: } truelight@668: truelight@543: void NetworkUDPInitialize(void) truelight@543: { rubidium@5619: _udp_client_socket = new ClientNetworkUDPSocketHandler(); rubidium@5619: _udp_server_socket = new ServerNetworkUDPSocketHandler(); rubidium@5619: _udp_master_socket = new MasterNetworkUDPSocketHandler(); truelight@543: truelight@543: _network_udp_server = false; truelight@543: _network_udp_broadcast = 0; truelight@543: } truelight@543: rubidium@5619: void NetworkUDPShutdown(void) rubidium@5619: { rubidium@5619: NetworkUDPCloseAll(); rubidium@5619: rubidium@5619: delete _udp_client_socket; rubidium@5619: delete _udp_server_socket; rubidium@5619: delete _udp_master_socket; rubidium@5619: } rubidium@5619: truelight@543: #endif /* ENABLE_NETWORK */